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refactor audio engine: simplified gain channels, improve fading between audio, rename functions
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@@ -90,7 +90,7 @@ var Ship = {
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Notifications.notify(Ship, _('somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.'));
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$SM.set('game.spaceShip.seenShip', true);
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}
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AudioEngine.changeMusic(AudioLibrary.MUSIC_SHIP);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SHIP);
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Engine.moveStoresView(null, transition_diff);
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},
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