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refactor audio engine: simplified gain channels, improve fading between audio, rename functions
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+5
-5
@@ -1232,19 +1232,19 @@ var Room = {
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var fireValue = $SM.get('game.fire.value');
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switch (fireValue) {
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case 0:
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AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_DEAD);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_DEAD);
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break;
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case 1:
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AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_SMOLDERING);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_SMOLDERING);
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break;
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case 2:
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AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_FLICKERING);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_FLICKERING);
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break;
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case 3:
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AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_BURNING);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_BURNING);
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break;
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case 4:
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AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_ROARING);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_ROARING);
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break;
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}
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}
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