refactor audio engine: simplified gain channels, improve fading between audio, rename functions

This commit is contained in:
jorsi
2020-06-03 17:44:27 -04:00
parent fd4fbe6bd4
commit 3b43a2754a
8 changed files with 124 additions and 133 deletions
+6 -6
View File
@@ -591,17 +591,17 @@ var Outside = {
// set music
var numberOfHuts = $SM.get('game.buildings["hut"]', true);
if(numberOfHuts === 0) {
AudioEngine.changeMusic(AudioLibrary.MUSIC_SILENT_FOREST);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SILENT_FOREST);
} else if(numberOfHuts == 1) {
AudioEngine.changeMusic(AudioLibrary.MUSIC_LONELY_HUT);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LONELY_HUT);
} else if(numberOfHuts <= 4) {
AudioEngine.changeMusic(AudioLibrary.MUSIC_TINY_VILLAGE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_TINY_VILLAGE);
} else if(numberOfHuts <= 8) {
AudioEngine.changeMusic(AudioLibrary.MUSIC_MODEST_VILLAGE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_MODEST_VILLAGE);
} else if(numberOfHuts <= 14) {
AudioEngine.changeMusic(AudioLibrary.MUSIC_LARGE_VILLAGE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LARGE_VILLAGE);
} else {
AudioEngine.changeMusic(AudioLibrary.MUSIC_RAUCOUS_VILLAGE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_RAUCOUS_VILLAGE);
}
},