refactor audio engine: simplified gain channels, improve fading between audio, rename functions

This commit is contained in:
jorsi
2020-06-03 17:44:27 -04:00
parent fd4fbe6bd4
commit 3b43a2754a
8 changed files with 124 additions and 133 deletions
+5 -5
View File
@@ -1232,19 +1232,19 @@ var Room = {
var fireValue = $SM.get('game.fire.value');
switch (fireValue) {
case 0:
AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_DEAD);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_DEAD);
break;
case 1:
AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_SMOLDERING);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_SMOLDERING);
break;
case 2:
AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_FLICKERING);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_FLICKERING);
break;
case 3:
AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_BURNING);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_BURNING);
break;
case 4:
AudioEngine.changeMusic(AudioLibrary.MUSIC_FIRE_ROARING);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_FIRE_ROARING);
break;
}
}