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https://github.com/doublespeakgames/adarkroom.git
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Blink only happens on specified events
Now event objects must have a blink flag if they want to use the title blink. For starters, this is only global, outside, and room events.
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@@ -14,6 +14,7 @@ Events.Room = [
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_("won't say from where he came, but it's clear that he's not staying.")
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],
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notification: _('a nomad arrives, looking to trade'),
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blink: true,
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buttons: {
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'buyScales': {
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text: _('buy scales'),
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@@ -60,6 +61,7 @@ Events.Room = [
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_("can't tell what they're up to.")
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],
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notification: _('strange noises can be heard through the walls'),
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blink: true,
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buttons: {
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'investigate': {
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text: _('investigate'),
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@@ -110,6 +112,7 @@ Events.Room = [
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_('something\'s in there.')
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],
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notification: _('something\'s in the store room'),
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blink: true,
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buttons: {
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'investigate': {
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text: _('investigate'),
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@@ -195,6 +198,7 @@ Events.Room = [
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_('asks for any spare furs to keep him warm at night.')
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],
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notification: _('a beggar arrives'),
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blink: true,
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buttons: {
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'50furs': {
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text: _('give 50'),
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@@ -266,6 +270,7 @@ Events.Room = [
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_("builder's not sure he's to be trusted.")
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],
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notification: _('a mysterious wanderer arrives'),
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blink: true,
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buttons: {
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'100wood': {
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text: _('give 100'),
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@@ -336,6 +341,7 @@ Events.Room = [
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_("builder's not sure she's to be trusted.")
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],
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notification: _('a mysterious wanderer arrives'),
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blink: true,
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buttons: {
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'100fur': {
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text: _('give 100'),
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@@ -406,6 +412,7 @@ Events.Room = [
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_("willing to talk about it, for a price.")
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],
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notification: _('a scout stops for the night'),
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blink: true,
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buttons: {
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'buyMap': {
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text: _('buy map'),
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@@ -444,6 +451,7 @@ Events.Room = [
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_('he smiles warmly and asks for lodgings for the night.')
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],
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notification: _('an old wanderer arrives'),
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blink: true,
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buttons: {
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'agree': {
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text: _('agree'),
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@@ -516,6 +524,7 @@ Events.Room = [
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_("he begs for medicine.")
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],
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notification: _('a sick man hobbles up'),
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blink: true,
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buttons: {
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'help': {
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text: _('give 1 medicine'),
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