Timing for winning and efficiency

This commit is contained in:
Andrea Rendine
2016-02-16 11:02:10 +01:00
parent 24e744a27e
commit aae770c5a1
+7 -3
View File
@@ -512,7 +512,11 @@ var Events = {
}, },
winFight: function() { winFight: function() {
if(!Events.lost) { Engine.setTimeout(function() {
// Check after animation time, to see if the player has died before winning
if(Events.lost) {
return;
}
Events.endFight(); Events.endFight();
$('#enemy').animate({opacity: 0}, 300, 'linear', function() { $('#enemy').animate({opacity: 0}, 300, 'linear', function() {
Engine.setTimeout(function() { Engine.setTimeout(function() {
@@ -551,14 +555,14 @@ var Events = {
Events.createUseMedsButton(0).appendTo(healBtns); Events.createUseMedsButton(0).appendTo(healBtns);
} }
$('<div>').addClass('clear').appendTo(healBtns); $('<div>').addClass('clear').appendTo(healBtns);
Events.setHeal(); Events.setHeal(healBtns);
} }
$('<div>').addClass('clear').appendTo(exitBtns); $('<div>').addClass('clear').appendTo(exitBtns);
Events.allowLeave(takeETbtn, leaveBtn); Events.allowLeave(takeETbtn, leaveBtn);
}, 1000, true); }, 1000, true);
}); });
} }, Events._FIGHT_SPEED);
}, },
loseFight: function(){ loseFight: function(){