add majority of sound definitions

This commit is contained in:
jorsi
2020-05-30 17:20:01 -04:00
parent 21267e383d
commit 71786c3671
110 changed files with 197 additions and 89 deletions
+20 -10
View File
@@ -38,7 +38,8 @@ Events.Encounters = [
},
notification: _('a snarling beast leaps out of the underbrush')
}
}
},
audio: '/audio/snarling-beast.wav'
},
{ /* Gaunt Man */
title: _('A Gaunt Man'),
@@ -75,7 +76,8 @@ Events.Encounters = [
},
notification: _('a gaunt man approaches, a crazed look in his eye')
}
}
},
audio: '/audio/gaunt-man.wav'
},
{ /* Strange Bird */
title: _('A Strange Bird'),
@@ -112,7 +114,8 @@ Events.Encounters = [
},
notification: _('a strange looking bird speeds across the plains')
}
}
},
audio: '/audio/strange-bird.wav'
},
/* Tier 2*/
{ /* Shivering Man */
@@ -155,7 +158,8 @@ Events.Encounters = [
},
notification: _('a shivering man approaches and attacks with surprising strength')
}
}
},
audio: '/audio/shivering-man.wav'
},
{ /* Man-eater */
title: _('A Man-Eater'),
@@ -192,7 +196,8 @@ Events.Encounters = [
},
notification: _('a large creature attacks, claws freshly bloodied')
}
}
},
audio: '/audio/man-eater.wav'
},
{ /* Scavenger */
title: _('A Scavenger'),
@@ -234,7 +239,8 @@ Events.Encounters = [
},
notification: _('a scavenger draws close, hoping for an easy score')
}
}
},
audio: '/audio/scavenger.wav'
},
{ /* Huge Lizard */
title: _('A Huge Lizard'),
@@ -271,7 +277,8 @@ Events.Encounters = [
},
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
}
},
audio: '/audio/huge-lizard.wav'
},
/* Tier 3*/
{ /* Feral Terror */
@@ -309,7 +316,8 @@ Events.Encounters = [
},
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
}
},
audio: '/audio/feral-terror.wav'
},
{ /* Soldier */
title: _('A Soldier'),
@@ -352,7 +360,8 @@ Events.Encounters = [
},
notification: _('a soldier opens fire from across the desert')
}
}
},
audio: '/audio/soldier.wav'
},
{ /* Sniper */
title: _('A Sniper'),
@@ -395,6 +404,7 @@ Events.Encounters = [
},
notification: _('a shot rings out, from somewhere in the long grass')
}
}
},
audio: '/audio/sniper.wav'
}
];
+2 -1
View File
@@ -61,6 +61,7 @@ Events.Global = [
}
}
}
}
},
audio: '/audio/thief.wav'
}
];
+12 -6
View File
@@ -63,7 +63,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/ruined-trap.wav'
},
{ /* Hut fire */
title: _('Fire'),
@@ -89,7 +90,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/hut-fire.wav'
},
{ /* Sickness */
title: _('Sickness'),
@@ -146,7 +148,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/sickness.wav'
},
{ /* Plague */
@@ -217,7 +220,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/plague.wav'
},
{ /* Beast attack */
@@ -251,7 +255,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/beast-attack.wav'
},
{ /* Soldier attack */
@@ -285,7 +290,8 @@ Events.Outside = [
}
}
}
}
},
audio: '/audio/soldier-attack.wav'
}
];
+20 -10
View File
@@ -47,7 +47,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/nomad.wav'
},
{ /* Noises Outside -- gain wood/fur */
title: _('Noises'),
@@ -98,7 +99,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/noises-outside.wav'
},
{ /* Noises Inside -- trade wood for better good */
title: _('Noises'),
@@ -184,7 +186,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/noises-inside.wav'
},
{ /* The Beggar -- trade fur for better good */
title: _('The Beggar'),
@@ -255,7 +258,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/beggar.wav'
},
{/* The Shady Builder */
title: _('The Shady Builder'),
@@ -311,7 +315,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/shady-builder.wav'
},
{ /* Mysterious Wanderer -- wood gambling */
@@ -390,7 +395,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/mysterious-wanderer.wav'
},
{ /* Mysterious Wanderer -- fur gambling */
@@ -469,7 +475,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/mysterious-wanderer.wav'
},
{ /* The Scout -- Map Merchant */
@@ -511,7 +518,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/scout.wav'
},
{ /* The Wandering Master */
@@ -584,7 +592,8 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/wandering-master.wav'
},
{ /* The Sick Man */
@@ -672,6 +681,7 @@ Events.Room = [
}
}
}
}
},
audio: '/audio/sick-man.wav'
}
];
+26 -13
View File
@@ -28,7 +28,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/friendly-outpost.wav'
},
"swamp": { /* Swamp */
title: _('A Murky Swamp'),
@@ -85,7 +86,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/swamp.wav'
},
"cave": { /* Cave */
title: _('A Damp Cave'),
@@ -516,7 +518,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/cave.wav'
},
"town": { /* Town */
title: _('A Deserted Town'),
@@ -1233,7 +1236,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/town.wav'
},
"city": { /* City */
title: _('A Ruined City'),
@@ -2928,7 +2932,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/city.wav'
},
"house": { /* Abandoned House */
title: _('An Old House'),
@@ -3045,7 +3050,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/house.wav'
},
"battlefield": { /* Discovering an old battlefield */
title: _('A Forgotten Battlefield'),
@@ -3098,7 +3104,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/battlefield.wav'
},
"borehole": { /* Admiring a huge borehole */
title: _('A Huge Borehole'),
@@ -3127,7 +3134,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/borehole.wav'
},
"ship": { /* Finding a way off this rock */
title: _('A Crashed Ship'),
@@ -3150,7 +3158,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/crashed-ship.wav'
},
"sulphurmine": { /* Clearing the Sulphur Mine */
title: _('The Sulphur Mine'),
@@ -3299,7 +3308,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/sulphurmine.wav'
},
"coalmine": { /* Clearing the Coal Mine */
title: _('The Coal Mine'),
@@ -3441,7 +3451,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/coalmine.wav'
},
"ironmine": { /* Clearing the Iron Mine */
title: _('The Iron Mine'),
@@ -3517,7 +3528,8 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/ironmine.wav'
},
"cache": { /* Cache - contains some of supplies from previous game */
@@ -3569,6 +3581,7 @@ Events.Setpieces = {
}
}
}
}
},
audio: '/audio/destroyed-village.wav'
}
};