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- put alien allow in the outfitting options
- prevent queueing up multiple explosions from the unstable automaton
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@@ -173,6 +173,7 @@ var Path = {
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'energy cell': {type: 'tool', desc: _('emits a soft red glow') },
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'bayonet': {type: 'weapon' },
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'charm': {type: 'tool'},
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'alien alloy': { type: 'tool' },
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'medicine': {type: 'tool', desc: _('restores') + ' ' + World.MEDS_HEAL + ' ' + _('hp') }
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}, Room.Craftables, Fabricator.Craftables);
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