Blink only happens on specified events

Now event objects must have a blink flag if they want to use the title
blink. For starters, this is only global, outside, and room events.
This commit is contained in:
skj3gg
2014-07-24 12:00:51 -04:00
parent d6a6a7a000
commit 79e765eb08
4 changed files with 27 additions and 5 deletions
+10 -3
View File
@@ -20,6 +20,7 @@ Events.Outside = [
Outside.updateTrapButton();
},
notification: _('some traps have been destroyed'),
blink: true,
buttons: {
'track': {
text: _('track them'),
@@ -74,6 +75,8 @@ Events.Outside = [
_('a sickness is spreading through the village.'),
_('medicine is needed immediately.')
],
blink: true,
buttons: {
'heal': {
text: _('1 medicine'),
@@ -128,6 +131,7 @@ Events.Outside = [
_('a terrible plague is fast spreading through the village.'),
_('medicine is needed immediately.')
],
blink: true,
buttons: {
'heal': {
text: _('5 medicine'),
@@ -193,12 +197,13 @@ Events.Outside = [
var numKilled = Math.floor(Math.random() * 10) + 1;
Outside.killVillagers(numKilled);
},
reward: {
reward: {
fur: 100,
meat: 100,
teeth: 10
},
buttons: {
},
blink: true,
buttons: {
'end': {
text: _('go home'),
nextScene: 'end'
@@ -228,6 +233,8 @@ Events.Outside = [
bullets: 10,
'cured meat': 50
},
blink: true,
buttons: {
'end': {
text: _('go home'),