Made an event where a shady builder would enter the village and either build a house or steal some wood

This commit is contained in:
Chris Farrow
2017-05-12 16:23:15 -05:00
parent 2798cbd679
commit 59c79b686d
+60 -3
View File
@@ -91,6 +91,62 @@ Events.Outside = [
}
}
},
{/* Shady Builder */
title: _('Shady Builder'),
isAvailable: function() {
return Engine.activeModule == Outside && $SM.get('game.buildings["hut"]', true) >= 5 && $SM.get('game.buildings["hut"]', true) < 20;
},
scenes: {
'start':{
text: [
_('a shady builder passes through'),
_('says he can build you a cheaper hut')
],
notification: _('a shady builder passes through'),
buttons: {
'build': {
text: _('300 wood'),
cost: { 'wood': 200 },
nextScene: {0.6: 'steal', 1: 'build'}
},
'deny': {
text: _('say goodbye'),
nextScene: 'end'
}
}
},
'steal': {
text:[
_("the shady builder steals your wood")
],
notification: _('the shady builder steals your wood'),
buttons: {
'end': {
text: _('go home'),
nextScene: 'end'
}
}
},
'build': {
text:[
_("the shady builder builds a hut")
],
notification: _('the shady builder builds a hut'),
onLoad: function() {
var n = $SM.get('game.buildings["hut"]', true);
if(n < 20){
$SM.set('game.buildings["hut"]',n+1);
}
},
buttons: {
'end': {
text: _('go home'),
nextScene: 'end'
}
}
}
}
},
{ /* Sickness */
title: _('Sickness'),
isAvailable: function() {
@@ -148,7 +204,7 @@ Events.Outside = [
}
}
},
{ /* Plague */
title: _('Plague'),
isAvailable: function() {
@@ -275,7 +331,7 @@ Events.Outside = [
bullets: 10,
'cured meat': 50
},
blink: true,
buttons: {
'end': {
@@ -286,5 +342,6 @@ Events.Outside = [
}
}
}
}
},
];