mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
Shows the damage that a weapon deals only when hovering over a weapon on the path tab.
This commit is contained in:
+10
-4
@@ -185,7 +185,7 @@ var Path = {
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if((store.type == 'tool' || store.type == 'weapon') && have > 0) {
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if((store.type == 'tool' || store.type == 'weapon') && have > 0) {
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total += num * Path.getWeight(k);
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total += num * Path.getWeight(k);
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if(row.length === 0) {
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if(row.length === 0) {
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row = Path.createOutfittingRow(k, num, store.name);
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row = Path.createOutfittingRow(k, num, store, store.name);
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var curPrev = null;
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var curPrev = null;
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outfit.children().each(function(i) {
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outfit.children().each(function(i) {
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@@ -235,10 +235,10 @@ var Path = {
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}
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}
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},
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},
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createOutfittingRow: function(key, num, name) {
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createOutfittingRow: function(key, num, store) {
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if(!name) name = _(key);
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if(!store.name) store.name = _(key);
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var row = $('<div>').attr('id', 'outfit_row_' + key.replace(' ', '-')).addClass('outfitRow').attr('key',key);
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var row = $('<div>').attr('id', 'outfit_row_' + key.replace(' ', '-')).addClass('outfitRow').attr('key',key);
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$('<div>').addClass('row_key').text(name).appendTo(row);
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$('<div>').addClass('row_key').text(store.name).appendTo(row);
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var val = $('<div>').addClass('row_val').appendTo(row);
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var val = $('<div>').addClass('row_val').appendTo(row);
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$('<span>').text(num).appendTo(val);
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$('<span>').text(num).appendTo(val);
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@@ -250,6 +250,12 @@ var Path = {
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var numAvailable = $SM.get('stores["'+key+'"]', true);
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var numAvailable = $SM.get('stores["'+key+'"]', true);
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var tt = $('<div>').addClass('tooltip bottom right').appendTo(row);
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var tt = $('<div>').addClass('tooltip bottom right').appendTo(row);
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if(store.type == 'weapon') {
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$('<div>').addClass('row_key').text(_('damage')).appendTo(tt);
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$('<div>').addClass('row_val').text(World.getDamage(key)).appendTo(tt);
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}
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$('<div>').addClass('row_key').text(_('weight')).appendTo(tt);
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$('<div>').addClass('row_key').text(_('weight')).appendTo(tt);
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$('<div>').addClass('row_val').text(Path.getWeight(key)).appendTo(tt);
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$('<div>').addClass('row_val').text(Path.getWeight(key)).appendTo(tt);
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$('<div>').addClass('row_key').text(_('available')).appendTo(tt);
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$('<div>').addClass('row_key').text(_('available')).appendTo(tt);
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@@ -549,6 +549,10 @@ var World = {
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return World.state.map[World.curPos[0]][World.curPos[1]];
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return World.state.map[World.curPos[0]][World.curPos[1]];
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},
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},
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getDamage: function(thing) {
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return World.Weapons[thing].damage;
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},
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narrateMove: function(oldTile, newTile) {
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narrateMove: function(oldTile, newTile) {
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var msg = null;
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var msg = null;
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switch(oldTile) {
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switch(oldTile) {
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