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bug fix Outside.init > set features.location.outside to true
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+1
-1
@@ -139,7 +139,7 @@ var Outside = {
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$.Dispatch('stateUpdate').subscribe(Outside.handleStateUpdates);
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if(typeof $SM.get('features.location.outside') == 'undefined') {
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$SM.set('features.location.outside');
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$SM.set('features.location.outside', true);
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$SM.setM('game.outside', {
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buildings: {},
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population: 0,
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