Fixing minor whitespace conformity in state_manager.js, fixed whitespace conformity in world.js

This commit is contained in:
Travis Weston
2014-07-13 11:26:21 -04:00
parent 674d44f6a8
commit 4bb126c205
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -51,7 +51,7 @@ var StateManager = {
var words = stateName.split(/[.\[\]'"]+/);
//for some reason there are sometimes empty strings
for (var i = 0; i < words.length; i++) {
if (words[i] == '') {
if (words[i] == '') {
words.splice(i, 1);
i--;
}
@@ -402,4 +402,4 @@ var StateManager = {
};
//alias
var $SM = StateManager;
var $SM = StateManager;
+2 -2
View File
@@ -20,7 +20,7 @@ var World = {
BOREHOLE: 'B',
BATTLEFIELD: 'F',
SWAMP: 'M',
CACHE: 'U'
CACHE: 'U'
},
TILE_PROBS: {},
LANDMARKS: {},
@@ -131,7 +131,7 @@ var World = {
// Only add the cache if there is prestige data
if($SM.get('previous.stores')) {
World.LANDMARKS[World.TILE.CACHE] = { num: 1, minRadius: 10, maxRadius: World.RADIUS * 1.5, scene: 'cache', label: _('A&nbsp;Destroyed&nbsp;Village')};
World.LANDMARKS[World.TILE.CACHE] = { num: 1, minRadius: 10, maxRadius: World.RADIUS * 1.5, scene: 'cache', label: _('A&nbsp;Destroyed&nbsp;Village')};
}
if(typeof $SM.get('features.location.world') == 'undefined') {