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refactor audio engine: simplified gain channels, improve fading between audio, rename functions
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@@ -1012,7 +1012,7 @@ var World = {
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World.curPos = World.copyPos(World.VILLAGE_POS);
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World.drawMap();
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World.setTitle();
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AudioEngine.changeMusic(AudioLibrary.MUSIC_WORLD);
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AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_WORLD);
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World.dead = false;
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$('div#bagspace-world > div').empty();
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World.updateSupplies();
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