diff --git a/lang/adarkroom.pot b/lang/adarkroom.pot index 65486df..4772c76 100644 --- a/lang/adarkroom.pot +++ b/lang/adarkroom.pot @@ -1,21 +1,21 @@ # Translations template for PROJECT. -# Copyright (C) 2018 ORGANIZATION +# Copyright (C) 2021 ORGANIZATION # This file is distributed under the same license as the PROJECT project. -# FIRST AUTHOR , 2018. +# FIRST AUTHOR , 2021. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PROJECT VERSION\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" -"POT-Creation-Date: 2018-06-09 23:46+0900\n" +"POT-Creation-Date: 2021-11-29 06:39+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" -"Generated-By: Babel 2.6.0\n" +"Generated-By: Babel 2.9.1\n" #: script/dropbox.js:62 msgid "Dropbox connection" @@ -30,7 +30,7 @@ msgid "connect" msgstr "" #: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133 -#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331 +#: script/dropbox.js:163 script/engine.js:316 script/engine.js:362 msgid "cancel" msgstr "" @@ -218,162 +218,190 @@ msgstr "" msgid "learned to make the most of food" msgstr "" -#: script/engine.js:138 +#: script/engine.js:147 script/engine.js:820 +msgid "sound on." +msgstr "" + +#: script/engine.js:153 msgid "get the app." msgstr "" -#: script/engine.js:144 script/engine.js:516 +#: script/engine.js:159 script/engine.js:547 msgid "lights off." msgstr "" -#: script/engine.js:150 script/engine.js:552 +#: script/engine.js:165 script/engine.js:583 msgid "hyper." msgstr "" -#: script/engine.js:156 script/space.js:442 +#: script/engine.js:171 script/space.js:464 msgid "restart." msgstr "" -#: script/engine.js:162 +#: script/engine.js:177 msgid "share." msgstr "" -#: script/engine.js:168 +#: script/engine.js:183 msgid "save." msgstr "" -#: script/engine.js:177 +#: script/engine.js:192 msgid "dropbox." msgstr "" -#: script/engine.js:184 +#: script/engine.js:199 msgid "github." msgstr "" -#: script/engine.js:268 +#: script/engine.js:299 msgid "Export / Import" msgstr "" -#: script/engine.js:272 +#: script/engine.js:303 msgid "export or import save data, for backing up" msgstr "" -#: script/engine.js:273 +#: script/engine.js:304 msgid "or migrating computers" msgstr "" -#: script/engine.js:277 +#: script/engine.js:308 msgid "export" msgstr "" -#: script/engine.js:281 script/engine.js:326 +#: script/engine.js:312 script/engine.js:357 msgid "import" msgstr "" -#: script/engine.js:291 +#: script/engine.js:322 msgid "save this." msgstr "" -#: script/engine.js:297 +#: script/engine.js:328 msgid "got it" msgstr "" -#: script/engine.js:305 +#: script/engine.js:336 msgid "are you sure?" msgstr "" -#: script/engine.js:306 +#: script/engine.js:337 msgid "if the code is invalid, all data will be lost." msgstr "" -#: script/engine.js:307 +#: script/engine.js:338 msgid "this is irreversible." msgstr "" -#: script/engine.js:311 script/engine.js:380 script/engine.js:530 +#: script/engine.js:342 script/engine.js:411 script/engine.js:561 msgid "yes" msgstr "" -#: script/engine.js:316 script/engine.js:385 script/engine.js:535 +#: script/engine.js:347 script/engine.js:416 script/engine.js:566 msgid "no" msgstr "" -#: script/engine.js:322 +#: script/engine.js:353 msgid "put the save code here." msgstr "" -#: script/engine.js:374 +#: script/engine.js:405 msgid "Restart?" msgstr "" -#: script/engine.js:377 +#: script/engine.js:408 msgid "restart the game?" msgstr "" -#: script/engine.js:408 +#: script/engine.js:439 msgid "Get the App" msgstr "" -#: script/engine.js:411 +#: script/engine.js:442 msgid "bring the room with you." msgstr "" -#: script/engine.js:414 +#: script/engine.js:445 msgid "ios" msgstr "" -#: script/engine.js:421 +#: script/engine.js:452 msgid "android" msgstr "" -#: script/engine.js:428 script/engine.js:473 +#: script/engine.js:459 script/engine.js:504 msgid "close" msgstr "" -#: script/engine.js:439 +#: script/engine.js:470 msgid "Share" msgstr "" -#: script/engine.js:442 +#: script/engine.js:473 msgid "bring your friends." msgstr "" -#: script/engine.js:445 +#: script/engine.js:476 msgid "facebook" msgstr "" -#: script/engine.js:452 +#: script/engine.js:483 msgid "google+" msgstr "" -#: script/engine.js:459 +#: script/engine.js:490 msgid "twitter" msgstr "" -#: script/engine.js:466 +#: script/engine.js:497 msgid "reddit" msgstr "" -#: script/engine.js:507 script/engine.js:511 +#: script/engine.js:538 script/engine.js:542 msgid "lights on." msgstr "" -#: script/engine.js:524 +#: script/engine.js:555 msgid "Go Hyper?" msgstr "" -#: script/engine.js:527 +#: script/engine.js:558 msgid "turning hyper mode speeds up the game to x2 speed. do you want to do that?" msgstr "" -#: script/engine.js:550 +#: script/engine.js:581 msgid "classic." msgstr "" -#: script/engine.js:649 +#: script/engine.js:679 msgid "{0} per {1}s" msgstr "" +#: script/engine.js:824 +msgid "sound off." +msgstr "" + +#: script/engine.js:868 +msgid "Sound Available!" +msgstr "" + +#: script/engine.js:872 +msgid "ears flooded with new sensations." +msgstr "" + +#: script/engine.js:873 +msgid "perhaps silence is safer?" +msgstr "" + +#: script/engine.js:877 +msgid "enable audio" +msgstr "" + +#: script/engine.js:882 +msgid "disable audio" +msgstr "" + #: script/events.js:200 msgid "pause." msgstr "" @@ -386,68 +414,68 @@ msgstr "" msgid "use meds" msgstr "" -#: script/events.js:435 +#: script/events.js:452 msgid "miss" msgstr "" -#: script/events.js:449 +#: script/events.js:480 msgid "stunned" msgstr "" -#: script/events.js:566 script/events/global.js:42 script/events/global.js:59 -#: script/events/room.js:142 script/events/room.js:162 -#: script/events/room.js:182 script/events/setpieces.js:25 -#: script/events/setpieces.js:48 script/events/setpieces.js:65 -#: script/events/setpieces.js:83 script/events/setpieces.js:106 -#: script/events/setpieces.js:536 script/events/setpieces.js:1254 -#: script/events/setpieces.js:2948 script/events/setpieces.js:2982 -#: script/events/setpieces.js:3005 script/events/setpieces.js:3042 -#: script/events/setpieces.js:3095 script/events/setpieces.js:3124 -#: script/events/setpieces.js:3170 script/events/setpieces.js:3297 -#: script/events/setpieces.js:3319 script/events/setpieces.js:3439 -#: script/events/setpieces.js:3463 script/events/setpieces.js:3496 -#: script/events/setpieces.js:3515 script/events/setpieces.js:3539 -#: script/events/setpieces.js:3567 +#: script/events.js:599 script/events/global.js:42 script/events/global.js:59 +#: script/events/room.js:144 script/events/room.js:164 +#: script/events/room.js:184 script/events/setpieces.js:25 +#: script/events/setpieces.js:49 script/events/setpieces.js:66 +#: script/events/setpieces.js:84 script/events/setpieces.js:108 +#: script/events/setpieces.js:539 script/events/setpieces.js:1258 +#: script/events/setpieces.js:2953 script/events/setpieces.js:2987 +#: script/events/setpieces.js:3010 script/events/setpieces.js:3047 +#: script/events/setpieces.js:3101 script/events/setpieces.js:3131 +#: script/events/setpieces.js:3179 script/events/setpieces.js:3306 +#: script/events/setpieces.js:3329 script/events/setpieces.js:3449 +#: script/events/setpieces.js:3474 script/events/setpieces.js:3507 +#: script/events/setpieces.js:3526 script/events/setpieces.js:3551 +#: script/events/setpieces.js:3579 msgid "leave" msgstr "" -#: script/events.js:605 +#: script/events.js:638 msgid "drop:" msgstr "" -#: script/events.js:630 script/events/room.js:582 +#: script/events.js:663 script/events/room.js:590 msgid "nothing" msgstr "" -#: script/events.js:661 script/events/setpieces.js:3551 +#: script/events.js:694 script/events/setpieces.js:3563 msgid "take" msgstr "" -#: script/events.js:671 +#: script/events.js:704 msgid "take:" msgstr "" -#: script/events.js:695 +#: script/events.js:728 msgid "nothing to take" msgstr "" -#: script/events.js:725 +#: script/events.js:758 msgid "all" msgstr "" -#: script/events.js:743 +#: script/events.js:776 msgid "take everything" msgstr "" -#: script/events.js:743 +#: script/events.js:776 msgid "take all you can" msgstr "" -#: script/events.js:749 script/outside.js:627 +#: script/events.js:782 script/outside.js:643 msgid " and " msgstr "" -#: script/events.js:994 +#: script/events.js:1035 msgid "*** EVENT ***" msgstr "" @@ -487,15 +515,15 @@ msgstr "" msgid "charm" msgstr "" -#: script/localization.js:13 script/path.js:138 +#: script/localization.js:13 script/path.js:137 msgid "leather" msgstr "" -#: script/localization.js:14 script/path.js:136 +#: script/localization.js:14 script/path.js:135 msgid "iron" msgstr "" -#: script/localization.js:15 script/path.js:134 +#: script/localization.js:15 script/path.js:133 msgid "steel" msgstr "" @@ -511,7 +539,7 @@ msgstr "" msgid "energy cell" msgstr "" -#: script/localization.js:19 script/room.js:161 +#: script/localization.js:19 script/room.js:169 msgid "torch" msgstr "" @@ -695,197 +723,197 @@ msgstr "" msgid "Outside" msgstr "" -#: script/outside.js:102 +#: script/outside.js:101 msgid "scraps of fur" msgstr "" -#: script/outside.js:107 +#: script/outside.js:106 msgid "bits of meat" msgstr "" -#: script/outside.js:112 +#: script/outside.js:111 msgid "strange scales" msgstr "" -#: script/outside.js:117 +#: script/outside.js:116 msgid "scattered teeth" msgstr "" -#: script/outside.js:122 +#: script/outside.js:121 msgid "tattered cloth" msgstr "" -#: script/outside.js:127 +#: script/outside.js:126 msgid "a crudely made charm" msgstr "" -#: script/outside.js:143 script/outside.js:562 +#: script/outside.js:142 script/outside.js:561 msgid "A Silent Forest" msgstr "" -#: script/outside.js:169 +#: script/outside.js:168 msgid "gather wood" msgstr "" -#: script/outside.js:188 +#: script/outside.js:187 msgid "a stranger arrives in the night" msgstr "" -#: script/outside.js:190 +#: script/outside.js:189 msgid "a weathered family takes up in one of the huts." msgstr "" -#: script/outside.js:192 +#: script/outside.js:191 msgid "a small group arrives, all dust and bones." msgstr "" -#: script/outside.js:194 +#: script/outside.js:193 msgid "a convoy lurches in, equal parts worry and hope." msgstr "" -#: script/outside.js:196 +#: script/outside.js:195 msgid "the town's booming. word does get around." msgstr "" -#: script/outside.js:452 +#: script/outside.js:451 msgid "pop " msgstr "" -#: script/outside.js:457 +#: script/outside.js:456 msgid "forest" msgstr "" -#: script/outside.js:460 +#: script/outside.js:459 msgid "village" msgstr "" -#: script/outside.js:543 +#: script/outside.js:542 msgid "check traps" msgstr "" -#: script/outside.js:564 +#: script/outside.js:563 msgid "A Lonely Hut" msgstr "" -#: script/outside.js:566 +#: script/outside.js:565 msgid "A Tiny Village" msgstr "" -#: script/outside.js:568 +#: script/outside.js:567 msgid "A Modest Village" msgstr "" -#: script/outside.js:570 +#: script/outside.js:569 msgid "A Large Village" msgstr "" -#: script/outside.js:572 +#: script/outside.js:571 msgid "A Raucous Village" msgstr "" -#: script/outside.js:584 +#: script/outside.js:583 msgid "the sky is grey and the wind blows relentlessly" msgstr "" -#: script/outside.js:594 +#: script/outside.js:609 msgid "dry brush and dead branches litter the forest floor" msgstr "" -#: script/outside.js:621 +#: script/outside.js:637 msgid "the traps contain " msgstr "" -#: script/path.js:29 script/path.js:312 +#: script/path.js:28 script/path.js:313 msgid "A Dusty Path" msgstr "" -#: script/path.js:37 +#: script/path.js:36 msgid "supplies:" msgstr "" -#: script/path.js:43 +#: script/path.js:42 msgid "embark" msgstr "" -#: script/path.js:60 script/room.js:1159 +#: script/path.js:59 script/room.js:1218 msgid "the compass points " msgstr "" -#: script/path.js:102 +#: script/path.js:101 msgid "perks:" msgstr "" -#: script/path.js:132 +#: script/path.js:131 msgid "none" msgstr "" -#: script/path.js:142 +#: script/path.js:141 msgid "armour" msgstr "" -#: script/path.js:153 +#: script/path.js:152 msgid "water" msgstr "" -#: script/path.js:164 script/path.js:172 +#: script/path.js:163 script/path.js:171 msgid "restores" msgstr "" -#: script/path.js:164 script/path.js:172 +#: script/path.js:163 script/path.js:171 msgid "hp" msgstr "" -#: script/path.js:165 +#: script/path.js:164 msgid "use with rifle" msgstr "" -#: script/path.js:169 -msgid "use with laser rifle" +#: script/path.js:168 +msgid "emits a soft red glow" msgstr "" -#: script/path.js:236 script/world.js:293 +#: script/path.js:235 script/world.js:292 msgid "free {0}/{1}" msgstr "" -#: script/path.js:263 +#: script/path.js:262 msgid "damage" msgstr "" -#: script/path.js:269 +#: script/path.js:268 msgid "weight" msgstr "" -#: script/path.js:271 +#: script/path.js:270 msgid "available" msgstr "" -#: script/room.js:16 +#: script/room.js:14 msgid "trap" msgstr "" -#: script/room.js:19 +#: script/room.js:17 msgid "" "builder says she can make traps to catch any creatures might still be " "alive out there" msgstr "" -#: script/room.js:20 +#: script/room.js:18 msgid "more traps to catch more creatures" msgstr "" -#: script/room.js:21 +#: script/room.js:19 msgid "more traps won't help now" msgstr "" -#: script/room.js:31 +#: script/room.js:30 msgid "cart" msgstr "" -#: script/room.js:34 +#: script/room.js:33 msgid "builder says she can make a cart for carrying wood" msgstr "" -#: script/room.js:35 +#: script/room.js:34 msgid "the rickety cart will carry more wood from the forest" msgstr "" @@ -905,617 +933,617 @@ msgstr "" msgid "no more room for huts." msgstr "" -#: script/room.js:59 +#: script/room.js:60 msgid "lodge" msgstr "" -#: script/room.js:62 +#: script/room.js:63 msgid "villagers could help hunt, given the means" msgstr "" -#: script/room.js:63 +#: script/room.js:64 msgid "the hunting lodge stands in the forest, a ways out of town" msgstr "" -#: script/room.js:74 +#: script/room.js:76 msgid "trading post" msgstr "" -#: script/room.js:77 +#: script/room.js:79 msgid "a trading post would make commerce easier" msgstr "" -#: script/room.js:78 +#: script/room.js:80 msgid "" "now the nomads have a place to set up shop, they might stick around a " "while" msgstr "" -#: script/room.js:88 +#: script/room.js:91 msgid "tannery" msgstr "" -#: script/room.js:91 +#: script/room.js:94 msgid "builder says leather could be useful. says the villagers could make it." msgstr "" -#: script/room.js:92 +#: script/room.js:95 msgid "tannery goes up quick, on the edge of the village" msgstr "" -#: script/room.js:102 +#: script/room.js:106 msgid "smokehouse" msgstr "" -#: script/room.js:105 +#: script/room.js:109 msgid "" "should cure the meat, or it'll spoil. builder says she can fix something " "up." msgstr "" -#: script/room.js:106 +#: script/room.js:110 msgid "builder finishes the smokehouse. she looks hungry." msgstr "" -#: script/room.js:116 +#: script/room.js:121 msgid "workshop" msgstr "" -#: script/room.js:119 +#: script/room.js:124 msgid "builder says she could make finer things, if she had the tools" msgstr "" -#: script/room.js:120 +#: script/room.js:125 msgid "workshop's finally ready. builder's excited to get to it" msgstr "" -#: script/room.js:131 +#: script/room.js:137 msgid "steelworks" msgstr "" -#: script/room.js:134 +#: script/room.js:140 msgid "builder says the villagers could make steel, given the tools" msgstr "" -#: script/room.js:135 +#: script/room.js:141 msgid "a haze falls over the village as the steelworks fires up" msgstr "" -#: script/room.js:146 +#: script/room.js:153 msgid "armoury" msgstr "" -#: script/room.js:149 +#: script/room.js:156 msgid "builder says it'd be useful to have a steady source of bullets" msgstr "" -#: script/room.js:150 +#: script/room.js:157 msgid "armoury's done, welcoming back the weapons of the past." msgstr "" -#: script/room.js:164 +#: script/room.js:172 msgid "a torch to keep the dark away" msgstr "" -#: script/room.js:173 +#: script/room.js:182 msgid "waterskin" msgstr "" -#: script/room.js:177 +#: script/room.js:186 msgid "this waterskin'll hold a bit of water, at least" msgstr "" -#: script/room.js:185 +#: script/room.js:195 msgid "cask" msgstr "" -#: script/room.js:189 +#: script/room.js:199 msgid "the cask holds enough water for longer expeditions" msgstr "" -#: script/room.js:198 +#: script/room.js:209 msgid "water tank" msgstr "" -#: script/room.js:202 +#: script/room.js:213 msgid "never go thirsty again" msgstr "" -#: script/room.js:211 +#: script/room.js:223 msgid "bone spear" msgstr "" -#: script/room.js:214 +#: script/room.js:226 msgid "this spear's not elegant, but it's pretty good at stabbing" msgstr "" -#: script/room.js:223 script/world.js:288 +#: script/room.js:236 script/world.js:287 msgid "rucksack" msgstr "" -#: script/room.js:227 +#: script/room.js:240 msgid "carrying more means longer expeditions to the wilds" msgstr "" -#: script/room.js:235 +#: script/room.js:249 msgid "wagon" msgstr "" -#: script/room.js:239 +#: script/room.js:253 msgid "the wagon can carry a lot of supplies" msgstr "" -#: script/room.js:248 +#: script/room.js:263 msgid "convoy" msgstr "" -#: script/room.js:252 +#: script/room.js:267 msgid "the convoy can haul mostly everything" msgstr "" -#: script/room.js:262 +#: script/room.js:278 msgid "l armour" msgstr "" -#: script/room.js:265 +#: script/room.js:281 msgid "leather's not strong. better than rags, though." msgstr "" -#: script/room.js:274 +#: script/room.js:291 msgid "i armour" msgstr "" -#: script/room.js:277 +#: script/room.js:294 msgid "iron's stronger than leather" msgstr "" -#: script/room.js:286 +#: script/room.js:304 msgid "s armour" msgstr "" -#: script/room.js:289 +#: script/room.js:307 msgid "steel's stronger than iron" msgstr "" -#: script/room.js:298 +#: script/room.js:317 msgid "iron sword" msgstr "" -#: script/room.js:301 +#: script/room.js:320 msgid "sword is sharp. good protection out in the wilds." msgstr "" -#: script/room.js:311 +#: script/room.js:331 msgid "steel sword" msgstr "" -#: script/room.js:314 +#: script/room.js:334 msgid "the steel is strong, and the blade true." msgstr "" -#: script/room.js:324 +#: script/room.js:345 msgid "rifle" msgstr "" -#: script/room.js:326 +#: script/room.js:347 msgid "black powder and bullets, like the old days." msgstr "" -#: script/room.js:458 +#: script/room.js:493 msgid "Room" msgstr "" -#: script/room.js:485 script/room.js:604 +#: script/room.js:520 script/room.js:641 msgid "A Dark Room" msgstr "" -#: script/room.js:498 +#: script/room.js:533 msgid "light fire" msgstr "" -#: script/room.js:508 +#: script/room.js:543 msgid "stoke fire" msgstr "" -#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707 +#: script/room.js:580 script/room.js:590 script/room.js:747 script/room.js:751 msgid "the room is {0}" msgstr "" -#: script/room.js:546 script/room.js:554 script/room.js:672 +#: script/room.js:581 script/room.js:589 script/room.js:711 msgid "the fire is {0}" msgstr "" -#: script/room.js:565 +#: script/room.js:600 msgid "" "the stranger is standing by the fire. she says she can help. says she " "builds things." msgstr "" -#: script/room.js:580 +#: script/room.js:617 msgid "freezing" msgstr "" -#: script/room.js:581 +#: script/room.js:618 msgid "cold" msgstr "" -#: script/room.js:582 +#: script/room.js:619 msgid "mild" msgstr "" -#: script/room.js:583 +#: script/room.js:620 msgid "warm" msgstr "" -#: script/room.js:584 +#: script/room.js:621 msgid "hot" msgstr "" -#: script/room.js:596 +#: script/room.js:633 msgid "dead" msgstr "" -#: script/room.js:597 +#: script/room.js:634 msgid "smoldering" msgstr "" -#: script/room.js:598 +#: script/room.js:635 msgid "flickering" msgstr "" -#: script/room.js:599 +#: script/room.js:636 msgid "burning" msgstr "" -#: script/room.js:600 +#: script/room.js:637 msgid "roaring" msgstr "" -#: script/room.js:604 +#: script/room.js:641 msgid "A Firelit Room" msgstr "" -#: script/room.js:642 +#: script/room.js:679 msgid "not enough wood to get the fire going" msgstr "" -#: script/room.js:655 +#: script/room.js:693 msgid "the wood has run out" msgstr "" -#: script/room.js:675 +#: script/room.js:714 msgid "the light from the fire spills from the windows, out into the dark" msgstr "" -#: script/room.js:688 +#: script/room.js:732 msgid "builder stokes the fire" msgstr "" -#: script/room.js:718 +#: script/room.js:762 msgid "the wind howls outside" msgstr "" -#: script/room.js:719 +#: script/room.js:763 msgid "the wood is running out" msgstr "" -#: script/room.js:726 +#: script/room.js:770 msgid "a ragged stranger stumbles through the door and collapses in the corner" msgstr "" -#: script/room.js:734 +#: script/room.js:778 msgid "the stranger shivers, and mumbles quietly. her words are unintelligible." msgstr "" -#: script/room.js:737 +#: script/room.js:781 msgid "the stranger in the corner stops shivering. her breathing calms." msgstr "" -#: script/room.js:760 +#: script/room.js:804 msgid "stores" msgstr "" -#: script/room.js:779 +#: script/room.js:823 msgid "weapons" msgstr "" -#: script/room.js:918 +#: script/room.js:962 msgid "total" msgstr "" -#: script/room.js:939 script/room.js:983 +#: script/room.js:983 script/room.js:1030 msgid "not enough " msgstr "" -#: script/room.js:955 +#: script/room.js:1002 msgid "builder just shivers" msgstr "" -#: script/room.js:1058 +#: script/room.js:1117 msgid "build:" msgstr "" -#: script/room.js:1065 +#: script/room.js:1124 msgid "craft:" msgstr "" -#: script/room.js:1072 +#: script/room.js:1131 msgid "buy:" msgstr "" -#: script/ship.js:11 +#: script/ship.js:10 msgid "Ship" msgstr "" -#: script/ship.js:27 script/ship.js:100 +#: script/ship.js:26 script/ship.js:100 msgid "An Old Starship" msgstr "" -#: script/ship.js:38 +#: script/ship.js:37 msgid "hull:" msgstr "" -#: script/ship.js:44 +#: script/ship.js:43 msgid "engine:" msgstr "" -#: script/ship.js:51 +#: script/ship.js:50 msgid "reinforce hull" msgstr "" -#: script/ship.js:60 +#: script/ship.js:59 msgid "upgrade engine" msgstr "" -#: script/ship.js:69 script/ship.js:142 +#: script/ship.js:68 script/ship.js:144 msgid "lift off" msgstr "" -#: script/ship.js:91 +#: script/ship.js:90 msgid "" "somewhere above the debris cloud, the wanderer fleet hovers. been on this" " rock too long." msgstr "" -#: script/ship.js:106 script/ship.js:119 +#: script/ship.js:106 script/ship.js:120 msgid "not enough alien alloy" msgstr "" -#: script/ship.js:134 +#: script/ship.js:136 msgid "Ready to Leave?" msgstr "" -#: script/ship.js:138 +#: script/ship.js:140 msgid "time to get out of this place. won't be coming back." msgstr "" -#: script/ship.js:150 +#: script/ship.js:152 msgid "linger" msgstr "" -#: script/space.js:42 +#: script/space.js:41 msgid "hull: " msgstr "" -#: script/space.js:76 +#: script/space.js:78 msgid "Troposphere" msgstr "" -#: script/space.js:78 +#: script/space.js:80 msgid "Stratosphere" msgstr "" -#: script/space.js:80 +#: script/space.js:82 msgid "Mesosphere" msgstr "" -#: script/space.js:82 +#: script/space.js:84 msgid "Thermosphere" msgstr "" -#: script/space.js:84 +#: script/space.js:86 msgid "Exosphere" msgstr "" -#: script/space.js:86 +#: script/space.js:88 msgid "Space" msgstr "" -#: script/space.js:424 +#: script/space.js:446 msgid "score for this game: {0}" msgstr "" -#: script/space.js:431 +#: script/space.js:453 msgid "total score: {0}" msgstr "" -#: script/space.js:452 +#: script/space.js:474 msgid "" "expanded story. alternate ending. behind the scenes commentary. get the " "app." msgstr "" -#: script/space.js:461 +#: script/space.js:483 msgid "iOS." msgstr "" -#: script/space.js:469 +#: script/space.js:491 msgid "android." msgstr "" -#: script/world.js:46 +#: script/world.js:45 msgid "punch" msgstr "" -#: script/world.js:52 +#: script/world.js:51 msgid "stab" msgstr "" -#: script/world.js:58 +#: script/world.js:57 msgid "swing" msgstr "" -#: script/world.js:64 +#: script/world.js:63 msgid "slash" msgstr "" -#: script/world.js:70 +#: script/world.js:69 msgid "thrust" msgstr "" -#: script/world.js:76 +#: script/world.js:75 msgid "shoot" msgstr "" -#: script/world.js:83 +#: script/world.js:82 msgid "blast" msgstr "" -#: script/world.js:90 +#: script/world.js:89 msgid "lob" msgstr "" -#: script/world.js:97 +#: script/world.js:96 msgid "tangle" msgstr "" -#: script/world.js:119 +#: script/world.js:118 msgid "An Outpost" msgstr "" -#: script/world.js:120 +#: script/world.js:119 msgid "Iron Mine" msgstr "" -#: script/world.js:121 +#: script/world.js:120 msgid "Coal Mine" msgstr "" -#: script/world.js:122 +#: script/world.js:121 msgid "Sulphur Mine" msgstr "" -#: script/world.js:123 +#: script/world.js:122 msgid "An Old House" msgstr "" -#: script/world.js:124 +#: script/world.js:123 msgid "A Damp Cave" msgstr "" -#: script/world.js:125 +#: script/world.js:124 msgid "An Abandoned Town" msgstr "" -#: script/world.js:126 +#: script/world.js:125 msgid "A Ruined City" msgstr "" -#: script/world.js:127 +#: script/world.js:126 msgid "A Crashed Starship" msgstr "" -#: script/world.js:128 +#: script/world.js:127 msgid "A Borehole" msgstr "" -#: script/world.js:129 +#: script/world.js:128 msgid "A Battlefield" msgstr "" -#: script/world.js:130 +#: script/world.js:129 msgid "A Murky Swamp" msgstr "" -#: script/world.js:134 +#: script/world.js:133 msgid "A Destroyed Village" msgstr "" -#: script/world.js:259 +#: script/world.js:258 msgid "water:{0}" msgstr "" -#: script/world.js:286 +#: script/world.js:285 msgid "pockets" msgstr "" -#: script/world.js:310 +#: script/world.js:309 msgid "hp: {0}/{1}" msgstr "" -#: script/world.js:317 +#: script/world.js:316 msgid "{0}:{1}" msgstr "" -#: script/world.js:352 +#: script/world.js:356 msgid "dangerous to be this far from the village without proper protection" msgstr "" -#: script/world.js:354 +#: script/world.js:358 msgid "safer here" msgstr "" -#: script/world.js:454 +#: script/world.js:458 msgid "the meat has run out" msgstr "" -#: script/world.js:459 +#: script/world.js:463 msgid "starvation sets in" msgstr "" -#: script/world.js:484 +#: script/world.js:488 msgid "there is no more water" msgstr "" -#: script/world.js:488 +#: script/world.js:492 msgid "the thirst becomes unbearable" msgstr "" -#: script/world.js:565 +#: script/world.js:570 msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." msgstr "" -#: script/world.js:568 +#: script/world.js:573 msgid "the trees are gone. parched earth and blowing dust are poor replacements." msgstr "" -#: script/world.js:575 +#: script/world.js:580 msgid "" "trees loom on the horizon. grasses gradually yield to a forest floor of " "dry branches and fallen leaves." msgstr "" -#: script/world.js:578 +#: script/world.js:583 msgid "the grasses thin. soon, only dust remains." msgstr "" -#: script/world.js:585 +#: script/world.js:590 msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." msgstr "" -#: script/world.js:588 +#: script/world.js:593 msgid "" "a wall of gnarled trees rises from the dust. their branches twist into a " "skeletal canopy overhead." msgstr "" -#: script/world.js:848 +#: script/world.js:853 msgid "Wanderer" msgstr "" -#: script/world.js:853 +#: script/world.js:858 msgid "The Village" msgstr "" -#: script/world.js:882 +#: script/world.js:887 msgid "the world fades" msgstr "" -#: script/events/setpieces.js:2961 script/world.js:986 +#: script/events/setpieces.js:2966 script/world.js:992 msgid "water replenished" msgstr "" -#: script/world.js:1016 +#: script/world.js:1023 msgid "A Barren World" msgstr "" @@ -1725,6 +1753,32 @@ msgstr "" msgid "shares what he knows about sneaking before he goes." msgstr "" +#: script/events/marketing.js:9 +msgid "Penrose" +msgstr "" + +#: script/events/marketing.js:14 +msgid "" +"a strange thrumming, pounding and crashing. visions of people and places," +" of a huge machine and twisting curves." +msgstr "" + +#: script/events/marketing.js:15 +msgid "inviting. it would be so easy to give in, completely." +msgstr "" + +#: script/events/marketing.js:17 +msgid "a strange thrumming, pounding and crashing. and then gone." +msgstr "" + +#: script/events/marketing.js:21 +msgid "give in" +msgstr "" + +#: script/events/marketing.js:28 script/events/outside.js:116 +msgid "ignore it" +msgstr "" + #: script/events/outside.js:6 msgid "A Ruined Trap" msgstr "" @@ -1745,8 +1799,8 @@ msgstr "" msgid "track them" msgstr "" -#: script/events/outside.js:30 script/events/room.js:71 -#: script/events/room.js:122 +#: script/events/outside.js:30 script/events/room.js:72 +#: script/events/room.js:124 msgid "ignore them" msgstr "" @@ -1763,10 +1817,10 @@ msgid "nothing was found" msgstr "" #: script/events/outside.js:43 script/events/outside.js:61 -#: script/events/outside.js:126 script/events/outside.js:144 -#: script/events/outside.js:197 script/events/outside.js:215 -#: script/events/outside.js:248 script/events/outside.js:282 -#: script/events/room.js:291 script/events/room.js:309 +#: script/events/outside.js:128 script/events/outside.js:146 +#: script/events/outside.js:200 script/events/outside.js:218 +#: script/events/outside.js:252 script/events/outside.js:287 +#: script/events/room.js:295 script/events/room.js:313 msgid "go home" msgstr "" @@ -1782,175 +1836,171 @@ msgstr "" msgid "there was a beast. it's dead now" msgstr "" -#: script/events/outside.js:69 +#: script/events/outside.js:70 msgid "Fire" msgstr "" -#: script/events/outside.js:76 +#: script/events/outside.js:77 msgid "a fire rampages through one of the huts, destroying it." msgstr "" -#: script/events/outside.js:77 +#: script/events/outside.js:78 msgid "all residents in the hut perished in the fire." msgstr "" -#: script/events/outside.js:79 +#: script/events/outside.js:80 msgid "a fire has started" msgstr "" -#: script/events/outside.js:86 +#: script/events/outside.js:87 msgid "mourn" msgstr "" -#: script/events/outside.js:87 +#: script/events/outside.js:88 msgid "some villagers have died" msgstr "" -#: script/events/outside.js:95 +#: script/events/outside.js:97 msgid "Sickness" msgstr "" -#: script/events/outside.js:102 +#: script/events/outside.js:104 msgid "a sickness is spreading through the village." msgstr "" -#: script/events/outside.js:103 script/events/outside.js:161 +#: script/events/outside.js:105 script/events/outside.js:164 msgid "medicine is needed immediately." msgstr "" -#: script/events/outside.js:105 +#: script/events/outside.js:107 msgid "some villagers are ill" msgstr "" -#: script/events/outside.js:109 +#: script/events/outside.js:111 msgid "1 medicine" msgstr "" -#: script/events/outside.js:114 -msgid "ignore it" -msgstr "" - -#: script/events/outside.js:121 +#: script/events/outside.js:123 msgid "the sickness is cured in time." msgstr "" -#: script/events/outside.js:123 +#: script/events/outside.js:125 msgid "sufferers are healed" msgstr "" -#: script/events/outside.js:133 +#: script/events/outside.js:135 msgid "the sickness spreads through the village." msgstr "" -#: script/events/outside.js:134 +#: script/events/outside.js:136 msgid "the days are spent with burials." msgstr "" -#: script/events/outside.js:135 script/events/outside.js:205 +#: script/events/outside.js:137 script/events/outside.js:208 msgid "the nights are rent with screams." msgstr "" -#: script/events/outside.js:137 +#: script/events/outside.js:139 msgid "sufferers are left to die" msgstr "" -#: script/events/outside.js:153 +#: script/events/outside.js:156 msgid "Plague" msgstr "" -#: script/events/outside.js:160 +#: script/events/outside.js:163 msgid "a terrible plague is fast spreading through the village." msgstr "" -#: script/events/outside.js:163 +#: script/events/outside.js:166 msgid "a plague afflicts the village" msgstr "" -#: script/events/outside.js:168 +#: script/events/outside.js:171 msgid "buy medicine" msgstr "" -#: script/events/outside.js:174 +#: script/events/outside.js:177 msgid "5 medicine" msgstr "" -#: script/events/outside.js:179 +#: script/events/outside.js:182 msgid "do nothing" msgstr "" -#: script/events/outside.js:186 +#: script/events/outside.js:189 msgid "the plague is kept from spreading." msgstr "" -#: script/events/outside.js:187 +#: script/events/outside.js:190 msgid "only a few die." msgstr "" -#: script/events/outside.js:188 +#: script/events/outside.js:191 msgid "the rest bury them." msgstr "" -#: script/events/outside.js:190 +#: script/events/outside.js:193 msgid "epidemic is eradicated eventually" msgstr "" -#: script/events/outside.js:204 +#: script/events/outside.js:207 msgid "the plague rips through the village." msgstr "" -#: script/events/outside.js:206 +#: script/events/outside.js:209 msgid "the only hope is a quick death." msgstr "" -#: script/events/outside.js:208 +#: script/events/outside.js:211 msgid "population is almost exterminated" msgstr "" -#: script/events/outside.js:224 +#: script/events/outside.js:228 msgid "A Beast Attack" msgstr "" -#: script/events/outside.js:231 +#: script/events/outside.js:235 msgid "a pack of snarling beasts pours out of the trees." msgstr "" -#: script/events/outside.js:232 +#: script/events/outside.js:236 msgid "the fight is short and bloody, but the beasts are repelled." msgstr "" -#: script/events/outside.js:233 +#: script/events/outside.js:237 msgid "the villagers retreat to mourn the dead." msgstr "" -#: script/events/outside.js:235 +#: script/events/outside.js:239 msgid "wild beasts attack the villagers" msgstr "" -#: script/events/outside.js:249 +#: script/events/outside.js:253 msgid "predators become prey. price is unfair" msgstr "" -#: script/events/outside.js:258 +#: script/events/outside.js:263 msgid "A Military Raid" msgstr "" -#: script/events/outside.js:265 +#: script/events/outside.js:270 msgid "a gunshot rings through the trees." msgstr "" -#: script/events/outside.js:266 +#: script/events/outside.js:271 msgid "well armed men charge out of the forest, firing into the crowd." msgstr "" -#: script/events/outside.js:267 +#: script/events/outside.js:272 msgid "after a skirmish they are driven away, but not without losses." msgstr "" -#: script/events/outside.js:269 +#: script/events/outside.js:274 msgid "troops storm the village" msgstr "" -#: script/events/outside.js:283 +#: script/events/outside.js:288 msgid "warfare is bloodthirsty" msgstr "" @@ -1996,324 +2046,324 @@ msgstr "" msgid "the old compass is dented and dusty, but it looks to work." msgstr "" -#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240 -#: script/events/room.js:253 script/events/room.js:279 -#: script/events/room.js:365 script/events/room.js:388 -#: script/events/room.js:444 script/events/room.js:467 -#: script/events/room.js:509 script/events/room.js:627 -#: script/events/room.js:643 script/events/room.js:659 -#: script/events/room.js:670 +#: script/events/room.js:45 script/events/room.js:230 script/events/room.js:243 +#: script/events/room.js:256 script/events/room.js:283 +#: script/events/room.js:370 script/events/room.js:393 +#: script/events/room.js:450 script/events/room.js:473 +#: script/events/room.js:516 script/events/room.js:636 +#: script/events/room.js:652 script/events/room.js:668 +#: script/events/room.js:679 msgid "say goodbye" msgstr "" -#: script/events/room.js:53 script/events/room.js:104 +#: script/events/room.js:54 script/events/room.js:106 msgid "Noises" msgstr "" -#: script/events/room.js:60 +#: script/events/room.js:61 msgid "through the walls, shuffling noises can be heard." msgstr "" -#: script/events/room.js:61 +#: script/events/room.js:62 msgid "can't tell what they're up to." msgstr "" -#: script/events/room.js:63 +#: script/events/room.js:64 msgid "strange noises can be heard through the walls" msgstr "" -#: script/events/room.js:67 script/events/room.js:118 -#: script/events/setpieces.js:1662 +#: script/events/room.js:68 script/events/room.js:120 +#: script/events/setpieces.js:1666 msgid "investigate" msgstr "" -#: script/events/room.js:78 +#: script/events/room.js:79 msgid "vague shapes move, just out of sight." msgstr "" -#: script/events/room.js:79 +#: script/events/room.js:80 msgid "the sounds stop." msgstr "" -#: script/events/room.js:83 script/events/room.js:96 +#: script/events/room.js:84 script/events/room.js:97 msgid "go back inside" msgstr "" -#: script/events/room.js:91 +#: script/events/room.js:92 msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." msgstr "" -#: script/events/room.js:92 +#: script/events/room.js:93 msgid "the night is silent." msgstr "" -#: script/events/room.js:111 +#: script/events/room.js:113 msgid "scratching noises can be heard from the store room." msgstr "" -#: script/events/room.js:112 +#: script/events/room.js:114 msgid "something's in there." msgstr "" -#: script/events/room.js:114 +#: script/events/room.js:116 msgid "something's in the store room" msgstr "" -#: script/events/room.js:129 script/events/room.js:149 -#: script/events/room.js:169 +#: script/events/room.js:131 script/events/room.js:151 +#: script/events/room.js:171 msgid "some wood is missing." msgstr "" -#: script/events/room.js:130 +#: script/events/room.js:132 msgid "the ground is littered with small scales" msgstr "" -#: script/events/room.js:150 +#: script/events/room.js:152 msgid "the ground is littered with small teeth" msgstr "" -#: script/events/room.js:170 +#: script/events/room.js:172 msgid "the ground is littered with scraps of cloth" msgstr "" -#: script/events/room.js:190 +#: script/events/room.js:193 msgid "The Beggar" msgstr "" -#: script/events/room.js:197 +#: script/events/room.js:200 msgid "a beggar arrives." msgstr "" -#: script/events/room.js:198 +#: script/events/room.js:201 msgid "asks for any spare furs to keep him warm at night." msgstr "" -#: script/events/room.js:200 +#: script/events/room.js:203 msgid "a beggar arrives" msgstr "" -#: script/events/room.js:204 +#: script/events/room.js:207 msgid "give 50" msgstr "" -#: script/events/room.js:209 script/events/room.js:332 -#: script/events/room.js:411 +#: script/events/room.js:212 script/events/room.js:337 +#: script/events/room.js:417 msgid "give 100" msgstr "" -#: script/events/room.js:214 script/events/room.js:342 -#: script/events/room.js:541 +#: script/events/room.js:217 script/events/room.js:347 +#: script/events/room.js:549 msgid "turn him away" msgstr "" -#: script/events/room.js:222 script/events/room.js:235 -#: script/events/room.js:248 +#: script/events/room.js:225 script/events/room.js:238 +#: script/events/room.js:251 msgid "the beggar expresses his thanks." msgstr "" -#: script/events/room.js:223 +#: script/events/room.js:226 msgid "leaves a pile of small scales behind." msgstr "" -#: script/events/room.js:236 +#: script/events/room.js:239 msgid "leaves a pile of small teeth behind." msgstr "" -#: script/events/room.js:249 +#: script/events/room.js:252 msgid "leaves some scraps of cloth behind." msgstr "" -#: script/events/room.js:261 +#: script/events/room.js:265 msgid "The Shady Builder" msgstr "" -#: script/events/room.js:268 script/events/room.js:271 +#: script/events/room.js:272 script/events/room.js:275 msgid "a shady builder passes through" msgstr "" -#: script/events/room.js:269 +#: script/events/room.js:273 msgid "says he can build you a hut for less wood" msgstr "" -#: script/events/room.js:274 +#: script/events/room.js:278 msgid "300 wood" msgstr "" -#: script/events/room.js:286 script/events/room.js:288 +#: script/events/room.js:290 script/events/room.js:292 msgid "the shady builder has made off with your wood" msgstr "" -#: script/events/room.js:298 script/events/room.js:300 +#: script/events/room.js:302 script/events/room.js:304 msgid "the shady builder builds a hut" msgstr "" -#: script/events/room.js:318 script/events/room.js:397 +#: script/events/room.js:323 script/events/room.js:403 msgid "The Mysterious Wanderer" msgstr "" -#: script/events/room.js:325 +#: script/events/room.js:330 msgid "" "a wanderer arrives with an empty cart. says if he leaves with wood, he'll" " be back with more." msgstr "" -#: script/events/room.js:326 +#: script/events/room.js:331 msgid "builder's not sure he's to be trusted." msgstr "" -#: script/events/room.js:328 script/events/room.js:407 +#: script/events/room.js:333 script/events/room.js:413 msgid "a mysterious wanderer arrives" msgstr "" -#: script/events/room.js:337 script/events/room.js:416 +#: script/events/room.js:342 script/events/room.js:422 msgid "give 500" msgstr "" -#: script/events/room.js:349 script/events/room.js:372 +#: script/events/room.js:354 script/events/room.js:377 msgid "the wanderer leaves, cart loaded with wood" msgstr "" -#: script/events/room.js:355 script/events/room.js:378 +#: script/events/room.js:360 script/events/room.js:383 msgid "the mysterious wanderer returns, cart piled high with wood." msgstr "" -#: script/events/room.js:404 +#: script/events/room.js:410 msgid "" "a wanderer arrives with an empty cart. says if she leaves with furs, " "she'll be back with more." msgstr "" -#: script/events/room.js:405 +#: script/events/room.js:411 msgid "builder's not sure she's to be trusted." msgstr "" -#: script/events/room.js:421 +#: script/events/room.js:427 msgid "turn her away" msgstr "" -#: script/events/room.js:428 script/events/room.js:451 +#: script/events/room.js:434 script/events/room.js:457 msgid "the wanderer leaves, cart loaded with furs" msgstr "" -#: script/events/room.js:434 script/events/room.js:457 +#: script/events/room.js:440 script/events/room.js:463 msgid "the mysterious wanderer returns, cart piled high with furs." msgstr "" -#: script/events/room.js:476 +#: script/events/room.js:483 msgid "The Scout" msgstr "" -#: script/events/room.js:483 +#: script/events/room.js:490 msgid "the scout says she's been all over." msgstr "" -#: script/events/room.js:484 +#: script/events/room.js:491 msgid "willing to talk about it, for a price." msgstr "" -#: script/events/room.js:486 +#: script/events/room.js:493 msgid "a scout stops for the night" msgstr "" -#: script/events/room.js:490 +#: script/events/room.js:497 msgid "buy map" msgstr "" -#: script/events/room.js:495 +#: script/events/room.js:502 msgid "the map uncovers a bit of the world" msgstr "" -#: script/events/room.js:499 +#: script/events/room.js:506 msgid "learn scouting" msgstr "" -#: script/events/room.js:518 +#: script/events/room.js:526 msgid "The Master" msgstr "" -#: script/events/room.js:525 +#: script/events/room.js:533 msgid "an old wanderer arrives." msgstr "" -#: script/events/room.js:526 +#: script/events/room.js:534 msgid "he smiles warmly and asks for lodgings for the night." msgstr "" -#: script/events/room.js:528 +#: script/events/room.js:536 msgid "an old wanderer arrives" msgstr "" -#: script/events/room.js:532 +#: script/events/room.js:540 msgid "agree" msgstr "" -#: script/events/room.js:548 +#: script/events/room.js:556 msgid "in exchange, the wanderer offers his wisdom." msgstr "" -#: script/events/room.js:552 +#: script/events/room.js:560 msgid "evasion" msgstr "" -#: script/events/room.js:562 +#: script/events/room.js:570 msgid "precision" msgstr "" -#: script/events/room.js:572 +#: script/events/room.js:580 msgid "force" msgstr "" -#: script/events/room.js:591 +#: script/events/room.js:600 msgid "The Sick Man" msgstr "" -#: script/events/room.js:598 +#: script/events/room.js:607 msgid "a man hobbles up, coughing." msgstr "" -#: script/events/room.js:599 +#: script/events/room.js:608 msgid "he begs for medicine." msgstr "" -#: script/events/room.js:601 +#: script/events/room.js:610 msgid "a sick man hobbles up" msgstr "" -#: script/events/room.js:605 +#: script/events/room.js:614 msgid "give 1 medicine" msgstr "" -#: script/events/room.js:607 +#: script/events/room.js:616 msgid "the man swallows the medicine eagerly" msgstr "" -#: script/events/room.js:611 +#: script/events/room.js:620 msgid "tell him to leave" msgstr "" -#: script/events/room.js:618 script/events/room.js:634 -#: script/events/room.js:650 +#: script/events/room.js:627 script/events/room.js:643 +#: script/events/room.js:659 msgid "the man is thankful." msgstr "" -#: script/events/room.js:619 script/events/room.js:635 -#: script/events/room.js:651 +#: script/events/room.js:628 script/events/room.js:644 +#: script/events/room.js:660 msgid "he leaves a reward." msgstr "" -#: script/events/room.js:620 +#: script/events/room.js:629 msgid "some weird metal he picked up on his travels." msgstr "" -#: script/events/room.js:636 +#: script/events/room.js:645 msgid "some weird glowing boxes he picked up on his travels." msgstr "" -#: script/events/room.js:652 +#: script/events/room.js:661 msgid "all he has are some scales." msgstr "" -#: script/events/room.js:666 +#: script/events/room.js:675 msgid "the man expresses his thanks and hobbles off." msgstr "" @@ -2325,1013 +2375,1013 @@ msgstr "" msgid "a safe place in the wilds." msgstr "" -#: script/events/setpieces.js:34 +#: script/events/setpieces.js:35 msgid "A Murky Swamp" msgstr "" -#: script/events/setpieces.js:38 +#: script/events/setpieces.js:39 msgid "rotting reeds rise out of the swampy earth." msgstr "" -#: script/events/setpieces.js:39 +#: script/events/setpieces.js:40 msgid "a lone frog sits in the muck, silently." msgstr "" -#: script/events/setpieces.js:41 +#: script/events/setpieces.js:42 msgid "a swamp festers in the stagnant air." msgstr "" -#: script/events/setpieces.js:44 script/events/setpieces.js:549 -#: script/events/setpieces.js:606 script/events/setpieces.js:888 -#: script/events/setpieces.js:1313 script/events/setpieces.js:1331 -#: script/events/setpieces.js:3535 +#: script/events/setpieces.js:45 script/events/setpieces.js:552 +#: script/events/setpieces.js:609 script/events/setpieces.js:891 +#: script/events/setpieces.js:1317 script/events/setpieces.js:1335 +#: script/events/setpieces.js:3547 msgid "enter" msgstr "" -#: script/events/setpieces.js:55 +#: script/events/setpieces.js:56 msgid "deep in the swamp is a moss-covered cabin." msgstr "" -#: script/events/setpieces.js:56 +#: script/events/setpieces.js:57 msgid "an old wanderer sits inside, in a seeming trance." msgstr "" -#: script/events/setpieces.js:61 +#: script/events/setpieces.js:62 msgid "talk" msgstr "" -#: script/events/setpieces.js:72 +#: script/events/setpieces.js:73 msgid "the wanderer takes the charm and nods slowly." msgstr "" -#: script/events/setpieces.js:73 +#: script/events/setpieces.js:74 msgid "he speaks of once leading the great fleets to fresh worlds." msgstr "" -#: script/events/setpieces.js:74 +#: script/events/setpieces.js:75 msgid "unfathomable destruction to fuel wanderer hungers." msgstr "" -#: script/events/setpieces.js:75 +#: script/events/setpieces.js:76 msgid "his time here, now, is his penance." msgstr "" -#: script/events/setpieces.js:91 +#: script/events/setpieces.js:93 msgid "A Damp Cave" msgstr "" -#: script/events/setpieces.js:95 +#: script/events/setpieces.js:97 msgid "the mouth of the cave is wide and dark." msgstr "" -#: script/events/setpieces.js:96 +#: script/events/setpieces.js:98 msgid "can't see what's inside." msgstr "" -#: script/events/setpieces.js:98 +#: script/events/setpieces.js:100 msgid "the earth here is split, as if bearing an ancient wound" msgstr "" -#: script/events/setpieces.js:101 script/events/setpieces.js:2944 -#: script/events/setpieces.js:3458 +#: script/events/setpieces.js:103 script/events/setpieces.js:2949 +#: script/events/setpieces.js:3469 msgid "go inside" msgstr "" -#: script/events/setpieces.js:120 script/events/setpieces.js:265 +#: script/events/setpieces.js:122 script/events/setpieces.js:267 msgid "a startled beast defends its home" msgstr "" -#: script/events/setpieces.js:135 script/events/setpieces.js:186 -#: script/events/setpieces.js:228 script/events/setpieces.js:247 -#: script/events/setpieces.js:280 script/events/setpieces.js:314 -#: script/events/setpieces.js:348 script/events/setpieces.js:382 -#: script/events/setpieces.js:588 script/events/setpieces.js:644 -#: script/events/setpieces.js:683 script/events/setpieces.js:717 -#: script/events/setpieces.js:757 script/events/setpieces.js:796 -#: script/events/setpieces.js:835 script/events/setpieces.js:869 -#: script/events/setpieces.js:920 script/events/setpieces.js:938 -#: script/events/setpieces.js:961 script/events/setpieces.js:1000 -#: script/events/setpieces.js:1039 script/events/setpieces.js:1266 -#: script/events/setpieces.js:1282 script/events/setpieces.js:1298 -#: script/events/setpieces.js:1408 script/events/setpieces.js:1448 -#: script/events/setpieces.js:1492 script/events/setpieces.js:1510 -#: script/events/setpieces.js:1526 script/events/setpieces.js:1563 -#: script/events/setpieces.js:1602 script/events/setpieces.js:1642 -#: script/events/setpieces.js:1682 script/events/setpieces.js:1699 -#: script/events/setpieces.js:1716 script/events/setpieces.js:1734 -#: script/events/setpieces.js:1778 script/events/setpieces.js:1804 -#: script/events/setpieces.js:1822 script/events/setpieces.js:1861 -#: script/events/setpieces.js:1902 script/events/setpieces.js:1927 -#: script/events/setpieces.js:1957 script/events/setpieces.js:1998 -#: script/events/setpieces.js:2034 script/events/setpieces.js:2069 -#: script/events/setpieces.js:2110 script/events/setpieces.js:2151 -#: script/events/setpieces.js:2187 script/events/setpieces.js:2222 -#: script/events/setpieces.js:2257 script/events/setpieces.js:2302 -#: script/events/setpieces.js:2328 script/events/setpieces.js:3204 -#: script/events/setpieces.js:3244 script/events/setpieces.js:3278 -#: script/events/setpieces.js:3347 script/events/setpieces.js:3381 -#: script/events/setpieces.js:3420 +#: script/events/setpieces.js:137 script/events/setpieces.js:188 +#: script/events/setpieces.js:230 script/events/setpieces.js:249 +#: script/events/setpieces.js:282 script/events/setpieces.js:316 +#: script/events/setpieces.js:350 script/events/setpieces.js:384 +#: script/events/setpieces.js:591 script/events/setpieces.js:647 +#: script/events/setpieces.js:686 script/events/setpieces.js:720 +#: script/events/setpieces.js:760 script/events/setpieces.js:799 +#: script/events/setpieces.js:838 script/events/setpieces.js:872 +#: script/events/setpieces.js:923 script/events/setpieces.js:941 +#: script/events/setpieces.js:964 script/events/setpieces.js:1003 +#: script/events/setpieces.js:1042 script/events/setpieces.js:1270 +#: script/events/setpieces.js:1286 script/events/setpieces.js:1302 +#: script/events/setpieces.js:1412 script/events/setpieces.js:1452 +#: script/events/setpieces.js:1496 script/events/setpieces.js:1514 +#: script/events/setpieces.js:1530 script/events/setpieces.js:1567 +#: script/events/setpieces.js:1606 script/events/setpieces.js:1646 +#: script/events/setpieces.js:1686 script/events/setpieces.js:1703 +#: script/events/setpieces.js:1720 script/events/setpieces.js:1738 +#: script/events/setpieces.js:1782 script/events/setpieces.js:1808 +#: script/events/setpieces.js:1826 script/events/setpieces.js:1865 +#: script/events/setpieces.js:1906 script/events/setpieces.js:1931 +#: script/events/setpieces.js:1961 script/events/setpieces.js:2002 +#: script/events/setpieces.js:2038 script/events/setpieces.js:2073 +#: script/events/setpieces.js:2114 script/events/setpieces.js:2155 +#: script/events/setpieces.js:2191 script/events/setpieces.js:2226 +#: script/events/setpieces.js:2261 script/events/setpieces.js:2306 +#: script/events/setpieces.js:2332 script/events/setpieces.js:3213 +#: script/events/setpieces.js:3253 script/events/setpieces.js:3287 +#: script/events/setpieces.js:3357 script/events/setpieces.js:3391 +#: script/events/setpieces.js:3430 msgid "continue" msgstr "" -#: script/events/setpieces.js:140 script/events/setpieces.js:157 -#: script/events/setpieces.js:191 script/events/setpieces.js:233 -#: script/events/setpieces.js:252 script/events/setpieces.js:285 -#: script/events/setpieces.js:319 script/events/setpieces.js:353 -#: script/events/setpieces.js:387 script/events/setpieces.js:429 -#: script/events/setpieces.js:481 script/events/setpieces.js:513 +#: script/events/setpieces.js:142 script/events/setpieces.js:159 +#: script/events/setpieces.js:193 script/events/setpieces.js:235 +#: script/events/setpieces.js:254 script/events/setpieces.js:287 +#: script/events/setpieces.js:321 script/events/setpieces.js:355 +#: script/events/setpieces.js:389 script/events/setpieces.js:431 +#: script/events/setpieces.js:483 script/events/setpieces.js:515 msgid "leave cave" msgstr "" -#: script/events/setpieces.js:148 +#: script/events/setpieces.js:150 msgid "the cave narrows a few feet in." msgstr "" -#: script/events/setpieces.js:149 +#: script/events/setpieces.js:151 msgid "the walls are moist and moss-covered" msgstr "" -#: script/events/setpieces.js:153 +#: script/events/setpieces.js:155 msgid "squeeze" msgstr "" -#: script/events/setpieces.js:164 +#: script/events/setpieces.js:166 msgid "the remains of an old camp sits just inside the cave." msgstr "" -#: script/events/setpieces.js:165 +#: script/events/setpieces.js:167 msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." msgstr "" -#: script/events/setpieces.js:199 +#: script/events/setpieces.js:201 msgid "the body of a wanderer lies in a small cavern." msgstr "" -#: script/events/setpieces.js:200 +#: script/events/setpieces.js:202 msgid "rot's been to work on it, and some of the pieces are missing." msgstr "" -#: script/events/setpieces.js:202 +#: script/events/setpieces.js:204 msgid "can't tell what left it here." msgstr "" -#: script/events/setpieces.js:241 +#: script/events/setpieces.js:243 msgid "the torch sputters and dies in the damp air" msgstr "" -#: script/events/setpieces.js:242 +#: script/events/setpieces.js:244 msgid "the darkness is absolute" msgstr "" -#: script/events/setpieces.js:244 +#: script/events/setpieces.js:246 msgid "the torch goes out" msgstr "" -#: script/events/setpieces.js:299 +#: script/events/setpieces.js:301 msgid "a cave lizard attacks" msgstr "" -#: script/events/setpieces.js:333 +#: script/events/setpieces.js:335 msgid "a large beast charges out of the dark" msgstr "" -#: script/events/setpieces.js:367 +#: script/events/setpieces.js:369 msgid "a giant lizard shambles forward" msgstr "" -#: script/events/setpieces.js:395 +#: script/events/setpieces.js:397 msgid "the nest of a large animal lies at the back of the cave." msgstr "" -#: script/events/setpieces.js:437 +#: script/events/setpieces.js:439 msgid "a small supply cache is hidden at the back of the cave." msgstr "" -#: script/events/setpieces.js:489 +#: script/events/setpieces.js:491 msgid "an old case is wedged behind a rock, covered in a thick layer of dust." msgstr "" -#: script/events/setpieces.js:522 +#: script/events/setpieces.js:525 msgid "A Deserted Town" msgstr "" -#: script/events/setpieces.js:526 +#: script/events/setpieces.js:529 msgid "a small suburb lays ahead, empty houses scorched and peeling." msgstr "" -#: script/events/setpieces.js:527 +#: script/events/setpieces.js:530 msgid "" "broken streetlights stand, rusting. light hasn't graced this place in a " "long time." msgstr "" -#: script/events/setpieces.js:529 +#: script/events/setpieces.js:532 msgid "the town lies abandoned, its citizens long dead" msgstr "" -#: script/events/setpieces.js:532 script/events/setpieces.js:1250 +#: script/events/setpieces.js:535 script/events/setpieces.js:1254 msgid "explore" msgstr "" -#: script/events/setpieces.js:544 +#: script/events/setpieces.js:547 msgid "" "where the windows of the schoolhouse aren't shattered, they're blackened " "with soot." msgstr "" -#: script/events/setpieces.js:545 +#: script/events/setpieces.js:548 msgid "the double doors creak endlessly in the wind." msgstr "" -#: script/events/setpieces.js:554 script/events/setpieces.js:593 -#: script/events/setpieces.js:611 script/events/setpieces.js:649 -#: script/events/setpieces.js:688 script/events/setpieces.js:722 -#: script/events/setpieces.js:762 script/events/setpieces.js:801 -#: script/events/setpieces.js:840 script/events/setpieces.js:874 -#: script/events/setpieces.js:892 script/events/setpieces.js:925 -#: script/events/setpieces.js:942 script/events/setpieces.js:966 -#: script/events/setpieces.js:1005 script/events/setpieces.js:1044 -#: script/events/setpieces.js:1087 script/events/setpieces.js:1120 -#: script/events/setpieces.js:1148 script/events/setpieces.js:1192 -#: script/events/setpieces.js:1214 script/events/setpieces.js:1230 +#: script/events/setpieces.js:557 script/events/setpieces.js:596 +#: script/events/setpieces.js:614 script/events/setpieces.js:652 +#: script/events/setpieces.js:691 script/events/setpieces.js:725 +#: script/events/setpieces.js:765 script/events/setpieces.js:804 +#: script/events/setpieces.js:843 script/events/setpieces.js:877 +#: script/events/setpieces.js:895 script/events/setpieces.js:928 +#: script/events/setpieces.js:945 script/events/setpieces.js:969 +#: script/events/setpieces.js:1008 script/events/setpieces.js:1047 +#: script/events/setpieces.js:1090 script/events/setpieces.js:1123 +#: script/events/setpieces.js:1151 script/events/setpieces.js:1195 +#: script/events/setpieces.js:1217 script/events/setpieces.js:1233 msgid "leave town" msgstr "" -#: script/events/setpieces.js:585 +#: script/events/setpieces.js:588 msgid "ambushed on the street." msgstr "" -#: script/events/setpieces.js:601 +#: script/events/setpieces.js:604 msgid "a squat building up ahead." msgstr "" -#: script/events/setpieces.js:602 +#: script/events/setpieces.js:605 msgid "a green cross barely visible behind grimy windows." msgstr "" -#: script/events/setpieces.js:618 +#: script/events/setpieces.js:621 msgid "a small cache of supplies is tucked inside a rusting locker." msgstr "" -#: script/events/setpieces.js:680 +#: script/events/setpieces.js:683 msgid "a scavenger waits just inside the door." msgstr "" -#: script/events/setpieces.js:714 +#: script/events/setpieces.js:717 msgid "a beast stands alone in an overgrown park." msgstr "" -#: script/events/setpieces.js:730 +#: script/events/setpieces.js:733 msgid "an overturned caravan is spread across the pockmarked street." msgstr "" -#: script/events/setpieces.js:731 +#: script/events/setpieces.js:734 msgid "" "it's been picked over by scavengers, but there's still some things worth " "taking." msgstr "" -#: script/events/setpieces.js:793 +#: script/events/setpieces.js:796 msgid "a madman attacks, screeching." msgstr "" -#: script/events/setpieces.js:832 +#: script/events/setpieces.js:835 msgid "a thug moves out of the shadows." msgstr "" -#: script/events/setpieces.js:866 +#: script/events/setpieces.js:869 msgid "a beast charges out of a ransacked classroom." msgstr "" -#: script/events/setpieces.js:882 +#: script/events/setpieces.js:885 msgid "through the large gymnasium doors, footsteps can be heard." msgstr "" -#: script/events/setpieces.js:883 +#: script/events/setpieces.js:886 msgid "the torchlight casts a flickering glow down the hallway." msgstr "" -#: script/events/setpieces.js:884 +#: script/events/setpieces.js:887 msgid "the footsteps stop." msgstr "" -#: script/events/setpieces.js:917 +#: script/events/setpieces.js:920 msgid "another beast, draw by the noise, leaps out of a copse of trees." msgstr "" -#: script/events/setpieces.js:933 +#: script/events/setpieces.js:936 msgid "something's causing a commotion a ways down the road." msgstr "" -#: script/events/setpieces.js:934 +#: script/events/setpieces.js:937 msgid "a fight, maybe." msgstr "" -#: script/events/setpieces.js:949 +#: script/events/setpieces.js:952 msgid "a small basket of food is hidden under a park bench, with a note attached." msgstr "" -#: script/events/setpieces.js:950 +#: script/events/setpieces.js:953 msgid "can't read the words." msgstr "" -#: script/events/setpieces.js:997 +#: script/events/setpieces.js:1000 msgid "a panicked scavenger bursts through the door, screaming." msgstr "" -#: script/events/setpieces.js:1036 +#: script/events/setpieces.js:1039 msgid "a man stands over a dead wanderer. notices he's not alone." msgstr "" -#: script/events/setpieces.js:1052 +#: script/events/setpieces.js:1055 msgid "scavenger had a small camp in the school." msgstr "" -#: script/events/setpieces.js:1053 +#: script/events/setpieces.js:1056 msgid "collected scraps spread across the floor like they fell from heaven." msgstr "" -#: script/events/setpieces.js:1095 +#: script/events/setpieces.js:1098 msgid "scavenger'd been looking for supplies in here, it seems." msgstr "" -#: script/events/setpieces.js:1096 +#: script/events/setpieces.js:1099 msgid "a shame to let what he'd found go to waste." msgstr "" -#: script/events/setpieces.js:1128 +#: script/events/setpieces.js:1131 msgid "" "beneath the wanderer's rags, clutched in one of its many hands, a glint " "of steel." msgstr "" -#: script/events/setpieces.js:1129 +#: script/events/setpieces.js:1132 msgid "worth killing for, it seems." msgstr "" -#: script/events/setpieces.js:1156 +#: script/events/setpieces.js:1159 msgid "eye for an eye seems fair." msgstr "" -#: script/events/setpieces.js:1157 +#: script/events/setpieces.js:1160 msgid "always worked before, at least." msgstr "" -#: script/events/setpieces.js:1158 +#: script/events/setpieces.js:1161 msgid "picking the bones finds some useful trinkets." msgstr "" -#: script/events/setpieces.js:1200 +#: script/events/setpieces.js:1203 msgid "some medicine abandoned in the drawers." msgstr "" -#: script/events/setpieces.js:1222 +#: script/events/setpieces.js:1225 msgid "the clinic has been ransacked." msgstr "" -#: script/events/setpieces.js:1223 +#: script/events/setpieces.js:1226 msgid "only dust and stains remain." msgstr "" -#: script/events/setpieces.js:1239 +#: script/events/setpieces.js:1243 msgid "A Ruined City" msgstr "" -#: script/events/setpieces.js:1243 +#: script/events/setpieces.js:1247 msgid "" "a battered highway sign stands guard at the entrance to this once-great " "city." msgstr "" -#: script/events/setpieces.js:1244 +#: script/events/setpieces.js:1248 msgid "" "the towers that haven't crumbled jut from the landscape like the ribcage " "of some ancient beast." msgstr "" -#: script/events/setpieces.js:1245 +#: script/events/setpieces.js:1249 msgid "might be things worth having still inside." msgstr "" -#: script/events/setpieces.js:1247 +#: script/events/setpieces.js:1251 msgid "the towers of a decaying city dominate the skyline" msgstr "" -#: script/events/setpieces.js:1261 +#: script/events/setpieces.js:1265 msgid "the streets are empty." msgstr "" -#: script/events/setpieces.js:1262 +#: script/events/setpieces.js:1266 msgid "the air is filled with dust, driven relentlessly by the hard winds." msgstr "" -#: script/events/setpieces.js:1270 script/events/setpieces.js:1286 -#: script/events/setpieces.js:1302 script/events/setpieces.js:1318 -#: script/events/setpieces.js:1335 script/events/setpieces.js:1373 -#: script/events/setpieces.js:1413 script/events/setpieces.js:1453 -#: script/events/setpieces.js:1497 script/events/setpieces.js:1514 -#: script/events/setpieces.js:1530 script/events/setpieces.js:1568 -#: script/events/setpieces.js:1607 script/events/setpieces.js:1647 -#: script/events/setpieces.js:1667 script/events/setpieces.js:1686 -#: script/events/setpieces.js:1703 script/events/setpieces.js:1720 -#: script/events/setpieces.js:1738 script/events/setpieces.js:1783 -#: script/events/setpieces.js:1809 script/events/setpieces.js:1826 -#: script/events/setpieces.js:1866 script/events/setpieces.js:1907 -#: script/events/setpieces.js:1932 script/events/setpieces.js:1962 -#: script/events/setpieces.js:2003 script/events/setpieces.js:2039 -#: script/events/setpieces.js:2074 script/events/setpieces.js:2115 -#: script/events/setpieces.js:2156 script/events/setpieces.js:2192 -#: script/events/setpieces.js:2227 script/events/setpieces.js:2262 -#: script/events/setpieces.js:2363 script/events/setpieces.js:2393 -#: script/events/setpieces.js:2440 script/events/setpieces.js:2476 -#: script/events/setpieces.js:2517 script/events/setpieces.js:2553 -#: script/events/setpieces.js:2588 script/events/setpieces.js:2624 -#: script/events/setpieces.js:2665 script/events/setpieces.js:2706 -#: script/events/setpieces.js:2741 script/events/setpieces.js:2790 -#: script/events/setpieces.js:2835 script/events/setpieces.js:2881 -#: script/events/setpieces.js:2925 +#: script/events/setpieces.js:1274 script/events/setpieces.js:1290 +#: script/events/setpieces.js:1306 script/events/setpieces.js:1322 +#: script/events/setpieces.js:1339 script/events/setpieces.js:1377 +#: script/events/setpieces.js:1417 script/events/setpieces.js:1457 +#: script/events/setpieces.js:1501 script/events/setpieces.js:1518 +#: script/events/setpieces.js:1534 script/events/setpieces.js:1572 +#: script/events/setpieces.js:1611 script/events/setpieces.js:1651 +#: script/events/setpieces.js:1671 script/events/setpieces.js:1690 +#: script/events/setpieces.js:1707 script/events/setpieces.js:1724 +#: script/events/setpieces.js:1742 script/events/setpieces.js:1787 +#: script/events/setpieces.js:1813 script/events/setpieces.js:1830 +#: script/events/setpieces.js:1870 script/events/setpieces.js:1911 +#: script/events/setpieces.js:1936 script/events/setpieces.js:1966 +#: script/events/setpieces.js:2007 script/events/setpieces.js:2043 +#: script/events/setpieces.js:2078 script/events/setpieces.js:2119 +#: script/events/setpieces.js:2160 script/events/setpieces.js:2196 +#: script/events/setpieces.js:2231 script/events/setpieces.js:2266 +#: script/events/setpieces.js:2367 script/events/setpieces.js:2397 +#: script/events/setpieces.js:2444 script/events/setpieces.js:2480 +#: script/events/setpieces.js:2521 script/events/setpieces.js:2557 +#: script/events/setpieces.js:2592 script/events/setpieces.js:2628 +#: script/events/setpieces.js:2669 script/events/setpieces.js:2710 +#: script/events/setpieces.js:2745 script/events/setpieces.js:2794 +#: script/events/setpieces.js:2839 script/events/setpieces.js:2885 +#: script/events/setpieces.js:2929 msgid "leave city" msgstr "" -#: script/events/setpieces.js:1277 +#: script/events/setpieces.js:1281 msgid "orange traffic cones are set across the street, faded and cracked." msgstr "" -#: script/events/setpieces.js:1278 +#: script/events/setpieces.js:1282 msgid "lights flash through the alleys between buildings." msgstr "" -#: script/events/setpieces.js:1293 +#: script/events/setpieces.js:1297 msgid "a large shanty town sprawls across the streets." msgstr "" -#: script/events/setpieces.js:1294 +#: script/events/setpieces.js:1298 msgid "faces, darkened by soot and blood, stare out from crooked huts." msgstr "" -#: script/events/setpieces.js:1309 +#: script/events/setpieces.js:1313 msgid "the shell of an abandoned hospital looms ahead." msgstr "" -#: script/events/setpieces.js:1325 +#: script/events/setpieces.js:1329 msgid "the old tower seems mostly intact." msgstr "" -#: script/events/setpieces.js:1326 +#: script/events/setpieces.js:1330 msgid "the shell of a burned out car blocks the entrance." msgstr "" -#: script/events/setpieces.js:1327 +#: script/events/setpieces.js:1331 msgid "most of the windows at ground level are busted anyway." msgstr "" -#: script/events/setpieces.js:1342 +#: script/events/setpieces.js:1346 msgid "a huge lizard scrambles up out of the darkness of an old metro station." msgstr "" -#: script/events/setpieces.js:1368 +#: script/events/setpieces.js:1372 msgid "descend" msgstr "" -#: script/events/setpieces.js:1380 +#: script/events/setpieces.js:1384 msgid "the shot echoes in the empty street." msgstr "" -#: script/events/setpieces.js:1420 +#: script/events/setpieces.js:1424 msgid "the soldier steps out from between the buildings, rifle raised." msgstr "" -#: script/events/setpieces.js:1460 +#: script/events/setpieces.js:1464 msgid "a frail man stands defiantly, blocking the path." msgstr "" -#: script/events/setpieces.js:1505 +#: script/events/setpieces.js:1509 msgid "nothing but downcast eyes." msgstr "" -#: script/events/setpieces.js:1506 +#: script/events/setpieces.js:1510 msgid "the people here were broken a long time ago." msgstr "" -#: script/events/setpieces.js:1521 +#: script/events/setpieces.js:1525 msgid "empty corridors." msgstr "" -#: script/events/setpieces.js:1522 +#: script/events/setpieces.js:1526 msgid "the place has been swept clean by scavengers." msgstr "" -#: script/events/setpieces.js:1536 +#: script/events/setpieces.js:1540 msgid "an old man bursts through a door, wielding a scalpel." msgstr "" -#: script/events/setpieces.js:1575 +#: script/events/setpieces.js:1579 msgid "a thug is waiting on the other side of the wall." msgstr "" -#: script/events/setpieces.js:1615 +#: script/events/setpieces.js:1619 msgid "a snarling beast jumps out from behind a car." msgstr "" -#: script/events/setpieces.js:1656 +#: script/events/setpieces.js:1660 msgid "street above the subway platform is blown away." msgstr "" -#: script/events/setpieces.js:1657 +#: script/events/setpieces.js:1661 msgid "lets some light down into the dusty haze." msgstr "" -#: script/events/setpieces.js:1658 +#: script/events/setpieces.js:1662 msgid "a sound comes from the tunnel, just ahead." msgstr "" -#: script/events/setpieces.js:1675 +#: script/events/setpieces.js:1679 msgid "looks like a camp of sorts up ahead." msgstr "" -#: script/events/setpieces.js:1677 +#: script/events/setpieces.js:1681 msgid "rusted chainlink is pulled across an alleyway." msgstr "" -#: script/events/setpieces.js:1678 +#: script/events/setpieces.js:1682 msgid "fires burn in the courtyard beyond." msgstr "" -#: script/events/setpieces.js:1694 +#: script/events/setpieces.js:1698 msgid "more voices can be heard ahead." msgstr "" -#: script/events/setpieces.js:1695 +#: script/events/setpieces.js:1699 msgid "they must be here for a reason." msgstr "" -#: script/events/setpieces.js:1711 +#: script/events/setpieces.js:1715 msgid "the sound of gunfire carries on the wind." msgstr "" -#: script/events/setpieces.js:1712 +#: script/events/setpieces.js:1716 msgid "the street ahead glows with firelight." msgstr "" -#: script/events/setpieces.js:1729 +#: script/events/setpieces.js:1733 msgid "more squatters are crowding around now." msgstr "" -#: script/events/setpieces.js:1730 +#: script/events/setpieces.js:1734 msgid "someone throws a stone." msgstr "" -#: script/events/setpieces.js:1746 +#: script/events/setpieces.js:1750 msgid "an improvised shop is set up on the sidewalk." msgstr "" -#: script/events/setpieces.js:1747 +#: script/events/setpieces.js:1751 msgid "the owner stands by, stoic." msgstr "" -#: script/events/setpieces.js:1792 +#: script/events/setpieces.js:1796 msgid "strips of meat hang drying by the side of the street." msgstr "" -#: script/events/setpieces.js:1793 +#: script/events/setpieces.js:1797 msgid "the people back away, avoiding eye contact." msgstr "" -#: script/events/setpieces.js:1818 +#: script/events/setpieces.js:1822 msgid "someone has locked and barricaded the door to this operating theatre." msgstr "" -#: script/events/setpieces.js:1833 +#: script/events/setpieces.js:1837 msgid "a tribe of elderly squatters is camped out in this ward." msgstr "" -#: script/events/setpieces.js:1874 +#: script/events/setpieces.js:1878 msgid "a pack of lizards rounds the corner." msgstr "" -#: script/events/setpieces.js:1916 +#: script/events/setpieces.js:1920 msgid "strips of meat are hung up to dry in this ward." msgstr "" -#: script/events/setpieces.js:1940 +#: script/events/setpieces.js:1944 msgid "a large bird nests at the top of the stairs." msgstr "" -#: script/events/setpieces.js:1971 +#: script/events/setpieces.js:1975 msgid "the debris is denser here." msgstr "" -#: script/events/setpieces.js:1972 +#: script/events/setpieces.js:1976 msgid "maybe some useful stuff in the rubble." msgstr "" -#: script/events/setpieces.js:2011 +#: script/events/setpieces.js:2015 msgid "a swarm of rats rushes up the tunnel." msgstr "" -#: script/events/setpieces.js:2047 +#: script/events/setpieces.js:2051 msgid "a large man attacks, waving a bayonet." msgstr "" -#: script/events/setpieces.js:2082 +#: script/events/setpieces.js:2086 msgid "a second soldier opens fire." msgstr "" -#: script/events/setpieces.js:2123 +#: script/events/setpieces.js:2127 msgid "a masked soldier rounds the corner, gun drawn" msgstr "" -#: script/events/setpieces.js:2164 +#: script/events/setpieces.js:2168 msgid "the crowd surges forward." msgstr "" -#: script/events/setpieces.js:2200 +#: script/events/setpieces.js:2204 msgid "a youth lashes out with a tree branch." msgstr "" -#: script/events/setpieces.js:2235 +#: script/events/setpieces.js:2239 msgid "a squatter stands firmly in the doorway of a small hut." msgstr "" -#: script/events/setpieces.js:2270 +#: script/events/setpieces.js:2274 msgid "behind the door, a deformed figure awakes and attacks." msgstr "" -#: script/events/setpieces.js:2310 +#: script/events/setpieces.js:2314 msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." msgstr "" -#: script/events/setpieces.js:2337 +#: script/events/setpieces.js:2341 msgid "bird must have liked shiney things." msgstr "" -#: script/events/setpieces.js:2338 +#: script/events/setpieces.js:2342 msgid "some good stuff woven into its nest." msgstr "" -#: script/events/setpieces.js:2372 +#: script/events/setpieces.js:2376 msgid "not much here." msgstr "" -#: script/events/setpieces.js:2373 +#: script/events/setpieces.js:2377 msgid "scavengers must have gotten to this place already." msgstr "" -#: script/events/setpieces.js:2403 +#: script/events/setpieces.js:2407 msgid "the tunnel opens up at another platform." msgstr "" -#: script/events/setpieces.js:2404 +#: script/events/setpieces.js:2408 msgid "the walls are scorched from an old battle." msgstr "" -#: script/events/setpieces.js:2405 +#: script/events/setpieces.js:2409 msgid "bodies and supplies from both sides litter the ground." msgstr "" -#: script/events/setpieces.js:2449 +#: script/events/setpieces.js:2453 msgid "the small military outpost is well supplied." msgstr "" -#: script/events/setpieces.js:2450 +#: script/events/setpieces.js:2454 msgid "" "arms and munitions, relics from the war, are neatly arranged on the " "store-room floor." msgstr "" -#: script/events/setpieces.js:2451 +#: script/events/setpieces.js:2455 msgid "just as deadly now as they were then." msgstr "" -#: script/events/setpieces.js:2485 +#: script/events/setpieces.js:2489 msgid "searching the bodies yields a few supplies." msgstr "" -#: script/events/setpieces.js:2486 +#: script/events/setpieces.js:2490 msgid "more soldiers will be on their way." msgstr "" -#: script/events/setpieces.js:2487 +#: script/events/setpieces.js:2491 msgid "time to move on." msgstr "" -#: script/events/setpieces.js:2526 +#: script/events/setpieces.js:2530 msgid "the small settlement has clearly been burning a while." msgstr "" -#: script/events/setpieces.js:2527 +#: script/events/setpieces.js:2531 msgid "" "the bodies of the wanderers that lived here are still visible in the " "flames." msgstr "" -#: script/events/setpieces.js:2528 +#: script/events/setpieces.js:2532 msgid "still time to rescue a few supplies." msgstr "" -#: script/events/setpieces.js:2562 +#: script/events/setpieces.js:2566 msgid "the remaining settlers flee from the violence, their belongings forgotten." msgstr "" -#: script/events/setpieces.js:2563 +#: script/events/setpieces.js:2567 msgid "there's not much, but some useful things can still be found." msgstr "" -#: script/events/setpieces.js:2597 +#: script/events/setpieces.js:2601 msgid "the young settler was carrying a canvas sack." msgstr "" -#: script/events/setpieces.js:2598 +#: script/events/setpieces.js:2602 msgid "it contains travelling gear, and a few trinkets." msgstr "" -#: script/events/setpieces.js:2599 script/events/setpieces.js:2635 +#: script/events/setpieces.js:2603 script/events/setpieces.js:2639 msgid "there's nothing else here." msgstr "" -#: script/events/setpieces.js:2633 +#: script/events/setpieces.js:2637 msgid "inside the hut, a child cries." msgstr "" -#: script/events/setpieces.js:2634 +#: script/events/setpieces.js:2638 msgid "a few belongings rest against the walls." msgstr "" -#: script/events/setpieces.js:2674 +#: script/events/setpieces.js:2678 msgid "the stench of rot and death fills the operating theatres." msgstr "" -#: script/events/setpieces.js:2675 +#: script/events/setpieces.js:2679 msgid "a few items are scattered on the ground." msgstr "" -#: script/events/setpieces.js:2676 +#: script/events/setpieces.js:2680 msgid "there is nothing else here." msgstr "" -#: script/events/setpieces.js:2715 +#: script/events/setpieces.js:2719 msgid "a pristine medicine cabinet at the end of a hallway." msgstr "" -#: script/events/setpieces.js:2716 +#: script/events/setpieces.js:2720 msgid "the rest of the hospital is empty." msgstr "" -#: script/events/setpieces.js:2750 +#: script/events/setpieces.js:2754 msgid "someone had been stockpiling loot here." msgstr "" -#: script/events/setpieces.js:2799 +#: script/events/setpieces.js:2803 msgid "the tentacular horror is defeated." msgstr "" -#: script/events/setpieces.js:2800 +#: script/events/setpieces.js:2804 msgid "inside, the remains of its victims are everywhere." msgstr "" -#: script/events/setpieces.js:2845 +#: script/events/setpieces.js:2849 msgid "the warped man lies dead." msgstr "" -#: script/events/setpieces.js:2846 +#: script/events/setpieces.js:2850 msgid "the operating theatre has a lot of curious equipment." msgstr "" -#: script/events/setpieces.js:2890 +#: script/events/setpieces.js:2894 msgid "the old man had a small cache of interesting items." msgstr "" -#: script/events/setpieces.js:2934 +#: script/events/setpieces.js:2939 msgid "An Old House" msgstr "" -#: script/events/setpieces.js:2938 +#: script/events/setpieces.js:2943 msgid "an old house remains here, once white siding yellowed and peeling." msgstr "" -#: script/events/setpieces.js:2939 +#: script/events/setpieces.js:2944 msgid "the door hangs open." msgstr "" -#: script/events/setpieces.js:2941 +#: script/events/setpieces.js:2946 msgid "the remains of an old house stand as a monument to simpler times" msgstr "" -#: script/events/setpieces.js:2955 +#: script/events/setpieces.js:2960 msgid "the house is abandoned, but not yet picked over." msgstr "" -#: script/events/setpieces.js:2956 +#: script/events/setpieces.js:2961 msgid "still a few drops of water in the old well." msgstr "" -#: script/events/setpieces.js:2990 +#: script/events/setpieces.js:2995 msgid "the house has been ransacked." msgstr "" -#: script/events/setpieces.js:2991 +#: script/events/setpieces.js:2996 msgid "but there is a cache of medicine under the floorboards." msgstr "" -#: script/events/setpieces.js:3019 +#: script/events/setpieces.js:3024 msgid "a man charges down the hall, a rusty blade in his hand" msgstr "" -#: script/events/setpieces.js:3051 +#: script/events/setpieces.js:3057 msgid "A Forgotten Battlefield" msgstr "" -#: script/events/setpieces.js:3055 +#: script/events/setpieces.js:3061 msgid "a battle was fought here, long ago." msgstr "" -#: script/events/setpieces.js:3056 +#: script/events/setpieces.js:3062 msgid "battered technology from both sides lays dormant on the blasted landscape." msgstr "" -#: script/events/setpieces.js:3104 +#: script/events/setpieces.js:3111 msgid "A Huge Borehole" msgstr "" -#: script/events/setpieces.js:3108 +#: script/events/setpieces.js:3115 msgid "a huge hole is cut deep into the earth, evidence of the past harvest." msgstr "" -#: script/events/setpieces.js:3109 +#: script/events/setpieces.js:3116 msgid "they took what they came for, and left." msgstr "" -#: script/events/setpieces.js:3110 +#: script/events/setpieces.js:3117 msgid "" "castoff from the mammoth drills can still be found by the edges of the " "precipice." msgstr "" -#: script/events/setpieces.js:3133 +#: script/events/setpieces.js:3141 msgid "A Crashed Ship" msgstr "" -#: script/events/setpieces.js:3142 +#: script/events/setpieces.js:3150 msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. " msgstr "" -#: script/events/setpieces.js:3143 +#: script/events/setpieces.js:3151 msgid "lucky that the natives can't work the mechanisms." msgstr "" -#: script/events/setpieces.js:3144 +#: script/events/setpieces.js:3152 msgid "with a little effort, it might fly again." msgstr "" -#: script/events/setpieces.js:3148 +#: script/events/setpieces.js:3156 msgid "salvage" msgstr "" -#: script/events/setpieces.js:3156 +#: script/events/setpieces.js:3165 msgid "The Sulphur Mine" msgstr "" -#: script/events/setpieces.js:3160 +#: script/events/setpieces.js:3169 msgid "the military is already set up at the mine's entrance." msgstr "" -#: script/events/setpieces.js:3161 +#: script/events/setpieces.js:3170 msgid "soldiers patrol the perimeter, rifles slung over their shoulders." msgstr "" -#: script/events/setpieces.js:3163 +#: script/events/setpieces.js:3172 msgid "a military perimeter is set up around the mine." msgstr "" -#: script/events/setpieces.js:3166 script/events/setpieces.js:3315 +#: script/events/setpieces.js:3175 script/events/setpieces.js:3325 msgid "attack" msgstr "" -#: script/events/setpieces.js:3201 +#: script/events/setpieces.js:3210 msgid "a soldier, alerted, opens fire." msgstr "" -#: script/events/setpieces.js:3209 script/events/setpieces.js:3249 -#: script/events/setpieces.js:3352 script/events/setpieces.js:3386 +#: script/events/setpieces.js:3218 script/events/setpieces.js:3258 +#: script/events/setpieces.js:3362 script/events/setpieces.js:3396 msgid "run" msgstr "" -#: script/events/setpieces.js:3241 +#: script/events/setpieces.js:3250 msgid "a second soldier joins the fight." msgstr "" -#: script/events/setpieces.js:3275 +#: script/events/setpieces.js:3284 msgid "a grizzled soldier attacks, waving a bayonet." msgstr "" -#: script/events/setpieces.js:3286 +#: script/events/setpieces.js:3295 msgid "the military presence has been cleared." msgstr "" -#: script/events/setpieces.js:3287 script/events/setpieces.js:3429 -#: script/events/setpieces.js:3505 +#: script/events/setpieces.js:3296 script/events/setpieces.js:3439 +#: script/events/setpieces.js:3516 msgid "the mine is now safe for workers." msgstr "" -#: script/events/setpieces.js:3289 +#: script/events/setpieces.js:3298 msgid "the sulphur mine is clear of dangers" msgstr "" -#: script/events/setpieces.js:3305 +#: script/events/setpieces.js:3315 msgid "The Coal Mine" msgstr "" -#: script/events/setpieces.js:3309 +#: script/events/setpieces.js:3319 msgid "camp fires burn by the entrance to the mine." msgstr "" -#: script/events/setpieces.js:3310 +#: script/events/setpieces.js:3320 msgid "men mill about, weapons at the ready." msgstr "" -#: script/events/setpieces.js:3312 +#: script/events/setpieces.js:3322 msgid "this old mine is not abandoned" msgstr "" -#: script/events/setpieces.js:3344 script/events/setpieces.js:3378 +#: script/events/setpieces.js:3354 script/events/setpieces.js:3388 msgid "a man joins the fight" msgstr "" -#: script/events/setpieces.js:3417 +#: script/events/setpieces.js:3427 msgid "only the chief remains." msgstr "" -#: script/events/setpieces.js:3428 +#: script/events/setpieces.js:3438 msgid "the camp is still, save for the crackling of the fires." msgstr "" -#: script/events/setpieces.js:3431 +#: script/events/setpieces.js:3441 msgid "the coal mine is clear of dangers" msgstr "" -#: script/events/setpieces.js:3447 +#: script/events/setpieces.js:3458 msgid "The Iron Mine" msgstr "" -#: script/events/setpieces.js:3451 +#: script/events/setpieces.js:3462 msgid "an old iron mine sits here, tools abandoned and left to rust." msgstr "" -#: script/events/setpieces.js:3452 +#: script/events/setpieces.js:3463 msgid "" "bleached bones are strewn about the entrance. many, deeply scored with " "jagged grooves." msgstr "" -#: script/events/setpieces.js:3453 +#: script/events/setpieces.js:3464 msgid "feral howls echo out of the darkness." msgstr "" -#: script/events/setpieces.js:3455 +#: script/events/setpieces.js:3466 msgid "the path leads to an abandoned mine" msgstr "" -#: script/events/setpieces.js:3493 +#: script/events/setpieces.js:3504 msgid "a large creature lunges, muscles rippling in the torchlight" msgstr "" -#: script/events/setpieces.js:3504 +#: script/events/setpieces.js:3515 msgid "the beast is dead." msgstr "" -#: script/events/setpieces.js:3507 +#: script/events/setpieces.js:3518 msgid "the iron mine is clear of dangers" msgstr "" -#: script/events/setpieces.js:3524 +#: script/events/setpieces.js:3536 msgid "A Destroyed Village" msgstr "" -#: script/events/setpieces.js:3528 +#: script/events/setpieces.js:3540 msgid "a destroyed village lies in the dust." msgstr "" -#: script/events/setpieces.js:3529 +#: script/events/setpieces.js:3541 msgid "charred bodies litter the ground." msgstr "" -#: script/events/setpieces.js:3532 +#: script/events/setpieces.js:3544 msgid "the metallic tang of wanderer afterburner hangs in the air." msgstr "" -#: script/events/setpieces.js:3546 +#: script/events/setpieces.js:3558 msgid "a shack stands at the center of the village." msgstr "" -#: script/events/setpieces.js:3547 +#: script/events/setpieces.js:3559 msgid "there are still supplies inside." msgstr "" -#: script/events/setpieces.js:3558 +#: script/events/setpieces.js:3570 msgid "all the work of a previous generation is here." msgstr "" -#: script/events/setpieces.js:3559 +#: script/events/setpieces.js:3571 msgid "ripe for the picking." msgstr "" diff --git a/lang/cs/strings.js b/lang/cs/strings.js index 24e79ee..6f376b7 100644 --- a/lang/cs/strings.js +++ b/lang/cs/strings.js @@ -1 +1 @@ -_.setTranslation({"precise": "p\u0159esnost", "water tank": "n\u00e1dr\u017e na vodu", "all": "v\u0161e", "bait": "n\u00e1vnada", "strange scales": "podivn\u00fdch \u0161upin", "use meds": "pou\u017e\u00edt l\u00e9ky", "forest": "les", "armour": "zbroj", "the room is {0}": "m\u00edstnost je {0}", "punch twice as fast, and with even more force": "bojuje dvakr\u00e1t rychlej\u00ed,a s v\u011bt\u0161\u00ed silou", "bring your friends.": "p\u0159iv\u011b\u010fte sv\u00e9 p\u0159\u00e1tele.", "the compass points south": "kompas ukazuje na jih", "the compass points east": "kompasu ukazuje na v\u00fdchod", "the compass points north": "kompas ukazuje na sever", "successfully saved to dropbox datastorage": "usp\u011b\u0161n\u011b ulo\u017eeno do ulo\u017ei\u0161t\u011b dropbox", "convoy": "konvoj", "yes": "ano", "scraps of fur": "\u00fatr\u017ek\u016f ko\u017ee\u0161iny", "not enough fur": "nedostatek ko\u017ee\u0161iny", "martial artist": "bojov\u00e9 um\u011bn\u00ed", "the fire is {0}": "ohe\u0148 {0}", "A Lonely Hut": "Osam\u011bl\u00e1 chata", "stunned": "omr\u00e1\u010den\u00fd", "steelworker": "ocel\u00e1\u0159", "dodge attacks more effectively": "un\u00edk\u00e1 p\u0159ed \u00fatoky efektivn\u011bji", "l armour": "k zbroj", "wood": "d\u0159evo", "the compass points northeast": "kompas ukazuje na severov\u00fdchod", "A Dusty Path": "Pra\u0161n\u00e1 cesta", "error while saving to dropbox datastorage": "chyba b\u011bhem ukl\u00e1d\u00e1n\u00ed na dropbox", "lights off.": "vypnout sv\u011btla.", "save": "ulo\u017eit", "stores": "obchod", "learned to look ahead": "nau\u010dil se ohl\u00ed\u017eet", "supplies:": "z\u00e1soby", "pop ": "pop", "save to slot": "ulo\u017eit do slotu", "A Dark Room": "Temn\u00e1 m\u00edstnost", "hunter": "lovec", "not enough iron": "nedostatek \u017eeleza", "scout": "zv\u011bd", "cask": "sud", "save.": "ulo\u017eit.", "compass": "kompas", "learned to make the most of food": "nau\u010dil se p\u0159ipravovat v\u011bt\u0161inu j\u00eddla", "not enough meat": "nedostatek masa", "the sky is grey and the wind blows relentlessly": "nebe je \u0161ed\u00e1 a fouk\u00e1 ne\u00faprosn\u00fd v\u00edtr", "village": "vesnice", "wagon": "povoz", "mild": "vl\u00eddn\u011b", "restore more health when eating": "obnov\u00ed v\u00edce zdrav\u00ed kdy\u017e j\u00ed", "meat": "maso", "leather": "k\u016f\u017ee", "workshop": "d\u00edlna", "Share": "Sd\u00edlet", "not enough cloth": "nedostatek tkaniny", "bone spear": "kost\u011bn\u00e9 kop\u00ed", "leave": "opustit", "perks:": "v\u00fdhody:", "trap": "past", "learned to strike faster without weapons": "nau\u010dil se ude\u0159it bezezbran\u00ed rychleji", "armourer": "zbrojmistr", "save this.": "ulo\u017eit tohle.", "a small group arrives, all dust and bones.": "dorazila mal\u00e1 skupina, sam\u00ed prach a kosti.", "weight": "hmotnost", "not enough ": "nedostatek", "torch": "lou\u010d", "not enough leather": "nedostatek k\u016f\u017ee", "dead": "je mrtv\u00fd", "not enough wood": "nedostatek d\u0159eva", "connect": "spojit", "not enough steel": "nedostatek oceli", "close": "zav\u0159\u00edt", "cold": "zima", "go twice as far without eating": "dojde dvakr\u00e1t d\u00e1l bez j\u00eddla", "s armour": "o zbroj", "saved.": "ulo\u017eeno.", "classic.": "klasika.", "learned to throw punches with purpose": "nau\u010dil se c\u00edlit \u00fadery", "not enough coal": "nedostatek uhl\u00ed", "stealthy": "pl\u00ed\u017e\u00edv\u00ed", "learned to fight quite effectively without weapons": "nau\u010dil se bojovat efektivn\u011b bezezbran\u00ed", "weapons": "zbran\u011b", "check traps": "zkontrolovat pasti", "not enough scales": "nedostatek \u0161upin", "medicine": "l\u00e9ky", "tannery": "ko\u017eelu\u017ena", "hp: {0}/{1}": "zdrav\u00ed: {0}/{1}", "waterskin": "m\u011bch", "available": "k dispozici", "run": "ut\u00e9ct", "flickering": "blik\u00e1", "learned how to ignore the hunger": "nau\u010dil se ingnorovat hlad", "the traps contain ": "pasti obsahuj\u00ed", "Go Hyper?": "B\u00fdt Hyper?", "cart": "voz\u00edk", "water": "voda", "export or import save data to dropbox datastorage": "exportuje nebo importuje save data do ulo\u017ei\u0161t\u011b dropbox", "punches do even more damage.": "udery zp\u016fsobuje je\u0161t\u011b v\u00edce zran\u011bn\u00ed", "the compass points southwest": "kompasu ukazuje na jihoz\u00e1pad", "roaring": "prask\u00e1", "gatherer": "sb\u011bra\u010d", "go twice as far without drinking": "dojde dvakr\u00e1t d\u00e1l bez vody", "total": "celkem", "iron miner": "horn\u00edk \u017eeleza", "A Tiny Village": "Mal\u00e1 vesnice", "your are connected to dropbox with account / email ": "jste p\u0159ipojeni na dropbox s \u00fa\u010dtem/emailem", "grenade": "gran\u00e1t", "take everything": "vz\u00edt v\u0161echno", "pockets": "kapsy", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "spu\u0161t\u011bn\u00ed hyper m\u00f3du zrychl\u00ed hru na dvoj n\u00e1sobek. chcete to ud\u011blat?", "bullets": "n\u00e1boje", "got it": "m\u00e1m to", "choose one slot to load from": "vyberte slot pro nahr\u00e1n\u00ed", "export or import save data, for backing up": "export nebo import ulo\u017een\u00fdch dat, jako z\u00e1loha", "smokehouse": "ud\u00edrna", "load": "na\u010d\u00edst", "steelworks": "ocel\u00e1rna", "burning": "ho\u0159\u00ed", "scales": "\u0161upiny", "bayonet": "bajonet", "restart the game?": "restartovat hru?", "gastronome": "gastronom", "the compass points southeast": "kompasu ukazuje na jihov\u00fdchod", "barbarian": "barbar", "smoldering": "doutn\u00e1", "gather wood": "sb\u00edrat d\u0159evo", "load from slot": "nahr\u00e1t ze slotu", "baited trap": "past s n\u00e1vnadou", "cancel": "zru\u0161it", "put the save code here.": "sem vlo\u017ee ulo\u017een\u00fd k\u00f3d.", "miss": "vedle", "the compass points west": "kompas ukazuje na z\u00e1pad", "energy cell": "energetick\u00e1 beterie", "build:": "stav\u011bt:", "drop:": "zahodit:", "signout": "odhl\u00e1sit", "learned to love the dry air": "nau\u010dil se milovat such\u00fd vzduch", "attack": "\u00fatok", "thieves": "zlod\u011bji", "A Silent Forest": "Tich\u00fd les", "see farther": "vid\u00ed d\u00e1l", "bolas": "bolaso", "are you sure?": "jste si jist\u00ed?", "charcutier": "uzen\u00e1\u0159", "A Large Village": "Velk\u00e1 vesnice", "sulphur miner": "horn\u00edk s\u00edry", "a stranger arrives in the night": "v noci p\u0159\u0161el cizinec", "*** EVENT ***": "*** \u00daD\u00c1LOST ***", "hut": "chatr\u010d", "trapper": "traper", "warm": "horko", "rifle": "pu\u0161ka", "sulphur": "s\u00edra", "the compass points northwest": "kompasu ukazuje na severoz\u00e1pad", "steel": "ocel", "none": "nic", "Export / Import": "Export/Import", "fur": "srst", "learned to swing weapons with force": "nau\u010dil se m\u00e1chat zbran\u00ed silou", "i armour": "\u017e zbroj", "take:": "vz\u00edt:", "a crudely made charm": "hurb\u011b vyroben\u00e1 amulet", "connect game to dropbox local storage": "spojit hru s m\u00edstn\u00edm ulo\u017ei\u0161t\u011bm Dropbox", "if the code is invalid, all data will be lost.": "pokud bude k\u00f3d neplatn\u00fd, v\u0161echna data budou ztracena.", "iron": "\u017eelezo", "desert rat": "pou\u0161tn\u00ed krysa", "charm": "amulet", "tanner": "ko\u017eeluh", "learned to predict their movement": "nau\u010dil se p\u0159edv\u00eddat jejich pohyb", "free {0}/{1}": "voln\u00e9 {0}/{1}", "scattered teeth": "rozpt\u00fdlen\u00e9 zuby", " and ": "a", "cured meat": "nakl\u00e1dan\u00e9 maso", "Outside": "Venku", "learned how not to be seen": "nau\u010dil se jak neb\u00fdt vid\u011bt", "punches do more damage": "\u00fadery zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed po\u0161kozen\u00ed", "unarmed master": "neozbrojen\u00fd mistr", "A Modest Village": "Skromn\u00e1 vesnice", "laser rifle": "laserov\u00e1 pu\u0161ka", "bits of meat": "kus\u016f masa", "sulphur mine": "s\u00edrov\u00fd d\u016fl", "water:{0}": "voda:{0}", "coal miner": "hav\u00ed\u0159", "no": "ne", "{0} per {1}s": "{0} za {1}s", "a weathered family takes up in one of the huts.": "om\u0161el\u00e1 rodina zabrala jednu z chatr\u010d\u00ed", "steel sword": "ocelov\u00fd me\u010d", "hot": "vedro", "share.": "sd\u00edlet.", "take": "vz\u00edt", "evasive": "vyh\u00fdbav\u00fd", "lodge": "myslivna", "a convoy lurches in, equal parts worry and hope.": "p\u0159ipot\u00e1cel se konvoj, rovn\u00fdm d\u00edlem strach a nad\u011bje.", "A Raucous Village": "Nev\u00e1zan\u00e1 vesnice", "armoury": "zbrojnice", "iron mine": "\u017eelezn\u00fd d\u016fl", "craft:": "vyrobit:", "melee weapons deal more damage": "chladn\u00e9 zbran\u011b zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed zran\u011bn\u00ed", "the compass points ": "kompas ukazuje", "coal mine": "uheln\u00fd d\u016fl", "learned to be where they're not": "nau\u010dil se b\u00fdt tam kde oni nejsou", "Room": "M\u00edstnost", "rucksack": "batoh", "freezing": "mrzne", "lights on.": "zapnout sv\u011btla", "choose one slot to save to": "vyberte slot pro ulo\u017een\u00ed", "eat meat": "sn\u00edst maso", "better avoid conflict in the wild": "l\u00e9pe p\u0159edch\u00e1z\u00ed konflikt\u016fm v divo\u010din\u011b", "slow metabolism": "pomal\u00ed metabolismus", "nothing": "nic", "dry brush and dead branches litter the forest floor": "such\u00e9 klest\u00ed a mrtv\u011b v\u011btve le\u017e\u00edc\u00ed v lese", "Restart?": "Restartova?", "tattered cloth": "potrhan\u00e9 tkaniny", "not enough sulphur": "nedostatek s\u00edry", "this is irreversible.": "tohle je nevratn\u00e9.", "alien alloy": "nezn\u00e1m\u00e1 slitina", "embark": "vyrazit", "the town's booming. word does get around.": "m\u011bsto je na vzestupu. slova se \u0161\u00ed\u0159\u00ed.", "cloth": "tkanina", "builder": "stavitel", "not enough teeth": "nedostatek zub\u016f", "Dropbox connection": "Propojen\u00ed s Dropboxem", "or migrating computers": "nebo zm\u011bnu po\u010d\u00edta\u010de", "nothing to take": "n\u00edc k sebr\u00e1n\u00ed", "coal": "uhl\u00ed", "teeth": "zuby", "Ship": "Lo\u010f", "iron sword": "\u017eelezn\u00fd me\u010d", "buy:": "koupit:"}); +_.setTranslation({"Dropbox connection": "Propojen\u00ed s Dropboxem", "connect game to dropbox local storage": "spojit hru s m\u00edstn\u00edm \u00falo\u017ei\u0161t\u011bm Dropbox", "connect": "spojit", "cancel": "zru\u0161it", "export or import save data to dropbox datastorage": "exportuj nebo importuj ulo\u017een\u00e9 hry z/do \u00falo\u017ei\u0161t\u011b Dropbox", "your are connected to dropbox with account / email ": "jste p\u0159ipojeni na Dropbox s \u00fa\u010dtem/emailem ", "save": "ulo\u017eit", "load": "na\u010d\u00edst", "signout": "odhl\u00e1sit", "choose one slot to save to": "vyberte slot pro ulo\u017een\u00ed", "save to slot": "ulo\u017eit do slotu", "choose one slot to load from": "vyberte slot pro nahr\u00e1n\u00ed", "load from slot": "nahr\u00e1t ze slotu", "successfully saved to dropbox datastorage": "\u00fasp\u011b\u0161n\u011b ulo\u017eeno do \u00falo\u017ei\u0161t\u011b Dropbox", "error while saving to dropbox datastorage": "chyba b\u011bhem ukl\u00e1d\u00e1n\u00ed na Dropbox", "punches do more damage": "\u00fadery zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed po\u0161kozen\u00ed", "learned to throw punches with purpose": "nau\u010dil ses l\u00e9pe c\u00edlit \u00fadery", "martial artist": "bojov\u00e9 um\u011bn\u00ed", "punches do even more damage.": "\u00fadery zp\u016fsobuj\u00ed je\u0161t\u011b v\u011bt\u0161\u00ed zran\u011bn\u00ed.", "learned to fight quite effectively without weapons": "nau\u010dil ses bojovat efektivn\u011bji beze zbran\u00ed", "unarmed master": "neozbrojen\u00fd mistr", "punch twice as fast, and with even more force": "bojuje\u0161 dvakr\u00e1t rychleji a s v\u011bt\u0161\u00ed silou", "learned to strike faster without weapons": "nau\u010dil ses b\u00edt rychleji beze zbran\u00ed", "barbarian": "barbar", "melee weapons deal more damage": "chladn\u00e9 zbran\u011b zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed zran\u011bn\u00ed", "learned to swing weapons with force": "nau\u010dil ses siln\u011bji m\u00e1chat zbran\u011bmi", "slow metabolism": "pomal\u00fd metabolismus", "go twice as far without eating": "bez j\u00eddla dojde\u0161 dvakr\u00e1t d\u00e1l", "learned how to ignore the hunger": "nau\u010dil ses ignorovat hlad", "desert rat": "pou\u0161tn\u00ed krysa", "go twice as far without drinking": "bez vody dojde\u0161 dvakr\u00e1t d\u00e1l", "learned to love the dry air": "nau\u010dil ses milovat such\u00fd vzduch", "evasive": "vyh\u00fdbav\u00fd", "dodge attacks more effectively": "uh\u00fdb\u00e1\u0161 efektivn\u011bji p\u0159ed \u00fatoky", "learned to be where they're not": "nau\u010dil se b\u00fdt tam, kde protivn\u00edk nen\u00ed", "precise": "p\u0159esn\u00fd", "land blows more often": "poda\u0159\u00ed se ti zas\u00e1hnout mnohem \u010dast\u011bji", "learned to predict their movement": "nau\u010dil ses p\u0159edv\u00eddat protivn\u00edkovy pohyby", "scout": "zv\u011bd", "see farther": "vid\u00ed\u0161 d\u00e1l", "learned to look ahead": "nau\u010dil se pozorovat efektivn\u011b pozorovat okol\u00ed", "stealthy": "pl\u00ed\u017eiv\u00fd", "better avoid conflict in the wild": "zvl\u00e1dne\u0161 se l\u00e9pe vyh\u00fdbat konflikt\u016fm v divo\u010din\u011b", "learned how not to be seen": "nau\u010dil ses cestovat nepozorov\u00e1n", "gastronome": "gastronom", "restore more health when eating": "j\u00eddlo ti obnovuje v\u00edce zdrav\u00ed", "learned to make the most of food": "nau\u010dil se p\u0159ipravovat v\u011bt\u0161inu j\u00eddel", "sound on.": "zapnout zvuk.", "get the app.": "st\u00e1hnout aplikaci.", "lights off.": "zhasnout.", "restart.": "restartovat.", "share.": "sd\u00edlet.", "save.": "ulo\u017eit.", "dropbox.": "Dropbox.", "export or import save data, for backing up": "exportovat \u010di importovat ulo\u017een\u00e1 data - pro z\u00e1lohov\u00e1n\u00ed", "or migrating computers": "nebo p\u0159esun na jin\u00e9 za\u0159\u00edzen\u00ed", "save this.": "ulo\u017e si tento k\u00f3d.", "got it": "hotovo", "are you sure?": "jsi si jist\u00fd?", "if the code is invalid, all data will be lost.": "pokud bude k\u00f3d neplatn\u00fd, v\u0161echna data budou ztracena.", "this is irreversible.": "tato akce je nevratn\u00e1.", "yes": "ano", "no": "ne", "put the save code here.": "zde vlo\u017ete k\u00f3d s ulo\u017eenou hrou.", "Restart?": "Restartovat?", "restart the game?": "restartovat hru?", "Get the App": "St\u00e1hnout Aplikaci", "bring the room with you.": "m\u011bjte m\u00edstnost v\u017edy p\u0159i sob\u011b.", "ios": "iOS", "close": "zav\u0159\u00edt", "Share": "Sd\u00edlet", "bring your friends.": "zasv\u011b\u0165te sv\u00e9 p\u0159\u00e1tele.", "lights on.": "rozsv\u00edtit.", "Go Hyper?": "Zapnout Hyper re\u017eim?", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "spu\u0161t\u011bn\u00ed hyper re\u017eimu zrychl\u00ed hru na dvojn\u00e1sobek. chcete pokra\u010dovat?", "classic.": "klasika.", "{0} per {1}s": "{0} za {1}s", "sound off.": "vypnout zvuk.", "Sound Available!": "Zvuk k Dispozici!", "ears flooded with new sensations.": "u\u0161i zaplaven\u00e9 nov\u00fdmi vjemy.", "perhaps silence is safer?": "ticho je bezpe\u010dn\u011bj\u0161\u00ed?", "enable audio": "zapnout zvuk", "disable audio": "vypnout zvuk", "pause.": "pauza.", "eat meat": "sn\u00edst maso", "use meds": "pou\u017e\u00edt l\u00e9\u010divo", "miss": "vedle", "stunned": "omr\u00e1\u010den\u00fd", "leave": "opustit", "drop:": "zahodit:", "nothing": "nic", "take": "vz\u00edt", "take:": "vz\u00edt:", "nothing to take": "nic k sebr\u00e1n\u00ed", "all": "v\u0161e", "take everything": "vz\u00edt v\u0161echno", "take all you can": "vz\u00edt co jde", " and ": " a ", "*** EVENT ***": "*** UD\u00c1LOST ***", "saved.": "ulo\u017eeno.", "wood": "d\u0159evo", "builder": "stavitel", "teeth": "zuby", "meat": "maso", "fur": "ko\u017ee\u0161ina", "alien alloy": "hv\u011bzdocel", "bullets": "n\u00e1boje", "charm": "amulet", "leather": "use\u0148", "iron": "\u017eelezo", "steel": "ocel", "coal": "uhl\u00ed", "sulphur": "s\u00edra", "energy cell": "energetick\u00e1 bu\u0148ka", "torch": "lou\u010d", "medicine": "l\u00e9ky", "hunter": "lovec", "trapper": "traper", "tanner": "ko\u017eeluh", "grenade": "gran\u00e1t", "bolas": "bolaso", "bayonet": "bajonet", "charcutier": "uzen\u00e1\u0159", "iron miner": "horn\u00edk \u017eeleza", "iron mine": "\u017eelezn\u00fd d\u016fl", "coal miner": "hav\u00ed\u0159", "coal mine": "uheln\u00fd d\u016fl", "sulphur miner": "horn\u00edk s\u00edry", "sulphur mine": "s\u00edrov\u00fd d\u016fl", "armourer": "zbrojmistr", "steelworker": "ocel\u00e1\u0159", "bait": "n\u00e1vnada", "cured meat": "uzen\u00e9 maso", "scales": "\u0161upiny", "compass": "kompas", "laser rifle": "laserov\u00e1 pu\u0161ka", "gatherer": "sb\u011bra\u010d", "cloth": "tkanina", "thieves": "zlod\u011bji", "not enough fur": "nedostatek ko\u017ee\u0161iny", "not enough wood": "nedostatek d\u0159eva", "not enough coal": "nedostatek uhl\u00ed", "not enough iron": "nedostatek \u017eeleza", "not enough steel": "nedostatek oceli", "not enough sulphur": "nedostatek s\u00edry", "baited trap": "past s n\u00e1vnadou", "not enough scales": "nedostatek \u0161upin", "not enough cloth": "nedostatek tkaniny", "not enough teeth": "nedostatek zub\u016f", "not enough leather": "nedostatek usn\u011b", "not enough meat": "nedostatek masa", "the compass points east": "kompasu ukazuje na v\u00fdchod", "the compass points west": "kompas ukazuje na z\u00e1pad", "the compass points north": "kompas ukazuje na sever", "the compass points south": "kompas ukazuje na jih", "the compass points northeast": "kompas ukazuje na severov\u00fdchod", "the compass points northwest": "kompasu ukazuje na severoz\u00e1pad", "the compass points southeast": "kompasu ukazuje na jihov\u00fdchod", "the compass points southwest": "kompasu ukazuje na jihoz\u00e1pad", "Outside": "Venku", "scraps of fur": "\u00fatr\u017eky ko\u017ee\u0161iny", "bits of meat": "kusy masa", "strange scales": "podivn\u00e9 \u0161upiny", "scattered teeth": "poh\u00e1zen\u00e9 zuby", "tattered cloth": "potrhanou tkaninu", "a crudely made charm": "provizorn\u00ed amulet", "A Silent Forest": "Tich\u00fd les", "gather wood": "sb\u00edrat d\u0159evo", "a stranger arrives in the night": "v noci p\u0159i\u0161el cizinec", "a weathered family takes up in one of the huts.": "o\u0161unt\u011bl\u00e1 rodina zabrala jednu z chatr\u010d\u00ed.", "a small group arrives, all dust and bones.": "dorazila mal\u00e1 skupina, sam\u00fd prach a kosti.", "a convoy lurches in, equal parts worry and hope.": "p\u0159ipot\u00e1cel se konvoj, rovn\u00fdm d\u00edlem strach a nad\u011bje.", "the town's booming. word does get around.": "m\u011bsto je na vzestupu. slova se \u0161\u00ed\u0159\u00ed.", "forest": "les", "village": "vesnice", "check traps": "zkontrolovat pasti", "A Lonely Hut": "Osam\u011bl\u00e1 chata", "A Tiny Village": "Mal\u00e1 vesnice", "A Modest Village": "Skromn\u00e1 vesnice", "A Large Village": "Velk\u00e1 vesnice", "A Raucous Village": "Nev\u00e1zan\u00e1 vesnice", "the sky is grey and the wind blows relentlessly": "nebe je \u0161ed\u00e9 a v\u00edtr ne\u00faprosn\u011b fouk\u00e1", "dry brush and dead branches litter the forest floor": "such\u00e9 klest\u00ed a mrtv\u00e9 v\u011btve se povaluj\u00ed v lese", "the traps contain ": "pasti obsahuj\u00ed ", "A Dusty Path": "Pra\u0161n\u00e1 cesta", "supplies:": "z\u00e1soby:", "embark": "vyrazit", "the compass points ": "kompas ukazuje ", "perks:": "v\u00fdhody:", "none": "nic", "armour": "zbroj", "water": "voda", "restores": "obnovuje", "use with rifle": "pou\u017e\u00edt s pu\u0161kou", "emits a soft red glow": "slab\u011b \u010derven\u011b z\u00e1\u0159\u00ed", "free {0}/{1}": "voln\u00e9 {0}/{1}", "damage": "po\u0161kozen\u00ed", "weight": "hmotnost", "available": "k dispozici", "trap": "past", "builder says she can make traps to catch any creatures might still be alive out there": "stavitelka tvrd\u00ed, \u017ee zvl\u00e1dne sestrojit pasti na chyt\u00e1n\u00ed stvo\u0159en\u00ed, kter\u00e1 se potuluj\u00ed v temnot\u011b", "more traps to catch more creatures": "v\u00edce past\u00ed, v\u00edce ko\u0159isti", "more traps won't help now": "v\u00edce past\u00ed te\u010f nijak nepom\u016f\u017ee", "cart": "voz\u00edk", "builder says she can make a cart for carrying wood": "stavitelka tvrd\u00ed, \u017ee zvl\u00e1dne sestrojit voz\u00edk na p\u0159epravu d\u0159eva", "the rickety cart will carry more wood from the forest": "rozvrzan\u00fd voz\u00edk pom\u016f\u017ee dopravit v\u00edce d\u0159eva z lesa", "hut": "chatr\u010d", "builder says there are more wanderers. says they'll work, too.": "stavitelka tvrd\u00ed, \u017ee p\u0159i\u0161li dal\u0161\u00ed tul\u00e1ci. pr\u00fd jsou ochotn\u00ed pracovat.", "builder puts up a hut, out in the forest. says word will get around.": "stavitelka postavila v lese chatr\u010d. zpr\u00e1va se pr\u00fd brzy rozk\u0159ikne.", "no more room for huts.": "\u017e\u00e1dn\u00e9 dal\u0161\u00ed m\u00edsto pro stavbu chatr\u010d\u00ed.", "lodge": "myslivna", "villagers could help hunt, given the means": "s vhodn\u00fdmi prost\u0159edky by vesni\u010dan\u00e9 mohli pomoci s lovem", "the hunting lodge stands in the forest, a ways out of town": "myslivna stoj\u00ed hluboko v lese", "trading post": "tr\u017enice", "a trading post would make commerce easier": "tr\u017enice by vypomohla s obchodem", "now the nomads have a place to set up shop, they might stick around a while": "te\u010f, kdy\u017e maj\u00ed kde postavit obchod, nom\u00e1di po n\u011bjak\u00fd \u010das pobudou", "tannery": "ko\u017eelu\u017ena", "builder says leather could be useful. says the villagers could make it.": "stavitelka tvrd\u00ed, \u017ee use\u0148 by p\u0159i\u0161la vhod. ko\u017eeluhov\u00e9 j\u00ed pr\u00fd zvl\u00e1dnou produkovat.", "tannery goes up quick, on the edge of the village": "ko\u017eelu\u017ena je v m\u017eiku postavena na kraji vesnice", "smokehouse": "ud\u00edrna", "should cure the meat, or it'll spoil. builder says she can fix something up.": "stavitelka tvrd\u00ed, \u017ee bychom m\u011bli maso udit, aby se nezkazilo. pr\u00fd by v\u011bd\u011bla, jak na to.", "builder finishes the smokehouse. she looks hungry.": "stavitelka dokon\u010dila stavbu ud\u00edrny. vypad\u00e1 hladov\u011b.", "workshop": "d\u00edlna", "builder says she could make finer things, if she had the tools": "stavitelka tvrd\u00ed, \u017ee by zvl\u00e1dla vyr\u00e1b\u011bt lep\u0161\u00ed v\u011bci, kdyby k tomu m\u011bla n\u00e1stroje", "workshop's finally ready. builder's excited to get to it": "d\u00edlna je kone\u010dn\u011b dostav\u011bna. stavitelka se s nad\u0161en\u00edm vrh\u00e1 do pr\u00e1ce", "steelworks": "ocel\u00e1rna", "builder says the villagers could make steel, given the tools": "stavitelka tvrd\u00ed, \u017ee v\u00ed, jak vyrobit ocel. jen vybaven\u00ed j\u00ed k tomu pr\u00fd sch\u00e1z\u00ed", "a haze falls over the village as the steelworks fires up": "vesnice se zahalila trpkou mlhou, jak nov\u00e1 ocel\u00e1rna zah\u00e1jila provoz", "armoury": "zbrojnice", "builder says it'd be useful to have a steady source of bullets": "stavitelka tvrd\u00ed, \u017ee by bylo vhodn\u00e9 m\u00edt stabiln\u00ed zdroj munice", "armoury's done, welcoming back the weapons of the past.": "zbrojnice je dokon\u010dena, v\u00edtaj\u00edc zp\u011bt zbran\u011b minulosti.", "a torch to keep the dark away": "pochode\u0148 pro zahn\u00e1n\u00ed temnoty", "waterskin": "m\u011bch", "this waterskin'll hold a bit of water, at least": "tento m\u011bch by m\u011bl pojmout alespo\u0148 trochu vody", "cask": "sud", "the cask holds enough water for longer expeditions": "tento sud pojme dostatek vody na del\u0161\u00ed expedice", "water tank": "n\u00e1dr\u017e na vodu", "never go thirsty again": "u\u017e nikdy \u017e\u00edze\u0148", "bone spear": "kost\u011bn\u00e9 kop\u00ed", "this spear's not elegant, but it's pretty good at stabbing": "mo\u017en\u00e1 nen\u00ed elegantn\u00ed, ale tohle kop\u00ed je \u00fa\u010dinn\u00e9 pro boj", "rucksack": "batoh", "carrying more means longer expeditions to the wilds": "un\u00e9st v\u00edce znamen\u00e1 del\u0161\u00ed expedice do nezn\u00e1ma", "wagon": "povoz", "the wagon can carry a lot of supplies": "povoz uveze spoustu z\u00e1sob", "convoy": "konvoj", "the convoy can haul mostly everything": "konvoj uveze t\u00e9m\u011b\u0159 cokoliv", "l armour": "u zbroj", "leather's not strong. better than rags, though.": "use\u0148 nen\u00ed siln\u00e1, ale rozhodn\u011b lep\u0161\u00ed ne\u017e l\u00e1tka.", "i armour": "\u017e zbroj", "iron's stronger than leather": "\u017eelezo je odoln\u011bj\u0161\u00ed ne\u017e use\u0148", "s armour": "o zbroj", "steel's stronger than iron": "ocel je odoln\u011bj\u0161\u00ed ne\u017e \u017eelezo", "iron sword": "\u017eelezn\u00fd me\u010d", "sword is sharp. good protection out in the wilds.": "me\u010d je ostr\u00fd. vhodn\u00e1 ochrana do divo\u010diny.", "steel sword": "ocelov\u00fd me\u010d", "the steel is strong, and the blade true.": "ocel je siln\u00e1, \u010depel z n\u00ed ostr\u00e1.", "rifle": "pu\u0161ka", "black powder and bullets, like the old days.": "st\u0159eln\u00fd prach a kulky, jako za star\u00fdch \u010das\u016f.", "Room": "M\u00edstnost", "A Dark Room": "Temn\u00e1 m\u00edstnost", "light fire": "zap\u00e1lit ohe\u0148", "stoke fire": "p\u0159ilo\u017eit do ohn\u011b", "the room is {0}": "m\u00edstnost je {0}", "the fire is {0}": "ohe\u0148 {0}", "the stranger is standing by the fire. she says she can help. says she builds things.": "cizinka stoj\u00ed u ohn\u011b. tvrd\u00ed, \u017ee m\u016f\u017ee pomoct. pr\u00fd je stavitelka.", "freezing": "promrzl\u00e1", "cold": "chladn\u00e1", "mild": "vl\u00eddn\u00e1", "warm": "tepl\u00e1", "hot": "horouc\u00ed", "dead": "vyhasl\u00fd", "smoldering": "doutn\u00e1", "flickering": "se mihot\u00e1", "burning": "ho\u0159\u00ed", "roaring": "prask\u00e1", "A Firelit Room": "Osv\u011btlen\u00e1 m\u00edstnost", "not enough wood to get the fire going": "nedostatek d\u0159eva k rozd\u011bl\u00e1n\u00ed ohn\u011b", "the wood has run out": "d\u0159evo do\u0161lo", "the light from the fire spills from the windows, out into the dark": "sv\u011btlo ohn\u011b se prol\u00e9v\u00e1 okny ven do temnoty", "builder stokes the fire": "stavitelka p\u0159ikl\u00e1d\u00e1 do ohn\u011b", "the wind howls outside": "venku vyje v\u00edtr", "the wood is running out": "doch\u00e1z\u00ed d\u0159evo", "a ragged stranger stumbles through the door and collapses in the corner": "potrhan\u00e1 cizinka se propot\u00e1cela dve\u0159mi a svalila se v rohu na zem", "the stranger shivers, and mumbles quietly. her words are unintelligible.": "cizinka se chv\u011bje a ti\u0161e cosi muml\u00e1. nen\u00ed j\u00ed rozum\u011bt.", "the stranger in the corner stops shivering. her breathing calms.": "cizinka v rohu se p\u0159est\u00e1v\u00e1 chv\u011bt. jej\u00ed dech se zklid\u0148uje.", "stores": "skladuje", "weapons": "zbran\u011b", "total": "celkem", "not enough ": "nedostatek ", "builder just shivers": "stavitelka se chv\u011bje", "build:": "postavit:", "craft:": "vyrobit:", "buy:": "koupit:", "Ship": "Lo\u010f", "An Old Starship": "Star\u00fd Raketopl\u00e1n", "hull:": "trup:", "engine:": "motor:", "reinforce hull": "pos\u00edlit trup", "upgrade engine": "vylep\u0161it motor", "lift off": "vzl\u00e9tnout", "somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.": "kdesi vysoko nad mraky, flotila vesm\u00edrn\u00fdch lod\u00ed rozr\u00e1\u017e\u00ed zapr\u00e1\u0161enou atmosf\u00e9ru. u\u017e jsi na tomhle kusu kamene p\u0159\u00edli\u0161 dlouho.", "not enough alien alloy": "nedostatek hv\u011bzdoceli", "Ready to Leave?": "P\u0159ipraven Odej\u00edt?", "time to get out of this place. won't be coming back.": "\u010das odlet\u011bt a nikdy se nevr\u00e1tit.", "linger": "pob\u00fdt", "hull: ": "trup: ", "Troposphere": "Troposf\u00e9ra", "Stratosphere": "Stratosf\u00e9ra", "Mesosphere": "Mezosf\u00e9ra", "Thermosphere": "Termosf\u00e9ra", "Exosphere": "Exosf\u00e9ra", "Space": "Vesm\u00edr", "score for this game: {0}": "sk\u00f3re za tento pr\u016fchod: {0}", "total score: {0}": "celkov\u00e9 sk\u00f3re: {0}", "expanded story. alternate ending. behind the scenes commentary. get the app.": "roz\u0161\u00ed\u0159en\u00fd p\u0159\u00edb\u011bh. alternativn\u00ed konec. informace ze z\u00e1kulis\u00ed. st\u00e1hn\u011bte si aplikaci.", "punch": "ude\u0159it", "stab": "bodnout", "swing": "rozm\u00e1chnout se", "slash": "seknout", "thrust": "v\u00fdpad", "shoot": "vyst\u0159elit", "blast": "odp\u00e1lit", "lob": "vrhnout", "tangle": "zamotat", "An Outpost": "\u00dato\u010di\u0161t\u011b", "Iron Mine": "\u017delezorudn\u00fd D\u016fl", "Coal Mine": "Uheln\u00fd D\u016fl", "Sulphur Mine": "Sirn\u00fd D\u016fl", "An Old House": "Star\u00fd D\u016fm", "A Damp Cave": "Vlhk\u00e1 Jeskyn\u011b", "An Abandoned Town": "Opu\u0161t\u011bn\u00e9 M\u011bsto", "A Ruined City": "Zni\u010den\u00e9 M\u011bsto", "A Crashed Starship": "Z\u0159\u00edcen\u00fd Raketopl\u00e1n", "A Borehole": "Vrt", "A Battlefield": "Boji\u0161t\u011b", "A Murky Swamp": "Kaln\u00fd Mo\u010d\u00e1l", "A Destroyed Village": "Zni\u010den\u00e1 Vesnice", "water:{0}": "voda:{0}", "pockets": "kapsy", "hp: {0}/{1}": "zdrav\u00ed: {0}/{1}", "dangerous to be this far from the village without proper protection": "je nebezpe\u010dn\u00e9 se vyd\u00e1vat takhle daleko bez \u0159\u00e1dn\u00e9 ochrany", "safer here": "tady je bezpe\u010dn\u011bji", "the meat has run out": "do\u0161lo n\u00e1m maso", "starvation sets in": "za\u010d\u00edn\u00e1me hladov\u011bt", "there is no more water": "do\u0161la n\u00e1m voda", "the thirst becomes unbearable": "\u017e\u00edze\u0148 za\u010d\u00edn\u00e1 b\u00fdt \u00famorn\u00e1", "the trees yield to dry grass. the yellowed brush rustles in the wind.": "stromy ustupuj\u00ed such\u00e9 tr\u00e1v\u011b. povadl\u00fd ke\u0159\u00edk \u0161ust\u00ed ve v\u011btru.", "the trees are gone. parched earth and blowing dust are poor replacements.": "stromy jsou pry\u010d. vyprahl\u00e1 zem\u011b a prach ve vzduchu jsou \u0161patn\u00e1 n\u00e1hrada.", "trees loom on the horizon. grasses gradually yield to a forest floor of dry branches and fallen leaves.": "na horizontu se r\u00fdsuj\u00ed stromy. tr\u00e1va pozvoln\u011b ustupuje lesn\u00edmu podlo\u017e\u00ed ze such\u00fdch v\u011btv\u00ed a popadan\u00e9ho list\u00ed.", "the grasses thin. soon, only dust remains.": "tr\u00e1vy \u0159\u00eddnou, zb\u00fdv\u00e1 jen prach.", "the barrens break at a sea of dying grass, swaying in the arid breeze.": "pustiny kon\u010d\u00ed, kde za\u010d\u00edn\u00e1 mo\u0159e travin pohupuj\u00edc\u00edch se v such\u00e9m v\u011btru.", "a wall of gnarled trees rises from the dust. their branches twist into a skeletal canopy overhead.": "z prachu vystupuje ze\u010f pok\u0159iven\u00fdch strom\u016f. jejich v\u011btve jsou spleten\u00e9 do kost\u011bn\u00fdch kleneb.", "Wanderer": "Tul\u00e1k", "The Village": "Vesnice", "the world fades": "sv\u011bt skom\u00edr\u00e1", "water replenished": "voda dopln\u011bna", "A Barren World": "Pust\u00fd Sv\u011bt", "A Snarling Beast": "Vr\u010d\u00edc\u00ed Obluda", "snarling beast": "vr\u010d\u00edc\u00ed obluda", "the snarling beast is dead": "vr\u010d\u00edc\u00ed obluda je po smrti", "a snarling beast leaps out of the underbrush": "z lesn\u00edho podrostu vysko\u010dila vr\u010d\u00edc\u00ed obluda", "A Gaunt Man": "Vychrtl\u00edk", "gaunt man": "vychrtl\u00edk", "the gaunt man is dead": "vychrtl\u00edk je po smrti", "a gaunt man approaches, a crazed look in his eye": "p\u0159ibli\u017euje se vychrtl\u00edk, jiskra \u0161\u00edlenstv\u00ed z\u00e1\u0159\u00ed v jeho o\u010d\u00edch", "A Strange Bird": "Podivn\u00fd Pt\u00e1k", "strange bird": "podivn\u00fd pt\u00e1k", "the strange bird is dead": "podivn\u00fd pt\u00e1k je po smrti", "a strange looking bird speeds across the plains": "podivn\u00fd pt\u00e1k p\u0159ib\u00edh\u00e1 p\u0159es lu\u010diny", "A Shivering Man": "Rozklepan\u00fd Mu\u017e", "shivering man": "rozklepan\u00fd mu\u017e", "the shivering man is dead": "rozklepan\u00fd mu\u017e je po smrti", "a shivering man approaches and attacks with surprising strength": "rozklepan\u00fd mu\u017e se p\u0159ibli\u017euje a \u00fato\u010d\u00ed p\u0159ekvapivou silou", "A Man-Eater": "Lidojed", "man-eater": "lidojed", "the man-eater is dead": "lidojed je po smrti", "a large creature attacks, claws freshly bloodied": "velk\u00e1 nestv\u016fra \u00fato\u010d\u00ed, dr\u00e1py \u010derstv\u011b zakrv\u00e1ceny", "A Scavenger": "Mrcho\u017erout", "scavenger": "mrcho\u017erout", "the scavenger is dead": "mrcho\u017erout je po smrti", "a scavenger draws close, hoping for an easy score": "mrcho\u017erout se pomalu bl\u00ed\u017e\u00ed, doufaje ve snadnou ko\u0159ist", "A Huge Lizard": "Ob\u0159\u00ed Je\u0161t\u011br", "lizard": "je\u0161t\u011br", "the lizard is dead": "je\u0161t\u011br je po smrti", "the grass thrashes wildly as a huge lizard pushes through": "tr\u00e1va sebou ml\u00e1t\u00ed, jak se j\u00ed protla\u010duje ob\u0159\u00ed je\u0161t\u011br", "A Feral Terror": "Divok\u00fd Teror", "feral terror": "divok\u00fd teror", "the feral terror is dead": "divok\u00fd teror je po smrti", "a beast, wilder than imagining, erupts out of the foliage": "nestv\u016fra divo\u010dej\u0161\u00ed ne\u017e p\u0159edstavivost vyr\u00e1\u017e\u00ed ze stromov\u00ed", "A Soldier": "Voj\u00e1k", "soldier": "voj\u00e1k", "the soldier is dead": "voj\u00e1k je po smrti", "a soldier opens fire from across the desert": "voj\u00e1k p\u00e1l\u00ed z pustiny", "A Sniper": "Odst\u0159elova\u010d", "sniper": "odst\u0159elova\u010d", "the sniper is dead": "odst\u0159elova\u010d je po smrti", "a shot rings out, from somewhere in the long grass": "odn\u011bkud z vysok\u00e9 tr\u00e1vy zn\u00ed v\u00fdst\u0159ely", "The Thief": "Zlod\u011bj", "the villagers haul a filthy man out of the store room.": "vesni\u010dan\u00e9 vyn\u00e1\u0161ej\u00ed delikventa ze skladu.", "say his folk have been skimming the supplies.": "tvrd\u00ed, \u017ee on a jeho druzi kradli z\u00e1soby.", "say he should be strung up as an example.": "tvrd\u00ed, \u017ee by m\u011bl b\u00fdt exempl\u00e1rn\u011b ob\u011b\u0161en.", "a thief is caught": "zlod\u011bj byl dopaden", "hang him": "ob\u011bsit ho", "spare him": "u\u0161et\u0159it ho", "the villagers hang the thief high in front of the store room.": "vesni\u010dan\u00e9 ob\u011bsili zlod\u011bje p\u0159ed skladem.", "the point is made. in the next few days, the missing supplies are returned.": "zpr\u00e1va je jasn\u00e1 a srozumiteln\u00e1. za p\u00e1r dn\u00ed jsou ukraden\u00e9 z\u00e1soby navr\u00e1ceny.", "the man says he's grateful. says he won't come around any more.": "mu\u017e je vd\u011b\u010dn\u00fd. p\u0159\u00edsah\u00e1, \u017ee u\u017e se tu nikdy neuk\u00e1\u017ee.", "shares what he knows about sneaking before he goes.": "p\u0159ed odchodem se d\u011bl\u00ed o svoje dovednosti v pl\u00ed\u017een\u00ed.", "a strange thrumming, pounding and crashing. visions of people and places, of a huge machine and twisting curves.": "podivn\u00e9 hu\u010den\u00ed, bouch\u00e1n\u00ed a prask\u00e1n\u00ed. vize lid\u00ed a m\u00edst, ob\u0159\u00edho stroje a zkroucen\u00fdch k\u0159ivek.", "inviting. it would be so easy to give in, completely.": "l\u00e1kav\u00e9. bylo by tak jednoduch\u00e9 se poddat, kompletn\u011b.", "a strange thrumming, pounding and crashing. and then gone.": "podivn\u00e9 hu\u010den\u00ed, bouch\u00e1n\u00ed a prask\u00e1n\u00ed. a pak v\u00edc u\u017e nic.", "give in": "poddat se", "ignore it": "ignorovat", "A Ruined Trap": "Zni\u010den\u00e1 Past", "some of the traps have been torn apart.": "n\u011bkter\u00e9 pasti byly roztrh\u00e1ny na kusy.", "large prints lead away, into the forest.": "velk\u00e9 stopy vedou pry\u010d do lesa.", "some traps have been destroyed": "n\u011bkter\u00e9 pasti byly zni\u010deny", "track them": "stopovat je", "ignore them": "ignorovat je", "the tracks disappear after just a few minutes.": "stopy se po p\u00e1r minut\u00e1ch ztratily.", "the forest is silent.": "les je tich\u00fd.", "nothing was found": "nic nenalezeno", "go home": "j\u00edt dom\u016f", "not far from the village lies a large beast, its fur matted with blood.": "nedaleko vesnice le\u017e\u00ed p\u0159\u00ed\u0161era. jej\u00ed ko\u017eich je promo\u010den\u00fd krv\u00ed.", "it puts up little resistance before the knife.": "p\u0159ed no\u017eem se sotva br\u00e1n\u00ed.", "there was a beast. it's dead now": "p\u0159\u00ed\u0161era \u017eila, te\u010f je mrtv\u00e1", "Fire": "Ohe\u0148", "a fire rampages through one of the huts, destroying it.": "ohe\u0148 zachv\u00e1til a zni\u010dil jednu z chatr\u010d\u00ed.", "all residents in the hut perished in the fire.": "v\u0161ichni obyvatel\u00e9 chatr\u010de zahynuly v plamenech.", "a fire has started": "vypukl po\u017e\u00e1r", "mourn": "truchlit", "some villagers have died": "n\u011bkolik vesni\u010dan\u016f zahynulo", "Sickness": "Nemoc", "a sickness is spreading through the village.": "nemoc se \u0161\u00ed\u0159\u00ed nap\u0159\u00ed\u010d vesnic\u00ed.", "medicine is needed immediately.": "je neodkladn\u011b t\u0159eba l\u00e9\u010div.", "some villagers are ill": "n\u011bkte\u0159\u00ed vesni\u010dan\u00e9 jsou nemocn\u00ed", "1 medicine": "1 l\u00e9\u010divo", "the sickness is cured in time.": "nemoc byla vyl\u00e9\u010dena v\u010das.", "sufferers are healed": "posti\u017een\u00ed jsou vyl\u00e9\u010deni", "the sickness spreads through the village.": "nemoc se roz\u0161\u00ed\u0159ila po vesnici.", "the days are spent with burials.": "cel\u00fd den byl str\u00e1ven poh\u0159by.", "the nights are rent with screams.": "noc je napln\u011bna v\u00fdk\u0159iky.", "sufferers are left to die": "posti\u017een\u00ed jsou ponech\u00e1ni na pospas nemoci", "Plague": "Mor", "a terrible plague is fast spreading through the village.": "mor se rychle \u0161\u00ed\u0159\u00ed nap\u0159\u00ed\u010d vesnic\u00ed.", "a plague afflicts the village": "vesnice je zasa\u017eena morem", "buy medicine": "koupit l\u00e9\u010divo", "5 medicine": "5 l\u00e9\u010diva", "do nothing": "ned\u011blat nic", "the plague is kept from spreading.": "\u0161\u00ed\u0159en\u00ed moru bylo zastaveno.", "only a few die.": "podlehlo jen n\u011bkolik jedinc\u016f.", "the rest bury them.": "ostatn\u00ed je pochov\u00e1vaj\u00ed.", "epidemic is eradicated eventually": "epidemie je eventu\u00e1ln\u011b vym\u00fdcena", "the plague rips through the village.": "mor se proh\u00e1n\u00ed vesnic\u00ed.", "the only hope is a quick death.": "jedinou nad\u011bj\u00ed je rychl\u00e1 smrt.", "population is almost exterminated": "populace je t\u00e9m\u011b\u0159 vyhlazena", "A Beast Attack": "P\u0159\u00ed\u0161era \u00dato\u010d\u00ed", "a pack of snarling beasts pours out of the trees.": "z les\u016f se vyvalila sme\u010dka rozzu\u0159en\u00fdch p\u0159\u00ed\u0161er.", "the fight is short and bloody, but the beasts are repelled.": "boj je kr\u00e1tk\u00fd a krvav\u00fd, ale p\u0159\u00ed\u0161ery se poda\u0159ilo zahnat.", "the villagers retreat to mourn the dead.": "vesni\u010dan\u00e9 se stahuj\u00ed, aby oplakali mrtv\u00e9.", "wild beasts attack the villagers": "divok\u00e1 p\u0159\u00ed\u0161era \u00fato\u010d\u00ed na vesni\u010dany", "predators become prey. price is unfair": "z pred\u00e1tor\u016f se st\u00e1v\u00e1 ko\u0159ist. cena je nef\u00e9rov\u00e1", "A Military Raid": "Vojensk\u00e9 P\u0159epaden\u00ed", "a gunshot rings through the trees.": "ze stromov\u00ed se oz\u00fdv\u00e1 st\u0159elba.", "well armed men charge out of the forest, firing into the crowd.": "po zuby ozbrojen\u00ed mu\u017ei vyb\u00edhaj\u00ed z lesa, p\u00e1l\u00edce do davu vesni\u010dan\u016f.", "after a skirmish they are driven away, but not without losses.": "po boji se je poda\u0159ilo zahnat. nikoliv v\u0161ak beze ztr\u00e1t.", "troops storm the village": "voj\u00e1ci \u00fato\u010d\u00ed na vesnici", "warfare is bloodthirsty": "boj je krveprolit\u00ed", "The Nomad": "Nom\u00e1d", "a nomad shuffles into view, laden with makeshift bags bound with rough twine.": "nom\u00e1d se p\u0159ipl\u00e9t\u00e1 skrze dav. v provizorn\u00ed n\u016f\u0161i nese sv\u00e1zan\u00e9 klest\u00ed.", "won't say from where he came, but it's clear that he's not staying.": "nechce prozradit odkud p\u0159ich\u00e1z\u00ed, ale je z\u0159ejm\u00e9, \u017ee dlouho nepobude.", "a nomad arrives, looking to trade": "p\u0159icestoval nom\u00e1d, r\u00e1d by obchodoval", "buy scales": "koupit \u0161upiny", "buy teeth": "koupit zuby", "buy bait": "koupit n\u00e1vnadu", "traps are more effective with bait.": "pasti jsou efektivn\u011bj\u0161\u00ed, pokud jsou opat\u0159eny n\u00e1vnadou.", "buy compass": "koupit kompas", "the old compass is dented and dusty, but it looks to work.": "star\u00fd kompas je potlu\u010den\u00fd, ale zd\u00e1 se, \u017ee funguje.", "say goodbye": "rozlou\u010dit se", "Noises": "Zvuky", "through the walls, shuffling noises can be heard.": "p\u0159es st\u011bny je sly\u0161et prask\u00e1n\u00ed v\u011btv\u00ed.", "can't tell what they're up to.": "t\u011b\u017eko \u0159\u00edct, co maj\u00ed v \u00famyslu.", "strange noises can be heard through the walls": "p\u0159es st\u011bny jsou sly\u0161et podivn\u00e9 zvuky", "investigate": "prozkoumat", "vague shapes move, just out of sight.": "podivn\u00e9 tvary se mihotaj\u00ed t\u011bsn\u011b mimo dohled.", "the sounds stop.": "zvuky ustaly.", "go back inside": "j\u00edt zp\u011bt dovnit\u0159", "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs.": "na prahu le\u017e\u00ed sv\u00e1zan\u00e9 klest\u00ed zabalen\u00e9 v hrub\u00e9 ko\u017ee\u0161in\u011b.", "the night is silent.": "noc je klidn\u00e1.", "scratching noises can be heard from the store room.": "ze skladu se oz\u00fdv\u00e1 \u0161kr\u00e1b\u00e1n\u00ed.", "something's in there.": "n\u011bco tam je.", "something's in the store room": "n\u011bco je ve skladu", "some wood is missing.": "n\u011bjak\u00e9 d\u0159evo sch\u00e1z\u00ed.", "the ground is littered with small scales": "zem je pokryta mal\u00fdmi \u0161upinami", "the ground is littered with small teeth": "zem je pokryta mal\u00fdmi zuby", "the ground is littered with scraps of cloth": "zem je pokryta kusy l\u00e1tky", "The Beggar": "\u017debr\u00e1k", "a beggar arrives.": "p\u0159i\u0161el \u017eebr\u00e1k.", "asks for any spare furs to keep him warm at night.": "pros\u00ed o p\u0159ebyte\u010dn\u00e9 ko\u017ee\u0161iny, aby se mohl zah\u0159\u00e1t za chladn\u00fdch noc\u00ed.", "a beggar arrives": "p\u0159i\u0161el \u017eebr\u00e1k", "give 50": "d\u00e1t 50", "give 100": "d\u00e1t 100", "turn him away": "poslat jej pry\u010d", "the beggar expresses his thanks.": "\u017eebr\u00e1k vyjad\u0159uje sv\u016fj vd\u011bk.", "leaves a pile of small scales behind.": "zanechal za sebou hrom\u00e1dku mal\u00fdch \u0161upin.", "leaves a pile of small teeth behind.": "zanechal za sebou hrom\u00e1dku mal\u00fdch zub\u016f.", "leaves some scraps of cloth behind.": "zanechal za sebou kusy l\u00e1tky.", "The Shady Builder": "Podivn\u00fd stavitel", "a shady builder passes through": "podivn\u00fd stavitel proch\u00e1z\u00ed", "says he can build you a hut for less wood": "tvrd\u00ed, \u017ee zvl\u00e1dne postavit chatr\u010d z men\u0161\u00edho mno\u017estv\u00ed d\u0159eva", "300 wood": "300 d\u0159eva", "the shady builder has made off with your wood": "podivn\u00fd stavitel zmizel i se d\u0159evem", "the shady builder builds a hut": "podivn\u00fd stavitel postavil chatr\u010d", "The Mysterious Wanderer": "Z\u00e1hadn\u00fd tul\u00e1k", "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.": "tul\u00e1k dorazil s pr\u00e1zdn\u00fdm voz\u00edkem. tvrd\u00ed, \u017ee pokud mu darujeme d\u0159evo, vr\u00e1t\u00ed se s v\u00edce d\u0159evem.", "builder's not sure he's to be trusted.": "stavitelka je na pochyb\u00e1ch, zda mu v\u011b\u0159it.", "a mysterious wanderer arrives": "z\u00e1hadn\u00fd tul\u00e1k dorazil", "give 500": "d\u00e1t 500", "the wanderer leaves, cart loaded with wood": "tul\u00e1k ode\u0161el s voz\u00edkem po okraj nap\u011bchovan\u00fdm d\u0159evem", "the mysterious wanderer returns, cart piled high with wood.": "z\u00e1hadn\u00fd tul\u00e1k se vr\u00e1til s voz\u00edkem pln\u00fdm d\u0159eva.", "a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.": "tula\u010dka dorazila s pr\u00e1zdn\u00fdm voz\u00edkem. tvrd\u00ed, \u017ee pokud j\u00ed darujeme ko\u017ee\u0161iny, vr\u00e1t\u00ed se pozd\u011bji a p\u0159iveze jich v\u00edce.", "builder's not sure she's to be trusted.": "stavitelka je na pochyb\u00e1ch, zda j\u00ed v\u011b\u0159it.", "turn her away": "poslat j\u00ed pry\u010d", "the wanderer leaves, cart loaded with furs": "tula\u010dka odch\u00e1z\u00ed s voz\u00edkem pln\u00fdm ko\u017ee\u0161in", "the mysterious wanderer returns, cart piled high with furs.": "z\u00e1hadn\u00e1 tula\u010dka se vr\u00e1tila s voz\u00edkem pln\u00fdm ko\u017ee\u0161in.", "The Scout": "Pr\u016fzkumnice", "the scout says she's been all over.": "pr\u016fzkumnice tvrd\u00ed, \u017ee zn\u00e1 v\u011bt\u0161inu sv\u011bta.", "willing to talk about it, for a price.": "za poplatek se r\u00e1da pod\u011bl\u00ed o sv\u00e9 zku\u0161enosti.", "a scout stops for the night": "zv\u011bd se zastavil na noc", "buy map": "koupit mapu", "the map uncovers a bit of the world": "mapa odkr\u00fdv\u00e1 \u010d\u00e1st sv\u011bta", "learn scouting": "nau\u010dit se pr\u016fzkum", "The Master": "Mistr", "an old wanderer arrives.": "star\u00fd tul\u00e1k dorazil.", "he smiles warmly and asks for lodgings for the night.": "mile se usm\u00e1l a po\u017e\u00e1dal o nocleh.", "an old wanderer arrives": "star\u00fd tul\u00e1k dorazil", "agree": "souhlasit", "in exchange, the wanderer offers his wisdom.": "tul\u00e1k na opl\u00e1tku nab\u00edz\u00ed \u010d\u00e1st sv\u00e9 moudrosti.", "evasion": "uh\u00fdb\u00e1n\u00ed", "precision": "p\u0159esnost", "force": "s\u00edla", "The Sick Man": "Malomocn\u00fd", "a man hobbles up, coughing.": "p\u0159ipot\u00e1cel se ka\u0161laj\u00edc\u00ed mu\u017e.", "he begs for medicine.": "na kolenou pros\u00ed o l\u00e9\u010divo.", "a sick man hobbles up": "p\u0159ipot\u00e1cel se nemocn\u00fd mu\u017e", "give 1 medicine": "d\u00e1t 1 l\u00e9\u010divo", "the man swallows the medicine eagerly": "mu\u017e netrp\u011bliv\u011b spolykal l\u00e9\u010divo", "tell him to leave": "poslat ho pry\u010d", "the man is thankful.": "mu\u017e je vd\u011b\u010dn\u00fd.", "he leaves a reward.": "zanech\u00e1v\u00e1 odm\u011bnu.", "some weird metal he picked up on his travels.": "podivn\u00fd kov, kter\u00fd nalezl p\u0159i sv\u00fdch cest\u00e1ch.", "some weird glowing boxes he picked up on his travels.": "podivn\u00e9 krabice, kter\u00e9 nalezl p\u0159i sv\u00fdch cest\u00e1ch.", "all he has are some scales.": "v\u0161e co m\u00e1 je p\u00e1r \u0161upin.", "the man expresses his thanks and hobbles off.": "mu\u017e vzd\u00e1 sv\u016fj d\u00edk a kulh\u00e1 pry\u010d.", "An Outpost": "\u00dato\u010di\u0161t\u011b", "a safe place in the wilds.": "bezpe\u010dn\u00e9 m\u00edsto v divo\u010din\u011b.", "A Murky Swamp": "Kaln\u00fd Mo\u010d\u00e1l", "rotting reeds rise out of the swampy earth.": "hnij\u00edc\u00ed r\u00e1kos vystupuje z bahnit\u00e9 zem\u011b.", "a lone frog sits in the muck, silently.": "samotn\u00e1 \u017e\u00e1ba ti\u0161e sed\u00ed v bahn\u011b.", "a swamp festers in the stagnant air.": "mo\u010d\u00e1l hnije ve zka\u017een\u00e9m vzduchu.", "enter": "vstoupit", "deep in the swamp is a moss-covered cabin.": "hluboko v mo\u010d\u00e1lu je mechem pokryt\u00e1 chatr\u010d.", "an old wanderer sits inside, in a seeming trance.": "uvnit\u0159 posed\u00e1v\u00e1 star\u00fd tul\u00e1k, vypad\u00e1, \u017ee je v transu.", "talk": "promluvit si", "the wanderer takes the charm and nods slowly.": "tul\u00e1k si vzal amulet a d\u016fmysln\u011b pok\u00fdvl.", "he speaks of once leading the great fleets to fresh worlds.": "vypr\u00e1v\u00ed, \u017ee kdysi vedl velk\u00e9 v\u00fdpravy do kon\u010din nov\u00fdch sv\u011bt\u016f.", "unfathomable destruction to fuel wanderer hungers.": "nedoz\u00edrn\u00e1 zk\u00e1za kojila tul\u00e1k\u016fv cht\u00ed\u010d.", "his time here, now, is his penance.": "\u010das, kter\u00fd tu tr\u00e1v\u00ed, je jeho pok\u00e1n\u00edm.", "A Damp Cave": "Vlhk\u00e1 Jeskyn\u011b", "the mouth of the cave is wide and dark.": "vstup do jeskyn\u011b je \u0161irok\u00fd a temn\u00fd.", "can't see what's inside.": "nen\u00ed vid\u011bt, co je uvnit\u0159.", "the earth here is split, as if bearing an ancient wound": "zem\u011b je zde rozervan\u00e1, jakoby nesla prastar\u00e9 zran\u011bn\u00ed", "go inside": "j\u00edt dovnit\u0159", "a startled beast defends its home": "rozru\u0161en\u00e1 nestv\u016fra br\u00e1n\u00ed sv\u016fj domov", "continue": "pokra\u010dovat", "leave cave": "odej\u00edt", "the cave narrows a few feet in.": "jeskyn\u011b se po p\u00e1r kroc\u00edch zu\u017euje.", "the walls are moist and moss-covered": "st\u011bny jsou vlhk\u00e9 a pokryt\u00e9 mechem", "squeeze": "prot\u00e1hnout se", "the remains of an old camp sits just inside the cave.": "uvnit\u0159 jeskyn\u011b le\u017e\u00ed poz\u016fstatky star\u00e9ho t\u00e1bo\u0159i\u0161t\u011b.", "bedrolls, torn and blackened, lay beneath a thin layer of dust.": "po tenkou vrstvou prachu le\u017e\u00ed potrhan\u00e9 a z\u010dernal\u00e9 spac\u00ed pytle.", "the body of a wanderer lies in a small cavern.": "v mal\u00e9 jeskyni le\u017e\u00ed nehybn\u00e9 t\u011blo tul\u00e1ka.", "rot's been to work on it, and some of the pieces are missing.": "rozklad ji\u017e odvedl svoji pr\u00e1ci, n\u011bkter\u00e9 \u010d\u00e1sti t\u011bla sch\u00e1zej\u00ed.", "can't tell what left it here.": "t\u011b\u017eko \u0159\u00edct, co jej tu zanechalo.", "the torch sputters and dies in the damp air": "lou\u010d ve vlhk\u00e9m vzduchu zaprskala a zhasla", "the darkness is absolute": "naprost\u00e1 temnota", "the torch goes out": "lou\u010d vyhasla", "a cave lizard attacks": "jeskyn\u00ed je\u0161t\u011br \u00fato\u010d\u00ed", "a large beast charges out of the dark": "ob\u0159\u00ed nestv\u016fra \u00fato\u010d\u00ed z temnoty", "a giant lizard shambles forward": "ob\u0159\u00ed je\u0161t\u011br se vypot\u00e1cel kup\u0159edu", "the nest of a large animal lies at the back of the cave.": "na konci jeskyn\u011b le\u017e\u00ed hn\u00edzdo velk\u00e9ho zv\u00ed\u0159ete.", "a small supply cache is hidden at the back of the cave.": "na konci jeskyn\u011b je ukryta mal\u00e1 skr\u00fd\u0161.", "an old case is wedged behind a rock, covered in a thick layer of dust.": "za kamenem je zara\u017eena star\u00e1 truhlice pokryt\u00e1 tenkou vrstvou prachu.", "A Deserted Town": "Opu\u0161t\u011bn\u00e9 M\u011bsto", "a small suburb lays ahead, empty houses scorched and peeling.": "mal\u00e9 p\u0159edm\u011bst\u00ed s rozpadaj\u00edc\u00edmi se domy.", "broken streetlights stand, rusting. light hasn't graced this place in a long time.": "poni\u010den\u00e9 zrezav\u011bl\u00e9 pouli\u010dn\u00ed osv\u011btlen\u00ed. sv\u011btlo zde nezaz\u00e1\u0159ilo ji\u017e velmi dlouho.", "the town lies abandoned, its citizens long dead": "m\u011bsto je opu\u0161t\u011bn\u00e9, jeho obyvatel\u00e9 d\u00e1vno mrtv\u00ed", "explore": "prozkoumat", "where the windows of the schoolhouse aren't shattered, they're blackened with soot.": "okna \u0161koly, kter\u00e1 nejsou vysklen\u00e1, jsou zanesena \u010dern\u00fdmi sazemi.", "the double doors creak endlessly in the wind.": "dvojit\u00e9 dve\u0159e nekone\u010dn\u011b povrz\u00e1vaj\u00ed ve v\u011btru.", "leave town": "opustit m\u011bsto", "ambushed on the street.": "p\u0159epaden na ulici.", "a squat building up ahead.": "vp\u0159edu budova squattu.", "a green cross barely visible behind grimy windows.": "za potemn\u011bl\u00fdmi okny je sotva viditeln\u00fd zelen\u00fd k\u0159\u00ed\u017e.", "a small cache of supplies is tucked inside a rusting locker.": "v rezav\u011bj\u00edc\u00ed sk\u0159\u00ednce se nach\u00e1z\u00ed skromn\u00e1 skr\u00fd\u0161 se z\u00e1sobami.", "a scavenger waits just inside the door.": "p\u0159\u00edmo za dve\u0159mi \u010d\u00edh\u00e1 mrcho\u017erout.", "a beast stands alone in an overgrown park.": "samotn\u00e1 p\u0159\u00ed\u0161era stoj\u00ed uprost\u0159ed zarostl\u00e9ho parku.", "an overturned caravan is spread across the pockmarked street.": "zdevastovan\u00e1 karavana je rozsypan\u00e1 po vyml\u00e1cen\u00e9 ulici.", "it's been picked over by scavengers, but there's still some things worth taking.": "v\u011bt\u0161inu v\u011bc\u00ed odnesli mrcho\u017erouti, ale n\u011bco je\u0161t\u011b zbylo.", "a madman attacks, screeching.": "\u0161\u00edlenec, nep\u0159\u00ed\u010detn\u011b \u0159va, \u00fato\u010d\u00ed.", "a thug moves out of the shadows.": "ze st\u00edn\u016f vystupuje bandita.", "a beast charges out of a ransacked classroom.": "z poni\u010den\u00e9 t\u0159\u00eddy vyrazila nestv\u016fra.", "through the large gymnasium doors, footsteps can be heard.": "z velk\u00fdch dve\u0159\u00ed do t\u011blocvi\u010dny se oz\u00fdvaj\u00ed kroky.", "the torchlight casts a flickering glow down the hallway.": "sv\u00edtilna osv\u011bcuje chodbu mal\u00e1tn\u00fdm proudem sv\u011btla.", "the footsteps stop.": "kroky ustaly.", "another beast, draw by the noise, leaps out of a copse of trees.": "dal\u0161\u00ed p\u0159\u00ed\u0161era, kterou p\u0159il\u00e1kal hluk, vyskakuje z ml\u00e1z\u00ed strom\u016f.", "something's causing a commotion a ways down the road.": "na konci ulice n\u011bco d\u011bl\u00e1 rozruch.", "a fight, maybe.": "mo\u017en\u00e1 souboj.", "a small basket of food is hidden under a park bench, with a note attached.": "mal\u00fd ko\u0161\u00edk s j\u00eddlem je schovan\u00fd pod lavi\u010dkou v parku. je na n\u011bm p\u0159ipnut\u00e1 pozn\u00e1mka.", "can't read the words.": "slova jsou ne\u010diteln\u00e1.", "a panicked scavenger bursts through the door, screaming.": "vyd\u011b\u0161en\u00fd k\u0159i\u010d\u00edc\u00ed pr\u016fzkumn\u00edk prob\u011bhl dve\u0159mi.", "a man stands over a dead wanderer. notices he's not alone.": "na t\u011blem tul\u00e1ka stoj\u00ed mu\u017e. v\u0161iml si, \u017ee nen\u00ed s\u00e1m.", "scavenger had a small camp in the school.": "ve \u0161kole m\u011bl z\u0159\u00edzen\u00e9 mal\u00e9 t\u00e1bo\u0159i\u0161t\u011b pr\u016fzkumn\u00edk.", "collected scraps spread across the floor like they fell from heaven.": "po podlaze jsou rozh\u00e1zen\u00e9 c\u00e1ry, jakoby spadly z nebes.", "scavenger'd been looking for supplies in here, it seems.": "zd\u00e1 se, \u017ee tu n\u011bkdo sb\u00edral z\u00e1soby.", "a shame to let what he'd found go to waste.": "byla by \u0161koda nechat p\u0159ij\u00edt to, co zanechal, vnive\u010d.", "beneath the wanderer's rags, clutched in one of its many hands, a glint of steel.": "pod tul\u00e1kov\u00fdmi c\u00e1ry se mu v ruce leskne kus oceli.", "worth killing for, it seems.": "zd\u00e1 se, \u017ee pro to se vyplat\u00ed zab\u00edjet.", "eye for an eye seems fair.": "oko za oko zn\u00ed f\u00e9r.", "always worked before, at least.": "alespo\u0148 v\u017edy p\u0159edt\u00edm to tak fungovalo.", "picking the bones finds some useful trinkets.": "p\u0159i sb\u011bru kost\u00ed bylo nalezeno p\u00e1r u\u017eite\u010dn\u00fdch cetek.", "some medicine abandoned in the drawers.": "v \u0161upl\u00edc\u00edch je n\u011bjak\u00e9 l\u00e9\u010divo.", "the clinic has been ransacked.": "klinika je vybrakovan\u00e1.", "only dust and stains remain.": "zbyly jen prach a \u0161p\u00edna.", "A Ruined City": "Zni\u010den\u00e9 m\u011bsto", "a battered highway sign stands guard at the entrance to this once-great city.": "otlu\u010den\u00e1 zna\u010dka st\u0159e\u017e\u00ed vjezd do tohoto, kdysi mocn\u00e9ho, m\u011bsta.", "the towers that haven't crumbled jut from the landscape like the ribcage of some ancient beast.": "v\u011b\u017ee, kter\u00e9 se nezhroutily, tr\u010d\u00ed z krajiny jako \u017eebra prehistorick\u00e9 nestv\u016fry.", "might be things worth having still inside.": "uvnit\u0159 by mohly st\u00e1le b\u00fdt v\u011bci k u\u017eitku.", "the towers of a decaying city dominate the skyline": "v\u011b\u017ee rozpadaj\u00edc\u00edho se m\u011bsta dominuj\u00ed obloze", "the streets are empty.": "ulice jsou vylidn\u011bn\u00e9.", "the air is filled with dust, driven relentlessly by the hard winds.": "vzduch je saturovan\u00fd prachem v\u00ed\u0159en\u00fdm siln\u00fdmi v\u011btry.", "leave city": "opustit m\u011bsto", "orange traffic cones are set across the street, faded and cracked.": "za\u0161l\u00e9 oran\u017eov\u00e9 dopravn\u00ed ku\u017eely jsou rozestav\u011bny nap\u0159\u00ed\u010d ulic\u00ed.", "lights flash through the alleys between buildings.": "skrze uli\u010dky mezi budovami prosv\u00edt\u00e1 sv\u011btlo.", "a large shanty town sprawls across the streets.": "velk\u00e9 m\u011bsto z chatr\u010d\u00ed se rozprost\u00edr\u00e1 pod\u00e9l ulic.", "faces, darkened by soot and blood, stare out from crooked huts.": "zamou\u0159en\u00e9 tv\u00e1\u0159e civ\u00ed p\u0159es za\u0161edl\u00e1 okna.", "the shell of an abandoned hospital looms ahead.": "p\u0159ed tebou se rozprost\u00edraj\u00ed zbytky opu\u0161t\u011bn\u00e9 nemocnice.", "the old tower seems mostly intact.": "star\u00e1 v\u011b\u017e vypad\u00e1 p\u0159ev\u00e1\u017en\u011b nedot\u010den\u011b.", "the shell of a burned out car blocks the entrance.": "poz\u016fstatky vyho\u0159el\u00e9ho auta blokuj\u00ed vchod.", "most of the windows at ground level are busted anyway.": "v\u011bt\u0161ina p\u0159\u00edzemn\u00edch oken je stejn\u011b rozt\u0159\u00ed\u0161t\u011bn\u00e1.", "a huge lizard scrambles up out of the darkness of an old metro station.": "ob\u0159\u00ed je\u0161t\u011br se s\u00e1pe z temnoty star\u00e9 stanice metra.", "descend": "sestoupit", "the shot echoes in the empty street.": "ozv\u011bna v\u00fdst\u0159elu se rozprost\u00edr\u00e1 pr\u00e1zdn\u00fdmi ulicemi.", "the soldier steps out from between the buildings, rifle raised.": "z temn\u00e9 uli\u010dky mezi domy vystupuje voj\u00e1k, pu\u0161ka nam\u00ed\u0159en\u00e1 kup\u0159edu.", "a frail man stands defiantly, blocking the path.": "ochabl\u00fd mu\u017e vyz\u00fdvav\u011b blokuje vlastn\u00edm t\u011blem cestu.", "nothing but downcast eyes.": "nic ne\u017e sklopen\u00e9 pohledy.", "the people here were broken a long time ago.": "zdej\u0161\u00ed lid ztratil nad\u011bji u\u017e velmi d\u00e1vno.", "empty corridors.": "pr\u00e1zdn\u00e9 chodby.", "the place has been swept clean by scavengers.": "sb\u011bra\u010di u\u017e toto m\u00edsto vybrali do posledn\u00edch zbytk\u016f.", "an old man bursts through a door, wielding a scalpel.": "star\u00fd mu\u017e vyrazil ze dve\u0159\u00ed, v ruce skalpel.", "a thug is waiting on the other side of the wall.": "na druh\u00e9 stran\u011b zdi \u010d\u00edh\u00e1 bandita.", "a snarling beast jumps out from behind a car.": "vr\u010d\u00edc\u00ed p\u0159\u00ed\u0161era vyskakuje zpoza auta.", "street above the subway platform is blown away.": "ulice nad stanic\u00ed metra je rozsypan\u00e1 na kusy.", "lets some light down into the dusty haze.": "n\u011bkolik paprsk\u016f sv\u011btla tak pronik\u00e1 do pra\u0161n\u00e9 mlhy.", "a sound comes from the tunnel, just ahead.": "z tunelu se oz\u00fdvaj\u00ed podez\u0159el\u00e9 zvuky.", "looks like a camp of sorts up ahead.": "vypad\u00e1 to na n\u011bjak\u00fd kemp.", "rusted chainlink is pulled across an alleyway.": "zrezav\u011bl\u00fd \u0159et\u011bz p\u0159ehrazuje uli\u010dku.", "fires burn in the courtyard beyond.": "v d\u00e1li sv\u00edt\u00ed krajina v plamenech.", "more voices can be heard ahead.": "zp\u0159edu se oz\u00fdvaj\u00ed dal\u0161\u00ed hlasy.", "they must be here for a reason.": "jejich p\u0159\u00edtomnost m\u00e1 jist\u011b sv\u016fj d\u016fvod.", "the sound of gunfire carries on the wind.": "v\u00edtr rozn\u00e1\u0161\u00ed zvuk st\u0159elby.", "the street ahead glows with firelight.": "ulice p\u0159ed tebou z\u00e1\u0159\u00ed sv\u011btlem ohn\u011b.", "more squatters are crowding around now.": "kolem tebe se shlukuj\u00ed dal\u0161\u00ed squatte\u0159i.", "someone throws a stone.": "n\u011bkdo z nich hodil kamenem.", "an improvised shop is set up on the sidewalk.": "improvizovan\u00fd obchod stoj\u00ed na chodn\u00edku na kraji ulice.", "the owner stands by, stoic.": "jeho majitel stoicky post\u00e1v\u00e1 hned vedle.", "strips of meat hang drying by the side of the street.": "kusy masa se su\u0161\u00ed pov\u011b\u0161en\u00e9 na okraji ulice.", "the people back away, avoiding eye contact.": "lid\u00e9 ustupuj\u00ed t\u011blem i pohledy.", "someone has locked and barricaded the door to this operating theatre.": "dve\u0159e do opera\u010dn\u00edho s\u00e1lu n\u011bkdo zamknul a zabarik\u00e1doval.", "a tribe of elderly squatters is camped out in this ward.": "v tomto odd\u011blen\u00ed s\u00eddl\u00ed kmen postar\u0161\u00edch squatter\u016f.", "a pack of lizards rounds the corner.": "sme\u010dka je\u0161t\u011br\u016f se vyno\u0159uje zpoza rohu.", "strips of meat are hung up to dry in this ward.": "kusy masa se vis\u00edce su\u0161\u00ed na tomto odd\u011blen\u00ed.", "a large bird nests at the top of the stairs.": "na vrchu schodi\u0161t\u011b hn\u00edzd\u00ed velk\u00fd pt\u00e1k.", "the debris is denser here.": "trosky jsou zde mnohem hutn\u011bj\u0161\u00ed.", "maybe some useful stuff in the rubble.": "v haraburd\u00ed by mohly st\u00e1le b\u00fdt u\u017eite\u010dn\u00e9 v\u011bci.", "a swarm of rats rushes up the tunnel.": "z tunelu se roj\u00ed z\u00e1stupy krys.", "a large man attacks, waving a bayonet.": "siln\u011b vypadaj\u00edc\u00ed mu\u017e \u00fato\u010d\u00ed bajonetem.", "a second soldier opens fire.": "druh\u00fd voj\u00e1k za\u010d\u00edn\u00e1 p\u00e1lit ze zbran\u011b.", "a masked soldier rounds the corner, gun drawn": "maskovan\u00fd voj\u00e1k se zbran\u00ed ruce se vyno\u0159uje zpoza rohu", "the crowd surges forward.": "dav se rozb\u00edh\u00e1 kup\u0159edu.", "a youth lashes out with a tree branch.": "mlad\u00edk nad\u011bjn\u011b \u00fato\u010d\u00ed v\u011btv\u00ed stromu.", "a squatter stands firmly in the doorway of a small hut.": "mezi z\u00e1rubn\u011bmi mal\u00e9 chatky stoj\u00ed sebev\u011bdom\u011b squatter.", "behind the door, a deformed figure awakes and attacks.": "uvnit\u0159 se probudila zdeformovan\u00e1 postava a \u00fato\u010d\u00ed.", "as soon as the door is open a little bit, hundreds of tentacles erupt.": "jak se dve\u0159e, by\u0165 jen m\u00e1lo, otev\u0159ely, vyvalily se stovky chapadel.", "bird must have liked shiney things.": "ten pt\u00e1k m\u011bl z\u0159ejm\u011b v oblib\u011b t\u0159pytiv\u00e9 v\u011bci.", "some good stuff woven into its nest.": "v jeho hn\u00edzd\u011b se bly\u0161t\u00ed u\u017eite\u010dn\u011b vypadaj\u00edc\u00ed p\u0159edm\u011bty.", "not much here.": "nic moc tady nen\u00ed.", "scavengers must have gotten to this place already.": "sb\u011bra\u010di tohle m\u00edsto u\u017e museli vy\u010distit.", "the tunnel opens up at another platform.": "na za dal\u0161\u00edm n\u00e1stupi\u0161t\u011bm se otev\u00edr\u00e1 \u00fast\u00ed tunelu.", "the walls are scorched from an old battle.": "zdi nesou zn\u00e1mky d\u00e1vn\u00e9ho boje.", "bodies and supplies from both sides litter the ground.": "t\u011bla a z\u00e1soby obou stran se povaluj\u00ed po zemi.", "the small military outpost is well supplied.": "mal\u00e1 vojensk\u00e1 z\u00e1kladna je dob\u0159e z\u00e1sobena.", "arms and munitions, relics from the war, are neatly arranged on the store-room floor.": "zbran\u011b a munice, coby relikvie v\u00e1lky, jsou \u00fahledn\u011b rozlo\u017eeny po podlaze zbrojnice.", "just as deadly now as they were then.": "po\u0159\u00e1d stejn\u011b smrt\u00edc\u00ed, jako kdysi.", "searching the bodies yields a few supplies.": "prohled\u00e1n\u00ed t\u011bl p\u0159ineslo zisk p\u00e1r z\u00e1sob.", "more soldiers will be on their way.": "brzy doraz\u00ed dal\u0161\u00ed voj\u00e1ci.", "time to move on.": "\u010das odej\u00edt.", "the small settlement has clearly been burning a while.": "mal\u00e1 osada je v plamenech o\u010dividn\u011b u\u017e n\u011bjakou chv\u00edli.", "the bodies of the wanderers that lived here are still visible in the flames.": "t\u011bla b\u00fdval\u00fdch osadn\u00edk\u016f se ob\u010das objevuj\u00ed v plamenech.", "still time to rescue a few supplies.": "po\u0159\u00e1d je \u010das zachr\u00e1nit p\u00e1r z\u00e1sob.", "the remaining settlers flee from the violence, their belongings forgotten.": "zbyl\u00ed osadn\u00edci prchli p\u0159ed n\u00e1sil\u00edm, ponechav\u0161e za sebou v\u011bt\u0161inu majetku.", "there's not much, but some useful things can still be found.": "nen\u00ed toho p\u0159\u00edli\u0161, ale n\u011bkolik u\u017eite\u010dn\u00fdch v\u011bc\u00ed je st\u00e1le k nalezen\u00ed.", "the young settler was carrying a canvas sack.": "mlad\u00fd osadn\u00edk u sebe m\u011bl pl\u00e1t\u011bn\u00fd pytel.", "it contains travelling gear, and a few trinkets.": "obsahuje cestovatelskou v\u00fdbavu a p\u00e1r cetek.", "there's nothing else here.": "nic dal\u0161\u00edho tu nen\u00ed.", "inside the hut, a child cries.": "uvnit\u0159 chatky na\u0159\u00edk\u00e1 d\u00edt\u011b.", "a few belongings rest against the walls.": "n\u011bkolik v\u011bc\u00ed se op\u00edr\u00e1 o zdi.", "the stench of rot and death fills the operating theatres.": "z\u00e1pach smrti a hnij\u00edc\u00edho masa vypl\u0148uje opera\u010dn\u00ed s\u00e1ly.", "a few items are scattered on the ground.": "po zemi je rozh\u00e1zen\u00fdch n\u011bkolik p\u0159edm\u011bt\u016f.", "there is nothing else here.": "nic dal\u0161\u00edho tu nen\u00ed.", "a pristine medicine cabinet at the end of a hallway.": "nedot\u010den\u00e1 l\u00e9k\u00e1rni\u010dka z\u00e1\u0159\u00ed na konci chodby.", "the rest of the hospital is empty.": "zbytek nemocnice je vyb\u00edlen\u00fd.", "someone had been stockpiling loot here.": "n\u011bkdo tu skladoval sv\u00e9 z\u00e1soby.", "the tentacular horror is defeated.": "chapadlat\u00fd horor je pora\u017een.", "inside, the remains of its victims are everywhere.": "v\u0161ude uvnit\u0159 se povaluj\u00ed t\u011bla jeho ob\u011bt\u00ed.", "the warped man lies dead.": "na zemi le\u017e\u00ed mrtv\u00fd znetvo\u0159en\u00fd mu\u017e.", "the operating theatre has a lot of curious equipment.": "v opera\u010dn\u00edm s\u00e1le je spousta zaj\u00edmav\u00e9ho vybaven\u00ed.", "the old man had a small cache of interesting items.": "star\u00fd mu\u017e m\u011bl malou skr\u00fd\u0161 s u\u017eite\u010dn\u00fdmi p\u0159edm\u011bty.", "An Old House": "Star\u00fd D\u016fm", "an old house remains here, once white siding yellowed and peeling.": "setrval zde star\u00fd d\u016fm, jeho kdysi b\u00edl\u00e1 fas\u00e1da je za\u017eloutl\u00e1 a oloupan\u00e1.", "the door hangs open.": "dve\u0159e vis\u00ed rozra\u017een\u00e9 na pantech.", "the remains of an old house stand as a monument to simpler times": "poz\u016fstatky star\u00e9ho domu se ty\u010d\u00ed jako pocta prost\u011bj\u0161\u00edm \u010das\u016fm", "the house is abandoned, but not yet picked over.": "d\u016fm je opu\u0161t\u011bn\u00fd, ale zat\u00edm nevybran\u00fd.", "still a few drops of water in the old well.": "ve star\u00e9 studni je st\u00e1le p\u00e1r dou\u0161k\u016f vody.", "the house has been ransacked.": "d\u016fm je vyrabovan\u00fd.", "but there is a cache of medicine under the floorboards.": "ale pod podlahou je skr\u00fd\u0161 s l\u00e9\u010divem.", "a man charges down the hall, a rusty blade in his hand": "mu\u017e se rozb\u011bhl nap\u0159\u00ed\u010d chodbou, sv\u00edraje v dlani rezavou \u010depel", "A Forgotten Battlefield": "Zapomenut\u00e9 Boji\u0161t\u011b", "a battle was fought here, long ago.": "kdysi d\u00e1vno zde prob\u011bhla velk\u00e1 bitva.", "battered technology from both sides lays dormant on the blasted landscape.": "poml\u00e1cen\u00e9 vybaven\u00ed obou stran se nehybn\u011b povaluje po rozbombardovan\u00e9 krajin\u011b.", "A Huge Borehole": "Ob\u0159\u00ed Vrt", "a huge hole is cut deep into the earth, evidence of the past harvest.": "v zemi je vyvrt\u00e1na ob\u0159\u00ed d\u00edra, zn\u00e1mka d\u0159\u00edv\u011bj\u0161\u00ed sklizn\u011b.", "they took what they came for, and left.": "vzali si, pro co p\u0159i\u0161li, a zase ode\u0161li.", "castoff from the mammoth drills can still be found by the edges of the precipice.": "obtisk monstr\u00f3zn\u00edch vrt\u00e1k\u016f je st\u00e1le viditeln\u00fd ve st\u011bn\u011b sr\u00e1zu.", "A Crashed Ship": "Havarovan\u00e1 Lo\u010f", "the familiar curves of a wanderer vessel rise up out of the dust and ash. ": "pov\u011bdom\u00fd tvar vesm\u00edrn\u00e9ho plavidla se ty\u010d\u00ed nad prach a popel. ", "lucky that the natives can't work the mechanisms.": "domorodci na\u0161t\u011bst\u00ed neum\u00ed obsluhovat takovou technologii.", "with a little effort, it might fly again.": "s trochou p\u00e9\u010de by se je\u0161t\u011b mohlo vzn\u00e9st do vzduchu.", "salvage": "posb\u00edrat", "The Sulphur Mine": "Sirn\u00fd D\u016fl", "the military is already set up at the mine's entrance.": "vchod do dolu str\u00e1\u017e\u00ed voj\u00e1ci.", "soldiers patrol the perimeter, rifles slung over their shoulders.": "voj\u00e1ci s pu\u0161kami na ramenech st\u0159e\u017e\u00ed perimetr.", "a military perimeter is set up around the mine.": "kolem dolu je um\u00edst\u011bn vojensk\u00fd perimetr.", "attack": "\u00fatok", "a soldier, alerted, opens fire.": "zbyst\u0159en\u00fd voj\u00e1k za\u010dal st\u0159\u00edlet.", "run": "ut\u00e9ct", "a second soldier joins the fight.": "druh\u00fd voj\u00e1k se zapojuje do \u0161arv\u00e1tky.", "a grizzled soldier attacks, waving a bayonet.": "pro\u0161ediv\u011bl\u00fd voj\u00e1k \u00fato\u010d\u00ed, rozmachuje se bajonetem.", "the military presence has been cleared.": "\u017e\u00e1dn\u00ed voj\u00e1ci u\u017e tu nezbyli.", "the mine is now safe for workers.": "pr\u00e1ce v dole je nyn\u00ed bezpe\u010dn\u00e1.", "the sulphur mine is clear of dangers": "sirn\u00fd d\u016fl je nyn\u00ed zpro\u0161t\u011bn nebezpe\u010d\u00ed", "The Coal Mine": "Uheln\u00fd D\u016fl", "camp fires burn by the entrance to the mine.": "u vchodu do dolu ho\u0159\u00ed ohn\u011b.", "men mill about, weapons at the ready.": "mu\u017ei pot\u00e1cej\u00ed v\u0161ude kolem, zbran\u011b vytaseny a p\u0159ipraveny na boj.", "this old mine is not abandoned": "tento star\u00fd d\u016fl nen\u00ed opu\u0161t\u011bn\u00fd", "a man joins the fight": "mu\u017e se p\u0159ipojil do boje", "only the chief remains.": "z\u016fst\u00e1v\u00e1 pouze n\u00e1\u010deln\u00edk.", "the camp is still, save for the crackling of the fires.": "kemp je klidn\u00fd, nab\u00edz\u00ed bezpe\u010d\u00ed pro rozd\u011bl\u00e1n\u00ed ohn\u011b.", "the coal mine is clear of dangers": "uheln\u00fd d\u016fl je nyn\u00ed zpro\u0161t\u011bn nebezpe\u010d\u00ed", "The Iron Mine": "\u017delezorudn\u00fd D\u016fl", "an old iron mine sits here, tools abandoned and left to rust.": "p\u0159ed tebou se rozkl\u00e1d\u00e1 star\u00fd \u017eelezorudn\u00fd d\u016fl obklopen\u00fd rezav\u011bj\u00edc\u00edmi n\u00e1stroji.", "bleached bones are strewn about the entrance. many, deeply scored with jagged grooves.": "vchod je obsypan\u00fd kostmi. spousta je dekorov\u00e1na vyryt\u00fdmi dr\u00e1\u017ekami.", "feral howls echo out of the darkness.": "besti\u00e1ln\u00ed kv\u00edlen\u00ed se line z temnoty.", "the path leads to an abandoned mine": "cesta vede do opu\u0161t\u011bn\u00e9ho dolu", "a large creature lunges, muscles rippling in the torchlight": "ob\u0159\u00ed p\u0159\u00ed\u0161era \u00fato\u010d\u00ed, jej\u00ed svaly se vln\u00ed ve sv\u011btle pochodn\u011b", "the beast is dead.": "p\u0159\u00ed\u0161era je po smrti.", "the iron mine is clear of dangers": "\u017eelezorudn\u00fd d\u016fl je nyn\u00ed zpro\u0161t\u011bn nebezpe\u010d\u00ed", "A Destroyed Village": "Zni\u010den\u00fd Vesnice", "a destroyed village lies in the dust.": "v prachu se kr\u010d\u00ed zni\u010den\u00e1 vesnice.", "charred bodies litter the ground.": "zem je pokryta sp\u00e1len\u00fdmi t\u011bly.", "the metallic tang of wanderer afterburner hangs in the air.": "kovov\u00fd z\u00e1pach zplodin vesm\u00edrn\u00e9ho motoru vis\u00ed ve vzduchu.", "a shack stands at the center of the village.": "uprost\u0159ed vesnice se ty\u010d\u00ed d\u0159ev\u011bn\u00e1 bouda.", "there are still supplies inside.": "uvnit\u0159 jsou st\u00e1le n\u011bjak\u00e9 z\u00e1soby.", "all the work of a previous generation is here.": "ve\u0161ker\u00e1 pr\u00e1ce minul\u00fdch generac\u00ed je zde.", "ripe for the picking.": "zral\u00e1 pro sklize\u0148."}); diff --git a/lang/cs/strings.po b/lang/cs/strings.po index 27bf743..ee7b5ad 100644 --- a/lang/cs/strings.po +++ b/lang/cs/strings.po @@ -1,4 +1,4 @@ -# Translations template for PROJECT. +# Czech translations for PROJECT. # Copyright (C) 2014 ORGANIZATION # This file is distributed under the same license as the PROJECT project. # Eis , 2014. @@ -7,20 +7,16 @@ msgid "" msgstr "" "Project-Id-Version: PROJECT VERSION\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" -"POT-Creation-Date: 2017-03-11 10:38+0100\n" -"PO-Revision-Date: 2017-03-11 10:38+0100\n" -"Last-Translator: Bernd Dorer \n" -"Language-Team: \n" +"POT-Creation-Date: 2021-11-29 06:39+0100\n" +"PO-Revision-Date: 2021-11-29 08:05+0100\n" +"Last-Translator: Tadeáš Cipro \n" "Language: cs\n" +"Language-Team: Czech\n" +"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2\n" "MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" +"Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" -"Generated-By: Babel 1.3\n" -"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Poedit 1.8.9\n" -"X-Poedit-SourceCharset: UTF-8\n" -"X-Poedit-Basepath: ../..\n" -"X-Poedit-SearchPath-0: .\n" +"Generated-By: Babel 2.9.1\n" #: script/dropbox.js:62 msgid "Dropbox connection" @@ -28,14 +24,14 @@ msgstr "Propojení s Dropboxem" #: script/dropbox.js:65 msgid "connect game to dropbox local storage" -msgstr "spojit hru s místním uložištěm Dropbox" +msgstr "spojit hru s místním úložištěm Dropbox" #: script/dropbox.js:68 msgid "connect" msgstr "spojit" #: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133 -#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331 +#: script/dropbox.js:163 script/engine.js:316 script/engine.js:362 msgid "cancel" msgstr "zrušit" @@ -45,11 +41,11 @@ msgstr "Dropbox Export / Import" #: script/dropbox.js:89 msgid "export or import save data to dropbox datastorage" -msgstr "exportuje nebo importuje save data do uložiště dropbox" +msgstr "exportuj nebo importuj uložené hry z/do úložiště Dropbox" #: script/dropbox.js:90 msgid "your are connected to dropbox with account / email " -msgstr "jste připojeni na dropbox s účtem/emailem" +msgstr "jste připojeni na Dropbox s účtem/emailem " #: script/dropbox.js:93 msgid "save" @@ -81,11 +77,11 @@ msgstr "nahrát ze slotu" #: script/dropbox.js:179 msgid "successfully saved to dropbox datastorage" -msgstr "uspěšně uloženo do uložiště dropbox" +msgstr "úspěšně uloženo do úložiště Dropbox" #: script/dropbox.js:180 msgid "error while saving to dropbox datastorage" -msgstr "chyba během ukládání na dropbox" +msgstr "chyba během ukládání na Dropbox" #: script/dropbox.js:183 msgid "ok" @@ -102,7 +98,7 @@ msgstr "údery způsobují větší poškození" # more force #: script/engine.js:18 msgid "learned to throw punches with purpose" -msgstr "naučil se cílit údery" +msgstr "naučil ses lépe cílit údery" #: script/engine.js:21 msgid "martial artist" @@ -110,11 +106,11 @@ msgstr "bojové umění" #: script/engine.js:22 msgid "punches do even more damage." -msgstr "udery způsobuje ještě více zranění" +msgstr "údery způsobují ještě větší zranění." #: script/engine.js:23 msgid "learned to fight quite effectively without weapons" -msgstr "naučil se bojovat efektivně bezezbraní" +msgstr "naučil ses bojovat efektivněji beze zbraní" # unarmed master = master of unarmed combat. #: script/engine.js:27 @@ -123,11 +119,11 @@ msgstr "neozbrojený mistr" #: script/engine.js:28 msgid "punch twice as fast, and with even more force" -msgstr "bojuje dvakrát rychlejí,a s větší silou" +msgstr "bojuješ dvakrát rychleji a s větší silou" #: script/engine.js:29 msgid "learned to strike faster without weapons" -msgstr "naučil se udeřit bezezbraní rychleji" +msgstr "naučil ses bít rychleji beze zbraní" #: script/engine.js:32 msgid "barbarian" @@ -139,19 +135,19 @@ msgstr "chladné zbraně způsobují větší zranění" #: script/engine.js:34 msgid "learned to swing weapons with force" -msgstr "naučil se máchat zbraní silou" +msgstr "naučil ses silněji máchat zbraněmi" #: script/engine.js:37 msgid "slow metabolism" -msgstr "pomalí metabolismus" +msgstr "pomalý metabolismus" #: script/engine.js:38 msgid "go twice as far without eating" -msgstr "dojde dvakrát dál bez jídla" +msgstr "bez jídla dojdeš dvakrát dál" #: script/engine.js:39 msgid "learned how to ignore the hunger" -msgstr "naučil se ingnorovat hlad" +msgstr "naučil ses ignorovat hlad" #: script/engine.js:42 msgid "desert rat" @@ -159,11 +155,11 @@ msgstr "pouštní krysa" #: script/engine.js:43 msgid "go twice as far without drinking" -msgstr "dojde dvakrát dál bez vody" +msgstr "bez vody dojdeš dvakrát dál" #: script/engine.js:44 msgid "learned to love the dry air" -msgstr "naučil se milovat suchý vzduch" +msgstr "naučil ses milovat suchý vzduch" #: script/engine.js:47 msgid "evasive" @@ -171,23 +167,23 @@ msgstr "vyhýbavý" #: script/engine.js:48 msgid "dodge attacks more effectively" -msgstr "uníká před útoky efektivněji" +msgstr "uhýbáš efektivněji před útoky" #: script/engine.js:49 msgid "learned to be where they're not" -msgstr "naučil se být tam kde oni nejsou" +msgstr "naučil se být tam, kde protivník není" #: script/engine.js:52 msgid "precise" -msgstr "přesnost" +msgstr "přesný" #: script/engine.js:53 msgid "land blows more often" -msgstr "" +msgstr "podaří se ti zasáhnout mnohem častěji" #: script/engine.js:54 msgid "learned to predict their movement" -msgstr "naučil se předvídat jejich pohyb" +msgstr "naučil ses předvídat protivníkovy pohyby" #: script/engine.js:57 msgid "scout" @@ -195,23 +191,23 @@ msgstr "zvěd" #: script/engine.js:58 msgid "see farther" -msgstr "vidí dál" +msgstr "vidíš dál" #: script/engine.js:59 msgid "learned to look ahead" -msgstr "naučil se ohlížet" +msgstr "naučil se pozorovat efektivně pozorovat okolí" #: script/engine.js:62 msgid "stealthy" -msgstr "plížíví" +msgstr "plíživý" #: script/engine.js:63 msgid "better avoid conflict in the wild" -msgstr "lépe předchází konfliktům v divočině" +msgstr "zvládneš se lépe vyhýbat konfliktům v divočině" #: script/engine.js:64 msgid "learned how not to be seen" -msgstr "naučil se jak nebýt vidět" +msgstr "naučil ses cestovat nepozorován" #: script/engine.js:67 msgid "gastronome" @@ -219,172 +215,199 @@ msgstr "gastronom" #: script/engine.js:68 msgid "restore more health when eating" -msgstr "obnoví více zdraví když jí" +msgstr "jídlo ti obnovuje více zdraví" #: script/engine.js:69 msgid "learned to make the most of food" -msgstr "naučil se připravovat většinu jídla" +msgstr "naučil se připravovat většinu jídel" -#: script/engine.js:138 +#: script/engine.js:147 script/engine.js:820 +msgid "sound on." +msgstr "zapnout zvuk." + +#: script/engine.js:153 msgid "get the app." -msgstr "" +msgstr "stáhnout aplikaci." -#: script/engine.js:144 script/engine.js:512 +#: script/engine.js:159 script/engine.js:547 msgid "lights off." -msgstr "vypnout světla." +msgstr "zhasnout." -#: script/engine.js:150 script/engine.js:548 +#: script/engine.js:165 script/engine.js:583 msgid "hyper." -msgstr "" +msgstr "hyper." -#: script/engine.js:156 script/space.js:442 +#: script/engine.js:171 script/space.js:464 msgid "restart." -msgstr "restart." +msgstr "restartovat." -#: script/engine.js:162 +#: script/engine.js:177 msgid "share." msgstr "sdílet." -#: script/engine.js:168 +#: script/engine.js:183 msgid "save." msgstr "uložit." -#: script/engine.js:177 +#: script/engine.js:192 msgid "dropbox." -msgstr "dropbox." +msgstr "Dropbox." -#: script/engine.js:184 +#: script/engine.js:199 msgid "github." msgstr "github." -#: script/engine.js:268 +#: script/engine.js:299 msgid "Export / Import" -msgstr "Export/Import" +msgstr "Export / Import" -#: script/engine.js:272 +#: script/engine.js:303 msgid "export or import save data, for backing up" -msgstr "export nebo import uložených dat, jako záloha" +msgstr "exportovat či importovat uložená data - pro zálohování" -#: script/engine.js:273 +#: script/engine.js:304 msgid "or migrating computers" -msgstr "nebo změnu počítače" +msgstr "nebo přesun na jiné zařízení" -#: script/engine.js:277 +#: script/engine.js:308 msgid "export" msgstr "export" -#: script/engine.js:281 script/engine.js:326 +#: script/engine.js:312 script/engine.js:357 msgid "import" msgstr "import" -#: script/engine.js:291 +#: script/engine.js:322 msgid "save this." -msgstr "uložit tohle." +msgstr "ulož si tento kód." -#: script/engine.js:297 +#: script/engine.js:328 msgid "got it" -msgstr "mám to" +msgstr "hotovo" -#: script/engine.js:305 +#: script/engine.js:336 msgid "are you sure?" -msgstr "jste si jistí?" +msgstr "jsi si jistý?" -#: script/engine.js:306 +#: script/engine.js:337 msgid "if the code is invalid, all data will be lost." msgstr "pokud bude kód neplatný, všechna data budou ztracena." -#: script/engine.js:307 +#: script/engine.js:338 msgid "this is irreversible." -msgstr "tohle je nevratné." +msgstr "tato akce je nevratná." -#: script/engine.js:311 script/engine.js:380 script/engine.js:526 +#: script/engine.js:342 script/engine.js:411 script/engine.js:561 msgid "yes" msgstr "ano" -#: script/engine.js:316 script/engine.js:385 script/engine.js:531 +#: script/engine.js:347 script/engine.js:416 script/engine.js:566 msgid "no" msgstr "ne" -#: script/engine.js:322 +#: script/engine.js:353 msgid "put the save code here." -msgstr "sem vlože uložený kód." +msgstr "zde vložte kód s uloženou hrou." -#: script/engine.js:374 +#: script/engine.js:405 msgid "Restart?" -msgstr "Restartova?" +msgstr "Restartovat?" -#: script/engine.js:377 +#: script/engine.js:408 msgid "restart the game?" msgstr "restartovat hru?" -#: script/engine.js:408 +#: script/engine.js:439 msgid "Get the App" -msgstr "" +msgstr "Stáhnout Aplikaci" -#: script/engine.js:411 +#: script/engine.js:442 msgid "bring the room with you." -msgstr "" +msgstr "mějte místnost vždy při sobě." -#: script/engine.js:414 +#: script/engine.js:445 msgid "ios" -msgstr "" +msgstr "iOS" -#: script/engine.js:421 +#: script/engine.js:452 msgid "android" -msgstr "" +msgstr "android" -#: script/engine.js:435 -msgid "Share" -msgstr "Sdílet" - -#: script/engine.js:438 -msgid "bring your friends." -msgstr "přivěďte své přátele." - -#: script/engine.js:441 -msgid "facebook" -msgstr "facebook" - -#: script/engine.js:448 -msgid "google+" -msgstr "google+" - -#: script/engine.js:455 -msgid "twitter" -msgstr "twitter" - -#: script/engine.js:462 -msgid "reddit" -msgstr "reddit" - -#: script/engine.js:469 +#: script/engine.js:459 script/engine.js:504 msgid "close" msgstr "zavřít" -#: script/engine.js:503 script/engine.js:507 +#: script/engine.js:470 +msgid "Share" +msgstr "Sdílet" + +#: script/engine.js:473 +msgid "bring your friends." +msgstr "zasvěťte své přátele." + +#: script/engine.js:476 +msgid "facebook" +msgstr "facebook" + +#: script/engine.js:483 +msgid "google+" +msgstr "google+" + +#: script/engine.js:490 +msgid "twitter" +msgstr "twitter" + +#: script/engine.js:497 +msgid "reddit" +msgstr "reddit" + +#: script/engine.js:538 script/engine.js:542 msgid "lights on." -msgstr "zapnout světla" +msgstr "rozsvítit." -#: script/engine.js:520 +#: script/engine.js:555 msgid "Go Hyper?" -msgstr "Být Hyper?" +msgstr "Zapnout Hyper režim?" -#: script/engine.js:523 -msgid "" -"turning hyper mode speeds up the game to x2 speed. do you want to do that?" -msgstr "spuštění hyper módu zrychlí hru na dvoj násobek. chcete to udělat?" +#: script/engine.js:558 +msgid "turning hyper mode speeds up the game to x2 speed. do you want to do that?" +msgstr "spuštění hyper režimu zrychlí hru na dvojnásobek. chcete pokračovat?" -#: script/engine.js:546 +#: script/engine.js:581 msgid "classic." msgstr "klasika." -#: script/engine.js:645 +#: script/engine.js:679 msgid "{0} per {1}s" msgstr "{0} za {1}s" +#: script/engine.js:824 +msgid "sound off." +msgstr "vypnout zvuk." + +#: script/engine.js:868 +msgid "Sound Available!" +msgstr "Zvuk k Dispozici!" + +#: script/engine.js:872 +msgid "ears flooded with new sensations." +msgstr "uši zaplavené novými vjemy." + +#: script/engine.js:873 +msgid "perhaps silence is safer?" +msgstr "ticho je bezpečnější?" + +#: script/engine.js:877 +msgid "enable audio" +msgstr "zapnout zvuk" + +#: script/engine.js:882 +msgid "disable audio" +msgstr "vypnout zvuk" + #: script/events.js:200 msgid "pause." -msgstr "" +msgstr "pauza." #: script/events.js:231 msgid "eat meat" @@ -392,1876 +415,72 @@ msgstr "sníst maso" #: script/events.js:251 msgid "use meds" -msgstr "použít léky" +msgstr "použít léčivo" -#: script/events.js:435 +#: script/events.js:452 msgid "miss" msgstr "vedle" -#: script/events.js:449 +#: script/events.js:480 msgid "stunned" msgstr "omráčený" -#: script/events.js:566 script/events/global.js:42 script/events/global.js:59 -#: script/events/room.js:142 script/events/room.js:162 -#: script/events/room.js:182 script/events/setpieces.js:25 -#: script/events/setpieces.js:48 script/events/setpieces.js:65 -#: script/events/setpieces.js:83 script/events/setpieces.js:106 -#: script/events/setpieces.js:536 script/events/setpieces.js:1254 -#: script/events/setpieces.js:2948 script/events/setpieces.js:2982 -#: script/events/setpieces.js:3005 script/events/setpieces.js:3042 -#: script/events/setpieces.js:3095 script/events/setpieces.js:3124 -#: script/events/setpieces.js:3170 script/events/setpieces.js:3297 -#: script/events/setpieces.js:3319 script/events/setpieces.js:3439 -#: script/events/setpieces.js:3463 script/events/setpieces.js:3496 -#: script/events/setpieces.js:3515 script/events/setpieces.js:3539 -#: script/events/setpieces.js:3567 +#: script/events.js:599 script/events/global.js:42 script/events/global.js:59 +#: script/events/room.js:144 script/events/room.js:164 +#: script/events/room.js:184 script/events/setpieces.js:25 +#: script/events/setpieces.js:49 script/events/setpieces.js:66 +#: script/events/setpieces.js:84 script/events/setpieces.js:108 +#: script/events/setpieces.js:539 script/events/setpieces.js:1258 +#: script/events/setpieces.js:2953 script/events/setpieces.js:2987 +#: script/events/setpieces.js:3010 script/events/setpieces.js:3047 +#: script/events/setpieces.js:3101 script/events/setpieces.js:3131 +#: script/events/setpieces.js:3179 script/events/setpieces.js:3306 +#: script/events/setpieces.js:3329 script/events/setpieces.js:3449 +#: script/events/setpieces.js:3474 script/events/setpieces.js:3507 +#: script/events/setpieces.js:3526 script/events/setpieces.js:3551 +#: script/events/setpieces.js:3579 msgid "leave" msgstr "opustit" -#: script/events.js:605 +#: script/events.js:638 msgid "drop:" msgstr "zahodit:" -#: script/events.js:630 script/events/room.js:526 +#: script/events.js:663 script/events/room.js:590 msgid "nothing" msgstr "nic" -#: script/events.js:661 script/events/setpieces.js:3551 +#: script/events.js:694 script/events/setpieces.js:3563 msgid "take" msgstr "vzít" -#: script/events.js:671 +#: script/events.js:704 msgid "take:" msgstr "vzít:" -#: script/events.js:695 +#: script/events.js:728 msgid "nothing to take" -msgstr "níc k sebrání" +msgstr "nic k sebrání" -#: script/events.js:725 +#: script/events.js:758 msgid "all" msgstr "vše" -#: script/events.js:743 +#: script/events.js:776 msgid "take everything" msgstr "vzít všechno" -#: script/events.js:743 +#: script/events.js:776 msgid "take all you can" -msgstr "" +msgstr "vzít co jde" -#: script/events.js:749 script/outside.js:627 +#: script/events.js:782 script/outside.js:643 msgid " and " -msgstr "a" +msgstr " a " -#: script/events.js:994 +#: script/events.js:1035 msgid "*** EVENT ***" -msgstr "*** ÚDÁLOST ***" - -#: script/events/encounters.js:7 -msgid "A Snarling Beast" -msgstr "" - -#: script/events/encounters.js:15 -msgid "snarling beast" -msgstr "" - -#: script/events/encounters.js:16 -msgid "the snarling beast is dead" -msgstr "" - -#: script/events/encounters.js:39 -msgid "a snarling beast leaps out of the underbrush" -msgstr "" - -#: script/events/encounters.js:44 -msgid "A Gaunt Man" -msgstr "" - -#: script/events/encounters.js:52 -msgid "gaunt man" -msgstr "" - -#: script/events/encounters.js:53 -msgid "the gaunt man is dead" -msgstr "" - -#: script/events/encounters.js:76 -msgid "a gaunt man approaches, a crazed look in his eye" -msgstr "" - -#: script/events/encounters.js:81 -msgid "A Strange Bird" -msgstr "" - -#: script/events/encounters.js:89 -msgid "strange bird" -msgstr "" - -#: script/events/encounters.js:90 -msgid "the strange bird is dead" -msgstr "" - -#: script/events/encounters.js:113 -msgid "a strange looking bird speeds across the plains" -msgstr "" - -#: script/events/encounters.js:119 -msgid "A Shivering Man" -msgstr "" - -#: script/events/encounters.js:127 -msgid "shivering man" -msgstr "" - -#: script/events/encounters.js:128 -msgid "the shivering man is dead" -msgstr "" - -#: script/events/encounters.js:156 -msgid "a shivering man approaches and attacks with surprising strength" -msgstr "" - -#: script/events/encounters.js:161 -msgid "A Man-Eater" -msgstr "" - -#: script/events/encounters.js:169 -msgid "man-eater" -msgstr "" - -#: script/events/encounters.js:170 -msgid "the man-eater is dead" -msgstr "" - -#: script/events/encounters.js:193 -msgid "a large creature attacks, claws freshly bloodied" -msgstr "" - -#: script/events/encounters.js:198 -msgid "A Scavenger" -msgstr "" - -#: script/events/encounters.js:206 -msgid "scavenger" -msgstr "" - -#: script/events/encounters.js:207 -msgid "the scavenger is dead" -msgstr "" - -#: script/events/encounters.js:235 -msgid "a scavenger draws close, hoping for an easy score" -msgstr "" - -#: script/events/encounters.js:240 -msgid "A Huge Lizard" -msgstr "" - -#: script/events/encounters.js:248 -msgid "lizard" -msgstr "" - -#: script/events/encounters.js:249 -msgid "the lizard is dead" -msgstr "" - -#: script/events/encounters.js:272 -msgid "the grass thrashes wildly as a huge lizard pushes through" -msgstr "" - -#: script/events/encounters.js:278 -msgid "A Feral Terror" -msgstr "" - -#: script/events/encounters.js:286 -msgid "feral terror" -msgstr "" - -#: script/events/encounters.js:287 -msgid "the feral terror is dead" -msgstr "" - -#: script/events/encounters.js:310 -msgid "a beast, wilder than imagining, erupts out of the foliage" -msgstr "" - -#: script/events/encounters.js:315 -msgid "A Soldier" -msgstr "" - -#: script/events/encounters.js:323 -msgid "soldier" -msgstr "" - -#: script/events/encounters.js:324 -msgid "the soldier is dead" -msgstr "" - -#: script/events/encounters.js:353 -msgid "a soldier opens fire from across the desert" -msgstr "" - -#: script/events/encounters.js:358 -msgid "A Sniper" -msgstr "" - -#: script/events/encounters.js:366 -msgid "sniper" -msgstr "" - -#: script/events/encounters.js:367 -msgid "the sniper is dead" -msgstr "" - -#: script/events/encounters.js:396 -msgid "a shot rings out, from somewhere in the long grass" -msgstr "" - -#: script/events/global.js:6 -msgid "The Thief" -msgstr "" - -#: script/events/global.js:13 -msgid "the villagers haul a filthy man out of the store room." -msgstr "" - -#: script/events/global.js:14 -msgid "say his folk have been skimming the supplies." -msgstr "" - -#: script/events/global.js:15 -msgid "say he should be strung up as an example." -msgstr "" - -#: script/events/global.js:17 -msgid "a thief is caught" -msgstr "" - -#: script/events/global.js:21 -msgid "hang him" -msgstr "" - -#: script/events/global.js:25 -msgid "spare him" -msgstr "" - -#: script/events/global.js:32 -msgid "the villagers hang the thief high in front of the store room." -msgstr "" - -#: script/events/global.js:33 -msgid "" -"the point is made. in the next few days, the missing supplies are returned." -msgstr "" - -#: script/events/global.js:49 -msgid "the man says he's grateful. says he won't come around any more." -msgstr "" - -#: script/events/global.js:50 -msgid "shares what he knows about sneaking before he goes." -msgstr "" - -#: script/events/outside.js:6 -msgid "A Ruined Trap" -msgstr "" - -#: script/events/outside.js:13 -msgid "some of the traps have been torn apart." -msgstr "" - -#: script/events/outside.js:14 -msgid "large prints lead away, into the forest." -msgstr "" - -#: script/events/outside.js:22 -msgid "some traps have been destroyed" -msgstr "" - -#: script/events/outside.js:26 -msgid "track them" -msgstr "" - -#: script/events/outside.js:30 script/events/room.js:71 -#: script/events/room.js:122 -msgid "ignore them" -msgstr "" - -#: script/events/outside.js:37 -msgid "the tracks disappear after just a few minutes." -msgstr "" - -#: script/events/outside.js:38 -msgid "the forest is silent." -msgstr "" - -#: script/events/outside.js:40 -msgid "nothing was found" -msgstr "" - -#: script/events/outside.js:43 script/events/outside.js:61 -#: script/events/outside.js:126 script/events/outside.js:144 -#: script/events/outside.js:197 script/events/outside.js:215 -#: script/events/outside.js:248 script/events/outside.js:282 -msgid "go home" -msgstr "" - -#: script/events/outside.js:50 -msgid "not far from the village lies a large beast, its fur matted with blood." -msgstr "" - -#: script/events/outside.js:51 -msgid "it puts up little resistance before the knife." -msgstr "" - -#: script/events/outside.js:53 -msgid "there was a beast. it's dead now" -msgstr "" - -#: script/events/outside.js:69 -msgid "Fire" -msgstr "" - -#: script/events/outside.js:76 -msgid "a fire rampages through one of the huts, destroying it." -msgstr "" - -#: script/events/outside.js:77 -msgid "all residents in the hut perished in the fire." -msgstr "" - -#: script/events/outside.js:79 -msgid "a fire has started" -msgstr "" - -#: script/events/outside.js:86 -msgid "mourn" -msgstr "" - -#: script/events/outside.js:87 -msgid "some villagers have died" -msgstr "" - -#: script/events/outside.js:95 -msgid "Sickness" -msgstr "" - -#: script/events/outside.js:102 -msgid "a sickness is spreading through the village." -msgstr "" - -#: script/events/outside.js:103 script/events/outside.js:161 -msgid "medicine is needed immediately." -msgstr "" - -#: script/events/outside.js:105 -msgid "some villagers are ill" -msgstr "" - -#: script/events/outside.js:109 -msgid "1 medicine" -msgstr "" - -#: script/events/outside.js:114 -msgid "ignore it" -msgstr "" - -#: script/events/outside.js:121 -msgid "the sickness is cured in time." -msgstr "" - -#: script/events/outside.js:123 -msgid "sufferers are healed" -msgstr "" - -#: script/events/outside.js:133 -msgid "the sickness spreads through the village." -msgstr "" - -#: script/events/outside.js:134 -msgid "the days are spent with burials." -msgstr "" - -#: script/events/outside.js:135 script/events/outside.js:205 -msgid "the nights are rent with screams." -msgstr "" - -#: script/events/outside.js:137 -msgid "sufferers are left to die" -msgstr "" - -#: script/events/outside.js:153 -msgid "Plague" -msgstr "" - -#: script/events/outside.js:160 -msgid "a terrible plague is fast spreading through the village." -msgstr "" - -#: script/events/outside.js:163 -msgid "a plague afflicts the village" -msgstr "" - -#: script/events/outside.js:168 -msgid "buy medicine" -msgstr "" - -#: script/events/outside.js:174 -msgid "5 medicine" -msgstr "" - -#: script/events/outside.js:179 -msgid "do nothing" -msgstr "" - -#: script/events/outside.js:186 -msgid "the plague is kept from spreading." -msgstr "" - -#: script/events/outside.js:187 -msgid "only a few die." -msgstr "" - -#: script/events/outside.js:188 -msgid "the rest bury them." -msgstr "" - -#: script/events/outside.js:190 -msgid "epidemic is eradicated eventually" -msgstr "" - -#: script/events/outside.js:204 -msgid "the plague rips through the village." -msgstr "" - -#: script/events/outside.js:206 -msgid "the only hope is a quick death." -msgstr "" - -#: script/events/outside.js:208 -msgid "population is almost exterminated" -msgstr "" - -#: script/events/outside.js:224 -msgid "A Beast Attack" -msgstr "" - -#: script/events/outside.js:231 -msgid "a pack of snarling beasts pours out of the trees." -msgstr "" - -#: script/events/outside.js:232 -msgid "the fight is short and bloody, but the beasts are repelled." -msgstr "" - -#: script/events/outside.js:233 -msgid "the villagers retreat to mourn the dead." -msgstr "" - -#: script/events/outside.js:235 -msgid "wild beasts attack the villagers" -msgstr "" - -#: script/events/outside.js:249 -msgid "predators become prey. price is unfair" -msgstr "" - -#: script/events/outside.js:258 -msgid "A Military Raid" -msgstr "" - -#: script/events/outside.js:265 -msgid "a gunshot rings through the trees." -msgstr "" - -#: script/events/outside.js:266 -msgid "well armed men charge out of the forest, firing into the crowd." -msgstr "" - -#: script/events/outside.js:267 -msgid "after a skirmish they are driven away, but not without losses." -msgstr "" - -#: script/events/outside.js:269 -msgid "troops storm the village" -msgstr "" - -#: script/events/outside.js:283 -msgid "warfare is bloodthirsty" -msgstr "" - -#: script/events/room.js:6 -msgid "The Nomad" -msgstr "" - -#: script/events/room.js:13 -msgid "" -"a nomad shuffles into view, laden with makeshift bags bound with rough twine." -msgstr "" - -#: script/events/room.js:14 -msgid "won't say from where he came, but it's clear that he's not staying." -msgstr "" - -#: script/events/room.js:16 -msgid "a nomad arrives, looking to trade" -msgstr "" - -#: script/events/room.js:20 -msgid "buy scales" -msgstr "" - -#: script/events/room.js:25 -msgid "buy teeth" -msgstr "" - -#: script/events/room.js:30 -msgid "buy bait" -msgstr "" - -#: script/events/room.js:33 -msgid "traps are more effective with bait." -msgstr "" - -#: script/events/room.js:39 -msgid "buy compass" -msgstr "" - -#: script/events/room.js:42 -msgid "the old compass is dented and dusty, but it looks to work." -msgstr "" - -#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240 -#: script/events/room.js:253 script/events/room.js:309 -#: script/events/room.js:332 script/events/room.js:388 -#: script/events/room.js:411 script/events/room.js:453 -#: script/events/room.js:571 script/events/room.js:587 -#: script/events/room.js:603 script/events/room.js:614 -msgid "say goodbye" -msgstr "" - -#: script/events/room.js:53 script/events/room.js:104 -msgid "Noises" -msgstr "" - -#: script/events/room.js:60 -msgid "through the walls, shuffling noises can be heard." -msgstr "" - -#: script/events/room.js:61 -msgid "can't tell what they're up to." -msgstr "" - -#: script/events/room.js:63 -msgid "strange noises can be heard through the walls" -msgstr "" - -#: script/events/room.js:67 script/events/room.js:118 -#: script/events/setpieces.js:1662 -msgid "investigate" -msgstr "" - -#: script/events/room.js:78 -msgid "vague shapes move, just out of sight." -msgstr "" - -#: script/events/room.js:79 -msgid "the sounds stop." -msgstr "" - -#: script/events/room.js:83 script/events/room.js:96 -msgid "go back inside" -msgstr "" - -#: script/events/room.js:91 -msgid "" -"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." -msgstr "" - -#: script/events/room.js:92 -msgid "the night is silent." -msgstr "" - -#: script/events/room.js:111 -msgid "scratching noises can be heard from the store room." -msgstr "" - -#: script/events/room.js:112 -msgid "something's in there." -msgstr "" - -#: script/events/room.js:114 -msgid "something's in the store room" -msgstr "" - -#: script/events/room.js:129 script/events/room.js:149 -#: script/events/room.js:169 -msgid "some wood is missing." -msgstr "" - -#: script/events/room.js:130 -msgid "the ground is littered with small scales" -msgstr "" - -#: script/events/room.js:150 -msgid "the ground is littered with small teeth" -msgstr "" - -#: script/events/room.js:170 -msgid "the ground is littered with scraps of cloth" -msgstr "" - -#: script/events/room.js:190 -msgid "The Beggar" -msgstr "" - -#: script/events/room.js:197 -msgid "a beggar arrives." -msgstr "" - -#: script/events/room.js:198 -msgid "asks for any spare furs to keep him warm at night." -msgstr "" - -#: script/events/room.js:200 -msgid "a beggar arrives" -msgstr "" - -#: script/events/room.js:204 -msgid "give 50" -msgstr "" - -#: script/events/room.js:209 script/events/room.js:276 -#: script/events/room.js:355 -msgid "give 100" -msgstr "" - -#: script/events/room.js:214 script/events/room.js:286 -#: script/events/room.js:485 -msgid "turn him away" -msgstr "" - -#: script/events/room.js:222 script/events/room.js:235 -#: script/events/room.js:248 -msgid "the beggar expresses his thanks." -msgstr "" - -#: script/events/room.js:223 -msgid "leaves a pile of small scales behind." -msgstr "" - -#: script/events/room.js:236 -msgid "leaves a pile of small teeth behind." -msgstr "" - -#: script/events/room.js:249 -msgid "leaves some scraps of cloth behind." -msgstr "" - -#: script/events/room.js:262 script/events/room.js:341 -msgid "The Mysterious Wanderer" -msgstr "" - -#: script/events/room.js:269 -msgid "" -"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " -"back with more." -msgstr "" - -#: script/events/room.js:270 -msgid "builder's not sure he's to be trusted." -msgstr "" - -#: script/events/room.js:272 script/events/room.js:351 -msgid "a mysterious wanderer arrives" -msgstr "" - -#: script/events/room.js:281 script/events/room.js:360 -msgid "give 500" -msgstr "" - -#: script/events/room.js:293 script/events/room.js:316 -msgid "the wanderer leaves, cart loaded with wood" -msgstr "" - -#: script/events/room.js:299 script/events/room.js:322 -msgid "the mysterious wanderer returns, cart piled high with wood." -msgstr "" - -#: script/events/room.js:348 -msgid "" -"a wanderer arrives with an empty cart. says if she leaves with furs, she'll " -"be back with more." -msgstr "" - -#: script/events/room.js:349 -msgid "builder's not sure she's to be trusted." -msgstr "" - -#: script/events/room.js:365 -msgid "turn her away" -msgstr "" - -#: script/events/room.js:372 script/events/room.js:395 -msgid "the wanderer leaves, cart loaded with furs" -msgstr "" - -#: script/events/room.js:378 script/events/room.js:401 -msgid "the mysterious wanderer returns, cart piled high with furs." -msgstr "" - -#: script/events/room.js:420 -msgid "The Scout" -msgstr "" - -#: script/events/room.js:427 -msgid "the scout says she's been all over." -msgstr "" - -#: script/events/room.js:428 -msgid "willing to talk about it, for a price." -msgstr "" - -#: script/events/room.js:430 -msgid "a scout stops for the night" -msgstr "" - -#: script/events/room.js:434 -msgid "buy map" -msgstr "" - -#: script/events/room.js:439 -msgid "the map uncovers a bit of the world" -msgstr "" - -#: script/events/room.js:443 -msgid "learn scouting" -msgstr "" - -#: script/events/room.js:462 -msgid "The Master" -msgstr "" - -#: script/events/room.js:469 -msgid "an old wanderer arrives." -msgstr "" - -#: script/events/room.js:470 -msgid "he smiles warmly and asks for lodgings for the night." -msgstr "" - -#: script/events/room.js:472 -msgid "an old wanderer arrives" -msgstr "" - -#: script/events/room.js:476 -msgid "agree" -msgstr "" - -#: script/events/room.js:492 -msgid "in exchange, the wanderer offers his wisdom." -msgstr "" - -#: script/events/room.js:496 -msgid "evasion" -msgstr "" - -#: script/events/room.js:506 -msgid "precision" -msgstr "" - -#: script/events/room.js:516 -msgid "force" -msgstr "" - -#: script/events/room.js:535 -msgid "The Sick Man" -msgstr "" - -#: script/events/room.js:542 -msgid "a man hobbles up, coughing." -msgstr "" - -#: script/events/room.js:543 -msgid "he begs for medicine." -msgstr "" - -#: script/events/room.js:545 -msgid "a sick man hobbles up" -msgstr "" - -#: script/events/room.js:549 -msgid "give 1 medicine" -msgstr "" - -#: script/events/room.js:551 -msgid "the man swallows the medicine eagerly" -msgstr "" - -#: script/events/room.js:555 -msgid "tell him to leave" -msgstr "" - -#: script/events/room.js:562 script/events/room.js:578 -#: script/events/room.js:594 -msgid "the man is thankful." -msgstr "" - -#: script/events/room.js:563 script/events/room.js:579 -#: script/events/room.js:595 -msgid "he leaves a reward." -msgstr "" - -#: script/events/room.js:564 -msgid "some weird metal he picked up on his travels." -msgstr "" - -#: script/events/room.js:580 -msgid "some weird glowing boxes he picked up on his travels." -msgstr "" - -#: script/events/room.js:596 -msgid "all he has are some scales." -msgstr "" - -#: script/events/room.js:610 -msgid "the man expresses his thanks and hobbles off." -msgstr "" - -#: script/events/setpieces.js:6 -msgid "An Outpost" -msgstr "" - -#: script/events/setpieces.js:10 script/events/setpieces.js:12 -msgid "a safe place in the wilds." -msgstr "" - -#: script/events/setpieces.js:34 -msgid "A Murky Swamp" -msgstr "" - -#: script/events/setpieces.js:38 -msgid "rotting reeds rise out of the swampy earth." -msgstr "" - -#: script/events/setpieces.js:39 -msgid "a lone frog sits in the muck, silently." -msgstr "" - -#: script/events/setpieces.js:41 -msgid "a swamp festers in the stagnant air." -msgstr "" - -#: script/events/setpieces.js:44 script/events/setpieces.js:549 -#: script/events/setpieces.js:606 script/events/setpieces.js:888 -#: script/events/setpieces.js:1313 script/events/setpieces.js:1331 -#: script/events/setpieces.js:3535 -msgid "enter" -msgstr "" - -#: script/events/setpieces.js:55 -msgid "deep in the swamp is a moss-covered cabin." -msgstr "" - -#: script/events/setpieces.js:56 -msgid "an old wanderer sits inside, in a seeming trance." -msgstr "" - -#: script/events/setpieces.js:61 -msgid "talk" -msgstr "" - -#: script/events/setpieces.js:72 -msgid "the wanderer takes the charm and nods slowly." -msgstr "" - -#: script/events/setpieces.js:73 -msgid "he speaks of once leading the great fleets to fresh worlds." -msgstr "" - -#: script/events/setpieces.js:74 -msgid "unfathomable destruction to fuel wanderer hungers." -msgstr "" - -#: script/events/setpieces.js:75 -msgid "his time here, now, is his penance." -msgstr "" - -#: script/events/setpieces.js:91 -msgid "A Damp Cave" -msgstr "" - -#: script/events/setpieces.js:95 -msgid "the mouth of the cave is wide and dark." -msgstr "" - -#: script/events/setpieces.js:96 -msgid "can't see what's inside." -msgstr "" - -#: script/events/setpieces.js:98 -msgid "the earth here is split, as if bearing an ancient wound" -msgstr "" - -#: script/events/setpieces.js:101 script/events/setpieces.js:2944 -#: script/events/setpieces.js:3458 -msgid "go inside" -msgstr "" - -#: script/events/setpieces.js:120 script/events/setpieces.js:265 -msgid "a startled beast defends its home" -msgstr "" - -#: script/events/setpieces.js:135 script/events/setpieces.js:186 -#: script/events/setpieces.js:228 script/events/setpieces.js:247 -#: script/events/setpieces.js:280 script/events/setpieces.js:314 -#: script/events/setpieces.js:348 script/events/setpieces.js:382 -#: script/events/setpieces.js:588 script/events/setpieces.js:644 -#: script/events/setpieces.js:683 script/events/setpieces.js:717 -#: script/events/setpieces.js:757 script/events/setpieces.js:796 -#: script/events/setpieces.js:835 script/events/setpieces.js:869 -#: script/events/setpieces.js:920 script/events/setpieces.js:938 -#: script/events/setpieces.js:961 script/events/setpieces.js:1000 -#: script/events/setpieces.js:1039 script/events/setpieces.js:1266 -#: script/events/setpieces.js:1282 script/events/setpieces.js:1298 -#: script/events/setpieces.js:1408 script/events/setpieces.js:1448 -#: script/events/setpieces.js:1492 script/events/setpieces.js:1510 -#: script/events/setpieces.js:1526 script/events/setpieces.js:1563 -#: script/events/setpieces.js:1602 script/events/setpieces.js:1642 -#: script/events/setpieces.js:1682 script/events/setpieces.js:1699 -#: script/events/setpieces.js:1716 script/events/setpieces.js:1734 -#: script/events/setpieces.js:1778 script/events/setpieces.js:1804 -#: script/events/setpieces.js:1822 script/events/setpieces.js:1861 -#: script/events/setpieces.js:1902 script/events/setpieces.js:1927 -#: script/events/setpieces.js:1957 script/events/setpieces.js:1998 -#: script/events/setpieces.js:2034 script/events/setpieces.js:2069 -#: script/events/setpieces.js:2110 script/events/setpieces.js:2151 -#: script/events/setpieces.js:2187 script/events/setpieces.js:2222 -#: script/events/setpieces.js:2257 script/events/setpieces.js:2302 -#: script/events/setpieces.js:2328 script/events/setpieces.js:3204 -#: script/events/setpieces.js:3244 script/events/setpieces.js:3278 -#: script/events/setpieces.js:3347 script/events/setpieces.js:3381 -#: script/events/setpieces.js:3420 -msgid "continue" -msgstr "" - -#: script/events/setpieces.js:140 script/events/setpieces.js:157 -#: script/events/setpieces.js:191 script/events/setpieces.js:233 -#: script/events/setpieces.js:252 script/events/setpieces.js:285 -#: script/events/setpieces.js:319 script/events/setpieces.js:353 -#: script/events/setpieces.js:387 script/events/setpieces.js:429 -#: script/events/setpieces.js:481 script/events/setpieces.js:513 -msgid "leave cave" -msgstr "" - -#: script/events/setpieces.js:148 -msgid "the cave narrows a few feet in." -msgstr "" - -#: script/events/setpieces.js:149 -msgid "the walls are moist and moss-covered" -msgstr "" - -#: script/events/setpieces.js:153 -msgid "squeeze" -msgstr "" - -#: script/events/setpieces.js:164 -msgid "the remains of an old camp sits just inside the cave." -msgstr "" - -#: script/events/setpieces.js:165 -msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." -msgstr "" - -#: script/events/setpieces.js:199 -msgid "the body of a wanderer lies in a small cavern." -msgstr "" - -#: script/events/setpieces.js:200 -msgid "rot's been to work on it, and some of the pieces are missing." -msgstr "" - -# 'it' is a wanderer corpse -#: script/events/setpieces.js:202 -msgid "can't tell what left it here." -msgstr "" - -#: script/events/setpieces.js:241 -msgid "the torch sputters and dies in the damp air" -msgstr "" - -#: script/events/setpieces.js:242 -msgid "the darkness is absolute" -msgstr "" - -#: script/events/setpieces.js:244 -msgid "the torch goes out" -msgstr "" - -#: script/events/setpieces.js:299 -msgid "a cave lizard attacks" -msgstr "" - -#: script/events/setpieces.js:333 -msgid "a large beast charges out of the dark" -msgstr "" - -#: script/events/setpieces.js:367 -msgid "a giant lizard shambles forward" -msgstr "" - -#: script/events/setpieces.js:395 -msgid "the nest of a large animal lies at the back of the cave." -msgstr "" - -#: script/events/setpieces.js:437 -msgid "a small supply cache is hidden at the back of the cave." -msgstr "" - -#: script/events/setpieces.js:489 -msgid "an old case is wedged behind a rock, covered in a thick layer of dust." -msgstr "" - -#: script/events/setpieces.js:522 -msgid "A Deserted Town" -msgstr "" - -#: script/events/setpieces.js:526 -msgid "a small suburb lays ahead, empty houses scorched and peeling." -msgstr "" - -#: script/events/setpieces.js:527 -msgid "" -"broken streetlights stand, rusting. light hasn't graced this place in a long " -"time." -msgstr "" - -#: script/events/setpieces.js:529 -msgid "the town lies abandoned, its citizens long dead" -msgstr "" - -#: script/events/setpieces.js:532 script/events/setpieces.js:1250 -msgid "explore" -msgstr "" - -#: script/events/setpieces.js:544 -msgid "" -"where the windows of the schoolhouse aren't shattered, they're blackened " -"with soot." -msgstr "" - -#: script/events/setpieces.js:545 -msgid "the double doors creak endlessly in the wind." -msgstr "" - -#: script/events/setpieces.js:554 script/events/setpieces.js:593 -#: script/events/setpieces.js:611 script/events/setpieces.js:649 -#: script/events/setpieces.js:688 script/events/setpieces.js:722 -#: script/events/setpieces.js:762 script/events/setpieces.js:801 -#: script/events/setpieces.js:840 script/events/setpieces.js:874 -#: script/events/setpieces.js:892 script/events/setpieces.js:925 -#: script/events/setpieces.js:942 script/events/setpieces.js:966 -#: script/events/setpieces.js:1005 script/events/setpieces.js:1044 -#: script/events/setpieces.js:1087 script/events/setpieces.js:1120 -#: script/events/setpieces.js:1148 script/events/setpieces.js:1192 -#: script/events/setpieces.js:1214 script/events/setpieces.js:1230 -msgid "leave town" -msgstr "" - -#: script/events/setpieces.js:585 -msgid "ambushed on the street." -msgstr "" - -#: script/events/setpieces.js:601 -msgid "a squat building up ahead." -msgstr "" - -# what kind of green cross? -#: script/events/setpieces.js:602 -msgid "a green cross barely visible behind grimy windows." -msgstr "" - -#: script/events/setpieces.js:618 -msgid "a small cache of supplies is tucked inside a rusting locker." -msgstr "" - -#: script/events/setpieces.js:680 -msgid "a scavenger waits just inside the door." -msgstr "" - -#: script/events/setpieces.js:714 -msgid "a beast stands alone in an overgrown park." -msgstr "" - -#: script/events/setpieces.js:730 -msgid "an overturned caravan is spread across the pockmarked street." -msgstr "" - -#: script/events/setpieces.js:731 -msgid "" -"it's been picked over by scavengers, but there's still some things worth " -"taking." -msgstr "" - -#: script/events/setpieces.js:793 -msgid "a madman attacks, screeching." -msgstr "" - -#: script/events/setpieces.js:832 -msgid "a thug moves out of the shadows." -msgstr "" - -#: script/events/setpieces.js:866 -msgid "a beast charges out of a ransacked classroom." -msgstr "" - -#: script/events/setpieces.js:882 -msgid "through the large gymnasium doors, footsteps can be heard." -msgstr "" - -#: script/events/setpieces.js:883 -msgid "the torchlight casts a flickering glow down the hallway." -msgstr "" - -#: script/events/setpieces.js:884 -msgid "the footsteps stop." -msgstr "" - -#: script/events/setpieces.js:917 -msgid "another beast, draw by the noise, leaps out of a copse of trees." -msgstr "" - -#: script/events/setpieces.js:933 -msgid "something's causing a commotion a ways down the road." -msgstr "" - -#: script/events/setpieces.js:934 -msgid "a fight, maybe." -msgstr "" - -#: script/events/setpieces.js:949 -msgid "" -"a small basket of food is hidden under a park bench, with a note attached." -msgstr "" - -#: script/events/setpieces.js:950 -msgid "can't read the words." -msgstr "" - -#: script/events/setpieces.js:997 -msgid "a panicked scavenger bursts through the door, screaming." -msgstr "" - -#: script/events/setpieces.js:1036 -msgid "a man stands over a dead wanderer. notices he's not alone." -msgstr "" - -#: script/events/setpieces.js:1052 -msgid "scavenger had a small camp in the school." -msgstr "" - -#: script/events/setpieces.js:1053 -msgid "collected scraps spread across the floor like they fell from heaven." -msgstr "" - -#: script/events/setpieces.js:1095 -msgid "scavenger'd been looking for supplies in here, it seems." -msgstr "" - -#: script/events/setpieces.js:1096 -msgid "a shame to let what he'd found go to waste." -msgstr "" - -#: script/events/setpieces.js:1128 -msgid "" -"beneath the wanderer's rags, clutched in one of its many hands, a glint of " -"steel." -msgstr "" - -#: script/events/setpieces.js:1129 -msgid "worth killing for, it seems." -msgstr "" - -#: script/events/setpieces.js:1156 -msgid "eye for an eye seems fair." -msgstr "" - -#: script/events/setpieces.js:1157 -msgid "always worked before, at least." -msgstr "" - -#: script/events/setpieces.js:1158 -msgid "picking the bones finds some useful trinkets." -msgstr "" - -#: script/events/setpieces.js:1200 -msgid "some medicine abandoned in the drawers." -msgstr "" - -#: script/events/setpieces.js:1222 -msgid "the clinic has been ransacked." -msgstr "" - -#: script/events/setpieces.js:1223 -msgid "only dust and stains remain." -msgstr "" - -#: script/events/setpieces.js:1239 -msgid "A Ruined City" -msgstr "" - -#: script/events/setpieces.js:1243 -msgid "" -"a battered highway sign stands guard at the entrance to this once-great city." -msgstr "" - -#: script/events/setpieces.js:1244 -msgid "" -"the towers that haven't crumbled jut from the landscape like the ribcage of " -"some ancient beast." -msgstr "" - -#: script/events/setpieces.js:1245 -msgid "might be things worth having still inside." -msgstr "" - -#: script/events/setpieces.js:1247 -msgid "the towers of a decaying city dominate the skyline" -msgstr "" - -#: script/events/setpieces.js:1261 -msgid "the streets are empty." -msgstr "" - -#: script/events/setpieces.js:1262 -msgid "the air is filled with dust, driven relentlessly by the hard winds." -msgstr "" - -#: script/events/setpieces.js:1270 script/events/setpieces.js:1286 -#: script/events/setpieces.js:1302 script/events/setpieces.js:1318 -#: script/events/setpieces.js:1335 script/events/setpieces.js:1373 -#: script/events/setpieces.js:1413 script/events/setpieces.js:1453 -#: script/events/setpieces.js:1497 script/events/setpieces.js:1514 -#: script/events/setpieces.js:1530 script/events/setpieces.js:1568 -#: script/events/setpieces.js:1607 script/events/setpieces.js:1647 -#: script/events/setpieces.js:1667 script/events/setpieces.js:1686 -#: script/events/setpieces.js:1703 script/events/setpieces.js:1720 -#: script/events/setpieces.js:1738 script/events/setpieces.js:1783 -#: script/events/setpieces.js:1809 script/events/setpieces.js:1826 -#: script/events/setpieces.js:1866 script/events/setpieces.js:1907 -#: script/events/setpieces.js:1932 script/events/setpieces.js:1962 -#: script/events/setpieces.js:2003 script/events/setpieces.js:2039 -#: script/events/setpieces.js:2074 script/events/setpieces.js:2115 -#: script/events/setpieces.js:2156 script/events/setpieces.js:2192 -#: script/events/setpieces.js:2227 script/events/setpieces.js:2262 -#: script/events/setpieces.js:2363 script/events/setpieces.js:2393 -#: script/events/setpieces.js:2440 script/events/setpieces.js:2476 -#: script/events/setpieces.js:2517 script/events/setpieces.js:2553 -#: script/events/setpieces.js:2588 script/events/setpieces.js:2624 -#: script/events/setpieces.js:2665 script/events/setpieces.js:2706 -#: script/events/setpieces.js:2741 script/events/setpieces.js:2790 -#: script/events/setpieces.js:2835 script/events/setpieces.js:2881 -#: script/events/setpieces.js:2925 -msgid "leave city" -msgstr "" - -#: script/events/setpieces.js:1277 -msgid "orange traffic cones are set across the street, faded and cracked." -msgstr "" - -#: script/events/setpieces.js:1278 -msgid "lights flash through the alleys between buildings." -msgstr "" - -#: script/events/setpieces.js:1293 -msgid "a large shanty town sprawls across the streets." -msgstr "" - -#: script/events/setpieces.js:1294 -msgid "faces, darkened by soot and blood, stare out from crooked huts." -msgstr "" - -#: script/events/setpieces.js:1309 -msgid "the shell of an abandoned hospital looms ahead." -msgstr "" - -#: script/events/setpieces.js:1325 -msgid "the old tower seems mostly intact." -msgstr "" - -#: script/events/setpieces.js:1326 -msgid "the shell of a burned out car blocks the entrance." -msgstr "" - -#: script/events/setpieces.js:1327 -msgid "most of the windows at ground level are busted anyway." -msgstr "" - -#: script/events/setpieces.js:1342 -msgid "a huge lizard scrambles up out of the darkness of an old metro station." -msgstr "" - -#: script/events/setpieces.js:1368 -msgid "descend" -msgstr "" - -#: script/events/setpieces.js:1380 -msgid "the shot echoes in the empty street." -msgstr "" - -#: script/events/setpieces.js:1420 -msgid "the soldier steps out from between the buildings, rifle raised." -msgstr "" - -#: script/events/setpieces.js:1460 -msgid "a frail man stands defiantly, blocking the path." -msgstr "" - -#: script/events/setpieces.js:1505 -msgid "nothing but downcast eyes." -msgstr "" - -#: script/events/setpieces.js:1506 -msgid "the people here were broken a long time ago." -msgstr "" - -#: script/events/setpieces.js:1521 -msgid "empty corridors." -msgstr "" - -#: script/events/setpieces.js:1522 -msgid "the place has been swept clean by scavengers." -msgstr "" - -#: script/events/setpieces.js:1536 -msgid "an old man bursts through a door, wielding a scalpel." -msgstr "" - -#: script/events/setpieces.js:1575 -msgid "a thug is waiting on the other side of the wall." -msgstr "" - -#: script/events/setpieces.js:1615 -msgid "a snarling beast jumps out from behind a car." -msgstr "" - -#: script/events/setpieces.js:1656 -msgid "street above the subway platform is blown away." -msgstr "" - -#: script/events/setpieces.js:1657 -msgid "lets some light down into the dusty haze." -msgstr "" - -#: script/events/setpieces.js:1658 -msgid "a sound comes from the tunnel, just ahead." -msgstr "" - -#: script/events/setpieces.js:1675 -msgid "looks like a camp of sorts up ahead." -msgstr "" - -# a chainlink fence -#: script/events/setpieces.js:1677 -msgid "rusted chainlink is pulled across an alleyway." -msgstr "" - -#: script/events/setpieces.js:1678 -msgid "fires burn in the courtyard beyond." -msgstr "" - -#: script/events/setpieces.js:1694 -msgid "more voices can be heard ahead." -msgstr "" - -#: script/events/setpieces.js:1695 -msgid "they must be here for a reason." -msgstr "" - -#: script/events/setpieces.js:1711 -msgid "the sound of gunfire carries on the wind." -msgstr "" - -#: script/events/setpieces.js:1712 -msgid "the street ahead glows with firelight." -msgstr "" - -# define squatter -#: script/events/setpieces.js:1729 -msgid "more squatters are crowding around now." -msgstr "" - -#: script/events/setpieces.js:1730 -msgid "someone throws a stone." -msgstr "" - -#: script/events/setpieces.js:1746 -msgid "an improvised shop is set up on the sidewalk." -msgstr "" - -#: script/events/setpieces.js:1747 -msgid "the owner stands by, stoic." -msgstr "" - -#: script/events/setpieces.js:1792 -msgid "strips of meat hang drying by the side of the street." -msgstr "" - -#: script/events/setpieces.js:1793 -msgid "the people back away, avoiding eye contact." -msgstr "" - -#: script/events/setpieces.js:1818 -msgid "someone has locked and barricaded the door to this operating theatre." -msgstr "" - -# ward as part of the hospital? -#: script/events/setpieces.js:1833 -msgid "a tribe of elderly squatters is camped out in this ward." -msgstr "" - -#: script/events/setpieces.js:1874 -msgid "a pack of lizards rounds the corner." -msgstr "" - -# part of the hospital? -#: script/events/setpieces.js:1916 -msgid "strips of meat are hung up to dry in this ward." -msgstr "" - -#: script/events/setpieces.js:1940 -msgid "a large bird nests at the top of the stairs." -msgstr "" - -#: script/events/setpieces.js:1971 -msgid "the debris is denser here." -msgstr "" - -#: script/events/setpieces.js:1972 -msgid "maybe some useful stuff in the rubble." -msgstr "" - -#: script/events/setpieces.js:2011 -msgid "a swarm of rats rushes up the tunnel." -msgstr "" - -#: script/events/setpieces.js:2047 -msgid "a large man attacks, waving a bayonet." -msgstr "" - -#: script/events/setpieces.js:2082 -msgid "a second soldier opens fire." -msgstr "" - -#: script/events/setpieces.js:2123 -msgid "a masked soldier rounds the corner, gun drawn" -msgstr "" - -#: script/events/setpieces.js:2164 -msgid "the crowd surges forward." -msgstr "" - -#: script/events/setpieces.js:2200 -msgid "a youth lashes out with a tree branch." -msgstr "" - -#: script/events/setpieces.js:2235 -msgid "a squatter stands firmly in the doorway of a small hut." -msgstr "" - -#: script/events/setpieces.js:2270 -msgid "behind the door, a deformed figure awakes and attacks." -msgstr "" - -#: script/events/setpieces.js:2310 -msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." -msgstr "" - -#: script/events/setpieces.js:2337 -msgid "bird must have liked shiney things." -msgstr "" - -#: script/events/setpieces.js:2338 -msgid "some good stuff woven into its nest." -msgstr "" - -#: script/events/setpieces.js:2372 -msgid "not much here." -msgstr "" - -#: script/events/setpieces.js:2373 -msgid "scavengers must have gotten to this place already." -msgstr "" - -# part of the subway? -#: script/events/setpieces.js:2403 -msgid "the tunnel opens up at another platform." -msgstr "" - -#: script/events/setpieces.js:2404 -msgid "the walls are scorched from an old battle." -msgstr "" - -#: script/events/setpieces.js:2405 -msgid "bodies and supplies from both sides litter the ground." -msgstr "" - -#: script/events/setpieces.js:2449 -msgid "the small military outpost is well supplied." -msgstr "" - -#: script/events/setpieces.js:2450 -msgid "" -"arms and munitions, relics from the war, are neatly arranged on the store-" -"room floor." -msgstr "" - -#: script/events/setpieces.js:2451 -msgid "just as deadly now as they were then." -msgstr "" - -#: script/events/setpieces.js:2485 -msgid "searching the bodies yields a few supplies." -msgstr "" - -#: script/events/setpieces.js:2486 -msgid "more soldiers will be on their way." -msgstr "" - -#: script/events/setpieces.js:2487 -msgid "time to move on." -msgstr "" - -#: script/events/setpieces.js:2526 -msgid "the small settlement has clearly been burning a while." -msgstr "" - -#: script/events/setpieces.js:2527 -msgid "" -"the bodies of the wanderers that lived here are still visible in the flames." -msgstr "" - -#: script/events/setpieces.js:2528 -msgid "still time to rescue a few supplies." -msgstr "" - -#: script/events/setpieces.js:2562 -msgid "" -"the remaining settlers flee from the violence, their belongings forgotten." -msgstr "" - -#: script/events/setpieces.js:2563 -msgid "there's not much, but some useful things can still be found." -msgstr "" - -#: script/events/setpieces.js:2597 -msgid "the young settler was carrying a canvas sack." -msgstr "" - -#: script/events/setpieces.js:2598 -msgid "it contains travelling gear, and a few trinkets." -msgstr "" - -#: script/events/setpieces.js:2599 script/events/setpieces.js:2635 -msgid "there's nothing else here." -msgstr "" - -#: script/events/setpieces.js:2633 -msgid "inside the hut, a child cries." -msgstr "" - -#: script/events/setpieces.js:2634 -msgid "a few belongings rest against the walls." -msgstr "" - -#: script/events/setpieces.js:2674 -msgid "the stench of rot and death fills the operating theatres." -msgstr "" - -#: script/events/setpieces.js:2675 -msgid "a few items are scattered on the ground." -msgstr "" - -#: script/events/setpieces.js:2676 -msgid "there is nothing else here." -msgstr "" - -#: script/events/setpieces.js:2715 -msgid "a pristine medicine cabinet at the end of a hallway." -msgstr "" - -#: script/events/setpieces.js:2716 -msgid "the rest of the hospital is empty." -msgstr "" - -#: script/events/setpieces.js:2750 -msgid "someone had been stockpiling loot here." -msgstr "" - -#: script/events/setpieces.js:2799 -msgid "the tentacular horror is defeated." -msgstr "" - -#: script/events/setpieces.js:2800 -msgid "inside, the remains of its victims are everywhere." -msgstr "" - -# extremly disfigured -#: script/events/setpieces.js:2845 -msgid "the warped man lies dead." -msgstr "" - -#: script/events/setpieces.js:2846 -msgid "the operating theatre has a lot of curious equipment." -msgstr "" - -#: script/events/setpieces.js:2890 -msgid "the old man had a small cache of interesting items." -msgstr "" - -#: script/events/setpieces.js:2934 -msgid "An Old House" -msgstr "" - -#: script/events/setpieces.js:2938 -msgid "an old house remains here, once white siding yellowed and peeling." -msgstr "" - -#: script/events/setpieces.js:2939 -msgid "the door hangs open." -msgstr "" - -#: script/events/setpieces.js:2941 -msgid "the remains of an old house stand as a monument to simpler times" -msgstr "" - -#: script/events/setpieces.js:2955 -msgid "the house is abandoned, but not yet picked over." -msgstr "" - -#: script/events/setpieces.js:2956 -msgid "still a few drops of water in the old well." -msgstr "" - -#: script/events/setpieces.js:2961 script/world.js:985 -msgid "water replenished" -msgstr "" - -#: script/events/setpieces.js:2990 -msgid "the house has been ransacked." -msgstr "" - -#: script/events/setpieces.js:2991 -msgid "but there is a cache of medicine under the floorboards." -msgstr "" - -#: script/events/setpieces.js:3019 -msgid "a man charges down the hall, a rusty blade in his hand" -msgstr "" - -#: script/events/setpieces.js:3051 -msgid "A Forgotten Battlefield" -msgstr "" - -#: script/events/setpieces.js:3055 -msgid "a battle was fought here, long ago." -msgstr "" - -#: script/events/setpieces.js:3056 -msgid "" -"battered technology from both sides lays dormant on the blasted landscape." -msgstr "" - -#: script/events/setpieces.js:3104 -msgid "A Huge Borehole" -msgstr "" - -#: script/events/setpieces.js:3108 -msgid "a huge hole is cut deep into the earth, evidence of the past harvest." -msgstr "" - -#: script/events/setpieces.js:3109 -msgid "they took what they came for, and left." -msgstr "" - -#: script/events/setpieces.js:3110 -msgid "" -"castoff from the mammoth drills can still be found by the edges of the " -"precipice." -msgstr "" - -#: script/events/setpieces.js:3133 -msgid "A Crashed Ship" -msgstr "" - -#: script/events/setpieces.js:3142 -msgid "" -"the familiar curves of a wanderer vessel rise up out of the dust and ash. " -msgstr "" - -#: script/events/setpieces.js:3143 -msgid "lucky that the natives can't work the mechanisms." -msgstr "" - -#: script/events/setpieces.js:3144 -msgid "with a little effort, it might fly again." -msgstr "" - -#: script/events/setpieces.js:3148 -msgid "salvage" -msgstr "" - -#: script/events/setpieces.js:3156 -msgid "The Sulphur Mine" -msgstr "" - -#: script/events/setpieces.js:3160 -msgid "the military is already set up at the mine's entrance." -msgstr "" - -#: script/events/setpieces.js:3161 -msgid "soldiers patrol the perimeter, rifles slung over their shoulders." -msgstr "" - -#: script/events/setpieces.js:3163 -msgid "a military perimeter is set up around the mine." -msgstr "" - -#: script/events/setpieces.js:3166 script/events/setpieces.js:3315 -msgid "attack" -msgstr "útok" - -#: script/events/setpieces.js:3201 -msgid "a soldier, alerted, opens fire." -msgstr "" - -#: script/events/setpieces.js:3209 script/events/setpieces.js:3249 -#: script/events/setpieces.js:3352 script/events/setpieces.js:3386 -msgid "run" -msgstr "utéct" - -#: script/events/setpieces.js:3241 -msgid "a second soldier joins the fight." -msgstr "" - -#: script/events/setpieces.js:3275 -msgid "a grizzled soldier attacks, waving a bayonet." -msgstr "" - -#: script/events/setpieces.js:3286 -msgid "the military presence has been cleared." -msgstr "" - -#: script/events/setpieces.js:3287 script/events/setpieces.js:3429 -#: script/events/setpieces.js:3505 -msgid "the mine is now safe for workers." -msgstr "" - -#: script/events/setpieces.js:3289 -msgid "the sulphur mine is clear of dangers" -msgstr "" - -#: script/events/setpieces.js:3305 -msgid "The Coal Mine" -msgstr "" - -#: script/events/setpieces.js:3309 -msgid "camp fires burn by the entrance to the mine." -msgstr "" - -#: script/events/setpieces.js:3310 -msgid "men mill about, weapons at the ready." -msgstr "" - -#: script/events/setpieces.js:3312 -msgid "this old mine is not abandoned" -msgstr "" - -#: script/events/setpieces.js:3344 script/events/setpieces.js:3378 -msgid "a man joins the fight" -msgstr "" - -#: script/events/setpieces.js:3417 -msgid "only the chief remains." -msgstr "" - -#: script/events/setpieces.js:3428 -msgid "the camp is still, save for the crackling of the fires." -msgstr "" - -#: script/events/setpieces.js:3431 -msgid "the coal mine is clear of dangers" -msgstr "" - -#: script/events/setpieces.js:3447 -msgid "The Iron Mine" -msgstr "" - -#: script/events/setpieces.js:3451 -msgid "an old iron mine sits here, tools abandoned and left to rust." -msgstr "" - -#: script/events/setpieces.js:3452 -msgid "" -"bleached bones are strewn about the entrance. many, deeply scored with " -"jagged grooves." -msgstr "" - -#: script/events/setpieces.js:3453 -msgid "feral howls echo out of the darkness." -msgstr "" - -#: script/events/setpieces.js:3455 -msgid "the path leads to an abandoned mine" -msgstr "" - -#: script/events/setpieces.js:3493 -msgid "a large creature lunges, muscles rippling in the torchlight" -msgstr "" - -#: script/events/setpieces.js:3504 -msgid "the beast is dead." -msgstr "" - -#: script/events/setpieces.js:3507 -msgid "the iron mine is clear of dangers" -msgstr "" - -#: script/events/setpieces.js:3524 -msgid "A Destroyed Village" -msgstr "" - -#: script/events/setpieces.js:3528 -msgid "a destroyed village lies in the dust." -msgstr "" - -#: script/events/setpieces.js:3529 -msgid "charred bodies litter the ground." -msgstr "" - -# afterburner: a engine -#: script/events/setpieces.js:3532 -msgid "the metallic tang of wanderer afterburner hangs in the air." -msgstr "" - -#: script/events/setpieces.js:3546 -msgid "a shack stands at the center of the village." -msgstr "" - -#: script/events/setpieces.js:3547 -msgid "there are still supplies inside." -msgstr "" - -#: script/events/setpieces.js:3558 -msgid "all the work of a previous generation is here." -msgstr "" - -#: script/events/setpieces.js:3559 -msgid "ripe for the picking." -msgstr "" +msgstr "*** UDÁLOST ***" #: script/localization.js:4 msgid "saved." @@ -2285,11 +504,11 @@ msgstr "maso" #: script/localization.js:9 msgid "fur" -msgstr "srst" +msgstr "kožešina" #: script/localization.js:10 msgid "alien alloy" -msgstr "neznámá slitina" +msgstr "hvězdocel" #: script/localization.js:11 msgid "bullets" @@ -2299,15 +518,15 @@ msgstr "náboje" msgid "charm" msgstr "amulet" -#: script/localization.js:13 script/path.js:138 +#: script/localization.js:13 script/path.js:137 msgid "leather" -msgstr "kůže" +msgstr "useň" -#: script/localization.js:14 script/path.js:136 +#: script/localization.js:14 script/path.js:135 msgid "iron" msgstr "železo" -#: script/localization.js:15 script/path.js:134 +#: script/localization.js:15 script/path.js:133 msgid "steel" msgstr "ocel" @@ -2321,9 +540,9 @@ msgstr "síra" #: script/localization.js:18 msgid "energy cell" -msgstr "energetická beterie" +msgstr "energetická buňka" -#: script/localization.js:19 script/room.js:161 +#: script/localization.js:19 script/room.js:169 msgid "torch" msgstr "louč" @@ -2397,7 +616,7 @@ msgstr "návnada" #: script/localization.js:37 script/localization.js:44 msgid "cured meat" -msgstr "nakládané maso" +msgstr "uzené maso" #: script/localization.js:38 script/localization.js:43 msgid "scales" @@ -2465,7 +684,7 @@ msgstr "nedostatek zubů" #: script/localization.js:56 msgid "not enough leather" -msgstr "nedostatek kůže" +msgstr "nedostatek usně" #: script/localization.js:57 msgid "not enough meat" @@ -2507,184 +726,202 @@ msgstr "kompasu ukazuje na jihozápad" msgid "Outside" msgstr "Venku" -#: script/outside.js:102 +#: script/outside.js:101 msgid "scraps of fur" -msgstr "útržků kožešiny" +msgstr "útržky kožešiny" -#: script/outside.js:107 +#: script/outside.js:106 msgid "bits of meat" -msgstr "kusů masa" +msgstr "kusy masa" -#: script/outside.js:112 +#: script/outside.js:111 msgid "strange scales" -msgstr "podivných šupin" +msgstr "podivné šupiny" -#: script/outside.js:117 +#: script/outside.js:116 msgid "scattered teeth" -msgstr "rozptýlené zuby" +msgstr "poházené zuby" -#: script/outside.js:122 +#: script/outside.js:121 msgid "tattered cloth" -msgstr "potrhané tkaniny" +msgstr "potrhanou tkaninu" -#: script/outside.js:127 +#: script/outside.js:126 msgid "a crudely made charm" -msgstr "hurbě vyrobená amulet" +msgstr "provizorní amulet" -#: script/outside.js:143 script/outside.js:562 +#: script/outside.js:142 script/outside.js:561 msgid "A Silent Forest" msgstr "Tichý les" -#: script/outside.js:169 +#: script/outside.js:168 msgid "gather wood" msgstr "sbírat dřevo" -#: script/outside.js:188 +#: script/outside.js:187 msgid "a stranger arrives in the night" -msgstr "v noci přšel cizinec" +msgstr "v noci přišel cizinec" -#: script/outside.js:190 +#: script/outside.js:189 msgid "a weathered family takes up in one of the huts." -msgstr "omšelá rodina zabrala jednu z chatrčí" +msgstr "ošuntělá rodina zabrala jednu z chatrčí." -#: script/outside.js:192 +#: script/outside.js:191 msgid "a small group arrives, all dust and bones." -msgstr "dorazila malá skupina, samí prach a kosti." +msgstr "dorazila malá skupina, samý prach a kosti." -#: script/outside.js:194 +#: script/outside.js:193 msgid "a convoy lurches in, equal parts worry and hope." msgstr "připotácel se konvoj, rovným dílem strach a naděje." -#: script/outside.js:196 +#: script/outside.js:195 msgid "the town's booming. word does get around." msgstr "město je na vzestupu. slova se šíří." # short for population. -#: script/outside.js:452 +#: script/outside.js:451 msgid "pop " -msgstr "pop" +msgstr "pop " -#: script/outside.js:457 +#: script/outside.js:456 msgid "forest" msgstr "les" -#: script/outside.js:460 +#: script/outside.js:459 msgid "village" msgstr "vesnice" -#: script/outside.js:543 +#: script/outside.js:542 msgid "check traps" msgstr "zkontrolovat pasti" -#: script/outside.js:564 +#: script/outside.js:563 msgid "A Lonely Hut" msgstr "Osamělá chata" -#: script/outside.js:566 +#: script/outside.js:565 msgid "A Tiny Village" msgstr "Malá vesnice" -#: script/outside.js:568 +#: script/outside.js:567 msgid "A Modest Village" msgstr "Skromná vesnice" -#: script/outside.js:570 +#: script/outside.js:569 msgid "A Large Village" msgstr "Velká vesnice" -#: script/outside.js:572 +#: script/outside.js:571 msgid "A Raucous Village" msgstr "Nevázaná vesnice" -#: script/outside.js:584 +#: script/outside.js:583 msgid "the sky is grey and the wind blows relentlessly" -msgstr "nebe je šedá a fouká neúprosný vítr" +msgstr "nebe je šedé a vítr neúprosně fouká" -#: script/outside.js:594 +#: script/outside.js:609 msgid "dry brush and dead branches litter the forest floor" -msgstr "suché klestí a mrtvě větve ležící v lese" +msgstr "suché klestí a mrtvé větve se povalují v lese" -#: script/outside.js:621 +#: script/outside.js:637 msgid "the traps contain " -msgstr "pasti obsahují" +msgstr "pasti obsahují " -#: script/path.js:29 script/path.js:312 +#: script/path.js:28 script/path.js:313 msgid "A Dusty Path" msgstr "Prašná cesta" -#: script/path.js:37 +#: script/path.js:36 msgid "supplies:" -msgstr "zásoby" +msgstr "zásoby:" -#: script/path.js:43 +#: script/path.js:42 msgid "embark" msgstr "vyrazit" -#: script/path.js:60 script/room.js:1159 +#: script/path.js:59 script/room.js:1218 msgid "the compass points " -msgstr "kompas ukazuje" +msgstr "kompas ukazuje " -#: script/path.js:102 +#: script/path.js:101 msgid "perks:" msgstr "výhody:" -#: script/path.js:132 +#: script/path.js:131 msgid "none" msgstr "nic" -#: script/path.js:142 +#: script/path.js:141 msgid "armour" msgstr "zbroj" -#: script/path.js:153 +#: script/path.js:152 msgid "water" msgstr "voda" -#: script/path.js:236 script/world.js:293 +#: script/path.js:163 script/path.js:171 +msgid "restores" +msgstr "obnovuje" + +#: script/path.js:163 script/path.js:171 +msgid "hp" +msgstr "hp" + +#: script/path.js:164 +msgid "use with rifle" +msgstr "použít s puškou" + +#: script/path.js:168 +msgid "emits a soft red glow" +msgstr "slabě červeně září" + +#: script/path.js:235 script/world.js:292 msgid "free {0}/{1}" msgstr "volné {0}/{1}" -#: script/path.js:263 +#: script/path.js:262 msgid "damage" -msgstr "" +msgstr "poškození" -#: script/path.js:269 +#: script/path.js:268 msgid "weight" msgstr "hmotnost" -#: script/path.js:271 +#: script/path.js:270 msgid "available" msgstr "k dispozici" -#: script/room.js:16 +#: script/room.js:14 msgid "trap" msgstr "past" -#: script/room.js:19 +#: script/room.js:17 msgid "" -"builder says she can make traps to catch any creatures might still be alive " -"out there" +"builder says she can make traps to catch any creatures might still be " +"alive out there" msgstr "" +"stavitelka tvrdí, že zvládne sestrojit pasti na chytání stvoření, která " +"se potulují v temnotě" -#: script/room.js:20 +#: script/room.js:18 msgid "more traps to catch more creatures" -msgstr "" +msgstr "více pastí, více kořisti" -#: script/room.js:21 +#: script/room.js:19 msgid "more traps won't help now" -msgstr "" +msgstr "více pastí teď nijak nepomůže" -#: script/room.js:31 +#: script/room.js:30 msgid "cart" msgstr "vozík" -#: script/room.js:34 +#: script/room.js:33 msgid "builder says she can make a cart for carrying wood" -msgstr "" +msgstr "stavitelka tvrdí, že zvládne sestrojit vozík na přepravu dřeva" -#: script/room.js:35 +#: script/room.js:34 msgid "the rickety cart will carry more wood from the forest" -msgstr "" +msgstr "rozvrzaný vozík pomůže dopravit více dřeva z lesa" #: script/room.js:44 msgid "hut" @@ -2692,622 +929,2514 @@ msgstr "chatrč" #: script/room.js:47 msgid "builder says there are more wanderers. says they'll work, too." -msgstr "" +msgstr "stavitelka tvrdí, že přišli další tuláci. prý jsou ochotní pracovat." #: script/room.js:48 msgid "builder puts up a hut, out in the forest. says word will get around." -msgstr "" +msgstr "stavitelka postavila v lese chatrč. zpráva se prý brzy rozkřikne." #: script/room.js:49 msgid "no more room for huts." -msgstr "" +msgstr "žádné další místo pro stavbu chatrčí." -#: script/room.js:59 +#: script/room.js:60 msgid "lodge" msgstr "myslivna" -#: script/room.js:62 -msgid "villagers could help hunt, given the means" -msgstr "" - #: script/room.js:63 +msgid "villagers could help hunt, given the means" +msgstr "s vhodnými prostředky by vesničané mohli pomoci s lovem" + +#: script/room.js:64 msgid "the hunting lodge stands in the forest, a ways out of town" -msgstr "" +msgstr "myslivna stojí hluboko v lese" -#: script/room.js:74 +#: script/room.js:76 msgid "trading post" -msgstr "" +msgstr "tržnice" -#: script/room.js:77 +#: script/room.js:79 msgid "a trading post would make commerce easier" -msgstr "" +msgstr "tržnice by vypomohla s obchodem" -#: script/room.js:78 +#: script/room.js:80 msgid "" -"now the nomads have a place to set up shop, they might stick around a while" -msgstr "" +"now the nomads have a place to set up shop, they might stick around a " +"while" +msgstr "teď, když mají kde postavit obchod, nomádi po nějaký čas pobudou" -#: script/room.js:88 +#: script/room.js:91 msgid "tannery" msgstr "koželužna" -#: script/room.js:91 +#: script/room.js:94 msgid "builder says leather could be useful. says the villagers could make it." msgstr "" +"stavitelka tvrdí, že useň by přišla vhod. koželuhové jí prý zvládnou " +"produkovat." -#: script/room.js:92 +#: script/room.js:95 msgid "tannery goes up quick, on the edge of the village" -msgstr "" +msgstr "koželužna je v mžiku postavena na kraji vesnice" -#: script/room.js:102 +#: script/room.js:106 msgid "smokehouse" msgstr "udírna" -#: script/room.js:105 +#: script/room.js:109 msgid "" -"should cure the meat, or it'll spoil. builder says she can fix something up." +"should cure the meat, or it'll spoil. builder says she can fix something " +"up." msgstr "" +"stavitelka tvrdí, že bychom měli maso udit, aby se nezkazilo. prý by " +"věděla, jak na to." -#: script/room.js:106 +#: script/room.js:110 msgid "builder finishes the smokehouse. she looks hungry." -msgstr "" +msgstr "stavitelka dokončila stavbu udírny. vypadá hladově." -#: script/room.js:116 +#: script/room.js:121 msgid "workshop" msgstr "dílna" -#: script/room.js:119 +#: script/room.js:124 msgid "builder says she could make finer things, if she had the tools" msgstr "" +"stavitelka tvrdí, že by zvládla vyrábět lepší věci, kdyby k tomu měla " +"nástroje" -#: script/room.js:120 +#: script/room.js:125 msgid "workshop's finally ready. builder's excited to get to it" -msgstr "" +msgstr "dílna je konečně dostavěna. stavitelka se s nadšením vrhá do práce" -#: script/room.js:131 +#: script/room.js:137 msgid "steelworks" msgstr "ocelárna" -#: script/room.js:134 +#: script/room.js:140 msgid "builder says the villagers could make steel, given the tools" msgstr "" +"stavitelka tvrdí, že ví, jak vyrobit ocel. jen vybavení jí k tomu prý " +"schází" -#: script/room.js:135 +#: script/room.js:141 msgid "a haze falls over the village as the steelworks fires up" -msgstr "" +msgstr "vesnice se zahalila trpkou mlhou, jak nová ocelárna zahájila provoz" -#: script/room.js:146 +#: script/room.js:153 msgid "armoury" msgstr "zbrojnice" -#: script/room.js:149 +#: script/room.js:156 msgid "builder says it'd be useful to have a steady source of bullets" -msgstr "" +msgstr "stavitelka tvrdí, že by bylo vhodné mít stabilní zdroj munice" -#: script/room.js:150 +#: script/room.js:157 msgid "armoury's done, welcoming back the weapons of the past." -msgstr "" +msgstr "zbrojnice je dokončena, vítajíc zpět zbraně minulosti." -#: script/room.js:164 +#: script/room.js:172 msgid "a torch to keep the dark away" -msgstr "" +msgstr "pochodeň pro zahnání temnoty" -#: script/room.js:173 +#: script/room.js:182 msgid "waterskin" msgstr "měch" -#: script/room.js:177 +#: script/room.js:186 msgid "this waterskin'll hold a bit of water, at least" -msgstr "" +msgstr "tento měch by měl pojmout alespoň trochu vody" -#: script/room.js:185 +#: script/room.js:195 msgid "cask" msgstr "sud" -#: script/room.js:189 +#: script/room.js:199 msgid "the cask holds enough water for longer expeditions" -msgstr "" +msgstr "tento sud pojme dostatek vody na delší expedice" -#: script/room.js:198 +#: script/room.js:209 msgid "water tank" msgstr "nádrž na vodu" -#: script/room.js:202 +#: script/room.js:213 msgid "never go thirsty again" -msgstr "" +msgstr "už nikdy žízeň" -#: script/room.js:211 +#: script/room.js:223 msgid "bone spear" msgstr "kostěné kopí" -#: script/room.js:214 +#: script/room.js:226 msgid "this spear's not elegant, but it's pretty good at stabbing" -msgstr "" +msgstr "možná není elegantní, ale tohle kopí je účinné pro boj" -#: script/room.js:223 script/world.js:288 +#: script/room.js:236 script/world.js:287 msgid "rucksack" msgstr "batoh" -#: script/room.js:227 +#: script/room.js:240 msgid "carrying more means longer expeditions to the wilds" -msgstr "" +msgstr "unést více znamená delší expedice do neznáma" -#: script/room.js:235 +#: script/room.js:249 msgid "wagon" msgstr "povoz" -#: script/room.js:239 +#: script/room.js:253 msgid "the wagon can carry a lot of supplies" -msgstr "" +msgstr "povoz uveze spoustu zásob" -#: script/room.js:248 +#: script/room.js:263 msgid "convoy" msgstr "konvoj" -#: script/room.js:252 +#: script/room.js:267 msgid "the convoy can haul mostly everything" -msgstr "" +msgstr "konvoj uveze téměř cokoliv" -#: script/room.js:262 +#: script/room.js:278 msgid "l armour" -msgstr "k zbroj" +msgstr "u zbroj" -#: script/room.js:265 +#: script/room.js:281 msgid "leather's not strong. better than rags, though." -msgstr "" +msgstr "useň není silná, ale rozhodně lepší než látka." -#: script/room.js:274 +#: script/room.js:291 msgid "i armour" msgstr "ž zbroj" -#: script/room.js:277 +#: script/room.js:294 msgid "iron's stronger than leather" -msgstr "" +msgstr "železo je odolnější než useň" -#: script/room.js:286 +#: script/room.js:304 msgid "s armour" msgstr "o zbroj" -#: script/room.js:289 +#: script/room.js:307 msgid "steel's stronger than iron" -msgstr "" +msgstr "ocel je odolnější než železo" -#: script/room.js:298 +#: script/room.js:317 msgid "iron sword" msgstr "železný meč" -#: script/room.js:301 +#: script/room.js:320 msgid "sword is sharp. good protection out in the wilds." -msgstr "" +msgstr "meč je ostrý. vhodná ochrana do divočiny." -#: script/room.js:311 +#: script/room.js:331 msgid "steel sword" msgstr "ocelový meč" -#: script/room.js:314 +#: script/room.js:334 msgid "the steel is strong, and the blade true." -msgstr "" +msgstr "ocel je silná, čepel z ní ostrá." -#: script/room.js:324 +#: script/room.js:345 msgid "rifle" msgstr "puška" -#: script/room.js:326 +#: script/room.js:347 msgid "black powder and bullets, like the old days." -msgstr "" +msgstr "střelný prach a kulky, jako za starých časů." -#: script/room.js:458 +#: script/room.js:493 msgid "Room" msgstr "Místnost" -#: script/room.js:485 script/room.js:604 +#: script/room.js:520 script/room.js:641 msgid "A Dark Room" msgstr "Temná místnost" -#: script/room.js:498 +#: script/room.js:533 msgid "light fire" -msgstr "" +msgstr "zapálit oheň" -#: script/room.js:508 +#: script/room.js:543 msgid "stoke fire" -msgstr "" +msgstr "přiložit do ohně" -#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707 +#: script/room.js:580 script/room.js:590 script/room.js:747 script/room.js:751 msgid "the room is {0}" msgstr "místnost je {0}" # wont work well with 'is' -#: script/room.js:546 script/room.js:554 script/room.js:672 +#: script/room.js:581 script/room.js:589 script/room.js:711 msgid "the fire is {0}" msgstr "oheň {0}" -#: script/room.js:565 +#: script/room.js:600 msgid "" -"the stranger is standing by the fire. she says she can help. says she builds " -"things." -msgstr "" +"the stranger is standing by the fire. she says she can help. says she " +"builds things." +msgstr "cizinka stojí u ohně. tvrdí, že může pomoct. prý je stavitelka." -#: script/room.js:580 +#: script/room.js:617 msgid "freezing" -msgstr "mrzne" +msgstr "promrzlá" -#: script/room.js:581 +#: script/room.js:618 msgid "cold" -msgstr "zima" +msgstr "chladná" -#: script/room.js:582 +#: script/room.js:619 msgid "mild" -msgstr "vlídně" +msgstr "vlídná" -#: script/room.js:583 +#: script/room.js:620 msgid "warm" -msgstr "horko" +msgstr "teplá" -#: script/room.js:584 +#: script/room.js:621 msgid "hot" -msgstr "vedro" +msgstr "horoucí" -#: script/room.js:596 +#: script/room.js:633 msgid "dead" -msgstr "je mrtvý" +msgstr "vyhaslý" -#: script/room.js:597 +#: script/room.js:634 msgid "smoldering" msgstr "doutná" -#: script/room.js:598 +#: script/room.js:635 msgid "flickering" -msgstr "bliká" +msgstr "se mihotá" -#: script/room.js:599 +#: script/room.js:636 msgid "burning" msgstr "hoří" -#: script/room.js:600 +#: script/room.js:637 msgid "roaring" msgstr "praská" -#: script/room.js:604 +#: script/room.js:641 msgid "A Firelit Room" -msgstr "" +msgstr "Osvětlená místnost" -#: script/room.js:642 +#: script/room.js:679 msgid "not enough wood to get the fire going" -msgstr "" +msgstr "nedostatek dřeva k rozdělání ohně" -#: script/room.js:655 +#: script/room.js:693 msgid "the wood has run out" -msgstr "" +msgstr "dřevo došlo" -#: script/room.js:675 +#: script/room.js:714 msgid "the light from the fire spills from the windows, out into the dark" -msgstr "" +msgstr "světlo ohně se prolévá okny ven do temnoty" -#: script/room.js:688 +#: script/room.js:732 msgid "builder stokes the fire" -msgstr "" +msgstr "stavitelka přikládá do ohně" -#: script/room.js:718 +#: script/room.js:762 msgid "the wind howls outside" -msgstr "" +msgstr "venku vyje vítr" -#: script/room.js:719 +#: script/room.js:763 msgid "the wood is running out" -msgstr "" +msgstr "dochází dřevo" -#: script/room.js:726 +#: script/room.js:770 msgid "a ragged stranger stumbles through the door and collapses in the corner" -msgstr "" +msgstr "potrhaná cizinka se propotácela dveřmi a svalila se v rohu na zem" -#: script/room.js:734 -msgid "" -"the stranger shivers, and mumbles quietly. her words are unintelligible." -msgstr "" +#: script/room.js:778 +msgid "the stranger shivers, and mumbles quietly. her words are unintelligible." +msgstr "cizinka se chvěje a tiše cosi mumlá. není jí rozumět." -#: script/room.js:737 +#: script/room.js:781 msgid "the stranger in the corner stops shivering. her breathing calms." -msgstr "" +msgstr "cizinka v rohu se přestává chvět. její dech se zklidňuje." -#: script/room.js:760 +#: script/room.js:804 msgid "stores" -msgstr "obchod" +msgstr "skladuje" -#: script/room.js:779 +#: script/room.js:823 msgid "weapons" msgstr "zbraně" -#: script/room.js:918 +#: script/room.js:962 msgid "total" msgstr "celkem" -#: script/room.js:939 script/room.js:983 +#: script/room.js:983 script/room.js:1030 msgid "not enough " -msgstr "nedostatek" +msgstr "nedostatek " -#: script/room.js:955 +#: script/room.js:1002 msgid "builder just shivers" -msgstr "" +msgstr "stavitelka se chvěje" -#: script/room.js:1058 +#: script/room.js:1117 msgid "build:" -msgstr "stavět:" +msgstr "postavit:" -#: script/room.js:1065 +#: script/room.js:1124 msgid "craft:" msgstr "vyrobit:" -#: script/room.js:1072 +#: script/room.js:1131 msgid "buy:" msgstr "koupit:" -#: script/ship.js:11 +#: script/ship.js:10 msgid "Ship" msgstr "Loď" -#: script/ship.js:27 script/ship.js:100 +#: script/ship.js:26 script/ship.js:100 msgid "An Old Starship" -msgstr "" +msgstr "Starý Raketoplán" -#: script/ship.js:38 +#: script/ship.js:37 msgid "hull:" -msgstr "" +msgstr "trup:" -#: script/ship.js:44 +#: script/ship.js:43 msgid "engine:" -msgstr "" +msgstr "motor:" -#: script/ship.js:51 +#: script/ship.js:50 msgid "reinforce hull" -msgstr "" +msgstr "posílit trup" -#: script/ship.js:60 +#: script/ship.js:59 msgid "upgrade engine" -msgstr "" +msgstr "vylepšit motor" -#: script/ship.js:69 script/ship.js:142 +#: script/ship.js:68 script/ship.js:144 msgid "lift off" -msgstr "" +msgstr "vzlétnout" -#: script/ship.js:91 +# investigate usage +#: script/ship.js:90 msgid "" -"somewhere above the debris cloud, the wanderer fleet hovers. been on this " -"rock too long." +"somewhere above the debris cloud, the wanderer fleet hovers. been on this" +" rock too long." msgstr "" +"kdesi vysoko nad mraky, flotila vesmírných lodí rozráží zaprášenou " +"atmosféru. už jsi na tomhle kusu kamene příliš dlouho." -#: script/ship.js:106 script/ship.js:119 +#: script/ship.js:106 script/ship.js:120 msgid "not enough alien alloy" -msgstr "" +msgstr "nedostatek hvězdoceli" -#: script/ship.js:134 +#: script/ship.js:136 msgid "Ready to Leave?" -msgstr "" +msgstr "Připraven Odejít?" -#: script/ship.js:138 +#: script/ship.js:140 msgid "time to get out of this place. won't be coming back." -msgstr "" +msgstr "čas odletět a nikdy se nevrátit." -#: script/ship.js:150 +# Investigate usage +#: script/ship.js:152 msgid "linger" -msgstr "" +msgstr "pobýt" -#: script/space.js:42 +#: script/space.js:41 msgid "hull: " -msgstr "" - -#: script/space.js:76 -msgid "Troposphere" -msgstr "" +msgstr "trup: " #: script/space.js:78 -msgid "Stratosphere" -msgstr "" +msgid "Troposphere" +msgstr "Troposféra" #: script/space.js:80 -msgid "Mesosphere" -msgstr "" +msgid "Stratosphere" +msgstr "Stratosféra" #: script/space.js:82 -msgid "Thermosphere" -msgstr "" +msgid "Mesosphere" +msgstr "Mezosféra" #: script/space.js:84 -msgid "Exosphere" -msgstr "" +msgid "Thermosphere" +msgstr "Termosféra" #: script/space.js:86 +msgid "Exosphere" +msgstr "Exosféra" + +#: script/space.js:88 msgid "Space" -msgstr "" +msgstr "Vesmír" -#: script/space.js:424 +#: script/space.js:446 msgid "score for this game: {0}" -msgstr "" +msgstr "skóre za tento průchod: {0}" -#: script/space.js:431 +#: script/space.js:453 msgid "total score: {0}" -msgstr "" +msgstr "celkové skóre: {0}" -#: script/space.js:452 +#: script/space.js:474 msgid "" -"expanded story. alternate ending. behind the scenes commentary. get the app." +"expanded story. alternate ending. behind the scenes commentary. get the " +"app." msgstr "" +"rozšířený příběh. alternativní konec. informace ze zákulisí. stáhněte si " +"aplikaci." -#: script/space.js:461 +#: script/space.js:483 msgid "iOS." -msgstr "" +msgstr "iOS." -#: script/space.js:469 +#: script/space.js:491 msgid "android." -msgstr "" +msgstr "android." -#: script/world.js:46 +#: script/world.js:45 msgid "punch" -msgstr "" +msgstr "udeřit" -#: script/world.js:52 +#: script/world.js:51 msgid "stab" -msgstr "" +msgstr "bodnout" -#: script/world.js:58 +#: script/world.js:57 msgid "swing" -msgstr "" +msgstr "rozmáchnout se" -#: script/world.js:64 +#: script/world.js:63 msgid "slash" -msgstr "" +msgstr "seknout" -#: script/world.js:70 +#: script/world.js:69 msgid "thrust" -msgstr "" +msgstr "výpad" -#: script/world.js:76 +#: script/world.js:75 msgid "shoot" -msgstr "" +msgstr "vystřelit" -#: script/world.js:83 +#: script/world.js:82 msgid "blast" -msgstr "" +msgstr "odpálit" -#: script/world.js:90 +#: script/world.js:89 msgid "lob" -msgstr "" +msgstr "vrhnout" -#: script/world.js:97 +#: script/world.js:96 msgid "tangle" -msgstr "" +msgstr "zamotat" + +#: script/world.js:118 +msgid "An Outpost" +msgstr "Útočiště" #: script/world.js:119 -msgid "An Outpost" -msgstr "" +msgid "Iron Mine" +msgstr "Železorudný Důl" #: script/world.js:120 -msgid "Iron Mine" -msgstr "" +msgid "Coal Mine" +msgstr "Uhelný Důl" #: script/world.js:121 -msgid "Coal Mine" -msgstr "" +msgid "Sulphur Mine" +msgstr "Sirný Důl" #: script/world.js:122 -msgid "Sulphur Mine" -msgstr "" +msgid "An Old House" +msgstr "Starý Dům" #: script/world.js:123 -msgid "An Old House" -msgstr "" +msgid "A Damp Cave" +msgstr "Vlhká Jeskyně" #: script/world.js:124 -msgid "A Damp Cave" -msgstr "" +msgid "An Abandoned Town" +msgstr "Opuštěné Město" #: script/world.js:125 -msgid "An Abandoned Town" -msgstr "" +msgid "A Ruined City" +msgstr "Zničené Město" #: script/world.js:126 -msgid "A Ruined City" -msgstr "" +msgid "A Crashed Starship" +msgstr "Zřícený Raketoplán" #: script/world.js:127 -msgid "A Crashed Starship" -msgstr "" +msgid "A Borehole" +msgstr "Vrt" #: script/world.js:128 -msgid "A Borehole" -msgstr "" +msgid "A Battlefield" +msgstr "Bojiště" #: script/world.js:129 -msgid "A Battlefield" -msgstr "" - -#: script/world.js:130 msgid "A Murky Swamp" -msgstr "" +msgstr "Kalný Močál" -#: script/world.js:134 +#: script/world.js:133 msgid "A Destroyed Village" -msgstr "" +msgstr "Zničená Vesnice" -#: script/world.js:259 +#: script/world.js:258 msgid "water:{0}" msgstr "voda:{0}" -#: script/world.js:286 +#: script/world.js:285 msgid "pockets" msgstr "kapsy" -#: script/world.js:310 +#: script/world.js:309 msgid "hp: {0}/{1}" msgstr "zdraví: {0}/{1}" -#: script/world.js:317 +#: script/world.js:316 msgid "{0}:{1}" msgstr "{0}:{1}" -#: script/world.js:352 +#: script/world.js:356 msgid "dangerous to be this far from the village without proper protection" -msgstr "" +msgstr "je nebezpečné se vydávat takhle daleko bez řádné ochrany" -#: script/world.js:354 +#: script/world.js:358 msgid "safer here" -msgstr "" +msgstr "tady je bezpečněji" -#: script/world.js:454 +#: script/world.js:458 msgid "the meat has run out" -msgstr "" +msgstr "došlo nám maso" -#: script/world.js:459 +#: script/world.js:463 msgid "starvation sets in" -msgstr "" - -#: script/world.js:484 -msgid "there is no more water" -msgstr "" +msgstr "začínáme hladovět" #: script/world.js:488 +msgid "there is no more water" +msgstr "došla nám voda" + +#: script/world.js:492 msgid "the thirst becomes unbearable" -msgstr "" +msgstr "žízeň začíná být úmorná" -#: script/world.js:565 +#: script/world.js:570 msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." -msgstr "" +msgstr "stromy ustupují suché trávě. povadlý keřík šustí ve větru." -#: script/world.js:568 +#: script/world.js:573 +msgid "the trees are gone. parched earth and blowing dust are poor replacements." +msgstr "stromy jsou pryč. vyprahlá země a prach ve vzduchu jsou špatná náhrada." + +#: script/world.js:580 msgid "" -"the trees are gone. parched earth and blowing dust are poor replacements." +"trees loom on the horizon. grasses gradually yield to a forest floor of " +"dry branches and fallen leaves." msgstr "" +"na horizontu se rýsují stromy. tráva pozvolně ustupuje lesnímu podloží ze" +" suchých větví a popadaného listí." -#: script/world.js:575 -msgid "" -"trees loom on the horizon. grasses gradually yield to a forest floor of dry " -"branches and fallen leaves." -msgstr "" - -#: script/world.js:578 +#: script/world.js:583 msgid "the grasses thin. soon, only dust remains." -msgstr "" +msgstr "trávy řídnou, zbývá jen prach." -#: script/world.js:585 +#: script/world.js:590 msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." -msgstr "" +msgstr "pustiny končí, kde začíná moře travin pohupujících se v suchém větru." -#: script/world.js:588 +#: script/world.js:593 msgid "" "a wall of gnarled trees rises from the dust. their branches twist into a " "skeletal canopy overhead." msgstr "" +"z prachu vystupuje zeď pokřivených stromů. jejich větve jsou spletené do " +"kostěných kleneb." -#: script/world.js:847 +#: script/world.js:853 msgid "Wanderer" -msgstr "" +msgstr "Tulák" -#: script/world.js:852 +#: script/world.js:858 msgid "The Village" -msgstr "" +msgstr "Vesnice" -#: script/world.js:881 +#: script/world.js:887 msgid "the world fades" -msgstr "" +msgstr "svět skomírá" -#: script/world.js:1015 +#: script/events/setpieces.js:2966 script/world.js:992 +msgid "water replenished" +msgstr "voda doplněna" + +#: script/world.js:1023 msgid "A Barren World" +msgstr "Pustý Svět" + +#: script/events/encounters.js:7 +msgid "A Snarling Beast" +msgstr "Vrčící Obluda" + +#: script/events/encounters.js:15 +msgid "snarling beast" +msgstr "vrčící obluda" + +#: script/events/encounters.js:16 +msgid "the snarling beast is dead" +msgstr "vrčící obluda je po smrti" + +#: script/events/encounters.js:39 +msgid "a snarling beast leaps out of the underbrush" +msgstr "z lesního podrostu vyskočila vrčící obluda" + +#: script/events/encounters.js:44 +msgid "A Gaunt Man" +msgstr "Vychrtlík" + +#: script/events/encounters.js:52 +msgid "gaunt man" +msgstr "vychrtlík" + +#: script/events/encounters.js:53 +msgid "the gaunt man is dead" +msgstr "vychrtlík je po smrti" + +#: script/events/encounters.js:76 +msgid "a gaunt man approaches, a crazed look in his eye" +msgstr "přibližuje se vychrtlík, jiskra šílenství září v jeho očích" + +#: script/events/encounters.js:81 +msgid "A Strange Bird" +msgstr "Podivný Pták" + +#: script/events/encounters.js:89 +msgid "strange bird" +msgstr "podivný pták" + +#: script/events/encounters.js:90 +msgid "the strange bird is dead" +msgstr "podivný pták je po smrti" + +#: script/events/encounters.js:113 +msgid "a strange looking bird speeds across the plains" +msgstr "podivný pták přibíhá přes lučiny" + +#: script/events/encounters.js:119 +msgid "A Shivering Man" +msgstr "Rozklepaný Muž" + +#: script/events/encounters.js:127 +msgid "shivering man" +msgstr "rozklepaný muž" + +#: script/events/encounters.js:128 +msgid "the shivering man is dead" +msgstr "rozklepaný muž je po smrti" + +#: script/events/encounters.js:156 +msgid "a shivering man approaches and attacks with surprising strength" +msgstr "rozklepaný muž se přibližuje a útočí překvapivou silou" + +#: script/events/encounters.js:161 +msgid "A Man-Eater" +msgstr "Lidojed" + +#: script/events/encounters.js:169 +msgid "man-eater" +msgstr "lidojed" + +#: script/events/encounters.js:170 +msgid "the man-eater is dead" +msgstr "lidojed je po smrti" + +#: script/events/encounters.js:193 +msgid "a large creature attacks, claws freshly bloodied" +msgstr "velká nestvůra útočí, drápy čerstvě zakrváceny" + +#: script/events/encounters.js:198 +msgid "A Scavenger" +msgstr "Mrchožrout" + +#: script/events/encounters.js:206 +msgid "scavenger" +msgstr "mrchožrout" + +#: script/events/encounters.js:207 +msgid "the scavenger is dead" +msgstr "mrchožrout je po smrti" + +#: script/events/encounters.js:235 +msgid "a scavenger draws close, hoping for an easy score" +msgstr "mrchožrout se pomalu blíží, doufaje ve snadnou kořist" + +#: script/events/encounters.js:240 +msgid "A Huge Lizard" +msgstr "Obří Ještěr" + +#: script/events/encounters.js:248 +msgid "lizard" +msgstr "ještěr" + +#: script/events/encounters.js:249 +msgid "the lizard is dead" +msgstr "ještěr je po smrti" + +#: script/events/encounters.js:272 +msgid "the grass thrashes wildly as a huge lizard pushes through" +msgstr "tráva sebou mlátí, jak se jí protlačuje obří ještěr" + +#: script/events/encounters.js:278 +msgid "A Feral Terror" +msgstr "Divoký Teror" + +#: script/events/encounters.js:286 +msgid "feral terror" +msgstr "divoký teror" + +#: script/events/encounters.js:287 +msgid "the feral terror is dead" +msgstr "divoký teror je po smrti" + +#: script/events/encounters.js:310 +msgid "a beast, wilder than imagining, erupts out of the foliage" +msgstr "nestvůra divočejší než představivost vyráží ze stromoví" + +#: script/events/encounters.js:315 +msgid "A Soldier" +msgstr "Voják" + +#: script/events/encounters.js:323 +msgid "soldier" +msgstr "voják" + +#: script/events/encounters.js:324 +msgid "the soldier is dead" +msgstr "voják je po smrti" + +#: script/events/encounters.js:353 +msgid "a soldier opens fire from across the desert" +msgstr "voják pálí z pustiny" + +#: script/events/encounters.js:358 +msgid "A Sniper" +msgstr "Odstřelovač" + +#: script/events/encounters.js:366 +msgid "sniper" +msgstr "odstřelovač" + +#: script/events/encounters.js:367 +msgid "the sniper is dead" +msgstr "odstřelovač je po smrti" + +#: script/events/encounters.js:396 +msgid "a shot rings out, from somewhere in the long grass" +msgstr "odněkud z vysoké trávy zní výstřely" + +#: script/events/global.js:6 +msgid "The Thief" +msgstr "Zloděj" + +#: script/events/global.js:13 +msgid "the villagers haul a filthy man out of the store room." +msgstr "vesničané vynášejí delikventa ze skladu." + +#: script/events/global.js:14 +msgid "say his folk have been skimming the supplies." +msgstr "tvrdí, že on a jeho druzi kradli zásoby." + +#: script/events/global.js:15 +msgid "say he should be strung up as an example." +msgstr "tvrdí, že by měl být exemplárně oběšen." + +#: script/events/global.js:17 +msgid "a thief is caught" +msgstr "zloděj byl dopaden" + +#: script/events/global.js:21 +msgid "hang him" +msgstr "oběsit ho" + +#: script/events/global.js:25 +msgid "spare him" +msgstr "ušetřit ho" + +#: script/events/global.js:32 +msgid "the villagers hang the thief high in front of the store room." +msgstr "vesničané oběsili zloděje před skladem." + +#: script/events/global.js:33 +msgid "" +"the point is made. in the next few days, the missing supplies are " +"returned." +msgstr "zpráva je jasná a srozumitelná. za pár dní jsou ukradené zásoby navráceny." + +#: script/events/global.js:49 +msgid "the man says he's grateful. says he won't come around any more." +msgstr "muž je vděčný. přísahá, že už se tu nikdy neukáže." + +#: script/events/global.js:50 +msgid "shares what he knows about sneaking before he goes." +msgstr "před odchodem se dělí o svoje dovednosti v plížení." + +#: script/events/marketing.js:9 +msgid "Penrose" +msgstr "Penrose" + +#: script/events/marketing.js:14 +msgid "" +"a strange thrumming, pounding and crashing. visions of people and places," +" of a huge machine and twisting curves." msgstr "" +"podivné hučení, bouchání a praskání. vize lidí a míst, obřího stroje a " +"zkroucených křivek." + +#: script/events/marketing.js:15 +msgid "inviting. it would be so easy to give in, completely." +msgstr "lákavé. bylo by tak jednoduché se poddat, kompletně." + +#: script/events/marketing.js:17 +msgid "a strange thrumming, pounding and crashing. and then gone." +msgstr "podivné hučení, bouchání a praskání. a pak víc už nic." + +#: script/events/marketing.js:21 +msgid "give in" +msgstr "poddat se" + +#: script/events/marketing.js:28 script/events/outside.js:116 +msgid "ignore it" +msgstr "ignorovat" + +#: script/events/outside.js:6 +msgid "A Ruined Trap" +msgstr "Zničená Past" + +#: script/events/outside.js:13 +msgid "some of the traps have been torn apart." +msgstr "některé pasti byly roztrhány na kusy." + +#: script/events/outside.js:14 +msgid "large prints lead away, into the forest." +msgstr "velké stopy vedou pryč do lesa." + +#: script/events/outside.js:22 +msgid "some traps have been destroyed" +msgstr "některé pasti byly zničeny" + +#: script/events/outside.js:26 +msgid "track them" +msgstr "stopovat je" + +#: script/events/outside.js:30 script/events/room.js:72 +#: script/events/room.js:124 +msgid "ignore them" +msgstr "ignorovat je" + +#: script/events/outside.js:37 +msgid "the tracks disappear after just a few minutes." +msgstr "stopy se po pár minutách ztratily." + +#: script/events/outside.js:38 +msgid "the forest is silent." +msgstr "les je tichý." + +#: script/events/outside.js:40 +msgid "nothing was found" +msgstr "nic nenalezeno" + +#: script/events/outside.js:43 script/events/outside.js:61 +#: script/events/outside.js:128 script/events/outside.js:146 +#: script/events/outside.js:200 script/events/outside.js:218 +#: script/events/outside.js:252 script/events/outside.js:287 +#: script/events/room.js:295 script/events/room.js:313 +msgid "go home" +msgstr "jít domů" + +#: script/events/outside.js:50 +msgid "not far from the village lies a large beast, its fur matted with blood." +msgstr "nedaleko vesnice leží příšera. její kožich je promočený krví." + +#: script/events/outside.js:51 +msgid "it puts up little resistance before the knife." +msgstr "před nožem se sotva brání." + +#: script/events/outside.js:53 +msgid "there was a beast. it's dead now" +msgstr "příšera žila, teď je mrtvá" + +#: script/events/outside.js:70 +msgid "Fire" +msgstr "Oheň" + +#: script/events/outside.js:77 +msgid "a fire rampages through one of the huts, destroying it." +msgstr "oheň zachvátil a zničil jednu z chatrčí." + +#: script/events/outside.js:78 +msgid "all residents in the hut perished in the fire." +msgstr "všichni obyvatelé chatrče zahynuly v plamenech." + +#: script/events/outside.js:80 +msgid "a fire has started" +msgstr "vypukl požár" + +#: script/events/outside.js:87 +msgid "mourn" +msgstr "truchlit" + +#: script/events/outside.js:88 +msgid "some villagers have died" +msgstr "několik vesničanů zahynulo" + +#: script/events/outside.js:97 +msgid "Sickness" +msgstr "Nemoc" + +#: script/events/outside.js:104 +msgid "a sickness is spreading through the village." +msgstr "nemoc se šíří napříč vesnicí." + +#: script/events/outside.js:105 script/events/outside.js:164 +msgid "medicine is needed immediately." +msgstr "je neodkladně třeba léčiv." + +#: script/events/outside.js:107 +msgid "some villagers are ill" +msgstr "někteří vesničané jsou nemocní" + +#: script/events/outside.js:111 +msgid "1 medicine" +msgstr "1 léčivo" + +#: script/events/outside.js:123 +msgid "the sickness is cured in time." +msgstr "nemoc byla vyléčena včas." + +#: script/events/outside.js:125 +msgid "sufferers are healed" +msgstr "postižení jsou vyléčeni" + +#: script/events/outside.js:135 +msgid "the sickness spreads through the village." +msgstr "nemoc se rozšířila po vesnici." + +#: script/events/outside.js:136 +msgid "the days are spent with burials." +msgstr "celý den byl stráven pohřby." + +#: script/events/outside.js:137 script/events/outside.js:208 +msgid "the nights are rent with screams." +msgstr "noc je naplněna výkřiky." + +#: script/events/outside.js:139 +msgid "sufferers are left to die" +msgstr "postižení jsou ponecháni na pospas nemoci" + +#: script/events/outside.js:156 +msgid "Plague" +msgstr "Mor" + +#: script/events/outside.js:163 +msgid "a terrible plague is fast spreading through the village." +msgstr "mor se rychle šíří napříč vesnicí." + +#: script/events/outside.js:166 +msgid "a plague afflicts the village" +msgstr "vesnice je zasažena morem" + +#: script/events/outside.js:171 +msgid "buy medicine" +msgstr "koupit léčivo" + +#: script/events/outside.js:177 +msgid "5 medicine" +msgstr "5 léčiva" + +#: script/events/outside.js:182 +msgid "do nothing" +msgstr "nedělat nic" + +#: script/events/outside.js:189 +msgid "the plague is kept from spreading." +msgstr "šíření moru bylo zastaveno." + +#: script/events/outside.js:190 +msgid "only a few die." +msgstr "podlehlo jen několik jedinců." + +#: script/events/outside.js:191 +msgid "the rest bury them." +msgstr "ostatní je pochovávají." + +#: script/events/outside.js:193 +msgid "epidemic is eradicated eventually" +msgstr "epidemie je eventuálně vymýcena" + +#: script/events/outside.js:207 +msgid "the plague rips through the village." +msgstr "mor se prohání vesnicí." + +#: script/events/outside.js:209 +msgid "the only hope is a quick death." +msgstr "jedinou nadějí je rychlá smrt." + +#: script/events/outside.js:211 +msgid "population is almost exterminated" +msgstr "populace je téměř vyhlazena" + +#: script/events/outside.js:228 +msgid "A Beast Attack" +msgstr "Příšera Útočí" + +#: script/events/outside.js:235 +msgid "a pack of snarling beasts pours out of the trees." +msgstr "z lesů se vyvalila smečka rozzuřených příšer." + +#: script/events/outside.js:236 +msgid "the fight is short and bloody, but the beasts are repelled." +msgstr "boj je krátký a krvavý, ale příšery se podařilo zahnat." + +#: script/events/outside.js:237 +msgid "the villagers retreat to mourn the dead." +msgstr "vesničané se stahují, aby oplakali mrtvé." + +#: script/events/outside.js:239 +msgid "wild beasts attack the villagers" +msgstr "divoká příšera útočí na vesničany" + +#: script/events/outside.js:253 +msgid "predators become prey. price is unfair" +msgstr "z predátorů se stává kořist. cena je neférová" + +#: script/events/outside.js:263 +msgid "A Military Raid" +msgstr "Vojenské Přepadení" + +#: script/events/outside.js:270 +msgid "a gunshot rings through the trees." +msgstr "ze stromoví se ozývá střelba." + +#: script/events/outside.js:271 +msgid "well armed men charge out of the forest, firing into the crowd." +msgstr "po zuby ozbrojení muži vybíhají z lesa, pálíce do davu vesničanů." + +#: script/events/outside.js:272 +msgid "after a skirmish they are driven away, but not without losses." +msgstr "po boji se je podařilo zahnat. nikoliv však beze ztrát." + +#: script/events/outside.js:274 +msgid "troops storm the village" +msgstr "vojáci útočí na vesnici" + +#: script/events/outside.js:288 +msgid "warfare is bloodthirsty" +msgstr "boj je krveprolití" + +#: script/events/room.js:6 +msgid "The Nomad" +msgstr "Nomád" + +#: script/events/room.js:13 +msgid "" +"a nomad shuffles into view, laden with makeshift bags bound with rough " +"twine." +msgstr "nomád se připlétá skrze dav. v provizorní nůši nese svázané klestí." + +#: script/events/room.js:14 +msgid "won't say from where he came, but it's clear that he's not staying." +msgstr "nechce prozradit odkud přichází, ale je zřejmé, že dlouho nepobude." + +#: script/events/room.js:16 +msgid "a nomad arrives, looking to trade" +msgstr "přicestoval nomád, rád by obchodoval" + +#: script/events/room.js:20 +msgid "buy scales" +msgstr "koupit šupiny" + +#: script/events/room.js:25 +msgid "buy teeth" +msgstr "koupit zuby" + +#: script/events/room.js:30 +msgid "buy bait" +msgstr "koupit návnadu" + +#: script/events/room.js:33 +msgid "traps are more effective with bait." +msgstr "pasti jsou efektivnější, pokud jsou opatřeny návnadou." + +#: script/events/room.js:39 +msgid "buy compass" +msgstr "koupit kompas" + +#: script/events/room.js:42 +msgid "the old compass is dented and dusty, but it looks to work." +msgstr "starý kompas je potlučený, ale zdá se, že funguje." + +#: script/events/room.js:45 script/events/room.js:230 script/events/room.js:243 +#: script/events/room.js:256 script/events/room.js:283 +#: script/events/room.js:370 script/events/room.js:393 +#: script/events/room.js:450 script/events/room.js:473 +#: script/events/room.js:516 script/events/room.js:636 +#: script/events/room.js:652 script/events/room.js:668 +#: script/events/room.js:679 +msgid "say goodbye" +msgstr "rozloučit se" + +#: script/events/room.js:54 script/events/room.js:106 +msgid "Noises" +msgstr "Zvuky" + +#: script/events/room.js:61 +msgid "through the walls, shuffling noises can be heard." +msgstr "přes stěny je slyšet praskání větví." + +#: script/events/room.js:62 +msgid "can't tell what they're up to." +msgstr "těžko říct, co mají v úmyslu." + +#: script/events/room.js:64 +msgid "strange noises can be heard through the walls" +msgstr "přes stěny jsou slyšet podivné zvuky" + +#: script/events/room.js:68 script/events/room.js:120 +#: script/events/setpieces.js:1666 +msgid "investigate" +msgstr "prozkoumat" + +#: script/events/room.js:79 +msgid "vague shapes move, just out of sight." +msgstr "podivné tvary se mihotají těsně mimo dohled." + +#: script/events/room.js:80 +msgid "the sounds stop." +msgstr "zvuky ustaly." + +#: script/events/room.js:84 script/events/room.js:97 +msgid "go back inside" +msgstr "jít zpět dovnitř" + +#: script/events/room.js:92 +msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." +msgstr "na prahu leží svázané klestí zabalené v hrubé kožešině." + +#: script/events/room.js:93 +msgid "the night is silent." +msgstr "noc je klidná." + +#: script/events/room.js:113 +msgid "scratching noises can be heard from the store room." +msgstr "ze skladu se ozývá škrábání." + +#: script/events/room.js:114 +msgid "something's in there." +msgstr "něco tam je." + +#: script/events/room.js:116 +msgid "something's in the store room" +msgstr "něco je ve skladu" + +#: script/events/room.js:131 script/events/room.js:151 +#: script/events/room.js:171 +msgid "some wood is missing." +msgstr "nějaké dřevo schází." + +#: script/events/room.js:132 +msgid "the ground is littered with small scales" +msgstr "zem je pokryta malými šupinami" + +#: script/events/room.js:152 +msgid "the ground is littered with small teeth" +msgstr "zem je pokryta malými zuby" + +#: script/events/room.js:172 +msgid "the ground is littered with scraps of cloth" +msgstr "zem je pokryta kusy látky" + +#: script/events/room.js:193 +msgid "The Beggar" +msgstr "Žebrák" + +#: script/events/room.js:200 +msgid "a beggar arrives." +msgstr "přišel žebrák." + +#: script/events/room.js:201 +msgid "asks for any spare furs to keep him warm at night." +msgstr "prosí o přebytečné kožešiny, aby se mohl zahřát za chladných nocí." + +#: script/events/room.js:203 +msgid "a beggar arrives" +msgstr "přišel žebrák" + +#: script/events/room.js:207 +msgid "give 50" +msgstr "dát 50" + +#: script/events/room.js:212 script/events/room.js:337 +#: script/events/room.js:417 +msgid "give 100" +msgstr "dát 100" + +#: script/events/room.js:217 script/events/room.js:347 +#: script/events/room.js:549 +msgid "turn him away" +msgstr "poslat jej pryč" + +#: script/events/room.js:225 script/events/room.js:238 +#: script/events/room.js:251 +msgid "the beggar expresses his thanks." +msgstr "žebrák vyjadřuje svůj vděk." + +#: script/events/room.js:226 +msgid "leaves a pile of small scales behind." +msgstr "zanechal za sebou hromádku malých šupin." + +#: script/events/room.js:239 +msgid "leaves a pile of small teeth behind." +msgstr "zanechal za sebou hromádku malých zubů." + +#: script/events/room.js:252 +msgid "leaves some scraps of cloth behind." +msgstr "zanechal za sebou kusy látky." + +#: script/events/room.js:265 +msgid "The Shady Builder" +msgstr "Podivný stavitel" + +#: script/events/room.js:272 script/events/room.js:275 +msgid "a shady builder passes through" +msgstr "podivný stavitel prochází" + +#: script/events/room.js:273 +msgid "says he can build you a hut for less wood" +msgstr "tvrdí, že zvládne postavit chatrč z menšího množství dřeva" + +#: script/events/room.js:278 +msgid "300 wood" +msgstr "300 dřeva" + +#: script/events/room.js:290 script/events/room.js:292 +msgid "the shady builder has made off with your wood" +msgstr "podivný stavitel zmizel i se dřevem" + +#: script/events/room.js:302 script/events/room.js:304 +msgid "the shady builder builds a hut" +msgstr "podivný stavitel postavil chatrč" + +#: script/events/room.js:323 script/events/room.js:403 +msgid "The Mysterious Wanderer" +msgstr "Záhadný tulák" + +#: script/events/room.js:330 +msgid "" +"a wanderer arrives with an empty cart. says if he leaves with wood, he'll" +" be back with more." +msgstr "" +"tulák dorazil s prázdným vozíkem. tvrdí, že pokud mu darujeme dřevo, " +"vrátí se s více dřevem." + +#: script/events/room.js:331 +msgid "builder's not sure he's to be trusted." +msgstr "stavitelka je na pochybách, zda mu věřit." + +#: script/events/room.js:333 script/events/room.js:413 +msgid "a mysterious wanderer arrives" +msgstr "záhadný tulák dorazil" + +#: script/events/room.js:342 script/events/room.js:422 +msgid "give 500" +msgstr "dát 500" + +#: script/events/room.js:354 script/events/room.js:377 +msgid "the wanderer leaves, cart loaded with wood" +msgstr "tulák odešel s vozíkem po okraj napěchovaným dřevem" + +#: script/events/room.js:360 script/events/room.js:383 +msgid "the mysterious wanderer returns, cart piled high with wood." +msgstr "záhadný tulák se vrátil s vozíkem plným dřeva." + +#: script/events/room.js:410 +msgid "" +"a wanderer arrives with an empty cart. says if she leaves with furs, " +"she'll be back with more." +msgstr "" +"tulačka dorazila s prázdným vozíkem. tvrdí, že pokud jí darujeme " +"kožešiny, vrátí se později a přiveze jich více." + +#: script/events/room.js:411 +msgid "builder's not sure she's to be trusted." +msgstr "stavitelka je na pochybách, zda jí věřit." + +#: script/events/room.js:427 +msgid "turn her away" +msgstr "poslat jí pryč" + +#: script/events/room.js:434 script/events/room.js:457 +msgid "the wanderer leaves, cart loaded with furs" +msgstr "tulačka odchází s vozíkem plným kožešin" + +#: script/events/room.js:440 script/events/room.js:463 +msgid "the mysterious wanderer returns, cart piled high with furs." +msgstr "záhadná tulačka se vrátila s vozíkem plným kožešin." + +#: script/events/room.js:483 +msgid "The Scout" +msgstr "Průzkumnice" + +#: script/events/room.js:490 +msgid "the scout says she's been all over." +msgstr "průzkumnice tvrdí, že zná většinu světa." + +#: script/events/room.js:491 +msgid "willing to talk about it, for a price." +msgstr "za poplatek se ráda podělí o své zkušenosti." + +#: script/events/room.js:493 +msgid "a scout stops for the night" +msgstr "zvěd se zastavil na noc" + +#: script/events/room.js:497 +msgid "buy map" +msgstr "koupit mapu" + +#: script/events/room.js:502 +msgid "the map uncovers a bit of the world" +msgstr "mapa odkrývá část světa" + +#: script/events/room.js:506 +msgid "learn scouting" +msgstr "naučit se průzkum" + +#: script/events/room.js:526 +msgid "The Master" +msgstr "Mistr" + +#: script/events/room.js:533 +msgid "an old wanderer arrives." +msgstr "starý tulák dorazil." + +#: script/events/room.js:534 +msgid "he smiles warmly and asks for lodgings for the night." +msgstr "mile se usmál a požádal o nocleh." + +#: script/events/room.js:536 +msgid "an old wanderer arrives" +msgstr "starý tulák dorazil" + +#: script/events/room.js:540 +msgid "agree" +msgstr "souhlasit" + +#: script/events/room.js:556 +msgid "in exchange, the wanderer offers his wisdom." +msgstr "tulák na oplátku nabízí část své moudrosti." + +#: script/events/room.js:560 +msgid "evasion" +msgstr "uhýbání" + +#: script/events/room.js:570 +msgid "precision" +msgstr "přesnost" + +#: script/events/room.js:580 +msgid "force" +msgstr "síla" + +#: script/events/room.js:600 +msgid "The Sick Man" +msgstr "Malomocný" + +#: script/events/room.js:607 +msgid "a man hobbles up, coughing." +msgstr "připotácel se kašlající muž." + +#: script/events/room.js:608 +msgid "he begs for medicine." +msgstr "na kolenou prosí o léčivo." + +#: script/events/room.js:610 +msgid "a sick man hobbles up" +msgstr "připotácel se nemocný muž" + +#: script/events/room.js:614 +msgid "give 1 medicine" +msgstr "dát 1 léčivo" + +#: script/events/room.js:616 +msgid "the man swallows the medicine eagerly" +msgstr "muž netrpělivě spolykal léčivo" + +#: script/events/room.js:620 +msgid "tell him to leave" +msgstr "poslat ho pryč" + +#: script/events/room.js:627 script/events/room.js:643 +#: script/events/room.js:659 +msgid "the man is thankful." +msgstr "muž je vděčný." + +#: script/events/room.js:628 script/events/room.js:644 +#: script/events/room.js:660 +msgid "he leaves a reward." +msgstr "zanechává odměnu." + +#: script/events/room.js:629 +msgid "some weird metal he picked up on his travels." +msgstr "podivný kov, který nalezl při svých cestách." + +#: script/events/room.js:645 +msgid "some weird glowing boxes he picked up on his travels." +msgstr "podivné krabice, které nalezl při svých cestách." + +#: script/events/room.js:661 +msgid "all he has are some scales." +msgstr "vše co má je pár šupin." + +#: script/events/room.js:675 +msgid "the man expresses his thanks and hobbles off." +msgstr "muž vzdá svůj dík a kulhá pryč." + +#: script/events/setpieces.js:6 +msgid "An Outpost" +msgstr "Útočiště" + +#: script/events/setpieces.js:10 script/events/setpieces.js:12 +msgid "a safe place in the wilds." +msgstr "bezpečné místo v divočině." + +#: script/events/setpieces.js:35 +msgid "A Murky Swamp" +msgstr "Kalný Močál" + +#: script/events/setpieces.js:39 +msgid "rotting reeds rise out of the swampy earth." +msgstr "hnijící rákos vystupuje z bahnité země." + +#: script/events/setpieces.js:40 +msgid "a lone frog sits in the muck, silently." +msgstr "samotná žába tiše sedí v bahně." + +#: script/events/setpieces.js:42 +msgid "a swamp festers in the stagnant air." +msgstr "močál hnije ve zkaženém vzduchu." + +#: script/events/setpieces.js:45 script/events/setpieces.js:552 +#: script/events/setpieces.js:609 script/events/setpieces.js:891 +#: script/events/setpieces.js:1317 script/events/setpieces.js:1335 +#: script/events/setpieces.js:3547 +msgid "enter" +msgstr "vstoupit" + +#: script/events/setpieces.js:56 +msgid "deep in the swamp is a moss-covered cabin." +msgstr "hluboko v močálu je mechem pokrytá chatrč." + +#: script/events/setpieces.js:57 +msgid "an old wanderer sits inside, in a seeming trance." +msgstr "uvnitř posedává starý tulák, vypadá, že je v transu." + +#: script/events/setpieces.js:62 +msgid "talk" +msgstr "promluvit si" + +#: script/events/setpieces.js:73 +msgid "the wanderer takes the charm and nods slowly." +msgstr "tulák si vzal amulet a důmyslně pokývl." + +#: script/events/setpieces.js:74 +msgid "he speaks of once leading the great fleets to fresh worlds." +msgstr "vypráví, že kdysi vedl velké výpravy do končin nových světů." + +#: script/events/setpieces.js:75 +msgid "unfathomable destruction to fuel wanderer hungers." +msgstr "nedozírná zkáza kojila tulákův chtíč." + +#: script/events/setpieces.js:76 +msgid "his time here, now, is his penance." +msgstr "čas, který tu tráví, je jeho pokáním." + +#: script/events/setpieces.js:93 +msgid "A Damp Cave" +msgstr "Vlhká Jeskyně" + +#: script/events/setpieces.js:97 +msgid "the mouth of the cave is wide and dark." +msgstr "vstup do jeskyně je široký a temný." + +#: script/events/setpieces.js:98 +msgid "can't see what's inside." +msgstr "není vidět, co je uvnitř." + +#: script/events/setpieces.js:100 +msgid "the earth here is split, as if bearing an ancient wound" +msgstr "země je zde rozervaná, jakoby nesla prastaré zranění" + +#: script/events/setpieces.js:103 script/events/setpieces.js:2949 +#: script/events/setpieces.js:3469 +msgid "go inside" +msgstr "jít dovnitř" + +#: script/events/setpieces.js:122 script/events/setpieces.js:267 +msgid "a startled beast defends its home" +msgstr "rozrušená nestvůra brání svůj domov" + +#: script/events/setpieces.js:137 script/events/setpieces.js:188 +#: script/events/setpieces.js:230 script/events/setpieces.js:249 +#: script/events/setpieces.js:282 script/events/setpieces.js:316 +#: script/events/setpieces.js:350 script/events/setpieces.js:384 +#: script/events/setpieces.js:591 script/events/setpieces.js:647 +#: script/events/setpieces.js:686 script/events/setpieces.js:720 +#: script/events/setpieces.js:760 script/events/setpieces.js:799 +#: script/events/setpieces.js:838 script/events/setpieces.js:872 +#: script/events/setpieces.js:923 script/events/setpieces.js:941 +#: script/events/setpieces.js:964 script/events/setpieces.js:1003 +#: script/events/setpieces.js:1042 script/events/setpieces.js:1270 +#: script/events/setpieces.js:1286 script/events/setpieces.js:1302 +#: script/events/setpieces.js:1412 script/events/setpieces.js:1452 +#: script/events/setpieces.js:1496 script/events/setpieces.js:1514 +#: script/events/setpieces.js:1530 script/events/setpieces.js:1567 +#: script/events/setpieces.js:1606 script/events/setpieces.js:1646 +#: script/events/setpieces.js:1686 script/events/setpieces.js:1703 +#: script/events/setpieces.js:1720 script/events/setpieces.js:1738 +#: script/events/setpieces.js:1782 script/events/setpieces.js:1808 +#: script/events/setpieces.js:1826 script/events/setpieces.js:1865 +#: script/events/setpieces.js:1906 script/events/setpieces.js:1931 +#: script/events/setpieces.js:1961 script/events/setpieces.js:2002 +#: script/events/setpieces.js:2038 script/events/setpieces.js:2073 +#: script/events/setpieces.js:2114 script/events/setpieces.js:2155 +#: script/events/setpieces.js:2191 script/events/setpieces.js:2226 +#: script/events/setpieces.js:2261 script/events/setpieces.js:2306 +#: script/events/setpieces.js:2332 script/events/setpieces.js:3213 +#: script/events/setpieces.js:3253 script/events/setpieces.js:3287 +#: script/events/setpieces.js:3357 script/events/setpieces.js:3391 +#: script/events/setpieces.js:3430 +msgid "continue" +msgstr "pokračovat" + +#: script/events/setpieces.js:142 script/events/setpieces.js:159 +#: script/events/setpieces.js:193 script/events/setpieces.js:235 +#: script/events/setpieces.js:254 script/events/setpieces.js:287 +#: script/events/setpieces.js:321 script/events/setpieces.js:355 +#: script/events/setpieces.js:389 script/events/setpieces.js:431 +#: script/events/setpieces.js:483 script/events/setpieces.js:515 +msgid "leave cave" +msgstr "odejít" + +#: script/events/setpieces.js:150 +msgid "the cave narrows a few feet in." +msgstr "jeskyně se po pár krocích zužuje." + +#: script/events/setpieces.js:151 +msgid "the walls are moist and moss-covered" +msgstr "stěny jsou vlhké a pokryté mechem" + +#: script/events/setpieces.js:155 +msgid "squeeze" +msgstr "protáhnout se" + +#: script/events/setpieces.js:166 +msgid "the remains of an old camp sits just inside the cave." +msgstr "uvnitř jeskyně leží pozůstatky starého tábořiště." + +#: script/events/setpieces.js:167 +msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." +msgstr "po tenkou vrstvou prachu leží potrhané a zčernalé spací pytle." + +#: script/events/setpieces.js:201 +msgid "the body of a wanderer lies in a small cavern." +msgstr "v malé jeskyni leží nehybné tělo tuláka." + +#: script/events/setpieces.js:202 +msgid "rot's been to work on it, and some of the pieces are missing." +msgstr "rozklad již odvedl svoji práci, některé části těla scházejí." + +# 'it' is a wanderer corpse +#: script/events/setpieces.js:204 +msgid "can't tell what left it here." +msgstr "těžko říct, co jej tu zanechalo." + +#: script/events/setpieces.js:243 +msgid "the torch sputters and dies in the damp air" +msgstr "louč ve vlhkém vzduchu zaprskala a zhasla" + +#: script/events/setpieces.js:244 +msgid "the darkness is absolute" +msgstr "naprostá temnota" + +#: script/events/setpieces.js:246 +msgid "the torch goes out" +msgstr "louč vyhasla" + +#: script/events/setpieces.js:301 +msgid "a cave lizard attacks" +msgstr "jeskyní ještěr útočí" + +#: script/events/setpieces.js:335 +msgid "a large beast charges out of the dark" +msgstr "obří nestvůra útočí z temnoty" + +#: script/events/setpieces.js:369 +msgid "a giant lizard shambles forward" +msgstr "obří ještěr se vypotácel kupředu" + +#: script/events/setpieces.js:397 +msgid "the nest of a large animal lies at the back of the cave." +msgstr "na konci jeskyně leží hnízdo velkého zvířete." + +#: script/events/setpieces.js:439 +msgid "a small supply cache is hidden at the back of the cave." +msgstr "na konci jeskyně je ukryta malá skrýš." + +#: script/events/setpieces.js:491 +msgid "an old case is wedged behind a rock, covered in a thick layer of dust." +msgstr "za kamenem je zaražena stará truhlice pokrytá tenkou vrstvou prachu." + +#: script/events/setpieces.js:525 +msgid "A Deserted Town" +msgstr "Opuštěné Město" + +#: script/events/setpieces.js:529 +msgid "a small suburb lays ahead, empty houses scorched and peeling." +msgstr "malé předměstí s rozpadajícími se domy." + +#: script/events/setpieces.js:530 +msgid "" +"broken streetlights stand, rusting. light hasn't graced this place in a " +"long time." +msgstr "" +"poničené zrezavělé pouliční osvětlení. světlo zde nezazářilo již velmi " +"dlouho." + +#: script/events/setpieces.js:532 +msgid "the town lies abandoned, its citizens long dead" +msgstr "město je opuštěné, jeho obyvatelé dávno mrtví" + +#: script/events/setpieces.js:535 script/events/setpieces.js:1254 +msgid "explore" +msgstr "prozkoumat" + +#: script/events/setpieces.js:547 +msgid "" +"where the windows of the schoolhouse aren't shattered, they're blackened " +"with soot." +msgstr "okna školy, která nejsou vysklená, jsou zanesena černými sazemi." + +#: script/events/setpieces.js:548 +msgid "the double doors creak endlessly in the wind." +msgstr "dvojité dveře nekonečně povrzávají ve větru." + +#: script/events/setpieces.js:557 script/events/setpieces.js:596 +#: script/events/setpieces.js:614 script/events/setpieces.js:652 +#: script/events/setpieces.js:691 script/events/setpieces.js:725 +#: script/events/setpieces.js:765 script/events/setpieces.js:804 +#: script/events/setpieces.js:843 script/events/setpieces.js:877 +#: script/events/setpieces.js:895 script/events/setpieces.js:928 +#: script/events/setpieces.js:945 script/events/setpieces.js:969 +#: script/events/setpieces.js:1008 script/events/setpieces.js:1047 +#: script/events/setpieces.js:1090 script/events/setpieces.js:1123 +#: script/events/setpieces.js:1151 script/events/setpieces.js:1195 +#: script/events/setpieces.js:1217 script/events/setpieces.js:1233 +msgid "leave town" +msgstr "opustit město" + +#: script/events/setpieces.js:588 +msgid "ambushed on the street." +msgstr "přepaden na ulici." + +#: script/events/setpieces.js:604 +msgid "a squat building up ahead." +msgstr "vpředu budova squattu." + +# what kind of green cross? +#: script/events/setpieces.js:605 +msgid "a green cross barely visible behind grimy windows." +msgstr "za potemnělými okny je sotva viditelný zelený kříž." + +#: script/events/setpieces.js:621 +msgid "a small cache of supplies is tucked inside a rusting locker." +msgstr "v rezavějící skřínce se nachází skromná skrýš se zásobami." + +#: script/events/setpieces.js:683 +msgid "a scavenger waits just inside the door." +msgstr "přímo za dveřmi číhá mrchožrout." + +#: script/events/setpieces.js:717 +msgid "a beast stands alone in an overgrown park." +msgstr "samotná příšera stojí uprostřed zarostlého parku." + +#: script/events/setpieces.js:733 +msgid "an overturned caravan is spread across the pockmarked street." +msgstr "zdevastovaná karavana je rozsypaná po vymlácené ulici." + +#: script/events/setpieces.js:734 +msgid "" +"it's been picked over by scavengers, but there's still some things worth " +"taking." +msgstr "většinu věcí odnesli mrchožrouti, ale něco ještě zbylo." + +#: script/events/setpieces.js:796 +msgid "a madman attacks, screeching." +msgstr "šílenec, nepříčetně řva, útočí." + +#: script/events/setpieces.js:835 +msgid "a thug moves out of the shadows." +msgstr "ze stínů vystupuje bandita." + +#: script/events/setpieces.js:869 +msgid "a beast charges out of a ransacked classroom." +msgstr "z poničené třídy vyrazila nestvůra." + +#: script/events/setpieces.js:885 +msgid "through the large gymnasium doors, footsteps can be heard." +msgstr "z velkých dveří do tělocvičny se ozývají kroky." + +#: script/events/setpieces.js:886 +msgid "the torchlight casts a flickering glow down the hallway." +msgstr "svítilna osvěcuje chodbu malátným proudem světla." + +#: script/events/setpieces.js:887 +msgid "the footsteps stop." +msgstr "kroky ustaly." + +#: script/events/setpieces.js:920 +msgid "another beast, draw by the noise, leaps out of a copse of trees." +msgstr "další příšera, kterou přilákal hluk, vyskakuje z mlází stromů." + +#: script/events/setpieces.js:936 +msgid "something's causing a commotion a ways down the road." +msgstr "na konci ulice něco dělá rozruch." + +#: script/events/setpieces.js:937 +msgid "a fight, maybe." +msgstr "možná souboj." + +#: script/events/setpieces.js:952 +msgid "a small basket of food is hidden under a park bench, with a note attached." +msgstr "" +"malý košík s jídlem je schovaný pod lavičkou v parku. je na něm připnutá " +"poznámka." + +#: script/events/setpieces.js:953 +msgid "can't read the words." +msgstr "slova jsou nečitelná." + +#: script/events/setpieces.js:1000 +msgid "a panicked scavenger bursts through the door, screaming." +msgstr "vyděšený křičící průzkumník proběhl dveřmi." + +#: script/events/setpieces.js:1039 +msgid "a man stands over a dead wanderer. notices he's not alone." +msgstr "na tělem tuláka stojí muž. všiml si, že není sám." + +#: script/events/setpieces.js:1055 +msgid "scavenger had a small camp in the school." +msgstr "ve škole měl zřízené malé tábořiště průzkumník." + +#: script/events/setpieces.js:1056 +msgid "collected scraps spread across the floor like they fell from heaven." +msgstr "po podlaze jsou rozházené cáry, jakoby spadly z nebes." + +#: script/events/setpieces.js:1098 +msgid "scavenger'd been looking for supplies in here, it seems." +msgstr "zdá se, že tu někdo sbíral zásoby." + +#: script/events/setpieces.js:1099 +msgid "a shame to let what he'd found go to waste." +msgstr "byla by škoda nechat přijít to, co zanechal, vniveč." + +#: script/events/setpieces.js:1131 +msgid "" +"beneath the wanderer's rags, clutched in one of its many hands, a glint " +"of steel." +msgstr "pod tulákovými cáry se mu v ruce leskne kus oceli." + +#: script/events/setpieces.js:1132 +msgid "worth killing for, it seems." +msgstr "zdá se, že pro to se vyplatí zabíjet." + +#: script/events/setpieces.js:1159 +msgid "eye for an eye seems fair." +msgstr "oko za oko zní fér." + +#: script/events/setpieces.js:1160 +msgid "always worked before, at least." +msgstr "alespoň vždy předtím to tak fungovalo." + +#: script/events/setpieces.js:1161 +msgid "picking the bones finds some useful trinkets." +msgstr "při sběru kostí bylo nalezeno pár užitečných cetek." + +#: script/events/setpieces.js:1203 +msgid "some medicine abandoned in the drawers." +msgstr "v šuplících je nějaké léčivo." + +#: script/events/setpieces.js:1225 +msgid "the clinic has been ransacked." +msgstr "klinika je vybrakovaná." + +#: script/events/setpieces.js:1226 +msgid "only dust and stains remain." +msgstr "zbyly jen prach a špína." + +#: script/events/setpieces.js:1243 +msgid "A Ruined City" +msgstr "Zničené město" + +#: script/events/setpieces.js:1247 +msgid "" +"a battered highway sign stands guard at the entrance to this once-great " +"city." +msgstr "otlučená značka střeží vjezd do tohoto, kdysi mocného, města." + +#: script/events/setpieces.js:1248 +msgid "" +"the towers that haven't crumbled jut from the landscape like the ribcage " +"of some ancient beast." +msgstr "" +"věže, které se nezhroutily, trčí z krajiny jako žebra prehistorické " +"nestvůry." + +#: script/events/setpieces.js:1249 +msgid "might be things worth having still inside." +msgstr "uvnitř by mohly stále být věci k užitku." + +#: script/events/setpieces.js:1251 +msgid "the towers of a decaying city dominate the skyline" +msgstr "věže rozpadajícího se města dominují obloze" + +#: script/events/setpieces.js:1265 +msgid "the streets are empty." +msgstr "ulice jsou vylidněné." + +#: script/events/setpieces.js:1266 +msgid "the air is filled with dust, driven relentlessly by the hard winds." +msgstr "vzduch je saturovaný prachem vířeným silnými větry." + +#: script/events/setpieces.js:1274 script/events/setpieces.js:1290 +#: script/events/setpieces.js:1306 script/events/setpieces.js:1322 +#: script/events/setpieces.js:1339 script/events/setpieces.js:1377 +#: script/events/setpieces.js:1417 script/events/setpieces.js:1457 +#: script/events/setpieces.js:1501 script/events/setpieces.js:1518 +#: script/events/setpieces.js:1534 script/events/setpieces.js:1572 +#: script/events/setpieces.js:1611 script/events/setpieces.js:1651 +#: script/events/setpieces.js:1671 script/events/setpieces.js:1690 +#: script/events/setpieces.js:1707 script/events/setpieces.js:1724 +#: script/events/setpieces.js:1742 script/events/setpieces.js:1787 +#: script/events/setpieces.js:1813 script/events/setpieces.js:1830 +#: script/events/setpieces.js:1870 script/events/setpieces.js:1911 +#: script/events/setpieces.js:1936 script/events/setpieces.js:1966 +#: script/events/setpieces.js:2007 script/events/setpieces.js:2043 +#: script/events/setpieces.js:2078 script/events/setpieces.js:2119 +#: script/events/setpieces.js:2160 script/events/setpieces.js:2196 +#: script/events/setpieces.js:2231 script/events/setpieces.js:2266 +#: script/events/setpieces.js:2367 script/events/setpieces.js:2397 +#: script/events/setpieces.js:2444 script/events/setpieces.js:2480 +#: script/events/setpieces.js:2521 script/events/setpieces.js:2557 +#: script/events/setpieces.js:2592 script/events/setpieces.js:2628 +#: script/events/setpieces.js:2669 script/events/setpieces.js:2710 +#: script/events/setpieces.js:2745 script/events/setpieces.js:2794 +#: script/events/setpieces.js:2839 script/events/setpieces.js:2885 +#: script/events/setpieces.js:2929 +msgid "leave city" +msgstr "opustit město" + +#: script/events/setpieces.js:1281 +msgid "orange traffic cones are set across the street, faded and cracked." +msgstr "zašlé oranžové dopravní kužely jsou rozestavěny napříč ulicí." + +#: script/events/setpieces.js:1282 +msgid "lights flash through the alleys between buildings." +msgstr "skrze uličky mezi budovami prosvítá světlo." + +#: script/events/setpieces.js:1297 +msgid "a large shanty town sprawls across the streets." +msgstr "velké město z chatrčí se rozprostírá podél ulic." + +#: script/events/setpieces.js:1298 +msgid "faces, darkened by soot and blood, stare out from crooked huts." +msgstr "zamouřené tváře civí přes zašedlá okna." + +#: script/events/setpieces.js:1313 +msgid "the shell of an abandoned hospital looms ahead." +msgstr "před tebou se rozprostírají zbytky opuštěné nemocnice." + +#: script/events/setpieces.js:1329 +msgid "the old tower seems mostly intact." +msgstr "stará věž vypadá převážně nedotčeně." + +#: script/events/setpieces.js:1330 +msgid "the shell of a burned out car blocks the entrance." +msgstr "pozůstatky vyhořelého auta blokují vchod." + +#: script/events/setpieces.js:1331 +msgid "most of the windows at ground level are busted anyway." +msgstr "většina přízemních oken je stejně roztříštěná." + +#: script/events/setpieces.js:1346 +msgid "a huge lizard scrambles up out of the darkness of an old metro station." +msgstr "obří ještěr se sápe z temnoty staré stanice metra." + +#: script/events/setpieces.js:1372 +msgid "descend" +msgstr "sestoupit" + +#: script/events/setpieces.js:1384 +msgid "the shot echoes in the empty street." +msgstr "ozvěna výstřelu se rozprostírá prázdnými ulicemi." + +#: script/events/setpieces.js:1424 +msgid "the soldier steps out from between the buildings, rifle raised." +msgstr "z temné uličky mezi domy vystupuje voják, puška namířená kupředu." + +#: script/events/setpieces.js:1464 +msgid "a frail man stands defiantly, blocking the path." +msgstr "ochablý muž vyzývavě blokuje vlastním tělem cestu." + +#: script/events/setpieces.js:1509 +msgid "nothing but downcast eyes." +msgstr "nic než sklopené pohledy." + +#: script/events/setpieces.js:1510 +msgid "the people here were broken a long time ago." +msgstr "zdejší lid ztratil naději už velmi dávno." + +#: script/events/setpieces.js:1525 +msgid "empty corridors." +msgstr "prázdné chodby." + +#: script/events/setpieces.js:1526 +msgid "the place has been swept clean by scavengers." +msgstr "sběrači už toto místo vybrali do posledních zbytků." + +#: script/events/setpieces.js:1540 +msgid "an old man bursts through a door, wielding a scalpel." +msgstr "starý muž vyrazil ze dveří, v ruce skalpel." + +#: script/events/setpieces.js:1579 +msgid "a thug is waiting on the other side of the wall." +msgstr "na druhé straně zdi číhá bandita." + +#: script/events/setpieces.js:1619 +msgid "a snarling beast jumps out from behind a car." +msgstr "vrčící příšera vyskakuje zpoza auta." + +#: script/events/setpieces.js:1660 +msgid "street above the subway platform is blown away." +msgstr "ulice nad stanicí metra je rozsypaná na kusy." + +#: script/events/setpieces.js:1661 +msgid "lets some light down into the dusty haze." +msgstr "několik paprsků světla tak proniká do prašné mlhy." + +#: script/events/setpieces.js:1662 +msgid "a sound comes from the tunnel, just ahead." +msgstr "z tunelu se ozývají podezřelé zvuky." + +#: script/events/setpieces.js:1679 +msgid "looks like a camp of sorts up ahead." +msgstr "vypadá to na nějaký kemp." + +# a chainlink fence +#: script/events/setpieces.js:1681 +msgid "rusted chainlink is pulled across an alleyway." +msgstr "zrezavělý řetěz přehrazuje uličku." + +#: script/events/setpieces.js:1682 +msgid "fires burn in the courtyard beyond." +msgstr "v dáli svítí krajina v plamenech." + +#: script/events/setpieces.js:1698 +msgid "more voices can be heard ahead." +msgstr "zpředu se ozývají další hlasy." + +#: script/events/setpieces.js:1699 +msgid "they must be here for a reason." +msgstr "jejich přítomnost má jistě svůj důvod." + +#: script/events/setpieces.js:1715 +msgid "the sound of gunfire carries on the wind." +msgstr "vítr roznáší zvuk střelby." + +#: script/events/setpieces.js:1716 +msgid "the street ahead glows with firelight." +msgstr "ulice před tebou září světlem ohně." + +# define squatter +#: script/events/setpieces.js:1733 +msgid "more squatters are crowding around now." +msgstr "kolem tebe se shlukují další squatteři." + +#: script/events/setpieces.js:1734 +msgid "someone throws a stone." +msgstr "někdo z nich hodil kamenem." + +#: script/events/setpieces.js:1750 +msgid "an improvised shop is set up on the sidewalk." +msgstr "improvizovaný obchod stojí na chodníku na kraji ulice." + +#: script/events/setpieces.js:1751 +msgid "the owner stands by, stoic." +msgstr "jeho majitel stoicky postává hned vedle." + +#: script/events/setpieces.js:1796 +msgid "strips of meat hang drying by the side of the street." +msgstr "kusy masa se suší pověšené na okraji ulice." + +#: script/events/setpieces.js:1797 +msgid "the people back away, avoiding eye contact." +msgstr "lidé ustupují tělem i pohledy." + +#: script/events/setpieces.js:1822 +msgid "someone has locked and barricaded the door to this operating theatre." +msgstr "dveře do operačního sálu někdo zamknul a zabarikádoval." + +# ward as part of the hospital? +#: script/events/setpieces.js:1837 +msgid "a tribe of elderly squatters is camped out in this ward." +msgstr "v tomto oddělení sídlí kmen postarších squatterů." + +#: script/events/setpieces.js:1878 +msgid "a pack of lizards rounds the corner." +msgstr "smečka ještěrů se vynořuje zpoza rohu." + +# part of the hospital? +#: script/events/setpieces.js:1920 +msgid "strips of meat are hung up to dry in this ward." +msgstr "kusy masa se visíce suší na tomto oddělení." + +#: script/events/setpieces.js:1944 +msgid "a large bird nests at the top of the stairs." +msgstr "na vrchu schodiště hnízdí velký pták." + +#: script/events/setpieces.js:1975 +msgid "the debris is denser here." +msgstr "trosky jsou zde mnohem hutnější." + +#: script/events/setpieces.js:1976 +msgid "maybe some useful stuff in the rubble." +msgstr "v haraburdí by mohly stále být užitečné věci." + +#: script/events/setpieces.js:2015 +msgid "a swarm of rats rushes up the tunnel." +msgstr "z tunelu se rojí zástupy krys." + +#: script/events/setpieces.js:2051 +msgid "a large man attacks, waving a bayonet." +msgstr "silně vypadající muž útočí bajonetem." + +#: script/events/setpieces.js:2086 +msgid "a second soldier opens fire." +msgstr "druhý voják začíná pálit ze zbraně." + +#: script/events/setpieces.js:2127 +msgid "a masked soldier rounds the corner, gun drawn" +msgstr "maskovaný voják se zbraní ruce se vynořuje zpoza rohu" + +#: script/events/setpieces.js:2168 +msgid "the crowd surges forward." +msgstr "dav se rozbíhá kupředu." + +#: script/events/setpieces.js:2204 +msgid "a youth lashes out with a tree branch." +msgstr "mladík nadějně útočí větví stromu." + +#: script/events/setpieces.js:2239 +msgid "a squatter stands firmly in the doorway of a small hut." +msgstr "mezi zárubněmi malé chatky stojí sebevědomě squatter." + +#: script/events/setpieces.js:2274 +msgid "behind the door, a deformed figure awakes and attacks." +msgstr "uvnitř se probudila zdeformovaná postava a útočí." + +#: script/events/setpieces.js:2314 +msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." +msgstr "jak se dveře, byť jen málo, otevřely, vyvalily se stovky chapadel." + +#: script/events/setpieces.js:2341 +msgid "bird must have liked shiney things." +msgstr "ten pták měl zřejmě v oblibě třpytivé věci." + +#: script/events/setpieces.js:2342 +msgid "some good stuff woven into its nest." +msgstr "v jeho hnízdě se blyští užitečně vypadající předměty." + +#: script/events/setpieces.js:2376 +msgid "not much here." +msgstr "nic moc tady není." + +#: script/events/setpieces.js:2377 +msgid "scavengers must have gotten to this place already." +msgstr "sběrači tohle místo už museli vyčistit." + +# part of the subway? +#: script/events/setpieces.js:2407 +msgid "the tunnel opens up at another platform." +msgstr "na za dalším nástupištěm se otevírá ústí tunelu." + +#: script/events/setpieces.js:2408 +msgid "the walls are scorched from an old battle." +msgstr "zdi nesou známky dávného boje." + +#: script/events/setpieces.js:2409 +msgid "bodies and supplies from both sides litter the ground." +msgstr "těla a zásoby obou stran se povalují po zemi." + +#: script/events/setpieces.js:2453 +msgid "the small military outpost is well supplied." +msgstr "malá vojenská základna je dobře zásobena." + +#: script/events/setpieces.js:2454 +msgid "" +"arms and munitions, relics from the war, are neatly arranged on the " +"store-room floor." +msgstr "" +"zbraně a munice, coby relikvie války, jsou úhledně rozloženy po podlaze " +"zbrojnice." + +#: script/events/setpieces.js:2455 +msgid "just as deadly now as they were then." +msgstr "pořád stejně smrtící, jako kdysi." + +#: script/events/setpieces.js:2489 +msgid "searching the bodies yields a few supplies." +msgstr "prohledání těl přineslo zisk pár zásob." + +#: script/events/setpieces.js:2490 +msgid "more soldiers will be on their way." +msgstr "brzy dorazí další vojáci." + +#: script/events/setpieces.js:2491 +msgid "time to move on." +msgstr "čas odejít." + +#: script/events/setpieces.js:2530 +msgid "the small settlement has clearly been burning a while." +msgstr "malá osada je v plamenech očividně už nějakou chvíli." + +#: script/events/setpieces.js:2531 +msgid "" +"the bodies of the wanderers that lived here are still visible in the " +"flames." +msgstr "těla bývalých osadníků se občas objevují v plamenech." + +#: script/events/setpieces.js:2532 +msgid "still time to rescue a few supplies." +msgstr "pořád je čas zachránit pár zásob." + +#: script/events/setpieces.js:2566 +msgid "the remaining settlers flee from the violence, their belongings forgotten." +msgstr "zbylí osadníci prchli před násilím, ponechavše za sebou většinu majetku." + +#: script/events/setpieces.js:2567 +msgid "there's not much, but some useful things can still be found." +msgstr "není toho příliš, ale několik užitečných věcí je stále k nalezení." + +#: script/events/setpieces.js:2601 +msgid "the young settler was carrying a canvas sack." +msgstr "mladý osadník u sebe měl plátěný pytel." + +#: script/events/setpieces.js:2602 +msgid "it contains travelling gear, and a few trinkets." +msgstr "obsahuje cestovatelskou výbavu a pár cetek." + +#: script/events/setpieces.js:2603 script/events/setpieces.js:2639 +msgid "there's nothing else here." +msgstr "nic dalšího tu není." + +#: script/events/setpieces.js:2637 +msgid "inside the hut, a child cries." +msgstr "uvnitř chatky naříká dítě." + +#: script/events/setpieces.js:2638 +msgid "a few belongings rest against the walls." +msgstr "několik věcí se opírá o zdi." + +#: script/events/setpieces.js:2678 +msgid "the stench of rot and death fills the operating theatres." +msgstr "zápach smrti a hnijícího masa vyplňuje operační sály." + +#: script/events/setpieces.js:2679 +msgid "a few items are scattered on the ground." +msgstr "po zemi je rozházených několik předmětů." + +#: script/events/setpieces.js:2680 +msgid "there is nothing else here." +msgstr "nic dalšího tu není." + +#: script/events/setpieces.js:2719 +msgid "a pristine medicine cabinet at the end of a hallway." +msgstr "nedotčená lékárnička září na konci chodby." + +#: script/events/setpieces.js:2720 +msgid "the rest of the hospital is empty." +msgstr "zbytek nemocnice je vybílený." + +#: script/events/setpieces.js:2754 +msgid "someone had been stockpiling loot here." +msgstr "někdo tu skladoval své zásoby." + +#: script/events/setpieces.js:2803 +msgid "the tentacular horror is defeated." +msgstr "chapadlatý horor je poražen." + +#: script/events/setpieces.js:2804 +msgid "inside, the remains of its victims are everywhere." +msgstr "všude uvnitř se povalují těla jeho obětí." + +# extremly disfigured +#: script/events/setpieces.js:2849 +msgid "the warped man lies dead." +msgstr "na zemi leží mrtvý znetvořený muž." + +#: script/events/setpieces.js:2850 +msgid "the operating theatre has a lot of curious equipment." +msgstr "v operačním sále je spousta zajímavého vybavení." + +#: script/events/setpieces.js:2894 +msgid "the old man had a small cache of interesting items." +msgstr "starý muž měl malou skrýš s užitečnými předměty." + +#: script/events/setpieces.js:2939 +msgid "An Old House" +msgstr "Starý Dům" + +#: script/events/setpieces.js:2943 +msgid "an old house remains here, once white siding yellowed and peeling." +msgstr "setrval zde starý dům, jeho kdysi bílá fasáda je zažloutlá a oloupaná." + +#: script/events/setpieces.js:2944 +msgid "the door hangs open." +msgstr "dveře visí rozražené na pantech." + +#: script/events/setpieces.js:2946 +msgid "the remains of an old house stand as a monument to simpler times" +msgstr "pozůstatky starého domu se tyčí jako pocta prostějším časům" + +#: script/events/setpieces.js:2960 +msgid "the house is abandoned, but not yet picked over." +msgstr "dům je opuštěný, ale zatím nevybraný." + +#: script/events/setpieces.js:2961 +msgid "still a few drops of water in the old well." +msgstr "ve staré studni je stále pár doušků vody." + +#: script/events/setpieces.js:2995 +msgid "the house has been ransacked." +msgstr "dům je vyrabovaný." + +#: script/events/setpieces.js:2996 +msgid "but there is a cache of medicine under the floorboards." +msgstr "ale pod podlahou je skrýš s léčivem." + +#: script/events/setpieces.js:3024 +msgid "a man charges down the hall, a rusty blade in his hand" +msgstr "muž se rozběhl napříč chodbou, svíraje v dlani rezavou čepel" + +#: script/events/setpieces.js:3057 +msgid "A Forgotten Battlefield" +msgstr "Zapomenuté Bojiště" + +#: script/events/setpieces.js:3061 +msgid "a battle was fought here, long ago." +msgstr "kdysi dávno zde proběhla velká bitva." + +#: script/events/setpieces.js:3062 +msgid "battered technology from both sides lays dormant on the blasted landscape." +msgstr "" +"pomlácené vybavení obou stran se nehybně povaluje po rozbombardované " +"krajině." + +#: script/events/setpieces.js:3111 +msgid "A Huge Borehole" +msgstr "Obří Vrt" + +#: script/events/setpieces.js:3115 +msgid "a huge hole is cut deep into the earth, evidence of the past harvest." +msgstr "v zemi je vyvrtána obří díra, známka dřívější sklizně." + +#: script/events/setpieces.js:3116 +msgid "they took what they came for, and left." +msgstr "vzali si, pro co přišli, a zase odešli." + +#: script/events/setpieces.js:3117 +msgid "" +"castoff from the mammoth drills can still be found by the edges of the " +"precipice." +msgstr "obtisk monstrózních vrtáků je stále viditelný ve stěně srázu." + +#: script/events/setpieces.js:3141 +msgid "A Crashed Ship" +msgstr "Havarovaná Loď" + +#: script/events/setpieces.js:3150 +msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. " +msgstr "povědomý tvar vesmírného plavidla se tyčí nad prach a popel. " + +#: script/events/setpieces.js:3151 +msgid "lucky that the natives can't work the mechanisms." +msgstr "domorodci naštěstí neumí obsluhovat takovou technologii." + +#: script/events/setpieces.js:3152 +msgid "with a little effort, it might fly again." +msgstr "s trochou péče by se ještě mohlo vznést do vzduchu." + +#: script/events/setpieces.js:3156 +msgid "salvage" +msgstr "posbírat" + +#: script/events/setpieces.js:3165 +msgid "The Sulphur Mine" +msgstr "Sirný Důl" + +#: script/events/setpieces.js:3169 +msgid "the military is already set up at the mine's entrance." +msgstr "vchod do dolu stráží vojáci." + +#: script/events/setpieces.js:3170 +msgid "soldiers patrol the perimeter, rifles slung over their shoulders." +msgstr "vojáci s puškami na ramenech střeží perimetr." + +#: script/events/setpieces.js:3172 +msgid "a military perimeter is set up around the mine." +msgstr "kolem dolu je umístěn vojenský perimetr." + +#: script/events/setpieces.js:3175 script/events/setpieces.js:3325 +msgid "attack" +msgstr "útok" + +#: script/events/setpieces.js:3210 +msgid "a soldier, alerted, opens fire." +msgstr "zbystřený voják začal střílet." + +#: script/events/setpieces.js:3218 script/events/setpieces.js:3258 +#: script/events/setpieces.js:3362 script/events/setpieces.js:3396 +msgid "run" +msgstr "utéct" + +#: script/events/setpieces.js:3250 +msgid "a second soldier joins the fight." +msgstr "druhý voják se zapojuje do šarvátky." + +#: script/events/setpieces.js:3284 +msgid "a grizzled soldier attacks, waving a bayonet." +msgstr "prošedivělý voják útočí, rozmachuje se bajonetem." + +#: script/events/setpieces.js:3295 +msgid "the military presence has been cleared." +msgstr "žádní vojáci už tu nezbyli." + +#: script/events/setpieces.js:3296 script/events/setpieces.js:3439 +#: script/events/setpieces.js:3516 +msgid "the mine is now safe for workers." +msgstr "práce v dole je nyní bezpečná." + +#: script/events/setpieces.js:3298 +msgid "the sulphur mine is clear of dangers" +msgstr "sirný důl je nyní zproštěn nebezpečí" + +#: script/events/setpieces.js:3315 +msgid "The Coal Mine" +msgstr "Uhelný Důl" + +#: script/events/setpieces.js:3319 +msgid "camp fires burn by the entrance to the mine." +msgstr "u vchodu do dolu hoří ohně." + +#: script/events/setpieces.js:3320 +msgid "men mill about, weapons at the ready." +msgstr "muži potácejí všude kolem, zbraně vytaseny a připraveny na boj." + +#: script/events/setpieces.js:3322 +msgid "this old mine is not abandoned" +msgstr "tento starý důl není opuštěný" + +#: script/events/setpieces.js:3354 script/events/setpieces.js:3388 +msgid "a man joins the fight" +msgstr "muž se připojil do boje" + +#: script/events/setpieces.js:3427 +msgid "only the chief remains." +msgstr "zůstává pouze náčelník." + +#: script/events/setpieces.js:3438 +msgid "the camp is still, save for the crackling of the fires." +msgstr "kemp je klidný, nabízí bezpečí pro rozdělání ohně." + +#: script/events/setpieces.js:3441 +msgid "the coal mine is clear of dangers" +msgstr "uhelný důl je nyní zproštěn nebezpečí" + +#: script/events/setpieces.js:3458 +msgid "The Iron Mine" +msgstr "Železorudný Důl" + +#: script/events/setpieces.js:3462 +msgid "an old iron mine sits here, tools abandoned and left to rust." +msgstr "" +"před tebou se rozkládá starý železorudný důl obklopený rezavějícími " +"nástroji." + +#: script/events/setpieces.js:3463 +msgid "" +"bleached bones are strewn about the entrance. many, deeply scored with " +"jagged grooves." +msgstr "vchod je obsypaný kostmi. spousta je dekorována vyrytými drážkami." + +#: script/events/setpieces.js:3464 +msgid "feral howls echo out of the darkness." +msgstr "bestiální kvílení se line z temnoty." + +#: script/events/setpieces.js:3466 +msgid "the path leads to an abandoned mine" +msgstr "cesta vede do opuštěného dolu" + +#: script/events/setpieces.js:3504 +msgid "a large creature lunges, muscles rippling in the torchlight" +msgstr "obří příšera útočí, její svaly se vlní ve světle pochodně" + +#: script/events/setpieces.js:3515 +msgid "the beast is dead." +msgstr "příšera je po smrti." + +#: script/events/setpieces.js:3518 +msgid "the iron mine is clear of dangers" +msgstr "železorudný důl je nyní zproštěn nebezpečí" + +#: script/events/setpieces.js:3536 +msgid "A Destroyed Village" +msgstr "Zničený Vesnice" + +#: script/events/setpieces.js:3540 +msgid "a destroyed village lies in the dust." +msgstr "v prachu se krčí zničená vesnice." + +#: script/events/setpieces.js:3541 +msgid "charred bodies litter the ground." +msgstr "zem je pokryta spálenými těly." + +# afterburner: an engine +#: script/events/setpieces.js:3544 +msgid "the metallic tang of wanderer afterburner hangs in the air." +msgstr "kovový zápach zplodin vesmírného motoru visí ve vzduchu." + +#: script/events/setpieces.js:3558 +msgid "a shack stands at the center of the village." +msgstr "uprostřed vesnice se tyčí dřevěná bouda." + +#: script/events/setpieces.js:3559 +msgid "there are still supplies inside." +msgstr "uvnitř jsou stále nějaké zásoby." + +#: script/events/setpieces.js:3570 +msgid "all the work of a previous generation is here." +msgstr "veškerá práce minulých generací je zde." + +#: script/events/setpieces.js:3571 +msgid "ripe for the picking." +msgstr "zralá pro sklizeň." + +#~ msgid "use with laser rifle" +#~ msgstr "použít s laserovou puškou" + diff --git a/lang/langs.js b/lang/langs.js index c3dd1d0..47e3d2a 100644 --- a/lang/langs.js +++ b/lang/langs.js @@ -1,4 +1,5 @@ var langs = { + 'cs':'czech', 'de':'deutsch', 'el':'ελληνικά', 'en':'english', diff --git a/package.json b/package.json index a8e24a7..f1e0619 100644 --- a/package.json +++ b/package.json @@ -7,7 +7,8 @@ "author": "Michael Townsend ", "license": "MPL-2.0", "scripts": { - "start": "node dev-server.js" + "start": "node dev-server.js", + "update_pot": "pybabel extract -F lang/babel.cfg -c \"TRANSLATORS\" script -o lang/adarkroom.pot" }, "dependencies": { "express": "^4.17.1"