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https://github.com/doublespeakgames/adarkroom.git
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Stores alphabetical sorting
The bulk of this small change was to sort stores by alphabetical order according to translated names, instead of english strings. This meant removing the ID splitting as well as hyphen/space replacing, as the ID is not considered for the test. Also changed: 1. line 800: as the original english string is no longer necessary in the iteration, k takes the value of translated string. k is then used for alphabetical comparison (as before) with the right value. 2. line 816: removed the test on curPrev variable. Items already listed have been placed in alphabetical order, so there is no need to check whether each item actually follows value of control variable.
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+6
-5
@@ -797,6 +797,7 @@ var Room = {
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$SM.set('stores["'+k+'"]', 0);
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}
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k = _(k);
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// thieves?
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if(typeof $SM.get('game.thieves') == 'undefined' && num > 5000 && $SM.get('features.location.world')) {
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@@ -805,21 +806,21 @@ var Room = {
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if(row.length === 0 && num > 0) {
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row = $('<div>').attr('id', id).addClass('storeRow');
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$('<div>').addClass('row_key').text(_(k)).appendTo(row);
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$('<div>').addClass('row_key').text(k).appendTo(row);
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$('<div>').addClass('row_val').text(Math.floor(num)).appendTo(row);
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$('<div>').addClass('clear').appendTo(row);
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var curPrev = null;
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location.children().each(function(i) {
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var child = $(this);
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var cName = child.attr('id').substring(4).replace('-', ' ');
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if(cName < k && (curPrev == null || cName > curPrev)) {
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curPrev = cName;
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var cName = child.children('.row_key').text();
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if(cName < k) {
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curPrev = child.attr('id');
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}
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});
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if(curPrev == null) {
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row.prependTo(location);
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} else {
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row.insertAfter(location.find('#row_' + curPrev.replace(' ', '-')));
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row.insertAfter(location.find('#' + curPrev));
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}
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newRow = true;
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} else if(num>= 0){
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