We have audio! Thanks @orsi!

This commit is contained in:
jorsi
2020-05-28 19:10:09 -04:00
committed by Michael Townsend
parent d6d1c1b987
commit a601473645
106 changed files with 1415 additions and 399 deletions
+18 -1
View File
@@ -94,7 +94,6 @@ var Outside = {
}
}
},
TrapDrops: [
{
rollUnder: 0.5,
@@ -588,12 +587,29 @@ var Outside = {
Outside.updateVillage(true);
Engine.moveStoresView($('#village'), transition_diff);
// set music
var numberOfHuts = $SM.get('game.buildings["hut"]', true);
if(numberOfHuts === 0) {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_SILENT_FOREST);
} else if(numberOfHuts == 1) {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LONELY_HUT);
} else if(numberOfHuts <= 4) {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_TINY_VILLAGE);
} else if(numberOfHuts <= 8) {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_MODEST_VILLAGE);
} else if(numberOfHuts <= 14) {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_LARGE_VILLAGE);
} else {
AudioEngine.playBackgroundMusic(AudioLibrary.MUSIC_RAUCOUS_VILLAGE);
}
},
gatherWood: function() {
Notifications.notify(Outside, _("dry brush and dead branches litter the forest floor"));
var gatherAmt = $SM.get('game.buildings["cart"]', true) > 0 ? 50 : 10;
$SM.add('stores.wood', gatherAmt);
AudioEngine.playSound(AudioLibrary.GATHER_WOOD);
},
checkTraps: function() {
@@ -634,6 +650,7 @@ var Outside = {
Notifications.notify(Outside, s);
$SM.addM('stores', drops);
AudioEngine.playSound(AudioLibrary.CHECK_TRAPS);
},
handleStateUpdates: function(e){