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Disallow medicine events before medicine has been discovered.
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@@ -507,7 +507,7 @@ Events.Room = [
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{ /* The Sick Man */
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title: 'The Sick Man',
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isAvailable: function() {
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return Engine.activeModule == Room && $SM.get('features.location.world');
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return Engine.activeModule == Room && $SM.get('stores.medicine', true) > 0;
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},
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scenes: {
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'start': {
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