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adjusted some of the text for the shady builder event
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@@ -91,8 +91,8 @@ Events.Outside = [
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}
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}
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}
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}
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},
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},
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{/* Shady Builder */
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{/* The Shady Builder */
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title: _('Shady Builder'),
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title: _('The Shady Builder'),
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isAvailable: function() {
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isAvailable: function() {
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return Engine.activeModule == Outside && $SM.get('game.buildings["hut"]', true) >= 5 && $SM.get('game.buildings["hut"]', true) < 20;
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return Engine.activeModule == Outside && $SM.get('game.buildings["hut"]', true) >= 5 && $SM.get('game.buildings["hut"]', true) < 20;
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},
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},
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@@ -100,13 +100,13 @@ Events.Outside = [
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'start':{
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'start':{
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text: [
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text: [
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_('a shady builder passes through'),
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_('a shady builder passes through'),
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_('says he can build you a cheaper hut')
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_('says he can build you a hut for less wood')
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],
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],
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notification: _('a shady builder passes through'),
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notification: _('a shady builder passes through'),
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buttons: {
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buttons: {
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'build': {
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'build': {
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text: _('300 wood'),
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text: _('300 wood'),
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cost: { 'wood': 200 },
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cost: { 'wood' : 300 },
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nextScene: {0.6: 'steal', 1: 'build'}
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nextScene: {0.6: 'steal', 1: 'build'}
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},
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},
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'deny': {
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'deny': {
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@@ -117,9 +117,9 @@ Events.Outside = [
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},
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},
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'steal': {
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'steal': {
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text:[
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text:[
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_("the shady builder steals your wood")
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_("the shady builder has made off with your wood")
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],
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],
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notification: _('the shady builder steals your wood'),
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notification: _('the shady builder has made off with your wood'),
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buttons: {
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buttons: {
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'end': {
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'end': {
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text: _('go home'),
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text: _('go home'),
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