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refactor audio engine: simplified gain channels, improve fading between audio, rename functions
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+6
-6
@@ -591,17 +591,17 @@ var Outside = {
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// set music
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var numberOfHuts = $SM.get('game.buildings["hut"]', true);
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if(numberOfHuts === 0) {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_SILENT_FOREST);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SILENT_FOREST);
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} else if(numberOfHuts == 1) {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_LONELY_HUT);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LONELY_HUT);
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} else if(numberOfHuts <= 4) {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_TINY_VILLAGE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_TINY_VILLAGE);
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} else if(numberOfHuts <= 8) {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_MODEST_VILLAGE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_MODEST_VILLAGE);
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} else if(numberOfHuts <= 14) {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_LARGE_VILLAGE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LARGE_VILLAGE);
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} else {
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AudioEngine.changeMusic(AudioLibrary.MUSIC_RAUCOUS_VILLAGE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_RAUCOUS_VILLAGE);
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}
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},
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