Game fades to black at the end, and stays that way until the player clicks restart.

This commit is contained in:
Matt Rasmus
2013-07-07 11:41:51 -07:00
parent 54cea31db9
commit 4326b2aa2a
+4 -9
View File
@@ -369,9 +369,10 @@ var Space = {
$('#locationSlider, #worldPanel, #spacePanel, #notifications').remove(); $('#locationSlider, #worldPanel, #spacePanel, #notifications').remove();
$('#header').empty(); $('#header').empty();
setTimeout(function() { setTimeout(function() {
$('body').removeClass('noMask').stop().animate({ $('body').stop();
$('#starsContainer').animate({
opacity: 0, opacity: 0,
'background-color': '#FFF' 'background-color': '#000'
}, { }, {
duration: 2000, duration: 2000,
progress: function() { progress: function() {
@@ -381,18 +382,12 @@ var Space = {
$('#notifyGradient').attr('style', 'background-color:'+cur+';background:-webkit-' + s + ';background:' + s); $('#notifyGradient').attr('style', 'background-color:'+cur+';background:-webkit-' + s + ';background:' + s);
}, },
complete: function() { complete: function() {
$('#starsContainer, .deleteSave, .share').remove(); $('#starsContainer').remove();
if(typeof Storage != 'undefined' && localStorage) { if(typeof Storage != 'undefined' && localStorage) {
localStorage.clear(); localStorage.clear();
} }
delete window.State; delete window.State;
Engine.options = {}; Engine.options = {};
setTimeout(function() {
Engine.init();
$('body').animate({
opacity: 1
}, 500, 'linear');
}, 2000);
} }
}); });
}, 2000); }, 2000);