diff --git a/script/events/outside.js b/script/events/outside.js index c9ee27e..7015849 100644 --- a/script/events/outside.js +++ b/script/events/outside.js @@ -2,8 +2,8 @@ * Events that can occur when the Outside module is active **/ Events.Outside = [ - { /* Ruined traps */ - title: _('A Ruined Trap'), + { /* Ruined traps */ + title: _('A Ruined Trap'), isAvailable: function() { return Engine.activeModule == Outside && $SM.get('game.buildings["trap"]', true) > 0; }, @@ -45,9 +45,9 @@ Events.Outside = [ }, 'catch': { text: [ - _('not far from the village lies a large beast, its fur matted with blood.'), - _('it puts up little resistance before the knife.') - ], + _('not far from the village lies a large beast, its fur matted with blood.'), + _('it puts up little resistance before the knife.') + ], reward: { fur: 100, meat: 100, @@ -61,147 +61,144 @@ Events.Outside = [ } } } - }, - - { /* Sickness */ - title: _('Sickness'), - isAvailable: function() { - return Engine.activeModule == Outside && - $SM.get('game.population', true) > 10 && - $SM.get('game.population', true) < 50 && - $SM.get('stores.medicine', true) > 0; - }, - scenes: { - 'start': { - text: [ - _('a sickness is spreading through the village.'), - _('medicine is needed immediately.') - ], - buttons: { - 'heal': { - text: _('1 medicine'), - cost: { 'medicine' : 1 }, - nextScene: {1: 'healed'} - }, - 'ignore': { - text: _('ignore it'), - nextScene: {1: 'death'} - } - } - }, - 'healed': { - text: [ - _('the sickness is cured in time.') - ], - buttons: { - 'end': { - text: _('go home'), - nextScene: 'end' - } - } - }, - 'death': { - text: [ - _('the sickness spreads through the village.'), - _('the days are spent with burials.'), - _('the nights are rent with screams.') - ], - onLoad: function() { - var numKilled = Math.floor(Math.random() * 20) + 1; - Outside.killVillagers(numKilled); - }, - buttons: { - 'end': { - text: _('go home'), - nextScene: 'end' - } - } - } - } - }, - - { /* Plague */ - title: _('Plague'), - isAvailable: function() { - return Engine.activeModule == Outside && $SM.get('game.population', true) > 50 && $SM.get('stores.medicine', true) > 0; - }, - scenes: { - 'start': { - text: [ - _('a terrible plague is fast spreading through the village.'), - _('medicine is needed immediately.') - ], - buttons: { - 'heal': { - text: _('5 medicine'), - cost: { 'medicine' : 5 }, - nextScene: {1: 'healed'} - }, - 'ignore': { - text: _('do nothing'), - nextScene: {1: 'death'} - } - } - }, - 'healed': { - text: [ - _('the plague is kept from spreading.'), - _('only a few die.'), - _('the rest bury them.') - ], - onLoad: function() { - var numKilled = Math.floor(Math.random() * 5) + 2; - Outside.killVillagers(numKilled); - }, - buttons: { - 'end': { - text: _('go home'), - nextScene: 'end' - } - } - }, - 'death': { - text: [ - _('the plague rips through the village.'), - _('the nights are rent with screams.'), - _('the only hope is a quick death.') - ], - onLoad: function() { - var numKilled = Math.floor(Math.random() * 80) + 10; - Outside.killVillagers(numKilled); - }, - buttons: { - 'end': { - text: _('go home'), - nextScene: 'end' - } - } - } - } - }, - - { /* Beast attack */ - title: _('A Beast Attack'), + }, + + { /* Sickness */ + title: _('Sickness'), + isAvailable: function() { + return Engine.activeModule == Outside && $SM.get('game.population', true) > 10 && $SM.get('game.population', true) < 50 && $SM.get('stores.medicine', true) > 0; + }, + scenes: { + 'start': { + text: [ + _('a sickness is spreading through the village.'), + _('medicine is needed immediately.') + ], + buttons: { + 'heal': { + text: _('1 medicine'), + cost: { 'medicine' : 1 }, + nextScene: {1: 'healed'} + }, + 'ignore': { + text: _('ignore it'), + nextScene: {1: 'death'} + } + } + }, + 'healed': { + text: [ + _('the sickness is cured in time.') + ], + buttons: { + 'end': { + text: _('go home'), + nextScene: 'end' + } + } + }, + 'death': { + text: [ + _('the sickness spreads through the village.'), + _('the days are spent with burials.'), + _('the nights are rent with screams.') + ], + onLoad: function() { + var numKilled = Math.floor(Math.random() * 20) + 1; + Outside.killVillagers(numKilled); + }, + buttons: { + 'end': { + text: _('go home'), + nextScene: 'end' + } + } + } + } + }, + + { /* Plague */ + title: _('Plague'), + isAvailable: function() { + return Engine.activeModule == Outside && $SM.get('game.population', true) > 50 && $SM.get('stores.medicine', true) > 0; + }, + scenes: { + 'start': { + text: [ + _('a terrible plague is fast spreading through the village.'), + _('medicine is needed immediately.') + ], + buttons: { + 'heal': { + text: _('5 medicine'), + cost: { 'medicine' : 5 }, + nextScene: {1: 'healed'} + }, + 'ignore': { + text: _('do nothing'), + nextScene: {1: 'death'} + } + } + }, + 'healed': { + text: [ + _('the plague is kept from spreading.'), + _('only a few die.'), + _('the rest bury them.') + ], + onLoad: function() { + var numKilled = Math.floor(Math.random() * 5) + 2; + Outside.killVillagers(numKilled); + }, + buttons: { + 'end': { + text: _('go home'), + nextScene: 'end' + } + } + }, + 'death': { + text: [ + _('the plague rips through the village.'), + _('the nights are rent with screams.'), + _('the only hope is a quick death.') + ], + onLoad: function() { + var numKilled = Math.floor(Math.random() * 80) + 10; + Outside.killVillagers(numKilled); + }, + buttons: { + 'end': { + text: _('go home'), + nextScene: 'end' + } + } + } + } + }, + + { /* Beast attack */ + title: _('A Beast Attack'), isAvailable: function() { return Engine.activeModule == Outside && $SM.get('game.population', true) > 0; }, scenes: { 'start': { text: [ - _('a pack of snarling beasts pours out of the trees.'), - _('the fight is short and bloody, but the beasts are repelled.'), - _('the villagers retreat to mourn the dead.') - ], - onLoad: function() { + _('a pack of snarling beasts pours out of the trees.'), + _('the fight is short and bloody, but the beasts are repelled.'), + _('the villagers retreat to mourn the dead.') + ], + onLoad: function() { var numKilled = Math.floor(Math.random() * 10) + 1; Outside.killVillagers(numKilled); }, - reward: { - fur: 100, - meat: 100, - teeth: 10 - }, - buttons: { + reward: { + fur: 100, + meat: 100, + teeth: 10 + }, + buttons: { 'end': { text: _('go home'), nextScene: 'end' @@ -209,29 +206,29 @@ Events.Outside = [ } } } - }, - - { /* Soldier attack */ - title: _('A Military Raid'), + }, + + { /* Soldier attack */ + title: _('A Military Raid'), isAvailable: function() { return Engine.activeModule == Outside && $SM.get('game.population', true) > 0 && $SM.get('game.cityCleared');; }, scenes: { 'start': { text: [ - _('a gunshot rings through the trees.'), - _('well armed men charge out of the forest, firing into the crowd.'), - _('after a skirmish they are driven away, but not without losses.') - ], - onLoad: function() { + _('a gunshot rings through the trees.'), + _('well armed men charge out of the forest, firing into the crowd.'), + _('after a skirmish they are driven away, but not without losses.') + ], + onLoad: function() { var numKilled = Math.floor(Math.random() * 40) + 1; Outside.killVillagers(numKilled); }, - reward: { - bullets: 10, - 'cured meat': 50 - }, - buttons: { + reward: { + bullets: 10, + 'cured meat': 50 + }, + buttons: { 'end': { text: _('go home'), nextScene: 'end' @@ -239,6 +236,5 @@ Events.Outside = [ } } } - } + } ]; - \ No newline at end of file