Some general code cleanup.

This commit is contained in:
Michael
2013-10-10 20:49:19 -04:00
parent fbdc84dcf1
commit dde477aade
10 changed files with 75 additions and 79 deletions
+5 -5
View File
@@ -83,8 +83,8 @@ var StateManager = {
//stores values can not be negative
if(stateName.indexOf('stores') == 0 && $SM.get(stateName, true) < 0) {
eval('('+fullPath+') = 0');;
Engine.log('WARNING: state:' + stateName + ' can not be a negative value. Set to 0 instead.')
eval('('+fullPath+') = 0');
Engine.log('WARNING: state:' + stateName + ' can not be a negative value. Set to 0 instead.');
}
if(!noEvent) {
@@ -95,7 +95,7 @@ var StateManager = {
//sets a list of states
setM: function(parentName, list, noEvent) {
var whichParent = $SM.buildPath(parentName);
$SM.buildPath(parentName);
//make sure the state exists to avoid errors,
if($SM.get(parentName) == undefined) $SM.set(parentName, {}, true);
@@ -125,7 +125,7 @@ var StateManager = {
$SM.set(stateName, old + value, noEvent);
} else if(typeof old != 'number' || typeof value != 'number'){
Engine.log('WARNING: Can not do math with state:'+stateName+' or value:'+value+' because at least one is not a number.');
err = 1
err = 1;
} else {
$SM.set(stateName, old + value, noEvent); //setState handles event and save
}
@@ -199,7 +199,7 @@ var StateManager = {
fireUpdate: function(stateName, save){
var category = $SM.getCategory(stateName);
if(stateName == undefined) stateName = category = 'all'; //best if this doesn't happen as it will trigger more stuff
$.Dispatch('stateUpdate').publish({'category': category, 'stateName':stateName})
$.Dispatch('stateUpdate').publish({'category': category, 'stateName':stateName});
if(save) Engine.saveGame();
},