add outside event music; add encounter music

This commit is contained in:
jorsi
2020-06-01 19:36:28 -04:00
parent a9701124c8
commit 46c26632e7
10 changed files with 23 additions and 33 deletions
+10 -20
View File
@@ -38,8 +38,7 @@ Events.Encounters = [
},
notification: _('a snarling beast leaps out of the underbrush')
}
},
audio: AudioLibrary.ENCOUNTER_SNARLING_BEAST
}
},
{ /* Gaunt Man */
title: _('A Gaunt Man'),
@@ -76,8 +75,7 @@ Events.Encounters = [
},
notification: _('a gaunt man approaches, a crazed look in his eye')
}
},
audio: AudioLibrary.ENCOUNTER_GAUNT_MAN
}
},
{ /* Strange Bird */
title: _('A Strange Bird'),
@@ -114,8 +112,7 @@ Events.Encounters = [
},
notification: _('a strange looking bird speeds across the plains')
}
},
audio: AudioLibrary.ENCOUNTER_STRANGE_BIRD
}
},
/* Tier 2*/
{ /* Shivering Man */
@@ -158,8 +155,7 @@ Events.Encounters = [
},
notification: _('a shivering man approaches and attacks with surprising strength')
}
},
audio: AudioLibrary.ENCOUNTER_SHIVERING_MAN
}
},
{ /* Man-eater */
title: _('A Man-Eater'),
@@ -196,8 +192,7 @@ Events.Encounters = [
},
notification: _('a large creature attacks, claws freshly bloodied')
}
},
audio: AudioLibrary.ENCOUNTER_MAN_EATER
}
},
{ /* Scavenger */
title: _('A Scavenger'),
@@ -239,8 +234,7 @@ Events.Encounters = [
},
notification: _('a scavenger draws close, hoping for an easy score')
}
},
audio: AudioLibrary.ENCOUNTER_SCAVENGER
}
},
{ /* Huge Lizard */
title: _('A Huge Lizard'),
@@ -277,8 +271,7 @@ Events.Encounters = [
},
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
},
audio: AudioLibrary.ENCOUNTER_HUGE_LIZARD
}
},
/* Tier 3*/
{ /* Feral Terror */
@@ -316,8 +309,7 @@ Events.Encounters = [
},
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
},
audio: AudioLibrary.ENCOUNTER_FERAL_TERROR
}
},
{ /* Soldier */
title: _('A Soldier'),
@@ -360,8 +352,7 @@ Events.Encounters = [
},
notification: _('a soldier opens fire from across the desert')
}
},
audio: AudioLibrary.ENCOUNTER_SOLDIER
}
},
{ /* Sniper */
title: _('A Sniper'),
@@ -404,7 +395,6 @@ Events.Encounters = [
},
notification: _('a shot rings out, from somewhere in the long grass')
}
},
audio: AudioLibrary.ENCOUNTER_SNIPER
}
}
];