mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
Low-risk fixes suggested by JSHint.
This commit is contained in:
committed by
Blake Grotewold
parent
2efa9f1667
commit
67b3c7fb7e
+13
-13
@@ -243,7 +243,7 @@ var World = {
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// Add water
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var water = $('div#supply_water');
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if(World.water > 0 && water.length == 0) {
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if(World.water > 0 && water.length === 0) {
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water = World.createItemDiv('water', World.water);
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water.prependTo(supplies);
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} else if(World.water > 0) {
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@@ -257,7 +257,7 @@ var World = {
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var item = $('div#supply_' + k.replace(' ', '-'), supplies);
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var num = Path.outfit[k];
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total += num * Path.getWeight(k);
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if(num > 0 && item.length == 0) {
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if(num > 0 && item.length === 0) {
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item = World.createItemDiv(k, num);
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if(k == 'cured meat' && World.water > 0) {
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item.insertAfter(water);
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@@ -410,11 +410,11 @@ var World = {
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checkDanger: function() {
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World.danger = typeof World.danger == 'undefined' ? false: World.danger;
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if(!World.danger) {
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if(!$SM.get('stores["i armour"]', true) > 0 && World.getDistance() >= 8) {
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if($SM.get('stores["i armour"]', true) === 0 && World.getDistance() >= 8) {
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World.danger = true;
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return true;
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}
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if(!$SM.get('stores["s armour"]', true) > 0 && World.getDistance() >= 18) {
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if($SM.get('stores["s armour"]', true) === 0 && World.getDistance() >= 18) {
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World.danger = true;
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return true;
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}
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@@ -441,7 +441,7 @@ var World = {
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World.foodMove = 0;
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var num = Path.outfit['cured meat'];
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num--;
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if(num == 0) {
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if(num === 0) {
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Notifications.notify(World, _('the meat has run out'));
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} else if(num < 0) {
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// Starvation! Hooray!
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@@ -471,7 +471,7 @@ var World = {
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World.waterMove = 0;
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var water = World.water;
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water--;
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if(water == 0) {
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if(water === 0) {
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Notifications.notify(World, _('there is no more water'));
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} else if(water < 0) {
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water = 0;
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@@ -754,7 +754,7 @@ var World = {
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drawMap: function() {
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var map = $('#map');
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if(map.length == 0) {
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if(map.length === 0) {
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map = new $('<div>').attr('id', 'map').appendTo('#worldOuter');
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// register click handler
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map.click(World.click);
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@@ -831,15 +831,15 @@ var World = {
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goHome: function() {
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// Home safe! Commit the changes.
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$SM.setM('game.world', World.state);
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if(World.state.sulphurmine && $SM.get('game.buildings["sulphur mine"]', true) == 0) {
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if(World.state.sulphurmine && $SM.get('game.buildings["sulphur mine"]', true) === 0) {
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$SM.add('game.buildings["sulphur mine"]', 1);
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Engine.event('progress', 'sulphur mine');
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}
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if(World.state.ironmine && $SM.get('game.buildings["iron mine"]', true) == 0) {
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if(World.state.ironmine && $SM.get('game.buildings["iron mine"]', true) === 0) {
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$SM.add('game.buildings["iron mine"]', 1);
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Engine.event('progress', 'iron mine');
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}
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if(World.state.coalmine && $SM.get('game.buildings["coal mine"]', true) == 0) {
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if(World.state.coalmine && $SM.get('game.buildings["coal mine"]', true) === 0) {
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$SM.add('game.buildings["coal mine"]', 1);
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Engine.event('progress', 'coal mine');
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}
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@@ -868,8 +868,8 @@ var World = {
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},
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leaveItAtHome: function(thing) {
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return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm' && thing != 'medicine'
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&& typeof World.Weapons[thing] == 'undefined' && typeof Room.Craftables[thing] == 'undefined';
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return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm' && thing != 'medicine' &&
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typeof World.Weapons[thing] == 'undefined' && typeof Room.Craftables[thing] == 'undefined';
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},
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getMaxHealth: function() {
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@@ -905,7 +905,7 @@ var World = {
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x = typeof x == 'number' ? x : World.curPos[0];
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y = typeof y == 'number' ? y : World.curPos[1];
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var used = World.usedOutposts[x + ',' + y];
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return typeof used != 'undefined' && used == true;
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return typeof used != 'undefined' && used === true;
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},
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useOutpost: function() {
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