mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
set down framework, storage/map gen/etc.
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@@ -0,0 +1,60 @@
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var Prestige = {
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name: 'Prestige',
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options: {},
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init: function(options) {
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this.options = $.extend(
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this.options,
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options
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);
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},
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save: function() {
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prevStores = [ //g = goods, w = weapons, a = ammo
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$SM.get('stores["wood"]'), // randGen('g'),
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$SM.get('stores["fur"]'), // randGen('g'),
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$SM.get('stores["meat"]'), // randGen('g'),
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$SM.get('stores["iron"]'), // randGen('g'),
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$SM.get('stores["coal"]'), // randGen('g'),
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$SM.get('stores["sulphur"]'), // randGen('g'),
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$SM.get('stores["steel"]'), // randGen('g'),
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$SM.get('stores["cured meat"]'), // randGen('g'),
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$SM.get('stores["scales"]'), // randGen('g'),
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$SM.get('stores["teeth"]'), // randGen('g'),
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$SM.get('stores["leather"]'), // randGen('g'),
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$SM.get('stores["bait"]'), // randGen('g'),
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$SM.get('stores["torch"]'), // randGen('g'),
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$SM.get('stores["cloth"]'), // randGen('g'),
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$SM.get('stores["bone spear"]'), // randGen('w'),
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$SM.get('stores["iron sword"]'), // randGen('w'),
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$SM.get('stores["steel sword"]'), // randGen('w'),
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$SM.get('stores["bayonet"]'), // randGen('w'),
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$SM.get('stores["rifle"]'), // randGen('w'),
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$SM.get('stores["laser rifle"]'), // randGen('w'),
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$SM.get('stores["bullets"]'), // randGen('a'),
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$SM.get('stores["energy cell"]'), // randGen('a'),
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$SM.get('stores["grenade"]'), // randGen('a'),
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$SM.get('stores["bolas"]') // randGen('a')
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];
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return prevStores;
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},
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/*randGen: function(storeType) {
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if (storeType == 'g') {
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divisor = Math.floor(Math.random()*10)
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}
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else if (storeType == 'w') {
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divisor = Math.floor(Math.floor(Math.random()*10)/2)
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}
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else if (storeType == 'a') {
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divisor = Math.floor(Math.random()*10*Math.floor(Math.random()*10/5))
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}
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else { divisor = 1 };
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if (divisor === 0) {
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divisor = 1
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};
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return divisor;
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}*/
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}
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