diff --git a/script/events/outside.js b/script/events/outside.js index 696f75d..1ffa340 100644 --- a/script/events/outside.js +++ b/script/events/outside.js @@ -37,6 +37,7 @@ Events.Outside = [ _('the tracks disappear after just a few minutes.'), _('the forest is silent.') ], + notification: _('nothing was found'), buttons: { 'end': { text: _('go home'), @@ -49,6 +50,7 @@ Events.Outside = [ _('not far from the village lies a large beast, its fur matted with blood.'), _('it puts up little resistance before the knife.') ], + notification: _('there was a beast. it\'s dead now'), reward: { fur: 100, meat: 100, @@ -63,7 +65,7 @@ Events.Outside = [ } } }, - { + { /* Hut fire */ title: _('Fire'), isAvailable: function() { return Engine.activeModule == Outside && $SM.get('game.buildings["hut"]', true) > 0 && $SM.get('game.population', true) > 5; @@ -103,7 +105,7 @@ Events.Outside = [ _('a sickness is spreading through the village.'), _('medicine is needed immediately.') ], - + notification: _('some villagers are ill'), blink: true, buttons: { 'heal': { @@ -121,6 +123,7 @@ Events.Outside = [ text: [ _('the sickness is cured in time.') ], + notification: _('sufferers are healed'), buttons: { 'end': { text: _('go home'), @@ -134,6 +137,7 @@ Events.Outside = [ _('the days are spent with burials.'), _('the nights are rent with screams.') ], + notification: _('sufferers are left to die'), onLoad: function() { var numKilled = Math.floor(Math.random() * Math.floor($SM.get('game.population', true)/2)) + 1; Outside.killVillagers(numKilled); @@ -159,6 +163,7 @@ Events.Outside = [ _('a terrible plague is fast spreading through the village.'), _('medicine is needed immediately.') ], + notification: _('a plague afflicts the village'), blink: true, buttons: { /* Because there is a serious need for medicine, the price is raised. */ @@ -185,6 +190,7 @@ Events.Outside = [ _('only a few die.'), _('the rest bury them.') ], + notification: _('epidemic is eradicated eventually'), onLoad: function() { var numKilled = Math.floor(Math.random() * 5) + 2; Outside.killVillagers(numKilled); @@ -202,6 +208,7 @@ Events.Outside = [ _('the nights are rent with screams.'), _('the only hope is a quick death.') ], + notification: _('population is almost exterminated'), onLoad: function() { var numKilled = Math.floor(Math.random() * 80) + 10; Outside.killVillagers(numKilled); @@ -228,6 +235,7 @@ Events.Outside = [ _('the fight is short and bloody, but the beasts are repelled.'), _('the villagers retreat to mourn the dead.') ], + notification: _('wild beasts attack the villagers'), onLoad: function() { var numKilled = Math.floor(Math.random() * 10) + 1; Outside.killVillagers(numKilled); @@ -241,6 +249,7 @@ Events.Outside = [ buttons: { 'end': { text: _('go home'), + notification: _('predators become prey. price is unfair'), nextScene: 'end' } } @@ -260,6 +269,7 @@ Events.Outside = [ _('well armed men charge out of the forest, firing into the crowd.'), _('after a skirmish they are driven away, but not without losses.') ], + notification: _('troops storm the village'), onLoad: function() { var numKilled = Math.floor(Math.random() * 40) + 1; Outside.killVillagers(numKilled); @@ -273,6 +283,7 @@ Events.Outside = [ buttons: { 'end': { text: _('go home'), + notification: _('warfare is bloodthirsty'), nextScene: 'end' } }