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https://github.com/doublespeakgames/adarkroom.git
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Merge pull request #471 from code-kit/master
More Weapons/Tools Information on Path Tab
This commit is contained in:
+27
-14
@@ -157,20 +157,19 @@ var Path = {
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$('.row_val', wRow).text(World.getMaxWater());
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}
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var space = Path.getFreeSpace();
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var total = 0;
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var currentBagCapacity = 0;
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// Add the non-craftables to the craftables
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var carryable = $.extend({
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'cured meat': { type: 'tool' },
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'bullets': { type: 'tool' },
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'cured meat': { type: 'tool', desc: 'restores '+ World.MEAT_HEAL + ' hp' },
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'bullets': { type: 'tool', desc: 'use with rifle' },
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'grenade': {type: 'weapon' },
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'bolas': {type: 'weapon' },
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'laser rifle': {type: 'weapon' },
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'energy cell': {type: 'tool' },
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'energy cell': {type: 'tool', desc: 'use with laser rifle' },
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'bayonet': {type: 'weapon' },
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'charm': {type: 'tool'},
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'medicine': {type: 'tool'}
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'medicine': {type: 'tool', desc: 'restores ' + World.MEDS_HEAL + ' hp' }
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}, Room.Craftables);
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for(var k in carryable) {
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@@ -184,9 +183,9 @@ var Path = {
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var row = $('div#outfit_row_' + k.replace(' ', '-'), outfit);
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if((store.type == 'tool' || store.type == 'weapon') && have > 0) {
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total += num * Path.getWeight(k);
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currentBagCapacity += num * Path.getWeight(k);
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if(row.length === 0) {
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row = Path.createOutfittingRow(k, num, store.name);
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row = Path.createOutfittingRow(k, num, store, store.name);
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var curPrev = null;
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outfit.children().each(function(i) {
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@@ -225,21 +224,27 @@ var Path = {
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row.remove();
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}
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}
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Path.updateBagSpace(currentBagCapacity);
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},
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updateBagSpace: function(currentBagCapacity) {
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// Update bagspace
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$('#bagspace').text(_('free {0}/{1}', Math.floor(Path.getCapacity() - total) , Path.getCapacity()));
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$('#bagspace').text(_('free {0}/{1}', Math.floor(Path.getCapacity() - currentBagCapacity) , Path.getCapacity()));
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if(Path.outfit['cured meat'] > 0) {
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Button.setDisabled($('#embarkButton'), false);
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} else {
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Button.setDisabled($('#embarkButton'), true);
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}
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},
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createOutfittingRow: function(key, num, name) {
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if(!name) name = _(key);
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createOutfittingRow: function(key, num, store) {
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if(!store.name) store.name = _(key);
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var row = $('<div>').attr('id', 'outfit_row_' + key.replace(' ', '-')).addClass('outfitRow').attr('key',key);
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$('<div>').addClass('row_key').text(name).appendTo(row);
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$('<div>').addClass('row_key').text(store.name).appendTo(row);
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var val = $('<div>').addClass('row_val').appendTo(row);
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$('<span>').text(num).appendTo(val);
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@@ -251,6 +256,14 @@ var Path = {
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var numAvailable = $SM.get('stores["'+key+'"]', true);
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var tt = $('<div>').addClass('tooltip bottom right').appendTo(row);
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if(store.type == 'weapon') {
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$('<div>').addClass('row_key').text(_('damage')).appendTo(tt);
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$('<div>').addClass('row_val').text(World.getDamage(key)).appendTo(tt);
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} else if(store.type == 'tool' && store.desc != "undefined") {
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$('<div>').addClass('row_key').text(store.desc).appendTo(tt);
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}
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$('<div>').addClass('row_key').text(_('weight')).appendTo(tt);
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$('<div>').addClass('row_val').text(Path.getWeight(key)).appendTo(tt);
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$('<div>').addClass('row_key').text(_('available')).appendTo(tt);
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@@ -552,6 +552,10 @@ var World = {
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return World.state.map[World.curPos[0]][World.curPos[1]];
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},
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getDamage: function(thing) {
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return World.Weapons[thing].damage;
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},
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narrateMove: function(oldTile, newTile) {
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var msg = null;
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switch(oldTile) {
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