mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-31 01:31:53 +08:00
add more sfx for world; add more sfx for ship
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+11
-21
@@ -45,68 +45,59 @@ var World = {
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verb: _('punch'),
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type: 'unarmed',
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damage: 1,
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cooldown: 2,
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audio: AudioLibrary.PUNCH
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cooldown: 2
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},
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'bone spear': {
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verb: _('stab'),
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type: 'melee',
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damage: 2,
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cooldown: 2,
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audio: AudioLibrary.STAB
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cooldown: 2
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},
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'iron sword': {
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verb: _('swing'),
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type: 'melee',
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damage: 4,
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cooldown: 2,
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audio: AudioLibrary.SWING
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cooldown: 2
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},
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'steel sword': {
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verb: _('slash'),
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type: 'melee',
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damage: 6,
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cooldown: 2,
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audio: AudioLibrary.SLASH
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cooldown: 2
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},
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'bayonet': {
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verb: _('thrust'),
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type: 'melee',
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damage: 8,
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cooldown: 2,
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audio: AudioLibrary.THRUST
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cooldown: 2
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},
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'rifle': {
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verb: _('shoot'),
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type: 'ranged',
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damage: 5,
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cooldown: 1,
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cost: { 'bullets': 1 },
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audio: AudioLibrary.SHOOT
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cost: { 'bullets': 1 }
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},
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'laser rifle': {
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verb: _('blast'),
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type: 'ranged',
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damage: 8,
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cooldown: 1,
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cost: { 'energy cell': 1 },
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audio: AudioLibrary.BLAST
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cost: { 'energy cell': 1 }
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},
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'grenade': {
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verb: _('lob'),
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type: 'ranged',
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damage: 15,
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cooldown: 5,
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cost: { 'grenade': 1 },
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audio: AudioLibrary.LOB
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cost: { 'grenade': 1 }
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},
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'bolas': {
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verb: _('tangle'),
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type: 'ranged',
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damage: 'stun',
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cooldown: 15,
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cost: { 'bolas': 1 },
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audio: AudioLibrary.TANGLE
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cost: { 'bolas': 1 }
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}
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},
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@@ -358,7 +349,7 @@ var World = {
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// play random footstep
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var randomFootstep = Math.floor(Math.random() * 2) + 1;
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AudioEngine.playSound(AudioLibrary['FOOTSTEPS' + randomFootstep]);
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AudioEngine.playSound(AudioLibrary['FOOTSTEPS_' + randomFootstep]);
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if(World.checkDanger()) {
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if(World.danger) {
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@@ -478,7 +469,6 @@ var World = {
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$SM.addPerk('slow metabolism');
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}
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World.die();
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AudioEngine.playSound(AudioLibrary.DEATH_STARVED);
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return false;
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}
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} else {
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@@ -508,7 +498,6 @@ var World = {
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$SM.addPerk('desert rat');
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}
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World.die();
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AudioEngine.playSound(AudioLibrary.DEATH_DEHYDRATED);
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return false;
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}
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} else {
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@@ -899,6 +888,7 @@ var World = {
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World.state = null;
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Path.outfit = {};
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$SM.remove('outfit');
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AudioEngine.playSound(AudioLibrary.DEATH);
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$('#outerSlider').animate({opacity: '0'}, 600, 'linear', function() {
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$('#outerSlider').css('left', '0px');
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$('#locationSlider').css('left', '0px');
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