diff --git a/script/localization.js b/script/localization.js index 505afa7..789a59e 100644 --- a/script/localization.js +++ b/script/localization.js @@ -22,6 +22,8 @@ div#outfitting:before{ content: \''+ _("supplies:") + '\'}\ div#perks:before{ content: \''+ _("perks:") + '\'}\ div#lootButtons:before { content: \''+ _("take:") + '\'}\ - div#village:before{ content: \''+_('forest')+'\'}\ + div#dropMenu:before { content: \''+ _("drop:") + '\'}\ + div#village.noHuts:before { content: \'' + _("forest") + '\'}\ + div#village:before { content: \'' + _("village") + '\'}\ ').appendTo($('head')); })(); diff --git a/script/outside.js b/script/outside.js index fca4236..58e3135 100644 --- a/script/outside.js +++ b/script/outside.js @@ -416,7 +416,7 @@ var Outside = { } } - population.text('pop ' + $SM.get('game.population') + '/' + this.getMaxPopulation()); + population.text(_('pop ') + $SM.get('game.population') + '/' + this.getMaxPopulation()); var hasPeeps; if($SM.get('game.buildings["hut"]', true) == 0) {