From eab4153bf48229333f7f25b42b9d1b6cde83db68 Mon Sep 17 00:00:00 2001 From: Clon Date: Sat, 11 Mar 2017 11:09:30 +0100 Subject: [PATCH] start of czech translation --- lang/cs/main.css | 3 + lang/cs/strings.js | 1 + lang/cs/strings.po | 3313 ++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 3317 insertions(+) create mode 100644 lang/cs/main.css create mode 100644 lang/cs/strings.js create mode 100644 lang/cs/strings.po diff --git a/lang/cs/main.css b/lang/cs/main.css new file mode 100644 index 0000000..cd90cbd --- /dev/null +++ b/lang/cs/main.css @@ -0,0 +1,3 @@ +.button{width: 100px !important;} +#outsidePanel .button{width: 115px !important;} +.eventPanel .button {width: 122px !important;} \ No newline at end of file diff --git a/lang/cs/strings.js b/lang/cs/strings.js new file mode 100644 index 0000000..24e79ee --- /dev/null +++ b/lang/cs/strings.js @@ -0,0 +1 @@ +_.setTranslation({"precise": "p\u0159esnost", "water tank": "n\u00e1dr\u017e na vodu", "all": "v\u0161e", "bait": "n\u00e1vnada", "strange scales": "podivn\u00fdch \u0161upin", "use meds": "pou\u017e\u00edt l\u00e9ky", "forest": "les", "armour": "zbroj", "the room is {0}": "m\u00edstnost je {0}", "punch twice as fast, and with even more force": "bojuje dvakr\u00e1t rychlej\u00ed,a s v\u011bt\u0161\u00ed silou", "bring your friends.": "p\u0159iv\u011b\u010fte sv\u00e9 p\u0159\u00e1tele.", "the compass points south": "kompas ukazuje na jih", "the compass points east": "kompasu ukazuje na v\u00fdchod", "the compass points north": "kompas ukazuje na sever", "successfully saved to dropbox datastorage": "usp\u011b\u0161n\u011b ulo\u017eeno do ulo\u017ei\u0161t\u011b dropbox", "convoy": "konvoj", "yes": "ano", "scraps of fur": "\u00fatr\u017ek\u016f ko\u017ee\u0161iny", "not enough fur": "nedostatek ko\u017ee\u0161iny", "martial artist": "bojov\u00e9 um\u011bn\u00ed", "the fire is {0}": "ohe\u0148 {0}", "A Lonely Hut": "Osam\u011bl\u00e1 chata", "stunned": "omr\u00e1\u010den\u00fd", "steelworker": "ocel\u00e1\u0159", "dodge attacks more effectively": "un\u00edk\u00e1 p\u0159ed \u00fatoky efektivn\u011bji", "l armour": "k zbroj", "wood": "d\u0159evo", "the compass points northeast": "kompas ukazuje na severov\u00fdchod", "A Dusty Path": "Pra\u0161n\u00e1 cesta", "error while saving to dropbox datastorage": "chyba b\u011bhem ukl\u00e1d\u00e1n\u00ed na dropbox", "lights off.": "vypnout sv\u011btla.", "save": "ulo\u017eit", "stores": "obchod", "learned to look ahead": "nau\u010dil se ohl\u00ed\u017eet", "supplies:": "z\u00e1soby", "pop ": "pop", "save to slot": "ulo\u017eit do slotu", "A Dark Room": "Temn\u00e1 m\u00edstnost", "hunter": "lovec", "not enough iron": "nedostatek \u017eeleza", "scout": "zv\u011bd", "cask": "sud", "save.": "ulo\u017eit.", "compass": "kompas", "learned to make the most of food": "nau\u010dil se p\u0159ipravovat v\u011bt\u0161inu j\u00eddla", "not enough meat": "nedostatek masa", "the sky is grey and the wind blows relentlessly": "nebe je \u0161ed\u00e1 a fouk\u00e1 ne\u00faprosn\u00fd v\u00edtr", "village": "vesnice", "wagon": "povoz", "mild": "vl\u00eddn\u011b", "restore more health when eating": "obnov\u00ed v\u00edce zdrav\u00ed kdy\u017e j\u00ed", "meat": "maso", "leather": "k\u016f\u017ee", "workshop": "d\u00edlna", "Share": "Sd\u00edlet", "not enough cloth": "nedostatek tkaniny", "bone spear": "kost\u011bn\u00e9 kop\u00ed", "leave": "opustit", "perks:": "v\u00fdhody:", "trap": "past", "learned to strike faster without weapons": "nau\u010dil se ude\u0159it bezezbran\u00ed rychleji", "armourer": "zbrojmistr", "save this.": "ulo\u017eit tohle.", "a small group arrives, all dust and bones.": "dorazila mal\u00e1 skupina, sam\u00ed prach a kosti.", "weight": "hmotnost", "not enough ": "nedostatek", "torch": "lou\u010d", "not enough leather": "nedostatek k\u016f\u017ee", "dead": "je mrtv\u00fd", "not enough wood": "nedostatek d\u0159eva", "connect": "spojit", "not enough steel": "nedostatek oceli", "close": "zav\u0159\u00edt", "cold": "zima", "go twice as far without eating": "dojde dvakr\u00e1t d\u00e1l bez j\u00eddla", "s armour": "o zbroj", "saved.": "ulo\u017eeno.", "classic.": "klasika.", "learned to throw punches with purpose": "nau\u010dil se c\u00edlit \u00fadery", "not enough coal": "nedostatek uhl\u00ed", "stealthy": "pl\u00ed\u017e\u00edv\u00ed", "learned to fight quite effectively without weapons": "nau\u010dil se bojovat efektivn\u011b bezezbran\u00ed", "weapons": "zbran\u011b", "check traps": "zkontrolovat pasti", "not enough scales": "nedostatek \u0161upin", "medicine": "l\u00e9ky", "tannery": "ko\u017eelu\u017ena", "hp: {0}/{1}": "zdrav\u00ed: {0}/{1}", "waterskin": "m\u011bch", "available": "k dispozici", "run": "ut\u00e9ct", "flickering": "blik\u00e1", "learned how to ignore the hunger": "nau\u010dil se ingnorovat hlad", "the traps contain ": "pasti obsahuj\u00ed", "Go Hyper?": "B\u00fdt Hyper?", "cart": "voz\u00edk", "water": "voda", "export or import save data to dropbox datastorage": "exportuje nebo importuje save data do ulo\u017ei\u0161t\u011b dropbox", "punches do even more damage.": "udery zp\u016fsobuje je\u0161t\u011b v\u00edce zran\u011bn\u00ed", "the compass points southwest": "kompasu ukazuje na jihoz\u00e1pad", "roaring": "prask\u00e1", "gatherer": "sb\u011bra\u010d", "go twice as far without drinking": "dojde dvakr\u00e1t d\u00e1l bez vody", "total": "celkem", "iron miner": "horn\u00edk \u017eeleza", "A Tiny Village": "Mal\u00e1 vesnice", "your are connected to dropbox with account / email ": "jste p\u0159ipojeni na dropbox s \u00fa\u010dtem/emailem", "grenade": "gran\u00e1t", "take everything": "vz\u00edt v\u0161echno", "pockets": "kapsy", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "spu\u0161t\u011bn\u00ed hyper m\u00f3du zrychl\u00ed hru na dvoj n\u00e1sobek. chcete to ud\u011blat?", "bullets": "n\u00e1boje", "got it": "m\u00e1m to", "choose one slot to load from": "vyberte slot pro nahr\u00e1n\u00ed", "export or import save data, for backing up": "export nebo import ulo\u017een\u00fdch dat, jako z\u00e1loha", "smokehouse": "ud\u00edrna", "load": "na\u010d\u00edst", "steelworks": "ocel\u00e1rna", "burning": "ho\u0159\u00ed", "scales": "\u0161upiny", "bayonet": "bajonet", "restart the game?": "restartovat hru?", "gastronome": "gastronom", "the compass points southeast": "kompasu ukazuje na jihov\u00fdchod", "barbarian": "barbar", "smoldering": "doutn\u00e1", "gather wood": "sb\u00edrat d\u0159evo", "load from slot": "nahr\u00e1t ze slotu", "baited trap": "past s n\u00e1vnadou", "cancel": "zru\u0161it", "put the save code here.": "sem vlo\u017ee ulo\u017een\u00fd k\u00f3d.", "miss": "vedle", "the compass points west": "kompas ukazuje na z\u00e1pad", "energy cell": "energetick\u00e1 beterie", "build:": "stav\u011bt:", "drop:": "zahodit:", "signout": "odhl\u00e1sit", "learned to love the dry air": "nau\u010dil se milovat such\u00fd vzduch", "attack": "\u00fatok", "thieves": "zlod\u011bji", "A Silent Forest": "Tich\u00fd les", "see farther": "vid\u00ed d\u00e1l", "bolas": "bolaso", "are you sure?": "jste si jist\u00ed?", "charcutier": "uzen\u00e1\u0159", "A Large Village": "Velk\u00e1 vesnice", "sulphur miner": "horn\u00edk s\u00edry", "a stranger arrives in the night": "v noci p\u0159\u0161el cizinec", "*** EVENT ***": "*** \u00daD\u00c1LOST ***", "hut": "chatr\u010d", "trapper": "traper", "warm": "horko", "rifle": "pu\u0161ka", "sulphur": "s\u00edra", "the compass points northwest": "kompasu ukazuje na severoz\u00e1pad", "steel": "ocel", "none": "nic", "Export / Import": "Export/Import", "fur": "srst", "learned to swing weapons with force": "nau\u010dil se m\u00e1chat zbran\u00ed silou", "i armour": "\u017e zbroj", "take:": "vz\u00edt:", "a crudely made charm": "hurb\u011b vyroben\u00e1 amulet", "connect game to dropbox local storage": "spojit hru s m\u00edstn\u00edm ulo\u017ei\u0161t\u011bm Dropbox", "if the code is invalid, all data will be lost.": "pokud bude k\u00f3d neplatn\u00fd, v\u0161echna data budou ztracena.", "iron": "\u017eelezo", "desert rat": "pou\u0161tn\u00ed krysa", "charm": "amulet", "tanner": "ko\u017eeluh", "learned to predict their movement": "nau\u010dil se p\u0159edv\u00eddat jejich pohyb", "free {0}/{1}": "voln\u00e9 {0}/{1}", "scattered teeth": "rozpt\u00fdlen\u00e9 zuby", " and ": "a", "cured meat": "nakl\u00e1dan\u00e9 maso", "Outside": "Venku", "learned how not to be seen": "nau\u010dil se jak neb\u00fdt vid\u011bt", "punches do more damage": "\u00fadery zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed po\u0161kozen\u00ed", "unarmed master": "neozbrojen\u00fd mistr", "A Modest Village": "Skromn\u00e1 vesnice", "laser rifle": "laserov\u00e1 pu\u0161ka", "bits of meat": "kus\u016f masa", "sulphur mine": "s\u00edrov\u00fd d\u016fl", "water:{0}": "voda:{0}", "coal miner": "hav\u00ed\u0159", "no": "ne", "{0} per {1}s": "{0} za {1}s", "a weathered family takes up in one of the huts.": "om\u0161el\u00e1 rodina zabrala jednu z chatr\u010d\u00ed", "steel sword": "ocelov\u00fd me\u010d", "hot": "vedro", "share.": "sd\u00edlet.", "take": "vz\u00edt", "evasive": "vyh\u00fdbav\u00fd", "lodge": "myslivna", "a convoy lurches in, equal parts worry and hope.": "p\u0159ipot\u00e1cel se konvoj, rovn\u00fdm d\u00edlem strach a nad\u011bje.", "A Raucous Village": "Nev\u00e1zan\u00e1 vesnice", "armoury": "zbrojnice", "iron mine": "\u017eelezn\u00fd d\u016fl", "craft:": "vyrobit:", "melee weapons deal more damage": "chladn\u00e9 zbran\u011b zp\u016fsobuj\u00ed v\u011bt\u0161\u00ed zran\u011bn\u00ed", "the compass points ": "kompas ukazuje", "coal mine": "uheln\u00fd d\u016fl", "learned to be where they're not": "nau\u010dil se b\u00fdt tam kde oni nejsou", "Room": "M\u00edstnost", "rucksack": "batoh", "freezing": "mrzne", "lights on.": "zapnout sv\u011btla", "choose one slot to save to": "vyberte slot pro ulo\u017een\u00ed", "eat meat": "sn\u00edst maso", "better avoid conflict in the wild": "l\u00e9pe p\u0159edch\u00e1z\u00ed konflikt\u016fm v divo\u010din\u011b", "slow metabolism": "pomal\u00ed metabolismus", "nothing": "nic", "dry brush and dead branches litter the forest floor": "such\u00e9 klest\u00ed a mrtv\u011b v\u011btve le\u017e\u00edc\u00ed v lese", "Restart?": "Restartova?", "tattered cloth": "potrhan\u00e9 tkaniny", "not enough sulphur": "nedostatek s\u00edry", "this is irreversible.": "tohle je nevratn\u00e9.", "alien alloy": "nezn\u00e1m\u00e1 slitina", "embark": "vyrazit", "the town's booming. word does get around.": "m\u011bsto je na vzestupu. slova se \u0161\u00ed\u0159\u00ed.", "cloth": "tkanina", "builder": "stavitel", "not enough teeth": "nedostatek zub\u016f", "Dropbox connection": "Propojen\u00ed s Dropboxem", "or migrating computers": "nebo zm\u011bnu po\u010d\u00edta\u010de", "nothing to take": "n\u00edc k sebr\u00e1n\u00ed", "coal": "uhl\u00ed", "teeth": "zuby", "Ship": "Lo\u010f", "iron sword": "\u017eelezn\u00fd me\u010d", "buy:": "koupit:"}); diff --git a/lang/cs/strings.po b/lang/cs/strings.po new file mode 100644 index 0000000..27bf743 --- /dev/null +++ b/lang/cs/strings.po @@ -0,0 +1,3313 @@ +# Translations template for PROJECT. +# Copyright (C) 2014 ORGANIZATION +# This file is distributed under the same license as the PROJECT project. +# Eis , 2014. +# +msgid "" +msgstr "" +"Project-Id-Version: PROJECT VERSION\n" +"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" +"POT-Creation-Date: 2017-03-11 10:38+0100\n" +"PO-Revision-Date: 2017-03-11 10:38+0100\n" +"Last-Translator: Bernd Dorer \n" +"Language-Team: \n" +"Language: cs\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Generated-By: Babel 1.3\n" +"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" +"X-Generator: Poedit 1.8.9\n" +"X-Poedit-SourceCharset: UTF-8\n" +"X-Poedit-Basepath: ../..\n" +"X-Poedit-SearchPath-0: .\n" + +#: script/dropbox.js:62 +msgid "Dropbox connection" +msgstr "Propojení s Dropboxem" + +#: script/dropbox.js:65 +msgid "connect game to dropbox local storage" +msgstr "spojit hru s místním uložištěm Dropbox" + +#: script/dropbox.js:68 +msgid "connect" +msgstr "spojit" + +#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133 +#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331 +msgid "cancel" +msgstr "zrušit" + +#: script/dropbox.js:86 script/dropbox.js:176 +msgid "Dropbox Export / Import" +msgstr "Dropbox Export / Import" + +#: script/dropbox.js:89 +msgid "export or import save data to dropbox datastorage" +msgstr "exportuje nebo importuje save data do uložiště dropbox" + +#: script/dropbox.js:90 +msgid "your are connected to dropbox with account / email " +msgstr "jste připojeni na dropbox s účtem/emailem" + +#: script/dropbox.js:93 +msgid "save" +msgstr "uložit" + +#: script/dropbox.js:97 +msgid "load" +msgstr "načíst" + +#: script/dropbox.js:102 +msgid "signout" +msgstr "odhlásit" + +#: script/dropbox.js:113 +msgid "choose one slot to save to" +msgstr "vyberte slot pro uložení" + +#: script/dropbox.js:119 +msgid "save to slot" +msgstr "uložit do slotu" + +#: script/dropbox.js:141 +msgid "choose one slot to load from" +msgstr "vyberte slot pro nahrání" + +#: script/dropbox.js:148 +msgid "load from slot" +msgstr "nahrát ze slotu" + +#: script/dropbox.js:179 +msgid "successfully saved to dropbox datastorage" +msgstr "uspěšně uloženo do uložiště dropbox" + +#: script/dropbox.js:180 +msgid "error while saving to dropbox datastorage" +msgstr "chyba během ukládání na dropbox" + +#: script/dropbox.js:183 +msgid "ok" +msgstr "ok" + +#: script/engine.js:15 +msgid "boxer" +msgstr "boxer" + +#: script/engine.js:16 +msgid "punches do more damage" +msgstr "údery způsobují větší poškození" + +# more force +#: script/engine.js:18 +msgid "learned to throw punches with purpose" +msgstr "naučil se cílit údery" + +#: script/engine.js:21 +msgid "martial artist" +msgstr "bojové umění" + +#: script/engine.js:22 +msgid "punches do even more damage." +msgstr "udery způsobuje ještě více zranění" + +#: script/engine.js:23 +msgid "learned to fight quite effectively without weapons" +msgstr "naučil se bojovat efektivně bezezbraní" + +# unarmed master = master of unarmed combat. +#: script/engine.js:27 +msgid "unarmed master" +msgstr "neozbrojený mistr" + +#: script/engine.js:28 +msgid "punch twice as fast, and with even more force" +msgstr "bojuje dvakrát rychlejí,a s větší silou" + +#: script/engine.js:29 +msgid "learned to strike faster without weapons" +msgstr "naučil se udeřit bezezbraní rychleji" + +#: script/engine.js:32 +msgid "barbarian" +msgstr "barbar" + +#: script/engine.js:33 +msgid "melee weapons deal more damage" +msgstr "chladné zbraně způsobují větší zranění" + +#: script/engine.js:34 +msgid "learned to swing weapons with force" +msgstr "naučil se máchat zbraní silou" + +#: script/engine.js:37 +msgid "slow metabolism" +msgstr "pomalí metabolismus" + +#: script/engine.js:38 +msgid "go twice as far without eating" +msgstr "dojde dvakrát dál bez jídla" + +#: script/engine.js:39 +msgid "learned how to ignore the hunger" +msgstr "naučil se ingnorovat hlad" + +#: script/engine.js:42 +msgid "desert rat" +msgstr "pouštní krysa" + +#: script/engine.js:43 +msgid "go twice as far without drinking" +msgstr "dojde dvakrát dál bez vody" + +#: script/engine.js:44 +msgid "learned to love the dry air" +msgstr "naučil se milovat suchý vzduch" + +#: script/engine.js:47 +msgid "evasive" +msgstr "vyhýbavý" + +#: script/engine.js:48 +msgid "dodge attacks more effectively" +msgstr "uníká před útoky efektivněji" + +#: script/engine.js:49 +msgid "learned to be where they're not" +msgstr "naučil se být tam kde oni nejsou" + +#: script/engine.js:52 +msgid "precise" +msgstr "přesnost" + +#: script/engine.js:53 +msgid "land blows more often" +msgstr "" + +#: script/engine.js:54 +msgid "learned to predict their movement" +msgstr "naučil se předvídat jejich pohyb" + +#: script/engine.js:57 +msgid "scout" +msgstr "zvěd" + +#: script/engine.js:58 +msgid "see farther" +msgstr "vidí dál" + +#: script/engine.js:59 +msgid "learned to look ahead" +msgstr "naučil se ohlížet" + +#: script/engine.js:62 +msgid "stealthy" +msgstr "plížíví" + +#: script/engine.js:63 +msgid "better avoid conflict in the wild" +msgstr "lépe předchází konfliktům v divočině" + +#: script/engine.js:64 +msgid "learned how not to be seen" +msgstr "naučil se jak nebýt vidět" + +#: script/engine.js:67 +msgid "gastronome" +msgstr "gastronom" + +#: script/engine.js:68 +msgid "restore more health when eating" +msgstr "obnoví více zdraví když jí" + +#: script/engine.js:69 +msgid "learned to make the most of food" +msgstr "naučil se připravovat většinu jídla" + +#: script/engine.js:138 +msgid "get the app." +msgstr "" + +#: script/engine.js:144 script/engine.js:512 +msgid "lights off." +msgstr "vypnout světla." + +#: script/engine.js:150 script/engine.js:548 +msgid "hyper." +msgstr "" + +#: script/engine.js:156 script/space.js:442 +msgid "restart." +msgstr "restart." + +#: script/engine.js:162 +msgid "share." +msgstr "sdílet." + +#: script/engine.js:168 +msgid "save." +msgstr "uložit." + +#: script/engine.js:177 +msgid "dropbox." +msgstr "dropbox." + +#: script/engine.js:184 +msgid "github." +msgstr "github." + +#: script/engine.js:268 +msgid "Export / Import" +msgstr "Export/Import" + +#: script/engine.js:272 +msgid "export or import save data, for backing up" +msgstr "export nebo import uložených dat, jako záloha" + +#: script/engine.js:273 +msgid "or migrating computers" +msgstr "nebo změnu počítače" + +#: script/engine.js:277 +msgid "export" +msgstr "export" + +#: script/engine.js:281 script/engine.js:326 +msgid "import" +msgstr "import" + +#: script/engine.js:291 +msgid "save this." +msgstr "uložit tohle." + +#: script/engine.js:297 +msgid "got it" +msgstr "mám to" + +#: script/engine.js:305 +msgid "are you sure?" +msgstr "jste si jistí?" + +#: script/engine.js:306 +msgid "if the code is invalid, all data will be lost." +msgstr "pokud bude kód neplatný, všechna data budou ztracena." + +#: script/engine.js:307 +msgid "this is irreversible." +msgstr "tohle je nevratné." + +#: script/engine.js:311 script/engine.js:380 script/engine.js:526 +msgid "yes" +msgstr "ano" + +#: script/engine.js:316 script/engine.js:385 script/engine.js:531 +msgid "no" +msgstr "ne" + +#: script/engine.js:322 +msgid "put the save code here." +msgstr "sem vlože uložený kód." + +#: script/engine.js:374 +msgid "Restart?" +msgstr "Restartova?" + +#: script/engine.js:377 +msgid "restart the game?" +msgstr "restartovat hru?" + +#: script/engine.js:408 +msgid "Get the App" +msgstr "" + +#: script/engine.js:411 +msgid "bring the room with you." +msgstr "" + +#: script/engine.js:414 +msgid "ios" +msgstr "" + +#: script/engine.js:421 +msgid "android" +msgstr "" + +#: script/engine.js:435 +msgid "Share" +msgstr "Sdílet" + +#: script/engine.js:438 +msgid "bring your friends." +msgstr "přivěďte své přátele." + +#: script/engine.js:441 +msgid "facebook" +msgstr "facebook" + +#: script/engine.js:448 +msgid "google+" +msgstr "google+" + +#: script/engine.js:455 +msgid "twitter" +msgstr "twitter" + +#: script/engine.js:462 +msgid "reddit" +msgstr "reddit" + +#: script/engine.js:469 +msgid "close" +msgstr "zavřít" + +#: script/engine.js:503 script/engine.js:507 +msgid "lights on." +msgstr "zapnout světla" + +#: script/engine.js:520 +msgid "Go Hyper?" +msgstr "Být Hyper?" + +#: script/engine.js:523 +msgid "" +"turning hyper mode speeds up the game to x2 speed. do you want to do that?" +msgstr "spuštění hyper módu zrychlí hru na dvoj násobek. chcete to udělat?" + +#: script/engine.js:546 +msgid "classic." +msgstr "klasika." + +#: script/engine.js:645 +msgid "{0} per {1}s" +msgstr "{0} za {1}s" + +#: script/events.js:200 +msgid "pause." +msgstr "" + +#: script/events.js:231 +msgid "eat meat" +msgstr "sníst maso" + +#: script/events.js:251 +msgid "use meds" +msgstr "použít léky" + +#: script/events.js:435 +msgid "miss" +msgstr "vedle" + +#: script/events.js:449 +msgid "stunned" +msgstr "omráčený" + +#: script/events.js:566 script/events/global.js:42 script/events/global.js:59 +#: script/events/room.js:142 script/events/room.js:162 +#: script/events/room.js:182 script/events/setpieces.js:25 +#: script/events/setpieces.js:48 script/events/setpieces.js:65 +#: script/events/setpieces.js:83 script/events/setpieces.js:106 +#: script/events/setpieces.js:536 script/events/setpieces.js:1254 +#: script/events/setpieces.js:2948 script/events/setpieces.js:2982 +#: script/events/setpieces.js:3005 script/events/setpieces.js:3042 +#: script/events/setpieces.js:3095 script/events/setpieces.js:3124 +#: script/events/setpieces.js:3170 script/events/setpieces.js:3297 +#: script/events/setpieces.js:3319 script/events/setpieces.js:3439 +#: script/events/setpieces.js:3463 script/events/setpieces.js:3496 +#: script/events/setpieces.js:3515 script/events/setpieces.js:3539 +#: script/events/setpieces.js:3567 +msgid "leave" +msgstr "opustit" + +#: script/events.js:605 +msgid "drop:" +msgstr "zahodit:" + +#: script/events.js:630 script/events/room.js:526 +msgid "nothing" +msgstr "nic" + +#: script/events.js:661 script/events/setpieces.js:3551 +msgid "take" +msgstr "vzít" + +#: script/events.js:671 +msgid "take:" +msgstr "vzít:" + +#: script/events.js:695 +msgid "nothing to take" +msgstr "níc k sebrání" + +#: script/events.js:725 +msgid "all" +msgstr "vše" + +#: script/events.js:743 +msgid "take everything" +msgstr "vzít všechno" + +#: script/events.js:743 +msgid "take all you can" +msgstr "" + +#: script/events.js:749 script/outside.js:627 +msgid " and " +msgstr "a" + +#: script/events.js:994 +msgid "*** EVENT ***" +msgstr "*** ÚDÁLOST ***" + +#: script/events/encounters.js:7 +msgid "A Snarling Beast" +msgstr "" + +#: script/events/encounters.js:15 +msgid "snarling beast" +msgstr "" + +#: script/events/encounters.js:16 +msgid "the snarling beast is dead" +msgstr "" + +#: script/events/encounters.js:39 +msgid "a snarling beast leaps out of the underbrush" +msgstr "" + +#: script/events/encounters.js:44 +msgid "A Gaunt Man" +msgstr "" + +#: script/events/encounters.js:52 +msgid "gaunt man" +msgstr "" + +#: script/events/encounters.js:53 +msgid "the gaunt man is dead" +msgstr "" + +#: script/events/encounters.js:76 +msgid "a gaunt man approaches, a crazed look in his eye" +msgstr "" + +#: script/events/encounters.js:81 +msgid "A Strange Bird" +msgstr "" + +#: script/events/encounters.js:89 +msgid "strange bird" +msgstr "" + +#: script/events/encounters.js:90 +msgid "the strange bird is dead" +msgstr "" + +#: script/events/encounters.js:113 +msgid "a strange looking bird speeds across the plains" +msgstr "" + +#: script/events/encounters.js:119 +msgid "A Shivering Man" +msgstr "" + +#: script/events/encounters.js:127 +msgid "shivering man" +msgstr "" + +#: script/events/encounters.js:128 +msgid "the shivering man is dead" +msgstr "" + +#: script/events/encounters.js:156 +msgid "a shivering man approaches and attacks with surprising strength" +msgstr "" + +#: script/events/encounters.js:161 +msgid "A Man-Eater" +msgstr "" + +#: script/events/encounters.js:169 +msgid "man-eater" +msgstr "" + +#: script/events/encounters.js:170 +msgid "the man-eater is dead" +msgstr "" + +#: script/events/encounters.js:193 +msgid "a large creature attacks, claws freshly bloodied" +msgstr "" + +#: script/events/encounters.js:198 +msgid "A Scavenger" +msgstr "" + +#: script/events/encounters.js:206 +msgid "scavenger" +msgstr "" + +#: script/events/encounters.js:207 +msgid "the scavenger is dead" +msgstr "" + +#: script/events/encounters.js:235 +msgid "a scavenger draws close, hoping for an easy score" +msgstr "" + +#: script/events/encounters.js:240 +msgid "A Huge Lizard" +msgstr "" + +#: script/events/encounters.js:248 +msgid "lizard" +msgstr "" + +#: script/events/encounters.js:249 +msgid "the lizard is dead" +msgstr "" + +#: script/events/encounters.js:272 +msgid "the grass thrashes wildly as a huge lizard pushes through" +msgstr "" + +#: script/events/encounters.js:278 +msgid "A Feral Terror" +msgstr "" + +#: script/events/encounters.js:286 +msgid "feral terror" +msgstr "" + +#: script/events/encounters.js:287 +msgid "the feral terror is dead" +msgstr "" + +#: script/events/encounters.js:310 +msgid "a beast, wilder than imagining, erupts out of the foliage" +msgstr "" + +#: script/events/encounters.js:315 +msgid "A Soldier" +msgstr "" + +#: script/events/encounters.js:323 +msgid "soldier" +msgstr "" + +#: script/events/encounters.js:324 +msgid "the soldier is dead" +msgstr "" + +#: script/events/encounters.js:353 +msgid "a soldier opens fire from across the desert" +msgstr "" + +#: script/events/encounters.js:358 +msgid "A Sniper" +msgstr "" + +#: script/events/encounters.js:366 +msgid "sniper" +msgstr "" + +#: script/events/encounters.js:367 +msgid "the sniper is dead" +msgstr "" + +#: script/events/encounters.js:396 +msgid "a shot rings out, from somewhere in the long grass" +msgstr "" + +#: script/events/global.js:6 +msgid "The Thief" +msgstr "" + +#: script/events/global.js:13 +msgid "the villagers haul a filthy man out of the store room." +msgstr "" + +#: script/events/global.js:14 +msgid "say his folk have been skimming the supplies." +msgstr "" + +#: script/events/global.js:15 +msgid "say he should be strung up as an example." +msgstr "" + +#: script/events/global.js:17 +msgid "a thief is caught" +msgstr "" + +#: script/events/global.js:21 +msgid "hang him" +msgstr "" + +#: script/events/global.js:25 +msgid "spare him" +msgstr "" + +#: script/events/global.js:32 +msgid "the villagers hang the thief high in front of the store room." +msgstr "" + +#: script/events/global.js:33 +msgid "" +"the point is made. in the next few days, the missing supplies are returned." +msgstr "" + +#: script/events/global.js:49 +msgid "the man says he's grateful. says he won't come around any more." +msgstr "" + +#: script/events/global.js:50 +msgid "shares what he knows about sneaking before he goes." +msgstr "" + +#: script/events/outside.js:6 +msgid "A Ruined Trap" +msgstr "" + +#: script/events/outside.js:13 +msgid "some of the traps have been torn apart." +msgstr "" + +#: script/events/outside.js:14 +msgid "large prints lead away, into the forest." +msgstr "" + +#: script/events/outside.js:22 +msgid "some traps have been destroyed" +msgstr "" + +#: script/events/outside.js:26 +msgid "track them" +msgstr "" + +#: script/events/outside.js:30 script/events/room.js:71 +#: script/events/room.js:122 +msgid "ignore them" +msgstr "" + +#: script/events/outside.js:37 +msgid "the tracks disappear after just a few minutes." +msgstr "" + +#: script/events/outside.js:38 +msgid "the forest is silent." +msgstr "" + +#: script/events/outside.js:40 +msgid "nothing was found" +msgstr "" + +#: script/events/outside.js:43 script/events/outside.js:61 +#: script/events/outside.js:126 script/events/outside.js:144 +#: script/events/outside.js:197 script/events/outside.js:215 +#: script/events/outside.js:248 script/events/outside.js:282 +msgid "go home" +msgstr "" + +#: script/events/outside.js:50 +msgid "not far from the village lies a large beast, its fur matted with blood." +msgstr "" + +#: script/events/outside.js:51 +msgid "it puts up little resistance before the knife." +msgstr "" + +#: script/events/outside.js:53 +msgid "there was a beast. it's dead now" +msgstr "" + +#: script/events/outside.js:69 +msgid "Fire" +msgstr "" + +#: script/events/outside.js:76 +msgid "a fire rampages through one of the huts, destroying it." +msgstr "" + +#: script/events/outside.js:77 +msgid "all residents in the hut perished in the fire." +msgstr "" + +#: script/events/outside.js:79 +msgid "a fire has started" +msgstr "" + +#: script/events/outside.js:86 +msgid "mourn" +msgstr "" + +#: script/events/outside.js:87 +msgid "some villagers have died" +msgstr "" + +#: script/events/outside.js:95 +msgid "Sickness" +msgstr "" + +#: script/events/outside.js:102 +msgid "a sickness is spreading through the village." +msgstr "" + +#: script/events/outside.js:103 script/events/outside.js:161 +msgid "medicine is needed immediately." +msgstr "" + +#: script/events/outside.js:105 +msgid "some villagers are ill" +msgstr "" + +#: script/events/outside.js:109 +msgid "1 medicine" +msgstr "" + +#: script/events/outside.js:114 +msgid "ignore it" +msgstr "" + +#: script/events/outside.js:121 +msgid "the sickness is cured in time." +msgstr "" + +#: script/events/outside.js:123 +msgid "sufferers are healed" +msgstr "" + +#: script/events/outside.js:133 +msgid "the sickness spreads through the village." +msgstr "" + +#: script/events/outside.js:134 +msgid "the days are spent with burials." +msgstr "" + +#: script/events/outside.js:135 script/events/outside.js:205 +msgid "the nights are rent with screams." +msgstr "" + +#: script/events/outside.js:137 +msgid "sufferers are left to die" +msgstr "" + +#: script/events/outside.js:153 +msgid "Plague" +msgstr "" + +#: script/events/outside.js:160 +msgid "a terrible plague is fast spreading through the village." +msgstr "" + +#: script/events/outside.js:163 +msgid "a plague afflicts the village" +msgstr "" + +#: script/events/outside.js:168 +msgid "buy medicine" +msgstr "" + +#: script/events/outside.js:174 +msgid "5 medicine" +msgstr "" + +#: script/events/outside.js:179 +msgid "do nothing" +msgstr "" + +#: script/events/outside.js:186 +msgid "the plague is kept from spreading." +msgstr "" + +#: script/events/outside.js:187 +msgid "only a few die." +msgstr "" + +#: script/events/outside.js:188 +msgid "the rest bury them." +msgstr "" + +#: script/events/outside.js:190 +msgid "epidemic is eradicated eventually" +msgstr "" + +#: script/events/outside.js:204 +msgid "the plague rips through the village." +msgstr "" + +#: script/events/outside.js:206 +msgid "the only hope is a quick death." +msgstr "" + +#: script/events/outside.js:208 +msgid "population is almost exterminated" +msgstr "" + +#: script/events/outside.js:224 +msgid "A Beast Attack" +msgstr "" + +#: script/events/outside.js:231 +msgid "a pack of snarling beasts pours out of the trees." +msgstr "" + +#: script/events/outside.js:232 +msgid "the fight is short and bloody, but the beasts are repelled." +msgstr "" + +#: script/events/outside.js:233 +msgid "the villagers retreat to mourn the dead." +msgstr "" + +#: script/events/outside.js:235 +msgid "wild beasts attack the villagers" +msgstr "" + +#: script/events/outside.js:249 +msgid "predators become prey. price is unfair" +msgstr "" + +#: script/events/outside.js:258 +msgid "A Military Raid" +msgstr "" + +#: script/events/outside.js:265 +msgid "a gunshot rings through the trees." +msgstr "" + +#: script/events/outside.js:266 +msgid "well armed men charge out of the forest, firing into the crowd." +msgstr "" + +#: script/events/outside.js:267 +msgid "after a skirmish they are driven away, but not without losses." +msgstr "" + +#: script/events/outside.js:269 +msgid "troops storm the village" +msgstr "" + +#: script/events/outside.js:283 +msgid "warfare is bloodthirsty" +msgstr "" + +#: script/events/room.js:6 +msgid "The Nomad" +msgstr "" + +#: script/events/room.js:13 +msgid "" +"a nomad shuffles into view, laden with makeshift bags bound with rough twine." +msgstr "" + +#: script/events/room.js:14 +msgid "won't say from where he came, but it's clear that he's not staying." +msgstr "" + +#: script/events/room.js:16 +msgid "a nomad arrives, looking to trade" +msgstr "" + +#: script/events/room.js:20 +msgid "buy scales" +msgstr "" + +#: script/events/room.js:25 +msgid "buy teeth" +msgstr "" + +#: script/events/room.js:30 +msgid "buy bait" +msgstr "" + +#: script/events/room.js:33 +msgid "traps are more effective with bait." +msgstr "" + +#: script/events/room.js:39 +msgid "buy compass" +msgstr "" + +#: script/events/room.js:42 +msgid "the old compass is dented and dusty, but it looks to work." +msgstr "" + +#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240 +#: script/events/room.js:253 script/events/room.js:309 +#: script/events/room.js:332 script/events/room.js:388 +#: script/events/room.js:411 script/events/room.js:453 +#: script/events/room.js:571 script/events/room.js:587 +#: script/events/room.js:603 script/events/room.js:614 +msgid "say goodbye" +msgstr "" + +#: script/events/room.js:53 script/events/room.js:104 +msgid "Noises" +msgstr "" + +#: script/events/room.js:60 +msgid "through the walls, shuffling noises can be heard." +msgstr "" + +#: script/events/room.js:61 +msgid "can't tell what they're up to." +msgstr "" + +#: script/events/room.js:63 +msgid "strange noises can be heard through the walls" +msgstr "" + +#: script/events/room.js:67 script/events/room.js:118 +#: script/events/setpieces.js:1662 +msgid "investigate" +msgstr "" + +#: script/events/room.js:78 +msgid "vague shapes move, just out of sight." +msgstr "" + +#: script/events/room.js:79 +msgid "the sounds stop." +msgstr "" + +#: script/events/room.js:83 script/events/room.js:96 +msgid "go back inside" +msgstr "" + +#: script/events/room.js:91 +msgid "" +"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." +msgstr "" + +#: script/events/room.js:92 +msgid "the night is silent." +msgstr "" + +#: script/events/room.js:111 +msgid "scratching noises can be heard from the store room." +msgstr "" + +#: script/events/room.js:112 +msgid "something's in there." +msgstr "" + +#: script/events/room.js:114 +msgid "something's in the store room" +msgstr "" + +#: script/events/room.js:129 script/events/room.js:149 +#: script/events/room.js:169 +msgid "some wood is missing." +msgstr "" + +#: script/events/room.js:130 +msgid "the ground is littered with small scales" +msgstr "" + +#: script/events/room.js:150 +msgid "the ground is littered with small teeth" +msgstr "" + +#: script/events/room.js:170 +msgid "the ground is littered with scraps of cloth" +msgstr "" + +#: script/events/room.js:190 +msgid "The Beggar" +msgstr "" + +#: script/events/room.js:197 +msgid "a beggar arrives." +msgstr "" + +#: script/events/room.js:198 +msgid "asks for any spare furs to keep him warm at night." +msgstr "" + +#: script/events/room.js:200 +msgid "a beggar arrives" +msgstr "" + +#: script/events/room.js:204 +msgid "give 50" +msgstr "" + +#: script/events/room.js:209 script/events/room.js:276 +#: script/events/room.js:355 +msgid "give 100" +msgstr "" + +#: script/events/room.js:214 script/events/room.js:286 +#: script/events/room.js:485 +msgid "turn him away" +msgstr "" + +#: script/events/room.js:222 script/events/room.js:235 +#: script/events/room.js:248 +msgid "the beggar expresses his thanks." +msgstr "" + +#: script/events/room.js:223 +msgid "leaves a pile of small scales behind." +msgstr "" + +#: script/events/room.js:236 +msgid "leaves a pile of small teeth behind." +msgstr "" + +#: script/events/room.js:249 +msgid "leaves some scraps of cloth behind." +msgstr "" + +#: script/events/room.js:262 script/events/room.js:341 +msgid "The Mysterious Wanderer" +msgstr "" + +#: script/events/room.js:269 +msgid "" +"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " +"back with more." +msgstr "" + +#: script/events/room.js:270 +msgid "builder's not sure he's to be trusted." +msgstr "" + +#: script/events/room.js:272 script/events/room.js:351 +msgid "a mysterious wanderer arrives" +msgstr "" + +#: script/events/room.js:281 script/events/room.js:360 +msgid "give 500" +msgstr "" + +#: script/events/room.js:293 script/events/room.js:316 +msgid "the wanderer leaves, cart loaded with wood" +msgstr "" + +#: script/events/room.js:299 script/events/room.js:322 +msgid "the mysterious wanderer returns, cart piled high with wood." +msgstr "" + +#: script/events/room.js:348 +msgid "" +"a wanderer arrives with an empty cart. says if she leaves with furs, she'll " +"be back with more." +msgstr "" + +#: script/events/room.js:349 +msgid "builder's not sure she's to be trusted." +msgstr "" + +#: script/events/room.js:365 +msgid "turn her away" +msgstr "" + +#: script/events/room.js:372 script/events/room.js:395 +msgid "the wanderer leaves, cart loaded with furs" +msgstr "" + +#: script/events/room.js:378 script/events/room.js:401 +msgid "the mysterious wanderer returns, cart piled high with furs." +msgstr "" + +#: script/events/room.js:420 +msgid "The Scout" +msgstr "" + +#: script/events/room.js:427 +msgid "the scout says she's been all over." +msgstr "" + +#: script/events/room.js:428 +msgid "willing to talk about it, for a price." +msgstr "" + +#: script/events/room.js:430 +msgid "a scout stops for the night" +msgstr "" + +#: script/events/room.js:434 +msgid "buy map" +msgstr "" + +#: script/events/room.js:439 +msgid "the map uncovers a bit of the world" +msgstr "" + +#: script/events/room.js:443 +msgid "learn scouting" +msgstr "" + +#: script/events/room.js:462 +msgid "The Master" +msgstr "" + +#: script/events/room.js:469 +msgid "an old wanderer arrives." +msgstr "" + +#: script/events/room.js:470 +msgid "he smiles warmly and asks for lodgings for the night." +msgstr "" + +#: script/events/room.js:472 +msgid "an old wanderer arrives" +msgstr "" + +#: script/events/room.js:476 +msgid "agree" +msgstr "" + +#: script/events/room.js:492 +msgid "in exchange, the wanderer offers his wisdom." +msgstr "" + +#: script/events/room.js:496 +msgid "evasion" +msgstr "" + +#: script/events/room.js:506 +msgid "precision" +msgstr "" + +#: script/events/room.js:516 +msgid "force" +msgstr "" + +#: script/events/room.js:535 +msgid "The Sick Man" +msgstr "" + +#: script/events/room.js:542 +msgid "a man hobbles up, coughing." +msgstr "" + +#: script/events/room.js:543 +msgid "he begs for medicine." +msgstr "" + +#: script/events/room.js:545 +msgid "a sick man hobbles up" +msgstr "" + +#: script/events/room.js:549 +msgid "give 1 medicine" +msgstr "" + +#: script/events/room.js:551 +msgid "the man swallows the medicine eagerly" +msgstr "" + +#: script/events/room.js:555 +msgid "tell him to leave" +msgstr "" + +#: script/events/room.js:562 script/events/room.js:578 +#: script/events/room.js:594 +msgid "the man is thankful." +msgstr "" + +#: script/events/room.js:563 script/events/room.js:579 +#: script/events/room.js:595 +msgid "he leaves a reward." +msgstr "" + +#: script/events/room.js:564 +msgid "some weird metal he picked up on his travels." +msgstr "" + +#: script/events/room.js:580 +msgid "some weird glowing boxes he picked up on his travels." +msgstr "" + +#: script/events/room.js:596 +msgid "all he has are some scales." +msgstr "" + +#: script/events/room.js:610 +msgid "the man expresses his thanks and hobbles off." +msgstr "" + +#: script/events/setpieces.js:6 +msgid "An Outpost" +msgstr "" + +#: script/events/setpieces.js:10 script/events/setpieces.js:12 +msgid "a safe place in the wilds." +msgstr "" + +#: script/events/setpieces.js:34 +msgid "A Murky Swamp" +msgstr "" + +#: script/events/setpieces.js:38 +msgid "rotting reeds rise out of the swampy earth." +msgstr "" + +#: script/events/setpieces.js:39 +msgid "a lone frog sits in the muck, silently." +msgstr "" + +#: script/events/setpieces.js:41 +msgid "a swamp festers in the stagnant air." +msgstr "" + +#: script/events/setpieces.js:44 script/events/setpieces.js:549 +#: script/events/setpieces.js:606 script/events/setpieces.js:888 +#: script/events/setpieces.js:1313 script/events/setpieces.js:1331 +#: script/events/setpieces.js:3535 +msgid "enter" +msgstr "" + +#: script/events/setpieces.js:55 +msgid "deep in the swamp is a moss-covered cabin." +msgstr "" + +#: script/events/setpieces.js:56 +msgid "an old wanderer sits inside, in a seeming trance." +msgstr "" + +#: script/events/setpieces.js:61 +msgid "talk" +msgstr "" + +#: script/events/setpieces.js:72 +msgid "the wanderer takes the charm and nods slowly." +msgstr "" + +#: script/events/setpieces.js:73 +msgid "he speaks of once leading the great fleets to fresh worlds." +msgstr "" + +#: script/events/setpieces.js:74 +msgid "unfathomable destruction to fuel wanderer hungers." +msgstr "" + +#: script/events/setpieces.js:75 +msgid "his time here, now, is his penance." +msgstr "" + +#: script/events/setpieces.js:91 +msgid "A Damp Cave" +msgstr "" + +#: script/events/setpieces.js:95 +msgid "the mouth of the cave is wide and dark." +msgstr "" + +#: script/events/setpieces.js:96 +msgid "can't see what's inside." +msgstr "" + +#: script/events/setpieces.js:98 +msgid "the earth here is split, as if bearing an ancient wound" +msgstr "" + +#: script/events/setpieces.js:101 script/events/setpieces.js:2944 +#: script/events/setpieces.js:3458 +msgid "go inside" +msgstr "" + +#: script/events/setpieces.js:120 script/events/setpieces.js:265 +msgid "a startled beast defends its home" +msgstr "" + +#: script/events/setpieces.js:135 script/events/setpieces.js:186 +#: script/events/setpieces.js:228 script/events/setpieces.js:247 +#: script/events/setpieces.js:280 script/events/setpieces.js:314 +#: script/events/setpieces.js:348 script/events/setpieces.js:382 +#: script/events/setpieces.js:588 script/events/setpieces.js:644 +#: script/events/setpieces.js:683 script/events/setpieces.js:717 +#: script/events/setpieces.js:757 script/events/setpieces.js:796 +#: script/events/setpieces.js:835 script/events/setpieces.js:869 +#: script/events/setpieces.js:920 script/events/setpieces.js:938 +#: script/events/setpieces.js:961 script/events/setpieces.js:1000 +#: script/events/setpieces.js:1039 script/events/setpieces.js:1266 +#: script/events/setpieces.js:1282 script/events/setpieces.js:1298 +#: script/events/setpieces.js:1408 script/events/setpieces.js:1448 +#: script/events/setpieces.js:1492 script/events/setpieces.js:1510 +#: script/events/setpieces.js:1526 script/events/setpieces.js:1563 +#: script/events/setpieces.js:1602 script/events/setpieces.js:1642 +#: script/events/setpieces.js:1682 script/events/setpieces.js:1699 +#: script/events/setpieces.js:1716 script/events/setpieces.js:1734 +#: script/events/setpieces.js:1778 script/events/setpieces.js:1804 +#: script/events/setpieces.js:1822 script/events/setpieces.js:1861 +#: script/events/setpieces.js:1902 script/events/setpieces.js:1927 +#: script/events/setpieces.js:1957 script/events/setpieces.js:1998 +#: script/events/setpieces.js:2034 script/events/setpieces.js:2069 +#: script/events/setpieces.js:2110 script/events/setpieces.js:2151 +#: script/events/setpieces.js:2187 script/events/setpieces.js:2222 +#: script/events/setpieces.js:2257 script/events/setpieces.js:2302 +#: script/events/setpieces.js:2328 script/events/setpieces.js:3204 +#: script/events/setpieces.js:3244 script/events/setpieces.js:3278 +#: script/events/setpieces.js:3347 script/events/setpieces.js:3381 +#: script/events/setpieces.js:3420 +msgid "continue" +msgstr "" + +#: script/events/setpieces.js:140 script/events/setpieces.js:157 +#: script/events/setpieces.js:191 script/events/setpieces.js:233 +#: script/events/setpieces.js:252 script/events/setpieces.js:285 +#: script/events/setpieces.js:319 script/events/setpieces.js:353 +#: script/events/setpieces.js:387 script/events/setpieces.js:429 +#: script/events/setpieces.js:481 script/events/setpieces.js:513 +msgid "leave cave" +msgstr "" + +#: script/events/setpieces.js:148 +msgid "the cave narrows a few feet in." +msgstr "" + +#: script/events/setpieces.js:149 +msgid "the walls are moist and moss-covered" +msgstr "" + +#: script/events/setpieces.js:153 +msgid "squeeze" +msgstr "" + +#: script/events/setpieces.js:164 +msgid "the remains of an old camp sits just inside the cave." +msgstr "" + +#: script/events/setpieces.js:165 +msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." +msgstr "" + +#: script/events/setpieces.js:199 +msgid "the body of a wanderer lies in a small cavern." +msgstr "" + +#: script/events/setpieces.js:200 +msgid "rot's been to work on it, and some of the pieces are missing." +msgstr "" + +# 'it' is a wanderer corpse +#: script/events/setpieces.js:202 +msgid "can't tell what left it here." +msgstr "" + +#: script/events/setpieces.js:241 +msgid "the torch sputters and dies in the damp air" +msgstr "" + +#: script/events/setpieces.js:242 +msgid "the darkness is absolute" +msgstr "" + +#: script/events/setpieces.js:244 +msgid "the torch goes out" +msgstr "" + +#: script/events/setpieces.js:299 +msgid "a cave lizard attacks" +msgstr "" + +#: script/events/setpieces.js:333 +msgid "a large beast charges out of the dark" +msgstr "" + +#: script/events/setpieces.js:367 +msgid "a giant lizard shambles forward" +msgstr "" + +#: script/events/setpieces.js:395 +msgid "the nest of a large animal lies at the back of the cave." +msgstr "" + +#: script/events/setpieces.js:437 +msgid "a small supply cache is hidden at the back of the cave." +msgstr "" + +#: script/events/setpieces.js:489 +msgid "an old case is wedged behind a rock, covered in a thick layer of dust." +msgstr "" + +#: script/events/setpieces.js:522 +msgid "A Deserted Town" +msgstr "" + +#: script/events/setpieces.js:526 +msgid "a small suburb lays ahead, empty houses scorched and peeling." +msgstr "" + +#: script/events/setpieces.js:527 +msgid "" +"broken streetlights stand, rusting. light hasn't graced this place in a long " +"time." +msgstr "" + +#: script/events/setpieces.js:529 +msgid "the town lies abandoned, its citizens long dead" +msgstr "" + +#: script/events/setpieces.js:532 script/events/setpieces.js:1250 +msgid "explore" +msgstr "" + +#: script/events/setpieces.js:544 +msgid "" +"where the windows of the schoolhouse aren't shattered, they're blackened " +"with soot." +msgstr "" + +#: script/events/setpieces.js:545 +msgid "the double doors creak endlessly in the wind." +msgstr "" + +#: script/events/setpieces.js:554 script/events/setpieces.js:593 +#: script/events/setpieces.js:611 script/events/setpieces.js:649 +#: script/events/setpieces.js:688 script/events/setpieces.js:722 +#: script/events/setpieces.js:762 script/events/setpieces.js:801 +#: script/events/setpieces.js:840 script/events/setpieces.js:874 +#: script/events/setpieces.js:892 script/events/setpieces.js:925 +#: script/events/setpieces.js:942 script/events/setpieces.js:966 +#: script/events/setpieces.js:1005 script/events/setpieces.js:1044 +#: script/events/setpieces.js:1087 script/events/setpieces.js:1120 +#: script/events/setpieces.js:1148 script/events/setpieces.js:1192 +#: script/events/setpieces.js:1214 script/events/setpieces.js:1230 +msgid "leave town" +msgstr "" + +#: script/events/setpieces.js:585 +msgid "ambushed on the street." +msgstr "" + +#: script/events/setpieces.js:601 +msgid "a squat building up ahead." +msgstr "" + +# what kind of green cross? +#: script/events/setpieces.js:602 +msgid "a green cross barely visible behind grimy windows." +msgstr "" + +#: script/events/setpieces.js:618 +msgid "a small cache of supplies is tucked inside a rusting locker." +msgstr "" + +#: script/events/setpieces.js:680 +msgid "a scavenger waits just inside the door." +msgstr "" + +#: script/events/setpieces.js:714 +msgid "a beast stands alone in an overgrown park." +msgstr "" + +#: script/events/setpieces.js:730 +msgid "an overturned caravan is spread across the pockmarked street." +msgstr "" + +#: script/events/setpieces.js:731 +msgid "" +"it's been picked over by scavengers, but there's still some things worth " +"taking." +msgstr "" + +#: script/events/setpieces.js:793 +msgid "a madman attacks, screeching." +msgstr "" + +#: script/events/setpieces.js:832 +msgid "a thug moves out of the shadows." +msgstr "" + +#: script/events/setpieces.js:866 +msgid "a beast charges out of a ransacked classroom." +msgstr "" + +#: script/events/setpieces.js:882 +msgid "through the large gymnasium doors, footsteps can be heard." +msgstr "" + +#: script/events/setpieces.js:883 +msgid "the torchlight casts a flickering glow down the hallway." +msgstr "" + +#: script/events/setpieces.js:884 +msgid "the footsteps stop." +msgstr "" + +#: script/events/setpieces.js:917 +msgid "another beast, draw by the noise, leaps out of a copse of trees." +msgstr "" + +#: script/events/setpieces.js:933 +msgid "something's causing a commotion a ways down the road." +msgstr "" + +#: script/events/setpieces.js:934 +msgid "a fight, maybe." +msgstr "" + +#: script/events/setpieces.js:949 +msgid "" +"a small basket of food is hidden under a park bench, with a note attached." +msgstr "" + +#: script/events/setpieces.js:950 +msgid "can't read the words." +msgstr "" + +#: script/events/setpieces.js:997 +msgid "a panicked scavenger bursts through the door, screaming." +msgstr "" + +#: script/events/setpieces.js:1036 +msgid "a man stands over a dead wanderer. notices he's not alone." +msgstr "" + +#: script/events/setpieces.js:1052 +msgid "scavenger had a small camp in the school." +msgstr "" + +#: script/events/setpieces.js:1053 +msgid "collected scraps spread across the floor like they fell from heaven." +msgstr "" + +#: script/events/setpieces.js:1095 +msgid "scavenger'd been looking for supplies in here, it seems." +msgstr "" + +#: script/events/setpieces.js:1096 +msgid "a shame to let what he'd found go to waste." +msgstr "" + +#: script/events/setpieces.js:1128 +msgid "" +"beneath the wanderer's rags, clutched in one of its many hands, a glint of " +"steel." +msgstr "" + +#: script/events/setpieces.js:1129 +msgid "worth killing for, it seems." +msgstr "" + +#: script/events/setpieces.js:1156 +msgid "eye for an eye seems fair." +msgstr "" + +#: script/events/setpieces.js:1157 +msgid "always worked before, at least." +msgstr "" + +#: script/events/setpieces.js:1158 +msgid "picking the bones finds some useful trinkets." +msgstr "" + +#: script/events/setpieces.js:1200 +msgid "some medicine abandoned in the drawers." +msgstr "" + +#: script/events/setpieces.js:1222 +msgid "the clinic has been ransacked." +msgstr "" + +#: script/events/setpieces.js:1223 +msgid "only dust and stains remain." +msgstr "" + +#: script/events/setpieces.js:1239 +msgid "A Ruined City" +msgstr "" + +#: script/events/setpieces.js:1243 +msgid "" +"a battered highway sign stands guard at the entrance to this once-great city." +msgstr "" + +#: script/events/setpieces.js:1244 +msgid "" +"the towers that haven't crumbled jut from the landscape like the ribcage of " +"some ancient beast." +msgstr "" + +#: script/events/setpieces.js:1245 +msgid "might be things worth having still inside." +msgstr "" + +#: script/events/setpieces.js:1247 +msgid "the towers of a decaying city dominate the skyline" +msgstr "" + +#: script/events/setpieces.js:1261 +msgid "the streets are empty." +msgstr "" + +#: script/events/setpieces.js:1262 +msgid "the air is filled with dust, driven relentlessly by the hard winds." +msgstr "" + +#: script/events/setpieces.js:1270 script/events/setpieces.js:1286 +#: script/events/setpieces.js:1302 script/events/setpieces.js:1318 +#: script/events/setpieces.js:1335 script/events/setpieces.js:1373 +#: script/events/setpieces.js:1413 script/events/setpieces.js:1453 +#: script/events/setpieces.js:1497 script/events/setpieces.js:1514 +#: script/events/setpieces.js:1530 script/events/setpieces.js:1568 +#: script/events/setpieces.js:1607 script/events/setpieces.js:1647 +#: script/events/setpieces.js:1667 script/events/setpieces.js:1686 +#: script/events/setpieces.js:1703 script/events/setpieces.js:1720 +#: script/events/setpieces.js:1738 script/events/setpieces.js:1783 +#: script/events/setpieces.js:1809 script/events/setpieces.js:1826 +#: script/events/setpieces.js:1866 script/events/setpieces.js:1907 +#: script/events/setpieces.js:1932 script/events/setpieces.js:1962 +#: script/events/setpieces.js:2003 script/events/setpieces.js:2039 +#: script/events/setpieces.js:2074 script/events/setpieces.js:2115 +#: script/events/setpieces.js:2156 script/events/setpieces.js:2192 +#: script/events/setpieces.js:2227 script/events/setpieces.js:2262 +#: script/events/setpieces.js:2363 script/events/setpieces.js:2393 +#: script/events/setpieces.js:2440 script/events/setpieces.js:2476 +#: script/events/setpieces.js:2517 script/events/setpieces.js:2553 +#: script/events/setpieces.js:2588 script/events/setpieces.js:2624 +#: script/events/setpieces.js:2665 script/events/setpieces.js:2706 +#: script/events/setpieces.js:2741 script/events/setpieces.js:2790 +#: script/events/setpieces.js:2835 script/events/setpieces.js:2881 +#: script/events/setpieces.js:2925 +msgid "leave city" +msgstr "" + +#: script/events/setpieces.js:1277 +msgid "orange traffic cones are set across the street, faded and cracked." +msgstr "" + +#: script/events/setpieces.js:1278 +msgid "lights flash through the alleys between buildings." +msgstr "" + +#: script/events/setpieces.js:1293 +msgid "a large shanty town sprawls across the streets." +msgstr "" + +#: script/events/setpieces.js:1294 +msgid "faces, darkened by soot and blood, stare out from crooked huts." +msgstr "" + +#: script/events/setpieces.js:1309 +msgid "the shell of an abandoned hospital looms ahead." +msgstr "" + +#: script/events/setpieces.js:1325 +msgid "the old tower seems mostly intact." +msgstr "" + +#: script/events/setpieces.js:1326 +msgid "the shell of a burned out car blocks the entrance." +msgstr "" + +#: script/events/setpieces.js:1327 +msgid "most of the windows at ground level are busted anyway." +msgstr "" + +#: script/events/setpieces.js:1342 +msgid "a huge lizard scrambles up out of the darkness of an old metro station." +msgstr "" + +#: script/events/setpieces.js:1368 +msgid "descend" +msgstr "" + +#: script/events/setpieces.js:1380 +msgid "the shot echoes in the empty street." +msgstr "" + +#: script/events/setpieces.js:1420 +msgid "the soldier steps out from between the buildings, rifle raised." +msgstr "" + +#: script/events/setpieces.js:1460 +msgid "a frail man stands defiantly, blocking the path." +msgstr "" + +#: script/events/setpieces.js:1505 +msgid "nothing but downcast eyes." +msgstr "" + +#: script/events/setpieces.js:1506 +msgid "the people here were broken a long time ago." +msgstr "" + +#: script/events/setpieces.js:1521 +msgid "empty corridors." +msgstr "" + +#: script/events/setpieces.js:1522 +msgid "the place has been swept clean by scavengers." +msgstr "" + +#: script/events/setpieces.js:1536 +msgid "an old man bursts through a door, wielding a scalpel." +msgstr "" + +#: script/events/setpieces.js:1575 +msgid "a thug is waiting on the other side of the wall." +msgstr "" + +#: script/events/setpieces.js:1615 +msgid "a snarling beast jumps out from behind a car." +msgstr "" + +#: script/events/setpieces.js:1656 +msgid "street above the subway platform is blown away." +msgstr "" + +#: script/events/setpieces.js:1657 +msgid "lets some light down into the dusty haze." +msgstr "" + +#: script/events/setpieces.js:1658 +msgid "a sound comes from the tunnel, just ahead." +msgstr "" + +#: script/events/setpieces.js:1675 +msgid "looks like a camp of sorts up ahead." +msgstr "" + +# a chainlink fence +#: script/events/setpieces.js:1677 +msgid "rusted chainlink is pulled across an alleyway." +msgstr "" + +#: script/events/setpieces.js:1678 +msgid "fires burn in the courtyard beyond." +msgstr "" + +#: script/events/setpieces.js:1694 +msgid "more voices can be heard ahead." +msgstr "" + +#: script/events/setpieces.js:1695 +msgid "they must be here for a reason." +msgstr "" + +#: script/events/setpieces.js:1711 +msgid "the sound of gunfire carries on the wind." +msgstr "" + +#: script/events/setpieces.js:1712 +msgid "the street ahead glows with firelight." +msgstr "" + +# define squatter +#: script/events/setpieces.js:1729 +msgid "more squatters are crowding around now." +msgstr "" + +#: script/events/setpieces.js:1730 +msgid "someone throws a stone." +msgstr "" + +#: script/events/setpieces.js:1746 +msgid "an improvised shop is set up on the sidewalk." +msgstr "" + +#: script/events/setpieces.js:1747 +msgid "the owner stands by, stoic." +msgstr "" + +#: script/events/setpieces.js:1792 +msgid "strips of meat hang drying by the side of the street." +msgstr "" + +#: script/events/setpieces.js:1793 +msgid "the people back away, avoiding eye contact." +msgstr "" + +#: script/events/setpieces.js:1818 +msgid "someone has locked and barricaded the door to this operating theatre." +msgstr "" + +# ward as part of the hospital? +#: script/events/setpieces.js:1833 +msgid "a tribe of elderly squatters is camped out in this ward." +msgstr "" + +#: script/events/setpieces.js:1874 +msgid "a pack of lizards rounds the corner." +msgstr "" + +# part of the hospital? +#: script/events/setpieces.js:1916 +msgid "strips of meat are hung up to dry in this ward." +msgstr "" + +#: script/events/setpieces.js:1940 +msgid "a large bird nests at the top of the stairs." +msgstr "" + +#: script/events/setpieces.js:1971 +msgid "the debris is denser here." +msgstr "" + +#: script/events/setpieces.js:1972 +msgid "maybe some useful stuff in the rubble." +msgstr "" + +#: script/events/setpieces.js:2011 +msgid "a swarm of rats rushes up the tunnel." +msgstr "" + +#: script/events/setpieces.js:2047 +msgid "a large man attacks, waving a bayonet." +msgstr "" + +#: script/events/setpieces.js:2082 +msgid "a second soldier opens fire." +msgstr "" + +#: script/events/setpieces.js:2123 +msgid "a masked soldier rounds the corner, gun drawn" +msgstr "" + +#: script/events/setpieces.js:2164 +msgid "the crowd surges forward." +msgstr "" + +#: script/events/setpieces.js:2200 +msgid "a youth lashes out with a tree branch." +msgstr "" + +#: script/events/setpieces.js:2235 +msgid "a squatter stands firmly in the doorway of a small hut." +msgstr "" + +#: script/events/setpieces.js:2270 +msgid "behind the door, a deformed figure awakes and attacks." +msgstr "" + +#: script/events/setpieces.js:2310 +msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." +msgstr "" + +#: script/events/setpieces.js:2337 +msgid "bird must have liked shiney things." +msgstr "" + +#: script/events/setpieces.js:2338 +msgid "some good stuff woven into its nest." +msgstr "" + +#: script/events/setpieces.js:2372 +msgid "not much here." +msgstr "" + +#: script/events/setpieces.js:2373 +msgid "scavengers must have gotten to this place already." +msgstr "" + +# part of the subway? +#: script/events/setpieces.js:2403 +msgid "the tunnel opens up at another platform." +msgstr "" + +#: script/events/setpieces.js:2404 +msgid "the walls are scorched from an old battle." +msgstr "" + +#: script/events/setpieces.js:2405 +msgid "bodies and supplies from both sides litter the ground." +msgstr "" + +#: script/events/setpieces.js:2449 +msgid "the small military outpost is well supplied." +msgstr "" + +#: script/events/setpieces.js:2450 +msgid "" +"arms and munitions, relics from the war, are neatly arranged on the store-" +"room floor." +msgstr "" + +#: script/events/setpieces.js:2451 +msgid "just as deadly now as they were then." +msgstr "" + +#: script/events/setpieces.js:2485 +msgid "searching the bodies yields a few supplies." +msgstr "" + +#: script/events/setpieces.js:2486 +msgid "more soldiers will be on their way." +msgstr "" + +#: script/events/setpieces.js:2487 +msgid "time to move on." +msgstr "" + +#: script/events/setpieces.js:2526 +msgid "the small settlement has clearly been burning a while." +msgstr "" + +#: script/events/setpieces.js:2527 +msgid "" +"the bodies of the wanderers that lived here are still visible in the flames." +msgstr "" + +#: script/events/setpieces.js:2528 +msgid "still time to rescue a few supplies." +msgstr "" + +#: script/events/setpieces.js:2562 +msgid "" +"the remaining settlers flee from the violence, their belongings forgotten." +msgstr "" + +#: script/events/setpieces.js:2563 +msgid "there's not much, but some useful things can still be found." +msgstr "" + +#: script/events/setpieces.js:2597 +msgid "the young settler was carrying a canvas sack." +msgstr "" + +#: script/events/setpieces.js:2598 +msgid "it contains travelling gear, and a few trinkets." +msgstr "" + +#: script/events/setpieces.js:2599 script/events/setpieces.js:2635 +msgid "there's nothing else here." +msgstr "" + +#: script/events/setpieces.js:2633 +msgid "inside the hut, a child cries." +msgstr "" + +#: script/events/setpieces.js:2634 +msgid "a few belongings rest against the walls." +msgstr "" + +#: script/events/setpieces.js:2674 +msgid "the stench of rot and death fills the operating theatres." +msgstr "" + +#: script/events/setpieces.js:2675 +msgid "a few items are scattered on the ground." +msgstr "" + +#: script/events/setpieces.js:2676 +msgid "there is nothing else here." +msgstr "" + +#: script/events/setpieces.js:2715 +msgid "a pristine medicine cabinet at the end of a hallway." +msgstr "" + +#: script/events/setpieces.js:2716 +msgid "the rest of the hospital is empty." +msgstr "" + +#: script/events/setpieces.js:2750 +msgid "someone had been stockpiling loot here." +msgstr "" + +#: script/events/setpieces.js:2799 +msgid "the tentacular horror is defeated." +msgstr "" + +#: script/events/setpieces.js:2800 +msgid "inside, the remains of its victims are everywhere." +msgstr "" + +# extremly disfigured +#: script/events/setpieces.js:2845 +msgid "the warped man lies dead." +msgstr "" + +#: script/events/setpieces.js:2846 +msgid "the operating theatre has a lot of curious equipment." +msgstr "" + +#: script/events/setpieces.js:2890 +msgid "the old man had a small cache of interesting items." +msgstr "" + +#: script/events/setpieces.js:2934 +msgid "An Old House" +msgstr "" + +#: script/events/setpieces.js:2938 +msgid "an old house remains here, once white siding yellowed and peeling." +msgstr "" + +#: script/events/setpieces.js:2939 +msgid "the door hangs open." +msgstr "" + +#: script/events/setpieces.js:2941 +msgid "the remains of an old house stand as a monument to simpler times" +msgstr "" + +#: script/events/setpieces.js:2955 +msgid "the house is abandoned, but not yet picked over." +msgstr "" + +#: script/events/setpieces.js:2956 +msgid "still a few drops of water in the old well." +msgstr "" + +#: script/events/setpieces.js:2961 script/world.js:985 +msgid "water replenished" +msgstr "" + +#: script/events/setpieces.js:2990 +msgid "the house has been ransacked." +msgstr "" + +#: script/events/setpieces.js:2991 +msgid "but there is a cache of medicine under the floorboards." +msgstr "" + +#: script/events/setpieces.js:3019 +msgid "a man charges down the hall, a rusty blade in his hand" +msgstr "" + +#: script/events/setpieces.js:3051 +msgid "A Forgotten Battlefield" +msgstr "" + +#: script/events/setpieces.js:3055 +msgid "a battle was fought here, long ago." +msgstr "" + +#: script/events/setpieces.js:3056 +msgid "" +"battered technology from both sides lays dormant on the blasted landscape." +msgstr "" + +#: script/events/setpieces.js:3104 +msgid "A Huge Borehole" +msgstr "" + +#: script/events/setpieces.js:3108 +msgid "a huge hole is cut deep into the earth, evidence of the past harvest." +msgstr "" + +#: script/events/setpieces.js:3109 +msgid "they took what they came for, and left." +msgstr "" + +#: script/events/setpieces.js:3110 +msgid "" +"castoff from the mammoth drills can still be found by the edges of the " +"precipice." +msgstr "" + +#: script/events/setpieces.js:3133 +msgid "A Crashed Ship" +msgstr "" + +#: script/events/setpieces.js:3142 +msgid "" +"the familiar curves of a wanderer vessel rise up out of the dust and ash. " +msgstr "" + +#: script/events/setpieces.js:3143 +msgid "lucky that the natives can't work the mechanisms." +msgstr "" + +#: script/events/setpieces.js:3144 +msgid "with a little effort, it might fly again." +msgstr "" + +#: script/events/setpieces.js:3148 +msgid "salvage" +msgstr "" + +#: script/events/setpieces.js:3156 +msgid "The Sulphur Mine" +msgstr "" + +#: script/events/setpieces.js:3160 +msgid "the military is already set up at the mine's entrance." +msgstr "" + +#: script/events/setpieces.js:3161 +msgid "soldiers patrol the perimeter, rifles slung over their shoulders." +msgstr "" + +#: script/events/setpieces.js:3163 +msgid "a military perimeter is set up around the mine." +msgstr "" + +#: script/events/setpieces.js:3166 script/events/setpieces.js:3315 +msgid "attack" +msgstr "útok" + +#: script/events/setpieces.js:3201 +msgid "a soldier, alerted, opens fire." +msgstr "" + +#: script/events/setpieces.js:3209 script/events/setpieces.js:3249 +#: script/events/setpieces.js:3352 script/events/setpieces.js:3386 +msgid "run" +msgstr "utéct" + +#: script/events/setpieces.js:3241 +msgid "a second soldier joins the fight." +msgstr "" + +#: script/events/setpieces.js:3275 +msgid "a grizzled soldier attacks, waving a bayonet." +msgstr "" + +#: script/events/setpieces.js:3286 +msgid "the military presence has been cleared." +msgstr "" + +#: script/events/setpieces.js:3287 script/events/setpieces.js:3429 +#: script/events/setpieces.js:3505 +msgid "the mine is now safe for workers." +msgstr "" + +#: script/events/setpieces.js:3289 +msgid "the sulphur mine is clear of dangers" +msgstr "" + +#: script/events/setpieces.js:3305 +msgid "The Coal Mine" +msgstr "" + +#: script/events/setpieces.js:3309 +msgid "camp fires burn by the entrance to the mine." +msgstr "" + +#: script/events/setpieces.js:3310 +msgid "men mill about, weapons at the ready." +msgstr "" + +#: script/events/setpieces.js:3312 +msgid "this old mine is not abandoned" +msgstr "" + +#: script/events/setpieces.js:3344 script/events/setpieces.js:3378 +msgid "a man joins the fight" +msgstr "" + +#: script/events/setpieces.js:3417 +msgid "only the chief remains." +msgstr "" + +#: script/events/setpieces.js:3428 +msgid "the camp is still, save for the crackling of the fires." +msgstr "" + +#: script/events/setpieces.js:3431 +msgid "the coal mine is clear of dangers" +msgstr "" + +#: script/events/setpieces.js:3447 +msgid "The Iron Mine" +msgstr "" + +#: script/events/setpieces.js:3451 +msgid "an old iron mine sits here, tools abandoned and left to rust." +msgstr "" + +#: script/events/setpieces.js:3452 +msgid "" +"bleached bones are strewn about the entrance. many, deeply scored with " +"jagged grooves." +msgstr "" + +#: script/events/setpieces.js:3453 +msgid "feral howls echo out of the darkness." +msgstr "" + +#: script/events/setpieces.js:3455 +msgid "the path leads to an abandoned mine" +msgstr "" + +#: script/events/setpieces.js:3493 +msgid "a large creature lunges, muscles rippling in the torchlight" +msgstr "" + +#: script/events/setpieces.js:3504 +msgid "the beast is dead." +msgstr "" + +#: script/events/setpieces.js:3507 +msgid "the iron mine is clear of dangers" +msgstr "" + +#: script/events/setpieces.js:3524 +msgid "A Destroyed Village" +msgstr "" + +#: script/events/setpieces.js:3528 +msgid "a destroyed village lies in the dust." +msgstr "" + +#: script/events/setpieces.js:3529 +msgid "charred bodies litter the ground." +msgstr "" + +# afterburner: a engine +#: script/events/setpieces.js:3532 +msgid "the metallic tang of wanderer afterburner hangs in the air." +msgstr "" + +#: script/events/setpieces.js:3546 +msgid "a shack stands at the center of the village." +msgstr "" + +#: script/events/setpieces.js:3547 +msgid "there are still supplies inside." +msgstr "" + +#: script/events/setpieces.js:3558 +msgid "all the work of a previous generation is here." +msgstr "" + +#: script/events/setpieces.js:3559 +msgid "ripe for the picking." +msgstr "" + +#: script/localization.js:4 +msgid "saved." +msgstr "uloženo." + +#: script/localization.js:5 +msgid "wood" +msgstr "dřevo" + +#: script/localization.js:6 +msgid "builder" +msgstr "stavitel" + +#: script/localization.js:7 +msgid "teeth" +msgstr "zuby" + +#: script/localization.js:8 +msgid "meat" +msgstr "maso" + +#: script/localization.js:9 +msgid "fur" +msgstr "srst" + +#: script/localization.js:10 +msgid "alien alloy" +msgstr "neznámá slitina" + +#: script/localization.js:11 +msgid "bullets" +msgstr "náboje" + +#: script/localization.js:12 +msgid "charm" +msgstr "amulet" + +#: script/localization.js:13 script/path.js:138 +msgid "leather" +msgstr "kůže" + +#: script/localization.js:14 script/path.js:136 +msgid "iron" +msgstr "železo" + +#: script/localization.js:15 script/path.js:134 +msgid "steel" +msgstr "ocel" + +#: script/localization.js:16 +msgid "coal" +msgstr "uhlí" + +#: script/localization.js:17 +msgid "sulphur" +msgstr "síra" + +#: script/localization.js:18 +msgid "energy cell" +msgstr "energetická beterie" + +#: script/localization.js:19 script/room.js:161 +msgid "torch" +msgstr "louč" + +#: script/localization.js:20 +msgid "medicine" +msgstr "léky" + +#: script/localization.js:21 script/outside.js:22 +msgid "hunter" +msgstr "lovec" + +#: script/localization.js:22 script/outside.js:30 +msgid "trapper" +msgstr "traper" + +#: script/localization.js:23 script/outside.js:38 +msgid "tanner" +msgstr "koželuh" + +#: script/localization.js:24 +msgid "grenade" +msgstr "granát" + +#: script/localization.js:25 +msgid "bolas" +msgstr "bolaso" + +#: script/localization.js:26 +msgid "bayonet" +msgstr "bajonet" + +#: script/localization.js:27 script/outside.js:46 +msgid "charcutier" +msgstr "uzenář" + +#: script/localization.js:28 script/outside.js:55 +msgid "iron miner" +msgstr "horník železa" + +#: script/localization.js:29 +msgid "iron mine" +msgstr "železný důl" + +#: script/localization.js:30 script/outside.js:63 +msgid "coal miner" +msgstr "havíř" + +#: script/localization.js:31 +msgid "coal mine" +msgstr "uhelný důl" + +#: script/localization.js:32 script/outside.js:71 +msgid "sulphur miner" +msgstr "horník síry" + +#: script/localization.js:33 +msgid "sulphur mine" +msgstr "sírový důl" + +#: script/localization.js:34 script/outside.js:88 +msgid "armourer" +msgstr "zbrojmistr" + +#: script/localization.js:35 script/outside.js:79 +msgid "steelworker" +msgstr "ocelář" + +#: script/localization.js:36 +msgid "bait" +msgstr "návnada" + +#: script/localization.js:37 script/localization.js:44 +msgid "cured meat" +msgstr "nakládané maso" + +#: script/localization.js:38 script/localization.js:43 +msgid "scales" +msgstr "šupiny" + +#: script/localization.js:39 +msgid "compass" +msgstr "kompas" + +#: script/localization.js:40 +msgid "laser rifle" +msgstr "laserová puška" + +#: script/localization.js:41 script/outside.js:15 +msgid "gatherer" +msgstr "sběrač" + +#: script/localization.js:42 +msgid "cloth" +msgstr "tkanina" + +#: script/localization.js:45 +msgid "thieves" +msgstr "zloději" + +#: script/localization.js:46 +msgid "not enough fur" +msgstr "nedostatek kožešiny" + +#: script/localization.js:47 +msgid "not enough wood" +msgstr "nedostatek dřeva" + +#: script/localization.js:48 +msgid "not enough coal" +msgstr "nedostatek uhlí" + +#: script/localization.js:49 +msgid "not enough iron" +msgstr "nedostatek železa" + +#: script/localization.js:50 +msgid "not enough steel" +msgstr "nedostatek oceli" + +#: script/localization.js:51 +msgid "not enough sulphur" +msgstr "nedostatek síry" + +#: script/localization.js:52 +msgid "baited trap" +msgstr "past s návnadou" + +#: script/localization.js:53 +msgid "not enough scales" +msgstr "nedostatek šupin" + +#: script/localization.js:54 +msgid "not enough cloth" +msgstr "nedostatek tkaniny" + +#: script/localization.js:55 +msgid "not enough teeth" +msgstr "nedostatek zubů" + +#: script/localization.js:56 +msgid "not enough leather" +msgstr "nedostatek kůže" + +#: script/localization.js:57 +msgid "not enough meat" +msgstr "nedostatek masa" + +#: script/localization.js:58 +msgid "the compass points east" +msgstr "kompasu ukazuje na východ" + +#: script/localization.js:59 +msgid "the compass points west" +msgstr "kompas ukazuje na západ" + +#: script/localization.js:60 +msgid "the compass points north" +msgstr "kompas ukazuje na sever" + +#: script/localization.js:61 +msgid "the compass points south" +msgstr "kompas ukazuje na jih" + +#: script/localization.js:62 +msgid "the compass points northeast" +msgstr "kompas ukazuje na severovýchod" + +#: script/localization.js:63 +msgid "the compass points northwest" +msgstr "kompasu ukazuje na severozápad" + +#: script/localization.js:64 +msgid "the compass points southeast" +msgstr "kompasu ukazuje na jihovýchod" + +#: script/localization.js:65 +msgid "the compass points southwest" +msgstr "kompasu ukazuje na jihozápad" + +#: script/outside.js:5 +msgid "Outside" +msgstr "Venku" + +#: script/outside.js:102 +msgid "scraps of fur" +msgstr "útržků kožešiny" + +#: script/outside.js:107 +msgid "bits of meat" +msgstr "kusů masa" + +#: script/outside.js:112 +msgid "strange scales" +msgstr "podivných šupin" + +#: script/outside.js:117 +msgid "scattered teeth" +msgstr "rozptýlené zuby" + +#: script/outside.js:122 +msgid "tattered cloth" +msgstr "potrhané tkaniny" + +#: script/outside.js:127 +msgid "a crudely made charm" +msgstr "hurbě vyrobená amulet" + +#: script/outside.js:143 script/outside.js:562 +msgid "A Silent Forest" +msgstr "Tichý les" + +#: script/outside.js:169 +msgid "gather wood" +msgstr "sbírat dřevo" + +#: script/outside.js:188 +msgid "a stranger arrives in the night" +msgstr "v noci přšel cizinec" + +#: script/outside.js:190 +msgid "a weathered family takes up in one of the huts." +msgstr "omšelá rodina zabrala jednu z chatrčí" + +#: script/outside.js:192 +msgid "a small group arrives, all dust and bones." +msgstr "dorazila malá skupina, samí prach a kosti." + +#: script/outside.js:194 +msgid "a convoy lurches in, equal parts worry and hope." +msgstr "připotácel se konvoj, rovným dílem strach a naděje." + +#: script/outside.js:196 +msgid "the town's booming. word does get around." +msgstr "město je na vzestupu. slova se šíří." + +# short for population. +#: script/outside.js:452 +msgid "pop " +msgstr "pop" + +#: script/outside.js:457 +msgid "forest" +msgstr "les" + +#: script/outside.js:460 +msgid "village" +msgstr "vesnice" + +#: script/outside.js:543 +msgid "check traps" +msgstr "zkontrolovat pasti" + +#: script/outside.js:564 +msgid "A Lonely Hut" +msgstr "Osamělá chata" + +#: script/outside.js:566 +msgid "A Tiny Village" +msgstr "Malá vesnice" + +#: script/outside.js:568 +msgid "A Modest Village" +msgstr "Skromná vesnice" + +#: script/outside.js:570 +msgid "A Large Village" +msgstr "Velká vesnice" + +#: script/outside.js:572 +msgid "A Raucous Village" +msgstr "Nevázaná vesnice" + +#: script/outside.js:584 +msgid "the sky is grey and the wind blows relentlessly" +msgstr "nebe je šedá a fouká neúprosný vítr" + +#: script/outside.js:594 +msgid "dry brush and dead branches litter the forest floor" +msgstr "suché klestí a mrtvě větve ležící v lese" + +#: script/outside.js:621 +msgid "the traps contain " +msgstr "pasti obsahují" + +#: script/path.js:29 script/path.js:312 +msgid "A Dusty Path" +msgstr "Prašná cesta" + +#: script/path.js:37 +msgid "supplies:" +msgstr "zásoby" + +#: script/path.js:43 +msgid "embark" +msgstr "vyrazit" + +#: script/path.js:60 script/room.js:1159 +msgid "the compass points " +msgstr "kompas ukazuje" + +#: script/path.js:102 +msgid "perks:" +msgstr "výhody:" + +#: script/path.js:132 +msgid "none" +msgstr "nic" + +#: script/path.js:142 +msgid "armour" +msgstr "zbroj" + +#: script/path.js:153 +msgid "water" +msgstr "voda" + +#: script/path.js:236 script/world.js:293 +msgid "free {0}/{1}" +msgstr "volné {0}/{1}" + +#: script/path.js:263 +msgid "damage" +msgstr "" + +#: script/path.js:269 +msgid "weight" +msgstr "hmotnost" + +#: script/path.js:271 +msgid "available" +msgstr "k dispozici" + +#: script/room.js:16 +msgid "trap" +msgstr "past" + +#: script/room.js:19 +msgid "" +"builder says she can make traps to catch any creatures might still be alive " +"out there" +msgstr "" + +#: script/room.js:20 +msgid "more traps to catch more creatures" +msgstr "" + +#: script/room.js:21 +msgid "more traps won't help now" +msgstr "" + +#: script/room.js:31 +msgid "cart" +msgstr "vozík" + +#: script/room.js:34 +msgid "builder says she can make a cart for carrying wood" +msgstr "" + +#: script/room.js:35 +msgid "the rickety cart will carry more wood from the forest" +msgstr "" + +#: script/room.js:44 +msgid "hut" +msgstr "chatrč" + +#: script/room.js:47 +msgid "builder says there are more wanderers. says they'll work, too." +msgstr "" + +#: script/room.js:48 +msgid "builder puts up a hut, out in the forest. says word will get around." +msgstr "" + +#: script/room.js:49 +msgid "no more room for huts." +msgstr "" + +#: script/room.js:59 +msgid "lodge" +msgstr "myslivna" + +#: script/room.js:62 +msgid "villagers could help hunt, given the means" +msgstr "" + +#: script/room.js:63 +msgid "the hunting lodge stands in the forest, a ways out of town" +msgstr "" + +#: script/room.js:74 +msgid "trading post" +msgstr "" + +#: script/room.js:77 +msgid "a trading post would make commerce easier" +msgstr "" + +#: script/room.js:78 +msgid "" +"now the nomads have a place to set up shop, they might stick around a while" +msgstr "" + +#: script/room.js:88 +msgid "tannery" +msgstr "koželužna" + +#: script/room.js:91 +msgid "builder says leather could be useful. says the villagers could make it." +msgstr "" + +#: script/room.js:92 +msgid "tannery goes up quick, on the edge of the village" +msgstr "" + +#: script/room.js:102 +msgid "smokehouse" +msgstr "udírna" + +#: script/room.js:105 +msgid "" +"should cure the meat, or it'll spoil. builder says she can fix something up." +msgstr "" + +#: script/room.js:106 +msgid "builder finishes the smokehouse. she looks hungry." +msgstr "" + +#: script/room.js:116 +msgid "workshop" +msgstr "dílna" + +#: script/room.js:119 +msgid "builder says she could make finer things, if she had the tools" +msgstr "" + +#: script/room.js:120 +msgid "workshop's finally ready. builder's excited to get to it" +msgstr "" + +#: script/room.js:131 +msgid "steelworks" +msgstr "ocelárna" + +#: script/room.js:134 +msgid "builder says the villagers could make steel, given the tools" +msgstr "" + +#: script/room.js:135 +msgid "a haze falls over the village as the steelworks fires up" +msgstr "" + +#: script/room.js:146 +msgid "armoury" +msgstr "zbrojnice" + +#: script/room.js:149 +msgid "builder says it'd be useful to have a steady source of bullets" +msgstr "" + +#: script/room.js:150 +msgid "armoury's done, welcoming back the weapons of the past." +msgstr "" + +#: script/room.js:164 +msgid "a torch to keep the dark away" +msgstr "" + +#: script/room.js:173 +msgid "waterskin" +msgstr "měch" + +#: script/room.js:177 +msgid "this waterskin'll hold a bit of water, at least" +msgstr "" + +#: script/room.js:185 +msgid "cask" +msgstr "sud" + +#: script/room.js:189 +msgid "the cask holds enough water for longer expeditions" +msgstr "" + +#: script/room.js:198 +msgid "water tank" +msgstr "nádrž na vodu" + +#: script/room.js:202 +msgid "never go thirsty again" +msgstr "" + +#: script/room.js:211 +msgid "bone spear" +msgstr "kostěné kopí" + +#: script/room.js:214 +msgid "this spear's not elegant, but it's pretty good at stabbing" +msgstr "" + +#: script/room.js:223 script/world.js:288 +msgid "rucksack" +msgstr "batoh" + +#: script/room.js:227 +msgid "carrying more means longer expeditions to the wilds" +msgstr "" + +#: script/room.js:235 +msgid "wagon" +msgstr "povoz" + +#: script/room.js:239 +msgid "the wagon can carry a lot of supplies" +msgstr "" + +#: script/room.js:248 +msgid "convoy" +msgstr "konvoj" + +#: script/room.js:252 +msgid "the convoy can haul mostly everything" +msgstr "" + +#: script/room.js:262 +msgid "l armour" +msgstr "k zbroj" + +#: script/room.js:265 +msgid "leather's not strong. better than rags, though." +msgstr "" + +#: script/room.js:274 +msgid "i armour" +msgstr "ž zbroj" + +#: script/room.js:277 +msgid "iron's stronger than leather" +msgstr "" + +#: script/room.js:286 +msgid "s armour" +msgstr "o zbroj" + +#: script/room.js:289 +msgid "steel's stronger than iron" +msgstr "" + +#: script/room.js:298 +msgid "iron sword" +msgstr "železný meč" + +#: script/room.js:301 +msgid "sword is sharp. good protection out in the wilds." +msgstr "" + +#: script/room.js:311 +msgid "steel sword" +msgstr "ocelový meč" + +#: script/room.js:314 +msgid "the steel is strong, and the blade true." +msgstr "" + +#: script/room.js:324 +msgid "rifle" +msgstr "puška" + +#: script/room.js:326 +msgid "black powder and bullets, like the old days." +msgstr "" + +#: script/room.js:458 +msgid "Room" +msgstr "Místnost" + +#: script/room.js:485 script/room.js:604 +msgid "A Dark Room" +msgstr "Temná místnost" + +#: script/room.js:498 +msgid "light fire" +msgstr "" + +#: script/room.js:508 +msgid "stoke fire" +msgstr "" + +#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707 +msgid "the room is {0}" +msgstr "místnost je {0}" + +# wont work well with 'is' +#: script/room.js:546 script/room.js:554 script/room.js:672 +msgid "the fire is {0}" +msgstr "oheň {0}" + +#: script/room.js:565 +msgid "" +"the stranger is standing by the fire. she says she can help. says she builds " +"things." +msgstr "" + +#: script/room.js:580 +msgid "freezing" +msgstr "mrzne" + +#: script/room.js:581 +msgid "cold" +msgstr "zima" + +#: script/room.js:582 +msgid "mild" +msgstr "vlídně" + +#: script/room.js:583 +msgid "warm" +msgstr "horko" + +#: script/room.js:584 +msgid "hot" +msgstr "vedro" + +#: script/room.js:596 +msgid "dead" +msgstr "je mrtvý" + +#: script/room.js:597 +msgid "smoldering" +msgstr "doutná" + +#: script/room.js:598 +msgid "flickering" +msgstr "bliká" + +#: script/room.js:599 +msgid "burning" +msgstr "hoří" + +#: script/room.js:600 +msgid "roaring" +msgstr "praská" + +#: script/room.js:604 +msgid "A Firelit Room" +msgstr "" + +#: script/room.js:642 +msgid "not enough wood to get the fire going" +msgstr "" + +#: script/room.js:655 +msgid "the wood has run out" +msgstr "" + +#: script/room.js:675 +msgid "the light from the fire spills from the windows, out into the dark" +msgstr "" + +#: script/room.js:688 +msgid "builder stokes the fire" +msgstr "" + +#: script/room.js:718 +msgid "the wind howls outside" +msgstr "" + +#: script/room.js:719 +msgid "the wood is running out" +msgstr "" + +#: script/room.js:726 +msgid "a ragged stranger stumbles through the door and collapses in the corner" +msgstr "" + +#: script/room.js:734 +msgid "" +"the stranger shivers, and mumbles quietly. her words are unintelligible." +msgstr "" + +#: script/room.js:737 +msgid "the stranger in the corner stops shivering. her breathing calms." +msgstr "" + +#: script/room.js:760 +msgid "stores" +msgstr "obchod" + +#: script/room.js:779 +msgid "weapons" +msgstr "zbraně" + +#: script/room.js:918 +msgid "total" +msgstr "celkem" + +#: script/room.js:939 script/room.js:983 +msgid "not enough " +msgstr "nedostatek" + +#: script/room.js:955 +msgid "builder just shivers" +msgstr "" + +#: script/room.js:1058 +msgid "build:" +msgstr "stavět:" + +#: script/room.js:1065 +msgid "craft:" +msgstr "vyrobit:" + +#: script/room.js:1072 +msgid "buy:" +msgstr "koupit:" + +#: script/ship.js:11 +msgid "Ship" +msgstr "Loď" + +#: script/ship.js:27 script/ship.js:100 +msgid "An Old Starship" +msgstr "" + +#: script/ship.js:38 +msgid "hull:" +msgstr "" + +#: script/ship.js:44 +msgid "engine:" +msgstr "" + +#: script/ship.js:51 +msgid "reinforce hull" +msgstr "" + +#: script/ship.js:60 +msgid "upgrade engine" +msgstr "" + +#: script/ship.js:69 script/ship.js:142 +msgid "lift off" +msgstr "" + +#: script/ship.js:91 +msgid "" +"somewhere above the debris cloud, the wanderer fleet hovers. been on this " +"rock too long." +msgstr "" + +#: script/ship.js:106 script/ship.js:119 +msgid "not enough alien alloy" +msgstr "" + +#: script/ship.js:134 +msgid "Ready to Leave?" +msgstr "" + +#: script/ship.js:138 +msgid "time to get out of this place. won't be coming back." +msgstr "" + +#: script/ship.js:150 +msgid "linger" +msgstr "" + +#: script/space.js:42 +msgid "hull: " +msgstr "" + +#: script/space.js:76 +msgid "Troposphere" +msgstr "" + +#: script/space.js:78 +msgid "Stratosphere" +msgstr "" + +#: script/space.js:80 +msgid "Mesosphere" +msgstr "" + +#: script/space.js:82 +msgid "Thermosphere" +msgstr "" + +#: script/space.js:84 +msgid "Exosphere" +msgstr "" + +#: script/space.js:86 +msgid "Space" +msgstr "" + +#: script/space.js:424 +msgid "score for this game: {0}" +msgstr "" + +#: script/space.js:431 +msgid "total score: {0}" +msgstr "" + +#: script/space.js:452 +msgid "" +"expanded story. alternate ending. behind the scenes commentary. get the app." +msgstr "" + +#: script/space.js:461 +msgid "iOS." +msgstr "" + +#: script/space.js:469 +msgid "android." +msgstr "" + +#: script/world.js:46 +msgid "punch" +msgstr "" + +#: script/world.js:52 +msgid "stab" +msgstr "" + +#: script/world.js:58 +msgid "swing" +msgstr "" + +#: script/world.js:64 +msgid "slash" +msgstr "" + +#: script/world.js:70 +msgid "thrust" +msgstr "" + +#: script/world.js:76 +msgid "shoot" +msgstr "" + +#: script/world.js:83 +msgid "blast" +msgstr "" + +#: script/world.js:90 +msgid "lob" +msgstr "" + +#: script/world.js:97 +msgid "tangle" +msgstr "" + +#: script/world.js:119 +msgid "An Outpost" +msgstr "" + +#: script/world.js:120 +msgid "Iron Mine" +msgstr "" + +#: script/world.js:121 +msgid "Coal Mine" +msgstr "" + +#: script/world.js:122 +msgid "Sulphur Mine" +msgstr "" + +#: script/world.js:123 +msgid "An Old House" +msgstr "" + +#: script/world.js:124 +msgid "A Damp Cave" +msgstr "" + +#: script/world.js:125 +msgid "An Abandoned Town" +msgstr "" + +#: script/world.js:126 +msgid "A Ruined City" +msgstr "" + +#: script/world.js:127 +msgid "A Crashed Starship" +msgstr "" + +#: script/world.js:128 +msgid "A Borehole" +msgstr "" + +#: script/world.js:129 +msgid "A Battlefield" +msgstr "" + +#: script/world.js:130 +msgid "A Murky Swamp" +msgstr "" + +#: script/world.js:134 +msgid "A Destroyed Village" +msgstr "" + +#: script/world.js:259 +msgid "water:{0}" +msgstr "voda:{0}" + +#: script/world.js:286 +msgid "pockets" +msgstr "kapsy" + +#: script/world.js:310 +msgid "hp: {0}/{1}" +msgstr "zdraví: {0}/{1}" + +#: script/world.js:317 +msgid "{0}:{1}" +msgstr "{0}:{1}" + +#: script/world.js:352 +msgid "dangerous to be this far from the village without proper protection" +msgstr "" + +#: script/world.js:354 +msgid "safer here" +msgstr "" + +#: script/world.js:454 +msgid "the meat has run out" +msgstr "" + +#: script/world.js:459 +msgid "starvation sets in" +msgstr "" + +#: script/world.js:484 +msgid "there is no more water" +msgstr "" + +#: script/world.js:488 +msgid "the thirst becomes unbearable" +msgstr "" + +#: script/world.js:565 +msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." +msgstr "" + +#: script/world.js:568 +msgid "" +"the trees are gone. parched earth and blowing dust are poor replacements." +msgstr "" + +#: script/world.js:575 +msgid "" +"trees loom on the horizon. grasses gradually yield to a forest floor of dry " +"branches and fallen leaves." +msgstr "" + +#: script/world.js:578 +msgid "the grasses thin. soon, only dust remains." +msgstr "" + +#: script/world.js:585 +msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." +msgstr "" + +#: script/world.js:588 +msgid "" +"a wall of gnarled trees rises from the dust. their branches twist into a " +"skeletal canopy overhead." +msgstr "" + +#: script/world.js:847 +msgid "Wanderer" +msgstr "" + +#: script/world.js:852 +msgid "The Village" +msgstr "" + +#: script/world.js:881 +msgid "the world fades" +msgstr "" + +#: script/world.js:1015 +msgid "A Barren World" +msgstr ""