mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Move movement functions to Engine. Create scrollable Path sidebar
This commit is contained in:
+36
-6
@@ -593,14 +593,14 @@
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switch(e.which) {
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case 38: // Up
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case 87:
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if(Engine.activeModule == Outside){
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if(Engine.activeModule == Outside || Engine.activeModule == Path)
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Engine.activeModule.scrollSidebar('up');
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}
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Engine.log('up');
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break;
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case 40: // Down
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case 83:
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if(Engine.activeModule == Outside){
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if(Engine.activeModule == Outside || Engine.activeModule == Path){
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Engine.activeModule.scrollSidebar('down');
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}
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Engine.log('down');
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@@ -609,9 +609,10 @@
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case 65:
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if(Engine.activeModule == Ship && Path.tab)
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Engine.travelTo(Path);
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else if(Engine.activeModule == Path && Outside.tab)
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else if(Engine.activeModule == Path && Outside.tab){
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Engine.activeModule.scrollSidebar('left', true);
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Engine.travelTo(Outside);
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else if(Engine.activeModule == Outside && Room.tab){
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}else if(Engine.activeModule == Outside && Room.tab){
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Engine.activeModule.scrollSidebar('left', true);
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Engine.travelTo(Room);
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}
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@@ -624,8 +625,10 @@
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else if(Engine.activeModule == Outside && Path.tab){
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Engine.activeModule.scrollSidebar('right', true);
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Engine.travelTo(Path);
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}else if(Engine.activeModule == Path && Ship.tab)
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}else if(Engine.activeModule == Path && Ship.tab){
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Engine.activeModule.scrollSidebar('right', true);
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Engine.travelTo(Ship);
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}
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Engine.log('right');
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break;
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}
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@@ -703,6 +706,33 @@
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})();
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function inView(dir, elem){
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var scTop = $('#main').offset().top;
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var scBot = scTop + $('#main').height();
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var elTop = elem.offset().top;
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var elBot = elTop + elem.height();
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if( dir == 'up' ){
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// STOP MOVING IF BOTTOM OF ELEMENT IS VISIBLE IN SCREEN
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return ( elBot < scBot );
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}else if( dir == 'down' ){
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return ( elTop > scTop );
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}else{
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return ( ( elBot <= scBot ) && ( elTop >= scTop ) );
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}
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}
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function scrollByX(elem, x){
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var elTop = parseInt( elem.css('top'), 10 );
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elem.css( 'top', ( elTop + x ) + "px" );
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}
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//create jQuery Callbacks() to handle object events
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$.Dispatch = function( id ) {
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var callbacks, topic = id && Engine.topics[ id ];
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+4
-29
@@ -631,13 +631,13 @@ var Outside = {
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/* Let's stop scrolling if the top or bottom bound is in the viewport, based on direction */
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if( direction == 'down' && inView( direction, $('#village') ) ){
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console.log(direction);
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console.log('IN VIEW');
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return false;
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}else if( direction == 'up' && inView( direction, $('#storesContainer') ) ){
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console.log(direction);
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console.log('IN VIEW');
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return false;
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}
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scrollByX( $('#village'), momentum );
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@@ -646,28 +646,3 @@ var Outside = {
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}
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};
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function inView(dir, elem){
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var scTop = $('#main').offset().top;
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var scBot = scTop + $('#main').height();
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var elTop = elem.offset().top;
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var elBot = elTop + elem.height();
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if( dir == 'up' ){
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// STOP MOVING IF BOTTOM OF ELEMENT IS VISIBLE IN SCREEN
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return ( elBot < scBot );
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}else if( dir == 'down' ){
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return ( elTop > scTop );
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}else{
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return ( ( elBot <= scBot ) && ( elTop >= scTop ) );
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}
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}
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function scrollByX(elem, x){
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var elTop = parseInt( elem.css('top'), 10 );
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elem.css( 'top', ( elTop + x ) + "px" );
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}
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+32
-2
@@ -1,7 +1,7 @@
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var Path = {
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DEFAULT_BAG_SPACE: 10,
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_STORES_OFFSET: 0,
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// Everything not in this list weighs 1
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Weight: {
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'bone spear': 2,
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@@ -116,7 +116,7 @@ var Path = {
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}
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if(!ignoreStores && Engine.activeModule === Path) {
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$('#storesContainer').css({top: perks.height() + 26 + 'px'});
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$('#storesContainer').css({top: perks.height() + 26 + Path._STORES_OFFSET + 'px'});
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}
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}
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},
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@@ -313,5 +313,35 @@ var Path = {
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if(e.category == 'character' && e.stateName.indexOf('character.perks') == 0 && Engine.activeModule == Path){
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Path.updatePerks();
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};
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},
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scrollSidebar: function(direction, reset){
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if( typeof reset != "undefined" ){
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$('#perks').css('top', '0px');
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$('#storesContainer').css('top', '206px');
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Path._STORES_OFFSET = 0;
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return;
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}
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var momentum = 10;
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if( direction == 'up' )
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momentum = momentum * -1
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if( direction == 'down' && inView( direction, $('#perks') ) ){
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return false;
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}else if( direction == 'up' && inView( direction, $('#storesContainer') ) ){
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return false;
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}
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scrollByX( $('#perks'), momentum );
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scrollByX( $('#storesContainer'), momentum );
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Path._STORES_OFFSET += momentum;
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}
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};
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