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synced 2026-05-30 17:21:53 +08:00
refactor audio engine: simplified gain channels, improve fading between audio, rename functions
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+3
-3
@@ -53,7 +53,7 @@ var Space = {
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Space.hull = Ship.getMaxHull();
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Space.altitude = 0;
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Space.setTitle();
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AudioEngine.changeMusic(AudioLibrary.MUSIC_SPACE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SPACE);
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Space.updateHull();
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Space.up =
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@@ -68,7 +68,7 @@ var Space = {
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Space.startAscent();
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Space._shipTimer = setInterval(Space.moveShip, 33);
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Space._volumeTimer = setInterval(Space.lowerVolume, 1000);
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AudioEngine.changeMusic(AudioLibrary.MUSIC_SPACE);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SPACE);
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},
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setTitle: function() {
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@@ -401,7 +401,7 @@ var Space = {
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delete Outside._popTimeout;
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AudioEngine.setVolume(1.0);
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AudioEngine.changeMusic(AudioLibrary.MUSIC_ENDING);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_ENDING);
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$('#hullRemaining', Space.panel).animate({opacity: 0}, 500, 'linear');
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Space.ship.animate({
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top: '350px',
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