diff --git a/script/ship.js b/script/ship.js index 53639ed..3a1885f 100644 --- a/script/ship.js +++ b/script/ship.js @@ -16,7 +16,7 @@ var Ship = { ); if(!$SM.get('features.location.spaceShip')) { - $SM.set('features.location.spaceShip'); + $SM.set('features.location.spaceShip', true); $SM.setM('game.spaceShip', { hull: Ship.BASE_HULL, thrusters: Ship.BASE_THRUSTERS @@ -90,7 +90,6 @@ var Ship = { if(!$SM.get('game.spaceShip.seenShip')) { Notifications.notify(Ship, 'somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.'); $SM.set('game.spaceShip.seenShip', true); - Engine.saveGame(); } Engine.moveStoresView(null, transition_diff); diff --git a/script/world.js b/script/world.js index f165d78..6c95f6e 100644 --- a/script/world.js +++ b/script/world.js @@ -129,7 +129,7 @@ var World = { World.LANDMARKS[World.TILE.SWAMP] = {num: 1, minRadius: 15, maxRadius: World.RADIUS * 1.5, scene: 'swamp', label: 'A Murky Swamp'}; if(typeof $SM.get('features.location.world') == 'undefined') { - $SM.set('features.location.world'); + $SM.set('features.location.world', true); $SM.setM('game.world', { map: World.generateMap(), mask: World.newMask()