mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Low-risk fixes suggested by JSHint.
This commit is contained in:
committed by
Blake Grotewold
parent
2efa9f1667
commit
67b3c7fb7e
+4
-5
@@ -120,11 +120,11 @@
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.addClass('customSelect')
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.addClass('menuBtn')
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.appendTo(menu);
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var options = $('<span>')
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var selectOptions = $('<span>')
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.addClass('customSelectOptions')
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.appendTo(customSelect);
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var optionsList = $('<ul>')
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.appendTo(options);
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.appendTo(selectOptions);
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$('<li>')
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.text("language.")
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.appendTo(optionsList);
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@@ -339,7 +339,7 @@
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}
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}
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});
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Engine.autoSelect('#description textarea')
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Engine.autoSelect('#description textarea');
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},
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import64: function(string64) {
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@@ -462,7 +462,6 @@
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var darkCss = Engine.findStylesheet('darkenLights');
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if (darkCss == null) {
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$('head').append('<link rel="stylesheet" href="css/dark.css" type="text/css" title="darkenLights" />');
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Engine.turnLightsOff;
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$('.lightsOff').text(_('lights on.'));
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} else if (darkCss.disabled) {
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darkCss.disabled = false;
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@@ -496,7 +495,7 @@
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var diff = Math.abs(panelIndex - currentIndex);
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slider.animate({left: -(panelIndex * 700) + 'px'}, 300 * diff);
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if($SM.get('stores.wood') != undefined) {
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if($SM.get('stores.wood') !== undefined) {
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// FIXME Why does this work if there's an animation queue...?
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stores.animate({right: -(panelIndex * 700) + 'px'}, 300 * diff);
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}
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+12
-14
@@ -19,7 +19,7 @@ var Events = {
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);
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// Build the Event Pool
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Events.EventPool = new Array().concat(
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Events.EventPool = [].concat(
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Events.Global,
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Events.Room,
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Events.Outside
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@@ -35,9 +35,7 @@ var Events = {
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options: {}, // Nothing for now
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activeEvent: null,
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activeScene: null,
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eventPanel: null,
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loadScene: function(name) {
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Engine.log('loading scene: ' + name);
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@@ -88,7 +86,7 @@ var Events = {
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for(var k in World.Weapons) {
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var weapon = World.Weapons[k];
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if(typeof Path.outfit[k] == 'number' && Path.outfit[k] > 0) {
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if(typeof weapon.damage != 'number' || weapon.damage == 0) {
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if(typeof weapon.damage != 'number' || weapon.damage === 0) {
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// Weapons that deal no damage don't count
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numWeapons--;
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} else if(weapon.cost){
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@@ -104,13 +102,13 @@ var Events = {
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Events.createAttackButton(k).appendTo(btns);
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}
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}
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if(numWeapons == 0) {
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if(numWeapons === 0) {
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// No weapons? You can punch stuff!
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Events.createAttackButton('fists').prependTo(btns);
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}
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Events.createEatMeatButton().appendTo(btns);
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if((Path.outfit['medicine'] || 0) != 0) {
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if((Path.outfit['medicine'] || 0) !== 0) {
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Events.createUseMedsButton().appendTo(btns);
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}
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@@ -131,7 +129,7 @@ var Events = {
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cost: { 'cured meat': 1 }
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});
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if(Path.outfit['cured meat'] == 0) {
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if(Path.outfit['cured meat'] === 0) {
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Button.setDisabled(btn, true);
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}
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@@ -151,7 +149,7 @@ var Events = {
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cost: { 'medicine': 1 }
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});
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if((Path.outfit['medicine'] || 0) == 0) {
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if((Path.outfit['medicine'] || 0) === 0) {
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Button.setDisabled(btn, true);
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}
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@@ -203,7 +201,7 @@ var Events = {
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if(Path.outfit['cured meat'] > 0) {
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Path.outfit['cured meat']--;
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World.updateSupplies();
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if(Path.outfit['cured meat'] == 0) {
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if(Path.outfit['cured meat'] === 0) {
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Button.setDisabled($('#eat'), true);
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}
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@@ -225,7 +223,7 @@ var Events = {
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if(Path.outfit['medicine'] > 0) {
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Path.outfit['medicine']--;
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World.updateSupplies();
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if(Path.outfit['medicine'] == 0) {
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if(Path.outfit['medicine'] === 0) {
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Button.setDisabled($('#meds'), true);
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}
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@@ -286,7 +284,7 @@ var Events = {
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if(!validWeapons) {
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// enable or create the punch button
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var fists = $('#attack_fists');
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if(fists.length == 0) {
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if(fists.length === 0) {
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Events.createAttackButton('fists').prependTo('#buttons', Events.eventPanel());
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} else {
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Button.setDisabled(fists, false);
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@@ -477,7 +475,7 @@ var Events = {
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}).appendTo(btns));
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Events.createEatMeatButton(0).appendTo(btns);
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if((Path.outfit['medicine'] || 0) != 0) {
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if((Path.outfit['medicine'] || 0) !== 0) {
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Events.createUseMedsButton(0).appendTo(btns);
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}
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}
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@@ -542,7 +540,7 @@ var Events = {
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var num = btn.data('numLeft');
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num--;
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btn.data('numLeft', num);
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if(num == 0) {
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if(num === 0) {
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Button.setDisabled(btn);
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btn.animate({'opacity':0}, 300, 'linear', function() {
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$(this).remove();
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@@ -764,7 +762,7 @@ var Events = {
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}
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}
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if(possibleEvents.length == 0) {
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if(possibleEvents.length === 0) {
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Events.scheduleNextEvent(0.5);
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return;
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} else {
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@@ -216,7 +216,7 @@ Events.Outside = [
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{ /* Soldier attack */
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title: _('A Military Raid'),
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isAvailable: function() {
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return Engine.activeModule == Outside && $SM.get('game.population', true) > 0 && $SM.get('game.cityCleared');;
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return Engine.activeModule == Outside && $SM.get('game.population', true) > 0 && $SM.get('game.cityCleared');
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},
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scenes: {
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'start': {
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@@ -132,9 +132,9 @@ Events.Room = [
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onLoad: function() {
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var numWood = $SM.get('stores.wood', true);
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numWood = Math.floor(numWood * 0.1);
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if(numWood == 0) numWood = 1;
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if(numWood === 0) numWood = 1;
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var numScales = Math.floor(numWood / 5);
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if(numScales == 0) numScales = 1;
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if(numScales === 0) numScales = 1;
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$SM.addM('stores', {'wood': -numWood, 'scales': numScales});
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},
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buttons: {
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@@ -152,9 +152,9 @@ Events.Room = [
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onLoad: function() {
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var numWood = $SM.get('stores.wood', true);
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numWood = Math.floor(numWood * 0.1);
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if(numWood == 0) numWood = 1;
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if(numWood === 0) numWood = 1;
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var numTeeth = Math.floor(numWood / 5);
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if(numTeeth == 0) numTeeth = 1;
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if(numTeeth === 0) numTeeth = 1;
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$SM.addM('stores', {'wood': -numWood, 'teeth': numTeeth});
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},
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buttons: {
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@@ -172,9 +172,9 @@ Events.Room = [
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onLoad: function() {
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var numWood = $SM.get('stores.wood', true);
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numWood = Math.floor(numWood * 0.1);
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if(numWood == 0) numWood = 1;
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if(numWood === 0) numWood = 1;
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var numCloth = Math.floor(numWood / 5);
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if(numCloth == 0) numCloth = 1;
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if(numCloth === 0) numCloth = 1;
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$SM.addM('stores', {'wood': -numWood, 'cloth': numCloth});
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},
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buttons: {
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@@ -33,7 +33,7 @@ var Notifications = {
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if(module != null && Engine.activeModule != module) {
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if(!noQueue) {
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if(typeof this.notifyQueue[module] == 'undefined') {
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this.notifyQueue[module] = new Array();
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this.notifyQueue[module] = [];
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}
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this.notifyQueue[module].push(text);
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}
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+19
-19
@@ -178,7 +178,7 @@ var Outside = {
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var space = Outside.getMaxPopulation() - $SM.get('game.population');
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if(space > 0) {
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var num = Math.floor(Math.random()*(space/2) + space/2);
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if(num == 0) num = 1;
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if(num === 0) num = 1;
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if(num == 1) {
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Notifications.notify(null, _('a stranger arrives in the night'));
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} else if(num < 5) {
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@@ -205,9 +205,9 @@ var Outside = {
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if(remaining < 0) {
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var gap = -remaining;
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for(var k in $SM.get('game.workers')) {
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var num = $SM.get('game.workers["'+k+'"]');
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if(num < gap) {
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gap -= num;
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var numWorkers = $SM.get('game.workers["'+k+'"]');
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if(numWorkers < gap) {
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gap -= numWorkers;
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$SM.set('game.workers["'+k+'"]', 0);
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} else {
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$SM.add('game.workers["'+k+'"]', gap * -1);
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@@ -228,10 +228,10 @@ var Outside = {
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// If our population is 0 and we don't already have a workers view,
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// there's nothing to do here.
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if(!workers.length && $SM.get('game.population') == 0) return;
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if(!workers.length && $SM.get('game.population') === 0) return;
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var needsAppend = false;
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if(workers.length == 0) {
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if(workers.length === 0) {
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needsAppend = true;
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workers = $('<div>').attr('id', 'workers').css('opacity', 0);
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}
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@@ -242,7 +242,7 @@ var Outside = {
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for(var k in $SM.get('game.workers')) {
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var workerCount = $SM.get('game.workers["'+k+'"]');
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var row = $('div#workers_row_' + k.replace(' ', '-'), workers);
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if(row.length == 0) {
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if(row.length === 0) {
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row = Outside.makeWorkerRow(k, workerCount);
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var curPrev = null;
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@@ -255,7 +255,7 @@ var Outside = {
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}
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}
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});
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if(curPrev == null && gatherer.length == 0) {
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if(curPrev == null && gatherer.length === 0) {
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row.prependTo(workers);
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}
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else if(curPrev == null)
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@@ -271,7 +271,7 @@ var Outside = {
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$('div#' + row.attr('id') + ' > div.row_val > span', workers).text(workerCount);
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}
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numGatherers -= workerCount;
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if(workerCount == 0) {
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if(workerCount === 0) {
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$('.dnBtn', row).addClass('disabled');
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$('.dnManyBtn', row).addClass('disabled');
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} else {
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@@ -280,14 +280,14 @@ var Outside = {
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}
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}
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if(gatherer.length == 0) {
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if(gatherer.length === 0) {
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gatherer = Outside.makeWorkerRow('gatherer', numGatherers);
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gatherer.prependTo(workers);
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} else {
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$('div#workers_row_gatherer > div.row_val > span', workers).text(numGatherers);
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}
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if(numGatherers == 0) {
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if(numGatherers === 0) {
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$('.upBtn', '#workers').addClass('disabled');
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$('.upManyBtn', '#workers').addClass('disabled');
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} else {
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@@ -363,7 +363,7 @@ var Outside = {
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updateVillageRow: function(name, num, village) {
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var id = 'building_row_' + name.replace(' ', '-');
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var row = $('div#' + id, village);
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if(row.length == 0 && num > 0) {
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if(row.length === 0 && num > 0) {
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row = $('<div>').attr('id', id).addClass('storeRow');
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$('<div>').addClass('row_key').text(_(name)).appendTo(row);
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$('<div>').addClass('row_val').text(num).appendTo(row);
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@@ -385,7 +385,7 @@ var Outside = {
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}
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} else if(num > 0) {
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$('div#' + row.attr('id') + ' > div.row_val', village).text(num);
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} else if(num == 0) {
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} else if(num === 0) {
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row.remove();
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}
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},
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@@ -394,7 +394,7 @@ var Outside = {
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var village = $('div#village');
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var population = $('div#population');
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var needsAppend = false;
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if(village.length == 0) {
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if(village.length === 0) {
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needsAppend = true;
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village = $('<div>').attr('id', 'village').css('opacity', 0);
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population = $('<div>').attr('id', 'population').appendTo(village);
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@@ -419,7 +419,7 @@ var Outside = {
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population.text(_('pop ') + $SM.get('game.population') + '/' + this.getMaxPopulation());
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var hasPeeps;
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if($SM.get('game.buildings["hut"]', true) == 0) {
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if($SM.get('game.buildings["hut"]', true) === 0) {
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hasPeeps = false;
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village.addClass('noHuts');
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} else {
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@@ -504,7 +504,7 @@ var Outside = {
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updateTrapButton: function() {
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var btn = $('div#trapsButton');
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if($SM.get('game.buildings["trap"]', true) > 0) {
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if(btn.length == 0) {
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if(btn.length === 0) {
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new Button.Button({
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id: 'trapsButton',
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text: _("check traps"),
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@@ -525,7 +525,7 @@ var Outside = {
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setTitle: function() {
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var numHuts = $SM.get('game.buildings["hut"]', true);
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var title;
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if(numHuts == 0) {
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if(numHuts === 0) {
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title = _("A Silent Forest");
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} else if(numHuts == 1) {
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title = _("A Lonely Hut");
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@@ -606,10 +606,10 @@ var Outside = {
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handleStateUpdates: function(e){
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if(e.category == 'stores'){
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Outside.updateVillage();
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} else if(e.stateName.indexOf('game.workers') == 0 || e.stateName.indexOf('game.population') == 0){
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} else if(e.stateName.indexOf('game.workers') === 0 || e.stateName.indexOf('game.population') === 0){
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Outside.updateVillage();
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Outside.updateWorkersView();
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Outside.updateVillageIncome();
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};
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}
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}
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};
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+12
-12
@@ -97,14 +97,14 @@ var Path = {
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if($SM.get('character.perks')) {
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var perks = $('#perks');
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var needsAppend = false;
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if(perks.length == 0) {
|
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if(perks.length === 0) {
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needsAppend = true;
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perks = $('<div>').attr('id', 'perks');
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}
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for(var k in $SM.get('character.perks')) {
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var id = 'perk_' + k.replace(' ', '-');
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var r = $('#' + id);
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if($SM.get('character.perks["'+k+'"]') && r.length == 0) {
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if($SM.get('character.perks["'+k+'"]') && r.length === 0) {
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r = $('<div>').attr('id', id).addClass('perkRow').appendTo(perks);
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$('<div>').addClass('row_key').text(_(k)).appendTo(r);
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$('<div>').addClass('tooltip bottom right').text(Engine.Perks[k].desc).appendTo(r);
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@@ -137,7 +137,7 @@ var Path = {
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else if($SM.get('stores["l armour"]', true) > 0)
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armour = _("leather");
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var aRow = $('#armourRow');
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if(aRow.length == 0) {
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if(aRow.length === 0) {
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aRow = $('<div>').attr('id', 'armourRow').addClass('outfitRow').prependTo(outfit);
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$('<div>').addClass('row_key').text(_('armour')).appendTo(aRow);
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$('<div>').addClass('row_val').text(armour).appendTo(aRow);
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@@ -148,7 +148,7 @@ var Path = {
|
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// Add the water row
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var wRow = $('#waterRow');
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if(wRow.length == 0) {
|
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if(wRow.length === 0) {
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wRow = $('<div>').attr('id', 'waterRow').addClass('outfitRow').insertAfter(aRow);
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$('<div>').addClass('row_key').text(_('water')).appendTo(wRow);
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$('<div>').addClass('row_val').text(World.getMaxWater()).appendTo(wRow);
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@@ -183,13 +183,13 @@ var Path = {
|
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var row = $('div#outfit_row_' + k.replace(' ', '-'), outfit);
|
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if((store.type == 'tool' || store.type == 'weapon') && have > 0) {
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total += num * Path.getWeight(k);
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if(row.length == 0) {
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if(row.length === 0) {
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row = Path.createOutfittingRow(k, num, store.name);
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|
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var curPrev = null;
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outfit.children().each(function(i) {
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var child = $(this);
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if(child.attr('id').indexOf('outfit_row_') == 0) {
|
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if(child.attr('id').indexOf('outfit_row_') === 0) {
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var cName = child.attr('id').substring(11).replace('-', ' ');
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if(cName < k && (curPrev == null || cName > curPrev)) {
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curPrev = cName;
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@@ -207,7 +207,7 @@ var Path = {
|
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$('div#' + row.attr('id') + ' > div.row_val > span', outfit).text(num);
|
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$('div#' + row.attr('id') + ' .tooltip .numAvailable', outfit).text(numAvailable - num);
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}
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if(num == 0) {
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if(num === 0) {
|
||||
$('.dnBtn', row).addClass('disabled');
|
||||
$('.dnManyBtn', row).addClass('disabled');
|
||||
} else {
|
||||
@@ -221,7 +221,7 @@ var Path = {
|
||||
$('.upBtn', row).removeClass('disabled');
|
||||
$('.upManyBtn', row).removeClass('disabled');
|
||||
}
|
||||
} else if(have == 0 && row.length > 0) {
|
||||
} else if(have === 0 && row.length > 0) {
|
||||
row.remove();
|
||||
}
|
||||
}
|
||||
@@ -269,7 +269,7 @@ var Path = {
|
||||
var maxExtraByStore = $SM.get('stores["'+supply+'"]', true) - cur;
|
||||
var maxExtraByBtn = btn.data;
|
||||
Path.outfit[supply] = cur + Math.min(maxExtraByBtn, Math.min(maxExtraByWeight, maxExtraByStore));
|
||||
$SM.set('outfit['+supply+']', Path.outfit[supply])
|
||||
$SM.set('outfit['+supply+']', Path.outfit[supply]);
|
||||
Path.updateOutfitting();
|
||||
}
|
||||
},
|
||||
@@ -281,7 +281,7 @@ var Path = {
|
||||
cur = typeof cur == 'number' ? cur : 0;
|
||||
if(cur > 0) {
|
||||
Path.outfit[supply] = Math.max(0, cur - btn.data);
|
||||
$SM.set('outfit['+supply+']', Path.outfit[supply])
|
||||
$SM.set('outfit['+supply+']', Path.outfit[supply]);
|
||||
Path.updateOutfitting();
|
||||
}
|
||||
},
|
||||
@@ -310,8 +310,8 @@ var Path = {
|
||||
},
|
||||
|
||||
handleStateUpdates: function(e){
|
||||
if(e.category == 'character' && e.stateName.indexOf('character.perks') == 0 && Engine.activeModule == Path){
|
||||
if(e.category == 'character' && e.stateName.indexOf('character.perks') === 0 && Engine.activeModule == Path){
|
||||
Path.updatePerks();
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
+13
-13
@@ -476,8 +476,8 @@ var Room = {
|
||||
|
||||
// If this is the first time playing, the fire is dead and it's freezing.
|
||||
// Otherwise grab past save state temp and fire level.
|
||||
$SM.set('game.temperature', $SM.get('game.temperature.value')==undefined?this.TempEnum.Freezing:$SM.get('game.temperature'));
|
||||
$SM.set('game.fire', $SM.get('game.fire.value')==undefined?this.FireEnum.Dead:$SM.get('game.fire'));
|
||||
$SM.set('game.temperature', $SM.get('game.temperature.value')===undefined?this.TempEnum.Freezing:$SM.get('game.temperature'));
|
||||
$SM.set('game.fire', $SM.get('game.fire.value')===undefined?this.FireEnum.Dead:$SM.get('game.fire'));
|
||||
|
||||
// Create the room tab
|
||||
this.tab = Header.addLocation(_("A Dark Room"), "room", Room);
|
||||
@@ -720,7 +720,7 @@ var Room = {
|
||||
|
||||
updateBuilderState: function() {
|
||||
var lBuilder = $SM.get('game.builder.level');
|
||||
if(lBuilder == 0) {
|
||||
if(lBuilder === 0) {
|
||||
Notifications.notify(Room, _("a ragged stranger stumbles through the door and collapses in the corner"));
|
||||
lBuilder = $SM.setget('game.builder.level', 1);
|
||||
setTimeout(Room.unlockForest, Room._NEED_WOOD_DELAY);
|
||||
@@ -750,13 +750,13 @@ var Room = {
|
||||
var stores = $('div#stores');
|
||||
var weapons = $('div#weapons');
|
||||
var needsAppend = false, wNeedsAppend = false, newRow = false;
|
||||
if(stores.length == 0) {
|
||||
if(stores.length === 0) {
|
||||
stores = $('<div>').attr({
|
||||
id: 'stores'
|
||||
}).css('opacity', 0);
|
||||
needsAppend = true;
|
||||
}
|
||||
if(weapons.length == 0) {
|
||||
if(weapons.length === 0) {
|
||||
weapons = $('<div>').attr({
|
||||
id: 'weapons'
|
||||
}).css('opacity', 0);
|
||||
@@ -803,7 +803,7 @@ var Room = {
|
||||
$SM.startThieves();
|
||||
}
|
||||
|
||||
if(row.length == 0 && num > 0) {
|
||||
if(row.length === 0 && num > 0) {
|
||||
row = $('<div>').attr('id', id).addClass('storeRow');
|
||||
$('<div>').addClass('row_key').text(_(k)).appendTo(row);
|
||||
$('<div>').addClass('row_val').text(Math.floor(num)).appendTo(row);
|
||||
@@ -848,7 +848,7 @@ var Room = {
|
||||
|
||||
updateIncomeView: function() {
|
||||
var stores = $('div#stores');
|
||||
if(stores.length == 0 || typeof $SM.get('income') == 'undefined') return;
|
||||
if(stores.length === 0 || typeof $SM.get('income') == 'undefined') return;
|
||||
$('div.storeRow', stores).each(function(index, el) {
|
||||
el = $(el);
|
||||
$('div.tooltip', el).remove();
|
||||
@@ -857,7 +857,7 @@ var Room = {
|
||||
for(var incomeSource in $SM.get('income')) {
|
||||
var income = $SM.get('income["'+incomeSource+'"]');
|
||||
for(var store in income.stores) {
|
||||
if(store == storeName && income.stores[store] != 0) {
|
||||
if(store == storeName && income.stores[store] !== 0) {
|
||||
$('<div>').addClass('row_key').text(_(incomeSource)).appendTo(tt);
|
||||
$('<div>')
|
||||
.addClass('row_val')
|
||||
@@ -967,7 +967,7 @@ var Room = {
|
||||
}
|
||||
if($SM.get('game.builder.level') < 4) return false;
|
||||
var craftable = Room.Craftables[thing];
|
||||
if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["'+'workshop'+'"]', true) == 0) return false;
|
||||
if(Room.needsWorkshop(craftable.type) && $SM.get('game.buildings["'+'workshop'+'"]', true) === 0) return false;
|
||||
var cost = craftable.cost();
|
||||
|
||||
//show button if one has already been built
|
||||
@@ -1008,21 +1008,21 @@ var Room = {
|
||||
updateBuildButtons: function() {
|
||||
var buildSection = $('#buildBtns');
|
||||
var needsAppend = false;
|
||||
if(buildSection.length == 0) {
|
||||
if(buildSection.length === 0) {
|
||||
buildSection = $('<div>').attr('id', 'buildBtns').css('opacity', 0);
|
||||
needsAppend = true;
|
||||
}
|
||||
|
||||
var craftSection = $('#craftBtns');
|
||||
var cNeedsAppend = false;
|
||||
if(craftSection.length == 0 && $SM.get('game.buildings["workshop"]', true) > 0) {
|
||||
if(craftSection.length === 0 && $SM.get('game.buildings["workshop"]', true) > 0) {
|
||||
craftSection = $('<div>').attr('id', 'craftBtns').css('opacity', 0);
|
||||
cNeedsAppend = true;
|
||||
}
|
||||
|
||||
var buySection = $('#buyBtns');
|
||||
var bNeedsAppend = false;
|
||||
if(buySection.length == 0 && $SM.get('game.buildings["trading post"]', true) > 0) {
|
||||
if(buySection.length === 0 && $SM.get('game.buildings["trading post"]', true) > 0) {
|
||||
buySection = $('<div>').attr('id', 'buyBtns').css('opacity', 0);
|
||||
bNeedsAppend = true;
|
||||
}
|
||||
@@ -1113,7 +1113,7 @@ var Room = {
|
||||
} else if(e.category == 'income'){
|
||||
Room.updateStoresView();
|
||||
Room.updateIncomeView();
|
||||
} else if(e.stateName.indexOf('game.buildings') == 0){
|
||||
} else if(e.stateName.indexOf('game.buildings') === 0){
|
||||
Room.updateBuildButtons();
|
||||
}
|
||||
}
|
||||
|
||||
+15
-11
@@ -136,7 +136,7 @@ var Space = {
|
||||
t.remove();
|
||||
Space.hull--;
|
||||
Space.updateHull();
|
||||
if(Space.hull == 0) {
|
||||
if(Space.hull === 0) {
|
||||
Space.crash();
|
||||
}
|
||||
}
|
||||
@@ -190,7 +190,7 @@ var Space = {
|
||||
dx += Space.getSpeed();
|
||||
}
|
||||
|
||||
if(dx != 0 && dy != 0) {
|
||||
if(dx !== 0 && dy !== 0) {
|
||||
dx = dx / Math.sqrt(2);
|
||||
dy = dy / Math.sqrt(2);
|
||||
}
|
||||
@@ -226,13 +226,15 @@ var Space = {
|
||||
},
|
||||
|
||||
startAscent: function() {
|
||||
var body_color;
|
||||
var to_color;
|
||||
if (Engine.isLightsOff()) {
|
||||
var body_color = '#272823';
|
||||
var to_color = '#EEEEEE';
|
||||
body_color = '#272823';
|
||||
to_color = '#EEEEEE';
|
||||
}
|
||||
else {
|
||||
var body_color = '#FFFFFF';
|
||||
var to_color = '#000000';
|
||||
body_color = '#FFFFFF';
|
||||
to_color = '#000000';
|
||||
}
|
||||
|
||||
$('body').addClass('noMask').css({backgroundColor: body_color}).animate({
|
||||
@@ -251,7 +253,7 @@ var Space = {
|
||||
Space.drawStars();
|
||||
Space._timer = setInterval(function() {
|
||||
Space.altitude += 1;
|
||||
if(Space.altitude % 10 == 0) {
|
||||
if(Space.altitude % 10 === 0) {
|
||||
Space.setTitle();
|
||||
}
|
||||
if(Space.altitude > 60) {
|
||||
@@ -324,10 +326,11 @@ var Space = {
|
||||
clearInterval(Space._timer);
|
||||
clearInterval(Space._shipTimer);
|
||||
clearTimeout(Space._panelTimeout);
|
||||
var body_color;
|
||||
if (Engine.isLightsOff())
|
||||
var body_color = '#272823';
|
||||
body_color = '#272823';
|
||||
else
|
||||
var body_color = '#FFFFFF';
|
||||
body_color = '#FFFFFF';
|
||||
// Craaaaash!
|
||||
$('body').removeClass('noMask').stop().animate({
|
||||
backgroundColor: body_color
|
||||
@@ -392,10 +395,11 @@ var Space = {
|
||||
$('#header').empty();
|
||||
setTimeout(function() {
|
||||
$('body').stop();
|
||||
var container_color;
|
||||
if (Engine.isLightsOff())
|
||||
var container_color = '#EEE';
|
||||
container_color = '#EEE';
|
||||
else
|
||||
var container_color = '#000';
|
||||
container_color = '#000';
|
||||
$('#starsContainer').animate({
|
||||
opacity: 0,
|
||||
'background-color': container_color
|
||||
|
||||
+21
-21
@@ -41,7 +41,7 @@ var StateManager = {
|
||||
|
||||
for(var which in cats) {
|
||||
if(!$SM.get(cats[which])) $SM.set(cats[which], {});
|
||||
};
|
||||
}
|
||||
|
||||
//subscribe to stateUpdates
|
||||
$.Dispatch('stateUpdate').subscribe($SM.handleStateUpdates);
|
||||
@@ -52,11 +52,11 @@ var StateManager = {
|
||||
var words = stateName.split(/[.\[\]'"]+/);
|
||||
//for some reason there are sometimes empty strings
|
||||
for (var i = 0; i < words.length; i++) {
|
||||
if (words[i] == '') {
|
||||
if (words[i] === '') {
|
||||
words.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
};
|
||||
}
|
||||
var obj = State;
|
||||
var w = null;
|
||||
for(var i=0, len=words.length-1;i<len;i++){
|
||||
@@ -84,7 +84,7 @@ var StateManager = {
|
||||
}
|
||||
|
||||
//stores values can not be negative
|
||||
if(stateName.indexOf('stores') == 0 && $SM.get(stateName, true) < 0) {
|
||||
if(stateName.indexOf('stores') === 0 && $SM.get(stateName, true) < 0) {
|
||||
eval('('+fullPath+') = 0');
|
||||
Engine.log('WARNING: state:' + stateName + ' can not be a negative value. Set to 0 instead.');
|
||||
}
|
||||
@@ -100,7 +100,7 @@ var StateManager = {
|
||||
$SM.buildPath(parentName);
|
||||
|
||||
//make sure the state exists to avoid errors,
|
||||
if($SM.get(parentName) == undefined) $SM.set(parentName, {}, true);
|
||||
if($SM.get(parentName) === undefined) $SM.set(parentName, {}, true);
|
||||
|
||||
for(var k in list){
|
||||
$SM.set(parentName+'["'+k+'"]', list[k], true);
|
||||
@@ -140,7 +140,7 @@ var StateManager = {
|
||||
var err = 0;
|
||||
|
||||
//make sure the parent exists to avoid errors
|
||||
if($SM.get(parentName) == undefined) $SM.set(parentName, {}, true);
|
||||
if($SM.get(parentName) === undefined) $SM.set(parentName, {}, true);
|
||||
|
||||
for(var k in list){
|
||||
if($SM.add(parentName+'["'+k+'"]', list[k], true)) err++;
|
||||
@@ -188,7 +188,7 @@ var StateManager = {
|
||||
if(!noEvent){
|
||||
Engine.saveGame();
|
||||
$SM.fireUpdate(stateName);
|
||||
};
|
||||
}
|
||||
},
|
||||
|
||||
//creates full reference from input
|
||||
@@ -231,7 +231,7 @@ var StateManager = {
|
||||
$SM.remove('income.hunter', true);
|
||||
Engine.log('upgraded save to v1.1');
|
||||
version = 1.1;
|
||||
};
|
||||
}
|
||||
if(version == 1.1) {
|
||||
//v1.2 added the Swamp to the map, so add it to already generated maps
|
||||
if($SM.get('world')) {
|
||||
@@ -239,7 +239,7 @@ var StateManager = {
|
||||
}
|
||||
Engine.log('upgraded save to v1.2');
|
||||
version = 1.2;
|
||||
};
|
||||
}
|
||||
if(version == 1.2) {
|
||||
//StateManager added, so move data to new locations
|
||||
$SM.remove('room.fire');
|
||||
@@ -249,7 +249,7 @@ var StateManager = {
|
||||
$SM.set('features.location.room', true);
|
||||
$SM.set('game.builder.level', $SM.get('room.builder'));
|
||||
$SM.remove('room');
|
||||
};
|
||||
}
|
||||
if($SM.get('outside')){
|
||||
$SM.set('features.location.outside', true);
|
||||
$SM.set('game.population', $SM.get('outside.population'));
|
||||
@@ -257,7 +257,7 @@ var StateManager = {
|
||||
$SM.set('game.workers', $SM.get('outside.workers'));
|
||||
$SM.set('game.outside.seenForest', $SM.get('outside.seenForest'));
|
||||
$SM.remove('outside');
|
||||
};
|
||||
}
|
||||
if($SM.get('world')){
|
||||
$SM.set('features.location.world', true);
|
||||
$SM.set('game.world.map', $SM.get('world.map'));
|
||||
@@ -267,7 +267,7 @@ var StateManager = {
|
||||
$SM.remove('world');
|
||||
$SM.remove('starved');
|
||||
$SM.remove('dehydrated');
|
||||
};
|
||||
}
|
||||
if($SM.get('ship')){
|
||||
$SM.set('features.location.spaceShip', true);
|
||||
$SM.set('game.spaceShip.hull', $SM.get('ship.hull', true));
|
||||
@@ -275,29 +275,29 @@ var StateManager = {
|
||||
$SM.set('game.spaceShip.seenWarning', $SM.get('ship.seenWarning'));
|
||||
$SM.set('game.spaceShip.seenShip', $SM.get('ship.seenShip'));
|
||||
$SM.remove('ship');
|
||||
};
|
||||
}
|
||||
if($SM.get('punches')){
|
||||
$SM.set('character.punches', $SM.get('punches'));
|
||||
$SM.remove('punches');
|
||||
};
|
||||
}
|
||||
if($SM.get('perks')){
|
||||
$SM.set('character.perks', $SM.get('perks'));
|
||||
$SM.remove('perks');
|
||||
};
|
||||
}
|
||||
if($SM.get('thieves')){
|
||||
$SM.set('game.thieves', $SM.get('thieves'));
|
||||
$SM.remove('thieves');
|
||||
};
|
||||
}
|
||||
if($SM.get('stolen')){
|
||||
$SM.set('game.stolen', $SM.get('stolen'));
|
||||
$SM.remove('stolen');
|
||||
};
|
||||
}
|
||||
if($SM.get('cityCleared')){
|
||||
$SM.set('character.cityCleared', $SM.get('cityCleared'));
|
||||
$SM.remove('cityCleared');
|
||||
};
|
||||
}
|
||||
$SM.set('version', 1.3);
|
||||
};
|
||||
}
|
||||
},
|
||||
|
||||
/******************************************************************
|
||||
@@ -369,7 +369,7 @@ var StateManager = {
|
||||
}
|
||||
if(changed){
|
||||
$SM.fireUpdate('income', true);
|
||||
};
|
||||
}
|
||||
Engine._incomeTimeout = setTimeout($SM.collectIncome, 1000);
|
||||
},
|
||||
|
||||
@@ -384,7 +384,7 @@ var StateManager = {
|
||||
} else {
|
||||
$SM.add('game.stolen["'+k+'"]', stores[k] * -1);
|
||||
}
|
||||
};
|
||||
}
|
||||
},
|
||||
|
||||
startThieves: function() {
|
||||
|
||||
+13
-13
@@ -243,7 +243,7 @@ var World = {
|
||||
|
||||
// Add water
|
||||
var water = $('div#supply_water');
|
||||
if(World.water > 0 && water.length == 0) {
|
||||
if(World.water > 0 && water.length === 0) {
|
||||
water = World.createItemDiv('water', World.water);
|
||||
water.prependTo(supplies);
|
||||
} else if(World.water > 0) {
|
||||
@@ -257,7 +257,7 @@ var World = {
|
||||
var item = $('div#supply_' + k.replace(' ', '-'), supplies);
|
||||
var num = Path.outfit[k];
|
||||
total += num * Path.getWeight(k);
|
||||
if(num > 0 && item.length == 0) {
|
||||
if(num > 0 && item.length === 0) {
|
||||
item = World.createItemDiv(k, num);
|
||||
if(k == 'cured meat' && World.water > 0) {
|
||||
item.insertAfter(water);
|
||||
@@ -410,11 +410,11 @@ var World = {
|
||||
checkDanger: function() {
|
||||
World.danger = typeof World.danger == 'undefined' ? false: World.danger;
|
||||
if(!World.danger) {
|
||||
if(!$SM.get('stores["i armour"]', true) > 0 && World.getDistance() >= 8) {
|
||||
if($SM.get('stores["i armour"]', true) === 0 && World.getDistance() >= 8) {
|
||||
World.danger = true;
|
||||
return true;
|
||||
}
|
||||
if(!$SM.get('stores["s armour"]', true) > 0 && World.getDistance() >= 18) {
|
||||
if($SM.get('stores["s armour"]', true) === 0 && World.getDistance() >= 18) {
|
||||
World.danger = true;
|
||||
return true;
|
||||
}
|
||||
@@ -441,7 +441,7 @@ var World = {
|
||||
World.foodMove = 0;
|
||||
var num = Path.outfit['cured meat'];
|
||||
num--;
|
||||
if(num == 0) {
|
||||
if(num === 0) {
|
||||
Notifications.notify(World, _('the meat has run out'));
|
||||
} else if(num < 0) {
|
||||
// Starvation! Hooray!
|
||||
@@ -471,7 +471,7 @@ var World = {
|
||||
World.waterMove = 0;
|
||||
var water = World.water;
|
||||
water--;
|
||||
if(water == 0) {
|
||||
if(water === 0) {
|
||||
Notifications.notify(World, _('there is no more water'));
|
||||
} else if(water < 0) {
|
||||
water = 0;
|
||||
@@ -754,7 +754,7 @@ var World = {
|
||||
|
||||
drawMap: function() {
|
||||
var map = $('#map');
|
||||
if(map.length == 0) {
|
||||
if(map.length === 0) {
|
||||
map = new $('<div>').attr('id', 'map').appendTo('#worldOuter');
|
||||
// register click handler
|
||||
map.click(World.click);
|
||||
@@ -831,15 +831,15 @@ var World = {
|
||||
goHome: function() {
|
||||
// Home safe! Commit the changes.
|
||||
$SM.setM('game.world', World.state);
|
||||
if(World.state.sulphurmine && $SM.get('game.buildings["sulphur mine"]', true) == 0) {
|
||||
if(World.state.sulphurmine && $SM.get('game.buildings["sulphur mine"]', true) === 0) {
|
||||
$SM.add('game.buildings["sulphur mine"]', 1);
|
||||
Engine.event('progress', 'sulphur mine');
|
||||
}
|
||||
if(World.state.ironmine && $SM.get('game.buildings["iron mine"]', true) == 0) {
|
||||
if(World.state.ironmine && $SM.get('game.buildings["iron mine"]', true) === 0) {
|
||||
$SM.add('game.buildings["iron mine"]', 1);
|
||||
Engine.event('progress', 'iron mine');
|
||||
}
|
||||
if(World.state.coalmine && $SM.get('game.buildings["coal mine"]', true) == 0) {
|
||||
if(World.state.coalmine && $SM.get('game.buildings["coal mine"]', true) === 0) {
|
||||
$SM.add('game.buildings["coal mine"]', 1);
|
||||
Engine.event('progress', 'coal mine');
|
||||
}
|
||||
@@ -868,8 +868,8 @@ var World = {
|
||||
},
|
||||
|
||||
leaveItAtHome: function(thing) {
|
||||
return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm' && thing != 'medicine'
|
||||
&& typeof World.Weapons[thing] == 'undefined' && typeof Room.Craftables[thing] == 'undefined';
|
||||
return thing != 'cured meat' && thing != 'bullets' && thing != 'energy cell' && thing != 'charm' && thing != 'medicine' &&
|
||||
typeof World.Weapons[thing] == 'undefined' && typeof Room.Craftables[thing] == 'undefined';
|
||||
},
|
||||
|
||||
getMaxHealth: function() {
|
||||
@@ -905,7 +905,7 @@ var World = {
|
||||
x = typeof x == 'number' ? x : World.curPos[0];
|
||||
y = typeof y == 'number' ? y : World.curPos[1];
|
||||
var used = World.usedOutposts[x + ',' + y];
|
||||
return typeof used != 'undefined' && used == true;
|
||||
return typeof used != 'undefined' && used === true;
|
||||
},
|
||||
|
||||
useOutpost: function() {
|
||||
|
||||
Reference in New Issue
Block a user