From c91bf1d20ab8d4e750bf274eef144233265e62db Mon Sep 17 00:00:00 2001 From: Travis Weston Date: Sun, 13 Jul 2014 11:32:07 -0400 Subject: [PATCH] Fixing whitespace conformity in encounters.js --- script/events/encounters.js | 734 ++++++++++++++++++------------------ 1 file changed, 367 insertions(+), 367 deletions(-) diff --git a/script/events/encounters.js b/script/events/encounters.js index 9d1aaff..df89ac0 100644 --- a/script/events/encounters.js +++ b/script/events/encounters.js @@ -5,396 +5,396 @@ Events.Encounters = [ /* Tier 1 */ { /* Snarling Beast */ title: _('A Snarling Beast'), - isAvailable: function() { - return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST; - }, - scenes: { - 'start': { - combat: true, - enemy: 'snarling beast', - enemyName: _('snarling beast'), - deathMessage: _('the snarling beast is dead'), - chara: 'B', - damage: 1, - hit: 0.8, - attackDelay: 1, - health: 5, - loot: { - 'fur': { - min: 1, - max: 3, - chance: 1 - }, - 'meat': { - min: 1, - max: 3, - chance: 1 - }, - 'teeth': { - min: 1, - max: 3, - chance: 0.8 - } - }, - notification: _('a snarling beast leaps out of the underbrush') - } - } + isAvailable: function() { + return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST; + }, + scenes: { + 'start': { + combat: true, + enemy: 'snarling beast', + enemyName: _('snarling beast'), + deathMessage: _('the snarling beast is dead'), + chara: 'B', + damage: 1, + hit: 0.8, + attackDelay: 1, + health: 5, + loot: { + 'fur': { + min: 1, + max: 3, + chance: 1 + }, + 'meat': { + min: 1, + max: 3, + chance: 1 + }, + 'teeth': { + min: 1, + max: 3, + chance: 0.8 + } + }, + notification: _('a snarling beast leaps out of the underbrush') + } + } }, { /* Gaunt Man */ - title: _('A Gaunt Man'), - isAvailable: function() { - return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS; - }, - scenes: { - 'start': { - combat: true, - enemy: 'gaunt man', - enemyName: _('gaunt man'), - deathMessage: _('the gaunt man is dead'), - chara: 'G', - damage: 2, - hit: 0.8, - attackDelay: 2, - health: 6, - loot: { - 'cloth': { - min: 1, - max: 3, - chance: 0.8 - }, - 'teeth': { - min: 1, - max: 2, - chance: 0.8 - }, - 'leather': { - min: 1, - max: 2, - chance: 0.5 - } - }, - notification: _('a gaunt man approaches, a crazed look in his eye') - } + title: _('A Gaunt Man'), + isAvailable: function() { + return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS; + }, + scenes: { + 'start': { + combat: true, + enemy: 'gaunt man', + enemyName: _('gaunt man'), + deathMessage: _('the gaunt man is dead'), + chara: 'G', + damage: 2, + hit: 0.8, + attackDelay: 2, + health: 6, + loot: { + 'cloth': { + min: 1, + max: 3, + chance: 0.8 + }, + 'teeth': { + min: 1, + max: 2, + chance: 0.8 + }, + 'leather': { + min: 1, + max: 2, + chance: 0.5 + } + }, + notification: _('a gaunt man approaches, a crazed look in his eye') + } } - }, + }, { /* Strange Bird */ - title: _('A Strange Bird'), - isAvailable: function() { - return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD; - }, - scenes: { - 'start': { - combat: true, - enemy: 'strange bird', - enemyName: _('strange bird'), - deathMessage: _('the strange bird is dead'), - chara: 'B', - damage: 3, - hit: 0.8, - attackDelay: 2, - health: 4, - loot: { - 'scales': { - min: 1, - max: 3, - chance: 0.8 - }, - 'teeth': { - min: 1, - max: 2, - chance: 0.5 - }, - 'meat': { - min: 1, - max: 3, - chance: 0.8 - } - }, - notification: _('a strange looking bird speeds across the plains') - } + title: _('A Strange Bird'), + isAvailable: function() { + return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD; + }, + scenes: { + 'start': { + combat: true, + enemy: 'strange bird', + enemyName: _('strange bird'), + deathMessage: _('the strange bird is dead'), + chara: 'B', + damage: 3, + hit: 0.8, + attackDelay: 2, + health: 4, + loot: { + 'scales': { + min: 1, + max: 3, + chance: 0.8 + }, + 'teeth': { + min: 1, + max: 2, + chance: 0.5 + }, + 'meat': { + min: 1, + max: 3, + chance: 0.8 + } + }, + notification: _('a strange looking bird speeds across the plains') + } } - }, + }, /* Tier 2*/ { /* Shivering Man */ - title: _('A Shivering Man'), - isAvailable: function() { - return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; - }, - scenes: { - 'start': { - combat: true, - enemy: 'shivering man', - enemyName: _('shivering man'), - deathMessage: _('the shivering man is dead'), - chara: 'S', - damage: 5, - hit: 0.5, - attackDelay: 1, - health: 20, - loot: { - 'cloth': { - min: 1, - max: 1, - chance: 0.2 - }, - 'teeth': { - min: 1, - max: 2, - chance: 0.8 - }, - 'leather': { - min: 1, - max: 1, - chance: 0.2 - }, - 'medicine': { - min: 1, - max: 3, - chance: 0.7 - } - }, - notification: _('a shivering man approaches and attacks with surprising strength') - } + title: _('A Shivering Man'), + isAvailable: function() { + return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; + }, + scenes: { + 'start': { + combat: true, + enemy: 'shivering man', + enemyName: _('shivering man'), + deathMessage: _('the shivering man is dead'), + chara: 'S', + damage: 5, + hit: 0.5, + attackDelay: 1, + health: 20, + loot: { + 'cloth': { + min: 1, + max: 1, + chance: 0.2 + }, + 'teeth': { + min: 1, + max: 2, + chance: 0.8 + }, + 'leather': { + min: 1, + max: 1, + chance: 0.2 + }, + 'medicine': { + min: 1, + max: 3, + chance: 0.7 + } + }, + notification: _('a shivering man approaches and attacks with surprising strength') + } } - }, + }, { /* Man-eater */ title: _('A Man-Eater'), - isAvailable: function() { - return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST; - }, - scenes: { - 'start': { - combat: true, - enemy: 'man-eater', - enemyName: _('man-eater'), - deathMessage: _('the man-eater is dead'), - chara: 'E', - damage: 3, - hit: 0.8, - attackDelay: 1, - health: 25, - loot: { - 'fur': { - min: 5, - max: 10, - chance: 1 - }, - 'meat': { - min: 5, - max: 10, - chance: 1 - }, - 'teeth': { - min: 5, - max: 10, - chance: 0.8 - } - }, - notification: _('a large creature attacks, claws freshly bloodied') - } - } + isAvailable: function() { + return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST; + }, + scenes: { + 'start': { + combat: true, + enemy: 'man-eater', + enemyName: _('man-eater'), + deathMessage: _('the man-eater is dead'), + chara: 'E', + damage: 3, + hit: 0.8, + attackDelay: 1, + health: 25, + loot: { + 'fur': { + min: 5, + max: 10, + chance: 1 + }, + 'meat': { + min: 5, + max: 10, + chance: 1 + }, + 'teeth': { + min: 5, + max: 10, + chance: 0.8 + } + }, + notification: _('a large creature attacks, claws freshly bloodied') + } + } }, { /* Scavenger */ - title: _('A Scavenger'), - isAvailable: function() { - return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; - }, - scenes: { - 'start': { - combat: true, - enemy: 'scavenger', - enemyName: _('scavenger'), - deathMessage: _('the scavenger is dead'), - chara: 'S', - damage: 4, - hit: 0.8, - attackDelay: 2, - health: 30, - loot: { - 'cloth': { - min: 5, - max: 10, - chance: 0.8 - }, - 'leather': { - min: 5, - max: 10, - chance: 0.8 - }, - 'iron': { - min: 1, - max: 5, - chance: 0.5 - }, - 'medicine': { - min: 1, - max: 2, - chance: 0.1 - } - }, - notification: _('a scavenger draws close, hoping for an easy score') - } + title: _('A Scavenger'), + isAvailable: function() { + return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS; + }, + scenes: { + 'start': { + combat: true, + enemy: 'scavenger', + enemyName: _('scavenger'), + deathMessage: _('the scavenger is dead'), + chara: 'S', + damage: 4, + hit: 0.8, + attackDelay: 2, + health: 30, + loot: { + 'cloth': { + min: 5, + max: 10, + chance: 0.8 + }, + 'leather': { + min: 5, + max: 10, + chance: 0.8 + }, + 'iron': { + min: 1, + max: 5, + chance: 0.5 + }, + 'medicine': { + min: 1, + max: 2, + chance: 0.1 + } + }, + notification: _('a scavenger draws close, hoping for an easy score') + } } - }, + }, { /* Huge Lizard */ - title: _('A Huge Lizard'), - isAvailable: function() { - return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD; - }, - scenes: { - 'start': { - combat: true, - enemy: 'lizard', - enemyName: _('lizard'), - deathMessage: _('the lizard is dead'), - chara: 'L', - damage: 5, - hit: 0.8, - attackDelay: 2, - health: 20, - loot: { - 'scales': { - min: 5, - max: 10, - chance: 0.8 - }, - 'teeth': { - min: 5, - max: 10, - chance: 0.5 - }, - 'meat': { - min: 5, - max: 10, - chance: 0.8 - } - }, - notification: _('the grass thrashes wildly as a huge lizard pushes through') - } + title: _('A Huge Lizard'), + isAvailable: function() { + return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD; + }, + scenes: { + 'start': { + combat: true, + enemy: 'lizard', + enemyName: _('lizard'), + deathMessage: _('the lizard is dead'), + chara: 'L', + damage: 5, + hit: 0.8, + attackDelay: 2, + health: 20, + loot: { + 'scales': { + min: 5, + max: 10, + chance: 0.8 + }, + 'teeth': { + min: 5, + max: 10, + chance: 0.5 + }, + 'meat': { + min: 5, + max: 10, + chance: 0.8 + } + }, + notification: _('the grass thrashes wildly as a huge lizard pushes through') + } } - }, + }, /* Tier 3*/ { /* Feral Terror */ title: _('A Feral Terror'), - isAvailable: function() { - return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST; - }, - scenes: { - 'start': { - combat: true, - enemy: 'feral terror', - enemyName: _('feral terror'), - deathMessage: _('the feral terror is dead'), - chara: 'F', - damage: 6, - hit: 0.8, - attackDelay: 1, - health: 45, - loot: { - 'fur': { - min: 5, - max: 10, - chance: 1 - }, - 'meat': { - min: 5, - max: 10, - chance: 1 - }, - 'teeth': { - min: 5, - max: 10, - chance: 0.8 - } - }, - notification: _('a beast, wilder than imagining, erupts out of the foliage') - } - } + isAvailable: function() { + return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST; + }, + scenes: { + 'start': { + combat: true, + enemy: 'feral terror', + enemyName: _('feral terror'), + deathMessage: _('the feral terror is dead'), + chara: 'F', + damage: 6, + hit: 0.8, + attackDelay: 1, + health: 45, + loot: { + 'fur': { + min: 5, + max: 10, + chance: 1 + }, + 'meat': { + min: 5, + max: 10, + chance: 1 + }, + 'teeth': { + min: 5, + max: 10, + chance: 0.8 + } + }, + notification: _('a beast, wilder than imagining, erupts out of the foliage') + } + } }, { /* Soldier */ - title: _('A Soldier'), - isAvailable: function() { - return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS; - }, - scenes: { - 'start': { - combat: true, - enemy: 'soldier', - enemyName: _('soldier'), - deathMessage: _('the soldier is dead'), + title: _('A Soldier'), + isAvailable: function() { + return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS; + }, + scenes: { + 'start': { + combat: true, + enemy: 'soldier', + enemyName: _('soldier'), + deathMessage: _('the soldier is dead'), ranged: true, - chara: 'D', - damage: 8, - hit: 0.8, - attackDelay: 2, - health: 50, - loot: { - 'cloth': { - min: 5, - max: 10, - chance: 0.8 - }, - 'bullets': { - min: 1, - max: 5, - chance: 0.5 - }, - 'rifle': { - min: 1, - max: 1, - chance: 0.2 - }, - 'medicine': { - min: 1, - max: 2, - chance: 0.1 - } - }, - notification: _('a soldier opens fire from across the desert') - } + chara: 'D', + damage: 8, + hit: 0.8, + attackDelay: 2, + health: 50, + loot: { + 'cloth': { + min: 5, + max: 10, + chance: 0.8 + }, + 'bullets': { + min: 1, + max: 5, + chance: 0.5 + }, + 'rifle': { + min: 1, + max: 1, + chance: 0.2 + }, + 'medicine': { + min: 1, + max: 2, + chance: 0.1 + } + }, + notification: _('a soldier opens fire from across the desert') + } } - }, + }, { /* Sniper */ - title: _('A Sniper'), - isAvailable: function() { - return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD; - }, - scenes: { - 'start': { - combat: true, - enemy: 'sniper', - enemyName: _('sniper'), - deathMessage: _('the sniper is dead'), - chara: 'S', - damage: 15, - hit: 0.8, - attackDelay: 4, - health: 30, + title: _('A Sniper'), + isAvailable: function() { + return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD; + }, + scenes: { + 'start': { + combat: true, + enemy: 'sniper', + enemyName: _('sniper'), + deathMessage: _('the sniper is dead'), + chara: 'S', + damage: 15, + hit: 0.8, + attackDelay: 4, + health: 30, ranged: true, - loot: { - 'cloth': { - min: 5, - max: 10, - chance: 0.8 - }, - 'bullets': { - min: 1, - max: 5, - chance: 0.5 - }, - 'rifle': { - min: 1, - max: 1, - chance: 0.2 - }, - 'medicine': { - min: 1, - max: 2, - chance: 0.1 - } - }, - notification: _('a shot rings out, from somewhere in the long grass') - } + loot: { + 'cloth': { + min: 5, + max: 10, + chance: 0.8 + }, + 'bullets': { + min: 1, + max: 5, + chance: 0.5 + }, + 'rifle': { + min: 1, + max: 1, + chance: 0.2 + }, + 'medicine': { + min: 1, + max: 2, + chance: 0.1 + } + }, + notification: _('a shot rings out, from somewhere in the long grass') + } } - } + } ];