prestige system now absolutely complete

This commit is contained in:
Vermilingua
2013-10-16 21:19:49 +11:00
parent f952b4def1
commit 83bf266a29
5 changed files with 59 additions and 39 deletions
+1 -1
View File
@@ -128,7 +128,7 @@ var World = {
World.LANDMARKS[World.TILE.BOREHOLE] = { num: 10, minRadius: 15, maxRadius: World.RADIUS * 1.5, scene: 'borehole', label: 'A Borehole'};
World.LANDMARKS[World.TILE.BATTLEFIELD] = { num: 5, minRadius: 18, maxRadius: World.RADIUS * 1.5, scene: 'battlefield', label: 'A Battlefield'};
World.LANDMARKS[World.TILE.SWAMP] = { num: 1, minRadius: 15, maxRadius: World.RADIUS * 1.5, scene: 'swamp', label: 'A Murky Swamp'};
World.LANDMARKS[World.TILE.CACHE] = { num: 1, minRadius: 10, maxRadius: World.RADIUS * 1.5, scene: 'cache', label: 'An Underground Cache'};
World.LANDMARKS[World.TILE.CACHE] = { num: 1, minRadius: 10, maxRadius: World.RADIUS * 1.5, scene: 'cache', label: 'A Destroyed Village'};
if(typeof $SM.get('features.location.world') == 'undefined') {
$SM.set('features.location.world', true);