Expansion (#707)

This additional content explores the aftermath of an event in The Ensign. A large dungeon, The Executioner, reveals the fate of one of the Wanderers’ most powerful weapons though multiple wings, each ending with a unique boss encounter. The fabricator allows the player to craft powerful items out of alien alloy, introducing new combat mechanics.
This commit is contained in:
Michael Townsend
2023-06-09 12:38:16 -04:00
committed by GitHub
parent 431b72fab8
commit 7ee96fd108
18 changed files with 5123 additions and 2038 deletions
+352 -74
View File
@@ -8,8 +8,18 @@ var Events = {
_FIGHT_SPEED: 100,
_EAT_COOLDOWN: 5,
_MEDS_COOLDOWN: 7,
_HYPO_COOLDOWN: 7,
_SHIELD_COOLDOWN: 10,
_STIM_COOLDOWN: 10,
_LEAVE_COOLDOWN: 1,
STUN_DURATION: 4000,
ENERGISE_MULTIPLIER: 4,
EXPLOSION_DURATION: 3000,
ENRAGE_DURATION: 4000,
MEDITATE_DURATION: 5000,
BOOST_DURATION: 3000,
BOOST_DAMAGE: 10,
DOT_TICK: 1000,
BLINK_INTERVAL: false,
init: function(options) {
this.options = $.extend(
@@ -133,11 +143,59 @@ var Events = {
if((Path.outfit['medicine'] || 0) !== 0) {
Events.createUseMedsButton().appendTo(healBtns);
}
if((Path.outfit['hypo'] || 0) !== 0) {
Events.createUseHypoButton().appendTo(healBtns);
}
if ((Path.outfit['stim'] ?? 0) > 0) {
Events.createStimButton().appendTo(healBtns);
}
if($SM.get('stores["kinetic armour"]', true) > 0) {
Events.createShieldButton().appendTo(healBtns);
}
$('<div>').addClass('clear').appendTo(healBtns);
Events.setHeal(healBtns);
// Set up the enemy attack timer
Events._enemyAttackTimer = Engine.setInterval(Events.enemyAttack, scene.attackDelay * 1000);
// Set up the enemy attack timers
Events.startEnemyAttacks();
Events._specialTimers = (scene.specials ?? []).map(s => Engine.setInterval(
() => {
const enemy = $('#enemy');
const text = s.action(enemy);
Events.updateFighterDiv(enemy);
if (text) {
Events.drawFloatText(text, $('.hp', enemy))
}
},
s.delay * 1000
));
},
startEnemyAttacks: (delay) => {
clearInterval(Events._enemyAttackTimer);
const scene = Events.activeEvent().scenes[Events.activeScene];
Events._enemyAttackTimer = Engine.setInterval(Events.enemyAttack, (delay ?? scene.attackDelay) * 1000);
},
setStatus: (fighter, status) => {
fighter.data('status', status);
if (status === 'enraged' && fighter.attr('id') === 'enemy') {
Events.startEnemyAttacks(0.5);
setTimeout(() => {
fighter.data('status', 'none');
Events.startEnemyAttacks();
}, Events.ENRAGE_DURATION);
}
if (status === 'meditation') {
Events._meditateDmg = 0;
setTimeout(() => {
fighter.data('status', 'none');
}, Events.MEDITATE_DURATION);
}
if (status === 'boost') {
setTimeout(() => {
fighter.data('status', 'none');
}, Events.BOOST_DURATION);
}
},
setPause: function(btn, state){
@@ -261,6 +319,43 @@ var Events = {
return btn;
},
createUseHypoButton: function(cooldown) {
if (cooldown == null) {
cooldown = Events._HYPO_COOLDOWN;
}
var btn = new Button.Button({
id: 'hypo',
text: _('use hypo'),
cooldown: cooldown,
click: Events.useHypo,
cost: { 'hypo': 1 }
});
if((Path.outfit['hypo'] ?? 0) > 0) {
Button.setDisabled(btn, true);
}
return btn;
},
createShieldButton: function() {
var btn = new Button.Button({
id: 'shld',
text: _('shield'),
cooldown: Events._SHIELD_COOLDOWN,
click: Events.useShield
});
return btn;
},
createStimButton: () => new Button.Button({
id: 'use-stim',
text: _('boost'),
cooldown: Events._STIM_COOLDOWN,
click: Events.useStim
}),
createAttackButton: function(weaponName) {
var weapon = World.Weapons[weaponName];
var cd = weapon.cooldown;
@@ -270,10 +365,11 @@ var Events = {
}
}
var btn = new Button.Button({
id: 'attack_' + weaponName.replace(' ', '-'),
id: 'attack_' + weaponName.replace(/ /g, '-'),
text: weapon.verb,
cooldown: cd,
click: Events.useWeapon,
boosted: () => $('#wanderer').data('status') === 'boost',
cost: weapon.cost
});
if(typeof weapon.damage == 'number' && weapon.damage > 0) {
@@ -290,15 +386,16 @@ var Events = {
return btn;
},
drawFloatText: function(text, parent) {
drawFloatText: function(text, parent, cb) {
$('<div>').text(text).addClass('damageText').appendTo(parent).animate({
'bottom': '50px',
'bottom': '70px',
'opacity': '0'
},
300,
700,
'linear',
function() {
$(this).remove();
cb && cb();
});
},
@@ -309,7 +406,8 @@ var Events = {
healBtns = healBtns.children('.button');
var canHeal = (World.health < World.getMaxHealth());
healBtns.each(function(i){
Button.setDisabled($(this), !canHeal);
const btn = $(this);
Button.setDisabled(btn, !canHeal && btn.attr('id') !== 'shld');
});
return canHeal;
},
@@ -348,9 +446,27 @@ var Events = {
AudioEngine.playSound(AudioLibrary.USE_MEDS);
},
useHypo: btn => {
Events.doHeal('hypo', World.hypoHeal(), btn);
AudioEngine.playSound(AudioLibrary.USE_MEDS);
},
useShield: btn => {
const player = $('#wanderer');
player.data('status', 'shield');
Events.updateFighterDiv(player);
},
useStim: btn => {
const player = $('#wanderer');
player.data('status', 'boost');
Events.dotDamage(player, Events.BOOST_DAMAGE);
Events.updateFighterDiv(player);
},
useWeapon: function(btn) {
if(Events.activeEvent()) {
var weaponName = btn.attr('id').substring(7).replace('-', ' ');
var weaponName = btn.attr('id').substring(7).replace(/-/g, ' ');
var weapon = World.Weapons[weaponName];
if(weapon.type == 'unarmed') {
if(!$SM.get('character.punches')) $SM.set('character.punches', 0);
@@ -436,29 +552,103 @@ var Events = {
}
attackFn($('#wanderer'), dmg, function() {
if($('#enemy').data('hp') <= 0 && !Events.won) {
const enemy = $('#enemy');
const enemyHp = enemy.data('hp');
const scene = Events.activeEvent().scenes[Events.activeScene];
const atHealth = scene.atHealth ?? {};
const explosion = scene.explosion;
for (const [k, action] of Object.entries(atHealth)) {
const hpThreshold = Number(k);
if (enemyHp <= hpThreshold && enemyHp + dmg > hpThreshold) {
action(enemy);
}
}
if(enemyHp <= 0 && !Events.won) {
// Success!
Events.winFight();
if (explosion) {
Events.explode(enemy, $('#wanderer'), explosion);
}
else {
Events.winFight();
}
}
});
}
},
damage: function(fighter, enemy, dmg, type) {
explode: (enemy, player, dmg) => {
Events.clearTimeouts();
enemy.addClass('exploding');
setTimeout(() => {
enemy.removeClass('exploding');
$('.label', enemy).text('*');
Events.damage(enemy, player, dmg, 'ranged', () => {
if (!Events.checkPlayerDeath()) {
Events.winFight();
}
});
}, Events.EXPLOSION_DURATION);
},
dotDamage: (target, dmg) => {
const hp = Math.max(0, target.data('hp') - dmg);
target.data('hp', hp);
if(target.attr('id') == 'wanderer') {
World.setHp(hp);
Events.setHeal();
Events.checkPlayerDeath();
}
else if(hp <= 0 && !Events.won) {
Events.winFight();
}
Events.updateFighterDiv(target);
Events.drawFloatText(`-${dmg}`, $('.hp', target));
},
damage: function(fighter, enemy, dmg, type, cb) {
var enemyHp = enemy.data('hp');
const maxHp = enemy.data('maxHp');
var msg = "";
const shielded = enemy.data('status') === 'shield';
const energised = fighter.data('status') === 'energised';
const venomous = fighter.data('status') === 'venomous';
const meditating = enemy.data('status') === 'meditation';
if(typeof dmg == 'number') {
if(dmg < 0) {
msg = _('miss');
dmg = 0;
} else {
msg = '-' + dmg;
enemyHp = ((enemyHp - dmg) < 0) ? 0 : (enemyHp - dmg);
enemy.data('hp', enemyHp);
if(fighter.attr('id') == 'enemy') {
World.setHp(enemyHp);
Events.setHeal();
if (energised) {
dmg *= this.ENERGISE_MULTIPLIER;
}
if (meditating) {
Events._meditateDmg = (Events._meditateDmg ?? 0) + dmg;
msg = dmg;
}
else {
msg = (shielded ? '+' : '-') + dmg;
enemyHp = Math.min(maxHp, Math.max(0, enemyHp + (shielded ? dmg : -dmg)));
enemy.data('hp', enemyHp);
if(fighter.attr('id') == 'enemy') {
World.setHp(enemyHp);
Events.setHeal();
}
}
if (venomous && !shielded) {
Events._dotTimer = setInterval(() => {
Events.dotDamage(enemy, Math.floor(dmg / 2));
}, Events.DOT_TICK);
}
if (shielded) {
// shields break in one hit
enemy.data('status', 'none');
}
Events.updateFighterDiv(enemy);
// play variation audio for weapon type
@@ -478,11 +668,18 @@ var Events = {
} else {
if(dmg == 'stun') {
msg = _('stunned');
enemy.data('stunned', Events.STUN_DURATION);
enemy.data('stunned', true);
setTimeout(() => enemy.data('stunned', false), Events.STUN_DURATION);
}
}
Events.drawFloatText(msg, $('.hp', enemy));
if (energised || venomous) {
// attack buffs only applies to one hit
fighter.data('status', 'none');
Events.updateFighterDiv(fighter);
}
Events.drawFloatText(msg, $('.hp', enemy), cb);
},
animateMelee: function(fighter, dmg, callback) {
@@ -533,32 +730,47 @@ var Events = {
// Events.togglePause($('#pause'),'auto');
var scene = Events.activeEvent().scenes[Events.activeScene];
const enemy = $('#enemy');
const stunned = enemy.data('stunned');
const meditating = enemy.data('status') === 'meditation';
if(!$('#enemy').data('stunned')) {
if(!stunned && !meditating) {
var toHit = scene.hit;
toHit *= $SM.hasPerk('evasive') ? 0.8 : 1;
var dmg = -1;
if(Math.random() <= toHit) {
if ((Events._meditateDmg ?? 0) > 0) {
dmg = Events._meditateDmg;
Events._meditateDmg = 0;
}
else if(Math.random() <= toHit) {
dmg = scene.damage;
}
var attackFn = scene.ranged ? Events.animateRanged : Events.animateMelee;
attackFn($('#enemy'), dmg, function() {
if($('#wanderer').data('hp') <= 0) {
// Failure!
clearTimeout(Events._enemyAttackTimer);
Events.endEvent();
World.die();
AudioEngine.playSound(AudioLibrary.LOSE_FIGHT);
}
});
attackFn($('#enemy'), dmg, Events.checkPlayerDeath);
}
},
},
checkPlayerDeath: () => {
if($('#wanderer').data('hp') <= 0) {
Events.clearTimeouts();
Events.endEvent();
World.die();
return true;
}
return false;
},
clearTimeouts: () => {
clearTimeout(Events._enemyAttackTimer);
Events._specialTimers.forEach(clearTimeout);
clearTimeout(Events._dotTimer);
},
endFight: function() {
Events.fought = true;
clearTimeout(Events._enemyAttackTimer);
Events.clearTimeouts();
Events.removePause($('#pause'), 'end');
},
@@ -605,6 +817,9 @@ var Events = {
if((Path.outfit['medicine'] || 0) !== 0) {
Events.createUseMedsButton(0).appendTo(healBtns);
}
if (Path.outfit['hypo'] ?? 0 > 0) {
Events.createUseHypoButton(0).appendTo(healBtns);
}
$('<div>').addClass('clear').appendTo(healBtns);
Events.setHeal(healBtns);
}
@@ -623,7 +838,7 @@ var Events = {
},
drawDrop:function(btn) {
var name = btn.attr('id').substring(5).replace('-', ' ');
var name = btn.attr('id').substring(5).replace(/-/g, ' ');
var needsAppend = false;
var weight = Path.getWeight(name);
var freeSpace = Path.getFreeSpace();
@@ -647,7 +862,7 @@ var Events = {
numToDrop = Path.outfit[k];
}
if(numToDrop > 0) {
var dropRow = $('<div>').attr('id', 'drop_' + k.replace(' ', '-'))
var dropRow = $('<div>').attr('id', 'drop_' + k.replace(/ /g, '-'))
.text(_(k) + ' x' + numToDrop)
.data('thing', k)
.data('num', numToDrop)
@@ -679,7 +894,7 @@ var Events = {
},
drawLootRow: function(name, num){
var id = name.replace(' ', '-');
var id = name.replace(/ /g, '-');
var lootRow = $('<div>').attr('id','loot_' + id).data('item', name).addClass('lootRow');
var take = new Button.Button({
id: 'take_' + id,
@@ -790,7 +1005,7 @@ var Events = {
var btn = $(this);
var target = btn.closest('.button');
var thing = btn.data('thing');
var id = 'take_' + thing.replace(' ', '-');
var id = 'take_' + thing.replace(/ /g, '-');
var num = btn.data('num');
var lootButtons = $('#lootButtons');
Engine.log('dropping ' + num + ' ' + thing);
@@ -810,7 +1025,7 @@ var Events = {
},
getLoot: function(btn, stateSkipButtonSet) {
var name = btn.attr('id').substring(5).replace('-', ' ');
var name = btn.attr('id').substring(5).replace(/-/g, ' ');
if(btn.data('numLeft') > 0) {
var skipButtonSet = stateSkipButtonSet || false;
var weight = Path.getWeight(name);
@@ -867,13 +1082,21 @@ var Events = {
},
createFighterDiv: function(chara, hp, maxhp) {
var fighter = $('<div>').addClass('fighter').text(_(chara)).data('hp', hp).data('maxHp', maxhp).data('refname',chara);
var fighter = $('<div>')
.addClass('fighter')
.data('hp', hp)
.data('maxHp', maxhp)
.data('refname',chara);
$('<div>').addClass('label').text(_(chara)).appendTo(fighter);
$('<div>').addClass('hp').text(hp+'/'+maxhp).appendTo(fighter);
return fighter;
},
updateFighterDiv: function(fighter) {
$('.hp', fighter).text(fighter.data('hp') + '/' + fighter.data('maxHp'));
const status = fighter.data('status');
const hasStatus = status && status !== 'none';
fighter.attr('class', `fighter${hasStatus ? ` ${status}` : ''}`);
},
startStory: function(scene) {
@@ -912,13 +1135,19 @@ var Events = {
var btnsList = [];
for(var id in scene.buttons) {
var info = scene.buttons[id];
var b = new Button.Button({
id: id,
text: info.text,
cost: info.cost,
click: Events.buttonClick,
cooldown: info.cooldown
}).appendTo(btns);
const cost = {
...info.cost
};
if (Path.outfit && Path.outfit['glowstone']) {
delete cost.torch;
}
var b = new Button.Button({
id,
text: info.text,
cost,
click: Events.buttonClick,
cooldown: info.cooldown
}).appendTo(btns);
if(typeof info.available == 'function' && !info.available()) {
Button.setDisabled(b, true);
}
@@ -932,6 +1161,17 @@ var Events = {
return (btnsList.length == 1) ? btnsList[0] : false;
},
getQuantity: function(store) {
if (store === 'water') {
return World.water;
}
if (store === 'hp') {
return World.health;
}
var num = Engine.activeModule == World ? Path.outfit[store] : $SM.get('stores["'+store+'"]', true);
return isNaN(num) || num < 0 ? 0 : num;
},
updateButtons: function() {
var btns = Events.activeEvent().scenes[Events.activeScene].buttons;
for(var bId in btns) {
@@ -940,11 +1180,16 @@ var Events = {
if(typeof b.available == 'function' && !b.available()) {
Button.setDisabled(btnEl, true);
} else if(b.cost) {
const cost = {
...b.cost
};
if (Path.outfit && Path.outfit['glowstone']) {
delete cost.torch;
}
var disabled = false;
for(var store in b.cost) {
var num = Engine.activeModule == World ? Path.outfit[store] : $SM.get('stores["'+store+'"]', true);
if(typeof num != 'number') num = 0;
if(num < b.cost[store]) {
for(var store in cost) {
var num = Events.getQuantity(store);
if(num < cost[store]) {
// Too expensive
disabled = true;
break;
@@ -960,14 +1205,27 @@ var Events = {
// Cost
var costMod = {};
if(info.cost) {
for(var store in info.cost) {
var num = Engine.activeModule == World ? Path.outfit[store] : $SM.get('stores["'+store+'"]', true);
if(typeof num != 'number') num = 0;
if(num < info.cost[store]) {
const cost = {
...info.cost
};
if (Path.outfit && Path.outfit['glowstone']) {
delete cost.torch;
}
for(var store in cost) {
var num = Events.getQuantity(store);
if(num < cost[store]) {
// Too expensive
return;
}
costMod[store] = -info.cost[store];
if (store === 'water') {
World.setWater(World.water - cost[store]);
}
else if (store === 'hp') {
World.setHp(World.hp - cost[store]);
}
else {
costMod[store] = -cost[store];
}
}
if(Engine.activeModule == World) {
for(var k in costMod) {
@@ -1002,8 +1260,16 @@ var Events = {
if (info.link) {
Events.endEvent();
window.open(info.link);
return;
}
// Next Event
if (info.nextEvent) {
const eventData = Events.Setpieces[info.nextEvent] || Events.Executioner[info.nextEvent];
Events.switchEvent(eventData);
return;
}
// Next Scene
if(info.nextScene) {
if(info.nextScene == 'end') {
@@ -1104,27 +1370,39 @@ var Events = {
return Events.activeEvent().eventPanel;
},
switchEvent: event => {
if (!event) {
return;
}
Events.eventPanel().remove();
Events.activeEvent().eventPanel = null;
Events.eventStack.shift();
Events.startEvent(event);
},
startEvent: function(event, options) {
if(event) {
Engine.event('game event', 'event');
Engine.keyLock = true;
Engine.tabNavigation = false;
Button.saveCooldown = false;
Events.eventStack.unshift(event);
event.eventPanel = $('<div>').attr('id', 'event').addClass('eventPanel').css('opacity', '0');
if(options != null && options.width != null) {
Events.eventPanel().css('width', options.width);
}
$('<div>').addClass('eventTitle').text(Events.activeEvent().title).appendTo(Events.eventPanel());
$('<div>').attr('id', 'description').appendTo(Events.eventPanel());
$('<div>').attr('id', 'buttons').appendTo(Events.eventPanel());
Events.loadScene('start');
$('div#wrapper').append(Events.eventPanel());
Events.eventPanel().animate({opacity: 1}, Events._PANEL_FADE, 'linear');
var currentSceneInformation = Events.activeEvent().scenes[Events.activeScene];
if (currentSceneInformation.blink) {
Events.blinkTitle();
}
if(!event) {
return;
}
event.audio && AudioEngine.playEventMusic(event.audio);
Engine.event('game event', 'event');
Engine.keyLock = true;
Engine.tabNavigation = false;
Button.saveCooldown = false;
Events.eventStack.unshift(event);
event.eventPanel = $('<div>').attr('id', 'event').addClass('eventPanel').css('opacity', '0');
if(options != null && options.width != null) {
Events.eventPanel().css('width', options.width);
}
$('<div>').addClass('eventTitle').text(Events.activeEvent().title).appendTo(Events.eventPanel());
$('<div>').attr('id', 'description').appendTo(Events.eventPanel());
$('<div>').attr('id', 'buttons').appendTo(Events.eventPanel());
Events.loadScene('start');
$('div#wrapper').append(Events.eventPanel());
Events.eventPanel().animate({opacity: 1}, Events._PANEL_FADE, 'linear');
var currentSceneInformation = Events.activeEvent().scenes[Events.activeScene];
if (currentSceneInformation.blink) {
Events.blinkTitle();
}
},