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https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
Property for tab navigation
Added Engine.tabNavigation property. When true, it enables keyboard navigation to/from tabs. It is disabled on world and enabled some milliseconds after Path.onArrival(), so that when player returns s/he finds him/herself on Path tab instead of navigating.
This commit is contained in:
committed by
Blake Grotewold
parent
64a02c162c
commit
daf5de3973
+28
-16
@@ -593,6 +593,14 @@
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//return (num > 0 ? "+" : "") + num + " per " + delay + "s";
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//return (num > 0 ? "+" : "") + num + " per " + delay + "s";
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},
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},
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tabNavigation: true,
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restoreNavigation: function(){
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setTimeout(function(){
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Engine.tabNavigation = true;
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},100);
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},
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keyDown: function(e) {
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keyDown: function(e) {
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e = e || window.event;
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e = e || window.event;
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if(!Engine.keyPressed && !Engine.keyLock) {
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if(!Engine.keyPressed && !Engine.keyLock) {
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@@ -628,27 +636,31 @@
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break;
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break;
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case 37: // Left
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case 37: // Left
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case 65:
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case 65:
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if(Engine.activeModule == Ship && Path.tab)
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if(Engine.tabNavigation){
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Engine.travelTo(Path);
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if(Engine.activeModule == Ship && Path.tab)
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else if(Engine.activeModule == Path && Outside.tab){
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Engine.travelTo(Path);
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Engine.activeModule.scrollSidebar('left', true);
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else if(Engine.activeModule == Path && Outside.tab){
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Engine.travelTo(Outside);
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Engine.activeModule.scrollSidebar('left', true);
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}else if(Engine.activeModule == Outside && Room.tab){
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Engine.travelTo(Outside);
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Engine.activeModule.scrollSidebar('left', true);
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}else if(Engine.activeModule == Outside && Room.tab){
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Engine.travelTo(Room);
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Engine.activeModule.scrollSidebar('left', true);
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Engine.travelTo(Room);
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}
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}
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}
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Engine.log('left');
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Engine.log('left');
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break;
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break;
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case 39: // Right
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case 39: // Right
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case 68:
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case 68:
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if(Engine.activeModule == Room && Outside.tab)
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if(Engine.tabNavigation){
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Engine.travelTo(Outside);
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if(Engine.activeModule == Room && Outside.tab)
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else if(Engine.activeModule == Outside && Path.tab){
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Engine.travelTo(Outside);
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Engine.activeModule.scrollSidebar('right', true);
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else if(Engine.activeModule == Outside && Path.tab){
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Engine.travelTo(Path);
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Engine.activeModule.scrollSidebar('right', true);
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}else if(Engine.activeModule == Path && Ship.tab){
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Engine.travelTo(Path);
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Engine.activeModule.scrollSidebar('right', true);
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}else if(Engine.activeModule == Path && Ship.tab){
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Engine.travelTo(Ship);
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Engine.activeModule.scrollSidebar('right', true);
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Engine.travelTo(Ship);
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}
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}
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}
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Engine.log('right');
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Engine.log('right');
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break;
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break;
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@@ -823,6 +823,7 @@ var World = {
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$('#outerSlider').animate({opacity:'1'}, 600, 'linear');
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$('#outerSlider').animate({opacity:'1'}, 600, 'linear');
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Button.cooldown($('#embarkButton'));
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Button.cooldown($('#embarkButton'));
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Engine.keyLock = false;
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Engine.keyLock = false;
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Engine.restoreNavigation();
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}, 2000, true);
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}, 2000, true);
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});
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});
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}
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}
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@@ -865,6 +866,7 @@ var World = {
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$('#outerSlider').animate({left: '0px'}, 300);
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$('#outerSlider').animate({left: '0px'}, 300);
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Engine.activeModule = Path;
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Engine.activeModule = Path;
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Path.onArrival();
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Path.onArrival();
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Engine.restoreNavigation();
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},
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},
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leaveItAtHome: function(thing) {
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leaveItAtHome: function(thing) {
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