Blink only happens on specified events

Now event objects must have a blink flag if they want to use the title
blink. For starters, this is only global, outside, and room events.
This commit is contained in:
skj3gg
2014-07-24 12:00:51 -04:00
parent d6a6a7a000
commit 79e765eb08
4 changed files with 27 additions and 5 deletions
+9
View File
@@ -14,6 +14,7 @@ Events.Room = [
_("won't say from where he came, but it's clear that he's not staying.")
],
notification: _('a nomad arrives, looking to trade'),
blink: true,
buttons: {
'buyScales': {
text: _('buy scales'),
@@ -60,6 +61,7 @@ Events.Room = [
_("can't tell what they're up to.")
],
notification: _('strange noises can be heard through the walls'),
blink: true,
buttons: {
'investigate': {
text: _('investigate'),
@@ -110,6 +112,7 @@ Events.Room = [
_('something\'s in there.')
],
notification: _('something\'s in the store room'),
blink: true,
buttons: {
'investigate': {
text: _('investigate'),
@@ -195,6 +198,7 @@ Events.Room = [
_('asks for any spare furs to keep him warm at night.')
],
notification: _('a beggar arrives'),
blink: true,
buttons: {
'50furs': {
text: _('give 50'),
@@ -266,6 +270,7 @@ Events.Room = [
_("builder's not sure he's to be trusted.")
],
notification: _('a mysterious wanderer arrives'),
blink: true,
buttons: {
'100wood': {
text: _('give 100'),
@@ -336,6 +341,7 @@ Events.Room = [
_("builder's not sure she's to be trusted.")
],
notification: _('a mysterious wanderer arrives'),
blink: true,
buttons: {
'100fur': {
text: _('give 100'),
@@ -406,6 +412,7 @@ Events.Room = [
_("willing to talk about it, for a price.")
],
notification: _('a scout stops for the night'),
blink: true,
buttons: {
'buyMap': {
text: _('buy map'),
@@ -444,6 +451,7 @@ Events.Room = [
_('he smiles warmly and asks for lodgings for the night.')
],
notification: _('an old wanderer arrives'),
blink: true,
buttons: {
'agree': {
text: _('agree'),
@@ -516,6 +524,7 @@ Events.Room = [
_("he begs for medicine.")
],
notification: _('a sick man hobbles up'),
blink: true,
buttons: {
'help': {
text: _('give 1 medicine'),