refactor audio engine: simplified gain channels, improve fading between audio, rename functions

This commit is contained in:
jorsi
2020-06-03 17:44:27 -04:00
parent fd4fbe6bd4
commit 3b43a2754a
8 changed files with 124 additions and 133 deletions
+3 -3
View File
@@ -53,7 +53,7 @@ var Space = {
Space.hull = Ship.getMaxHull();
Space.altitude = 0;
Space.setTitle();
AudioEngine.changeMusic(AudioLibrary.MUSIC_SPACE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SPACE);
Space.updateHull();
Space.up =
@@ -68,7 +68,7 @@ var Space = {
Space.startAscent();
Space._shipTimer = setInterval(Space.moveShip, 33);
Space._volumeTimer = setInterval(Space.lowerVolume, 1000);
AudioEngine.changeMusic(AudioLibrary.MUSIC_SPACE);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SPACE);
},
setTitle: function() {
@@ -401,7 +401,7 @@ var Space = {
delete Outside._popTimeout;
AudioEngine.setVolume(1.0);
AudioEngine.changeMusic(AudioLibrary.MUSIC_ENDING);
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_ENDING);
$('#hullRemaining', Space.panel).animate({opacity: 0}, 500, 'linear');
Space.ship.animate({
top: '350px',