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Add TRANSLATORS comments
This will better help the translators as they complete the difficult task of taking one language and finding commonality in another. Closes #165 Closes #161
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committed by
Blake Grotewold
parent
b3e094694b
commit
b512153d73
@@ -20,6 +20,7 @@
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'boxer': {
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name: _('boxer'),
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desc: _('punches do more damage'),
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/// TRANSLATORS : means with more force.
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notify: _('learned to throw punches with purpose')
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},
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'martial artist': {
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@@ -28,6 +29,7 @@
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notify: _('learned to fight quite effectively without weapons')
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},
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'unarmed master': {
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/// TRANSLATORS : master of unarmed combat
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name: _('unarmed master'),
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desc: _('punch twice as fast, and with even more force'),
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notify: _('learned to strike faster without weapons')
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@@ -198,6 +198,7 @@ Events.Setpieces = {
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text: [
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_('the body of a wanderer lies in a small cavern.'),
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_("rot's been to work on it, and some of the pieces are missing."),
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/// TRANSLATORS : 'it' is a rotting wanderer's body
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_("can't tell what left it here.")
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],
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loot: {
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@@ -1672,6 +1673,7 @@ Events.Setpieces = {
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'c4': {
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text: [
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_('looks like a camp of sorts up ahead.'),
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/// TRANSLATORS : chainlink is a type of metal fence.
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_('rusted chainlink is pulled across an alleyway.'),
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_('fires burn in the courtyard beyond.')
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],
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@@ -1723,6 +1725,7 @@ Events.Setpieces = {
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'c7': {
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text: [
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/// TRANSLATORS : squatters occupy abandoned dwellings they don't own.
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_('more squatters are crowding around now.'),
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_('someone throws a stone.')
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],
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@@ -2396,6 +2399,7 @@ Events.Setpieces = {
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'end3': {
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text: [
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/// TRANSLATORS : a platform in the subway
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_('the tunnel opens up at another platform.'),
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_('the walls are scorched from an old battle.'),
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_('bodies and supplies from both sides litter the ground.')
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@@ -2837,6 +2841,7 @@ Events.Setpieces = {
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'end14': {
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text: [
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/// TRANSLATORS : warped means extremely disfigured.
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_('the warped man lies dead.'),
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_('the operating theatre has a lot of curious equipment.')
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],
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@@ -3523,6 +3528,7 @@ Events.Setpieces = {
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_('a destroyed village lies in the dust.'),
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_('charred bodies litter the ground.')
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],
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/// TRANSLATORS : tang = strong metallic smell, wanderer afterburner = ship's engines
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notification: _('the metallic tang of wanderer afterburner hangs in the air.'),
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buttons: {
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'enter': {
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+1
-1
@@ -415,7 +415,7 @@ var Outside = {
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Outside.updateVillageRow(k, $SM.get('game.buildings["'+k+'"]'), village);
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}
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}
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/// TRANSLATORS : pop is short for population.
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population.text(_('pop ') + $SM.get('game.population') + '/' + this.getMaxPopulation());
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var hasPeeps;
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