Low-risk fixes suggested by JSHint.

This commit is contained in:
Robert Gravina
2014-12-26 13:40:51 +09:00
committed by Blake Grotewold
parent 2efa9f1667
commit 67b3c7fb7e
11 changed files with 122 additions and 121 deletions
+13 -13
View File
@@ -476,8 +476,8 @@ var Room = {
// If this is the first time playing, the fire is dead and it's freezing.
// Otherwise grab past save state temp and fire level.
$SM.set('game.temperature', $SM.get('game.temperature.value')==undefined?this.TempEnum.Freezing:$SM.get('game.temperature'));
$SM.set('game.fire', $SM.get('game.fire.value')==undefined?this.FireEnum.Dead:$SM.get('game.fire'));
$SM.set('game.temperature', $SM.get('game.temperature.value')===undefined?this.TempEnum.Freezing:$SM.get('game.temperature'));
$SM.set('game.fire', $SM.get('game.fire.value')===undefined?this.FireEnum.Dead:$SM.get('game.fire'));
// Create the room tab
this.tab = Header.addLocation(_("A Dark Room"), "room", Room);
@@ -720,7 +720,7 @@ var Room = {
updateBuilderState: function() {
var lBuilder = $SM.get('game.builder.level');
if(lBuilder == 0) {
if(lBuilder === 0) {
Notifications.notify(Room, _("a ragged stranger stumbles through the door and collapses in the corner"));
lBuilder = $SM.setget('game.builder.level', 1);
setTimeout(Room.unlockForest, Room._NEED_WOOD_DELAY);
@@ -750,13 +750,13 @@ var Room = {
var stores = $('div#stores');
var weapons = $('div#weapons');
var needsAppend = false, wNeedsAppend = false, newRow = false;
if(stores.length == 0) {
if(stores.length === 0) {
stores = $('<div>').attr({
id: 'stores'
}).css('opacity', 0);
needsAppend = true;
}
if(weapons.length == 0) {
if(weapons.length === 0) {
weapons = $('<div>').attr({
id: 'weapons'
}).css('opacity', 0);
@@ -803,7 +803,7 @@ var Room = {
$SM.startThieves();
}
if(row.length == 0 && num > 0) {
if(row.length === 0 && num > 0) {
row = $('<div>').attr('id', id).addClass('storeRow');
$('<div>').addClass('row_key').text(_(k)).appendTo(row);
$('<div>').addClass('row_val').text(Math.floor(num)).appendTo(row);
@@ -848,7 +848,7 @@ var Room = {
updateIncomeView: function() {
var stores = $('div#stores');
if(stores.length == 0 || typeof $SM.get('income') == 'undefined') return;
if(stores.length === 0 || typeof $SM.get('income') == 'undefined') return;
$('div.storeRow', stores).each(function(index, el) {
el = $(el);
$('div.tooltip', el).remove();
@@ -857,7 +857,7 @@ var Room = {
for(var incomeSource in $SM.get('income')) {
var income = $SM.get('income["'+incomeSource+'"]');
for(var store in income.stores) {
if(store == storeName && income.stores[store] != 0) {
if(store == storeName && income.stores[store] !== 0) {
$('<div>').addClass('row_key').text(_(incomeSource)).appendTo(tt);
$('<div>')
.addClass('row_val')
@@ -967,7 +967,7 @@ var Room = {
}
if($SM.get('game.builder.level') < 4) return false;
var craftable = Room.Craftables[thing];
if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["'+'workshop'+'"]', true) == 0) return false;
if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["'+'workshop'+'"]', true) === 0) return false;
var cost = craftable.cost();
//show button if one has already been built
@@ -1008,21 +1008,21 @@ var Room = {
updateBuildButtons: function() {
var buildSection = $('#buildBtns');
var needsAppend = false;
if(buildSection.length == 0) {
if(buildSection.length === 0) {
buildSection = $('<div>').attr('id', 'buildBtns').css('opacity', 0);
needsAppend = true;
}
var craftSection = $('#craftBtns');
var cNeedsAppend = false;
if(craftSection.length == 0 && $SM.get('game.buildings["workshop"]', true) > 0) {
if(craftSection.length === 0 && $SM.get('game.buildings["workshop"]', true) > 0) {
craftSection = $('<div>').attr('id', 'craftBtns').css('opacity', 0);
cNeedsAppend = true;
}
var buySection = $('#buyBtns');
var bNeedsAppend = false;
if(buySection.length == 0 && $SM.get('game.buildings["trading post"]', true) > 0) {
if(buySection.length === 0 && $SM.get('game.buildings["trading post"]', true) > 0) {
buySection = $('<div>').attr('id', 'buyBtns').css('opacity', 0);
bNeedsAppend = true;
}
@@ -1113,7 +1113,7 @@ var Room = {
} else if(e.category == 'income'){
Room.updateStoresView();
Room.updateIncomeView();
} else if(e.stateName.indexOf('game.buildings') == 0){
} else if(e.stateName.indexOf('game.buildings') === 0){
Room.updateBuildButtons();
}
}