diff --git a/script/events/room.js b/script/events/room.js index 6710b25..64f4937 100644 --- a/script/events/room.js +++ b/script/events/room.js @@ -292,8 +292,8 @@ Events.Room = [ text: [ _('the wanderer leaves, cart loaded with wood') ], - action: function(delay) { - var delay = delay || false; + action: function(inputDelay) { + var delay = inputDelay || false; Events.saveDelay(function() { $SM.add('stores.wood', 300); Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.')); @@ -315,8 +315,8 @@ Events.Room = [ text: [ _('the wanderer leaves, cart loaded with wood') ], - action: function(delay) { - var delay = delay || false; + action: function(inputDelay) { + var delay = inputDelay || false; Events.saveDelay(function() { $SM.add('stores.wood', 1500); Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with wood.')); @@ -371,8 +371,8 @@ Events.Room = [ text: [ _('the wanderer leaves, cart loaded with furs') ], - action: function(delay) { - var delay = delay || false; + action: function(inputDelay) { + var delay = inputDelay || false; Events.saveDelay(function() { $SM.add('stores.fur', 300); Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.')); @@ -394,8 +394,8 @@ Events.Room = [ text: [ _('the wanderer leaves, cart loaded with furs') ], - action: function(delay) { - var delay = delay || false; + action: function(inputDelay) { + var delay = inputDelay || false; Events.saveDelay(function() { $SM.add('stores.fur', 1500); Notifications.notify(Room, _('the mysterious wanderer returns, cart piled high with furs.')); diff --git a/script/state_manager.js b/script/state_manager.js index 6d31aac..94624ae 100644 --- a/script/state_manager.js +++ b/script/state_manager.js @@ -54,10 +54,10 @@ var StateManager = { createState: function(stateName, value) { var words = stateName.split(/[.\[\]'"]+/); //for some reason there are sometimes empty strings - for (var i = 0; i < words.length; i++) { - if (words[i] === '') { - words.splice(i, 1); - i--; + for (var j = 0; j < words.length; j++) { + if (words[j] === '') { + words.splice(j, 1); + j--; } } var obj = State; @@ -218,7 +218,7 @@ var StateManager = { fireUpdate: function(stateName, save){ var category = $SM.getCategory(stateName); - if(stateName == undefined) stateName = category = 'all'; //best if this doesn't happen as it will trigger more stuff + if(stateName === undefined) stateName = category = 'all'; //best if this doesn't happen as it will trigger more stuff $.Dispatch('stateUpdate').publish({'category': category, 'stateName':stateName}); if(save) Engine.saveGame(); },