mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
Single letter representations for enemies
R wild animals (beast, birds, lizards, rats) T mutated creatures (includes giant lizards) E human enemies (old men, scavengers, thugs and squatters) D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
This commit is contained in:
committed by
Blake Grotewold
parent
8d3b313e9c
commit
f219b3288f
+10
-10
@@ -14,7 +14,7 @@ Events.Encounters = [
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enemy: 'snarling beast',
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enemyName: _('snarling beast'),
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deathMessage: _('the snarling beast is dead'),
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chara: 'Beast',
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chara: 'R',
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damage: 1,
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hit: 0.8,
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attackDelay: 1,
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@@ -51,7 +51,7 @@ Events.Encounters = [
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enemy: 'gaunt man',
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enemyName: _('gaunt man'),
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deathMessage: _('the gaunt man is dead'),
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chara: 'G',
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chara: 'E',
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damage: 2,
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hit: 0.8,
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attackDelay: 2,
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@@ -88,7 +88,7 @@ Events.Encounters = [
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enemy: 'strange bird',
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enemyName: _('strange bird'),
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deathMessage: _('the strange bird is dead'),
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chara: 'Bird',
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chara: 'R',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -126,7 +126,7 @@ Events.Encounters = [
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enemy: 'shivering man',
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enemyName: _('shivering man'),
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deathMessage: _('the shivering man is dead'),
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chara: 'SM',
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chara: 'E',
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damage: 5,
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hit: 0.5,
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attackDelay: 1,
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@@ -168,7 +168,7 @@ Events.Encounters = [
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enemy: 'man-eater',
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enemyName: _('man-eater'),
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deathMessage: _('the man-eater is dead'),
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chara: 'Eater',
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chara: 'T',
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damage: 3,
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hit: 0.8,
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attackDelay: 1,
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@@ -205,7 +205,7 @@ Events.Encounters = [
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enemy: 'scavenger',
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enemyName: _('scavenger'),
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deathMessage: _('the scavenger is dead'),
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chara: 'Scav',
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chara: 'E',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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@@ -247,7 +247,7 @@ Events.Encounters = [
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enemy: 'lizard',
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enemyName: _('lizard'),
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deathMessage: _('the lizard is dead'),
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chara: 'Liz',
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chara: 'T',
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damage: 5,
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hit: 0.8,
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attackDelay: 2,
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@@ -285,7 +285,7 @@ Events.Encounters = [
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enemy: 'feral terror',
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enemyName: _('feral terror'),
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deathMessage: _('the feral terror is dead'),
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chara: 'F',
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chara: 'T',
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damage: 6,
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hit: 0.8,
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attackDelay: 1,
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@@ -323,7 +323,7 @@ Events.Encounters = [
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enemyName: _('soldier'),
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deathMessage: _('the soldier is dead'),
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ranged: true,
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chara: 'Sol',
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chara: 'D',
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damage: 8,
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hit: 0.8,
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attackDelay: 2,
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@@ -365,7 +365,7 @@ Events.Encounters = [
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enemy: 'sniper',
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enemyName: _('sniper'),
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deathMessage: _('the sniper is dead'),
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chara: 'Snip',
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chara: 'D',
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damage: 15,
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hit: 0.8,
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attackDelay: 4,
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+36
-36
@@ -112,7 +112,7 @@ Events.Setpieces = {
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'a1': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 1,
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hit: 0.8,
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attackDelay: 1,
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@@ -257,7 +257,7 @@ Events.Setpieces = {
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'b3': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 1,
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hit: 0.8,
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attackDelay: 1,
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@@ -291,7 +291,7 @@ Events.Setpieces = {
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'b4': {
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combat: true,
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enemy: 'cave lizard',
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chara: 'L',
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chara: 'R',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -325,7 +325,7 @@ Events.Setpieces = {
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'c1': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -359,7 +359,7 @@ Events.Setpieces = {
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'c2': {
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combat: true,
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enemy: 'lizard',
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chara: 'L',
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chara: 'T',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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@@ -560,7 +560,7 @@ Events.Setpieces = {
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'a2': {
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combat: true,
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enemy: 'thug',
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chara: 'T',
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chara: 'E',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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@@ -655,7 +655,7 @@ Events.Setpieces = {
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'b2': {
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combat: true,
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enemy: 'scavenger',
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chara: 'S',
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chara: 'E',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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@@ -694,7 +694,7 @@ Events.Setpieces = {
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'b3': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 3,
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hit: 0.8,
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attackDelay: 1,
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@@ -768,7 +768,7 @@ Events.Setpieces = {
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'b5': {
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combat: true,
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enemy: 'madman',
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chara: 'M',
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chara: 'E',
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damage: 6,
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hit: 0.3,
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attackDelay: 1,
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@@ -807,7 +807,7 @@ Events.Setpieces = {
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'c1': {
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combat: true,
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enemy: 'thug',
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chara: 'T',
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chara: 'E',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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@@ -846,7 +846,7 @@ Events.Setpieces = {
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'c2': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 3,
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hit: 0.8,
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attackDelay: 1,
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@@ -897,7 +897,7 @@ Events.Setpieces = {
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'c4': {
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 4,
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hit: 0.8,
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attackDelay: 1,
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@@ -972,7 +972,7 @@ Events.Setpieces = {
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'd1': {
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combat: true,
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enemy: 'scavenger',
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chara: 'S',
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chara: 'E',
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damage: 5,
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hit: 0.8,
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attackDelay: 2,
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@@ -1011,7 +1011,7 @@ Events.Setpieces = {
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'd2': {
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combat: true,
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enemy: 'vigilante',
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chara: 'V',
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chara: 'D',
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damage: 6,
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hit: 0.8,
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attackDelay: 2,
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@@ -1341,7 +1341,7 @@ Events.Setpieces = {
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combat: true,
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notification: _('a huge lizard scrambles up out of the darkness of an old metro station.'),
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enemy: 'lizard',
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chara: 'L',
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chara: 'R',
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damage: 5,
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hit: 0.8,
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attackDelay: 2,
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@@ -1380,7 +1380,7 @@ Events.Setpieces = {
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notification: _('the shot echoes in the empty street.'),
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combat: true,
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enemy: 'sniper',
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chara: 'S',
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chara: 'D',
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damage: 15,
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hit: 0.8,
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attackDelay: 4,
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@@ -1460,7 +1460,7 @@ Events.Setpieces = {
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notification: _('a frail man stands defiantly, blocking the path.'),
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combat: true,
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enemy: 'frail man',
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chara: 'M',
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chara: 'E',
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damage: 1,
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hit: 0.8,
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attackDelay: 2,
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@@ -1536,7 +1536,7 @@ Events.Setpieces = {
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notification: _('an old man bursts through a door, wielding a scalpel.'),
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combat: true,
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enemy: 'old man',
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chara: 'M',
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chara: 'E',
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damage: 3,
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hit: 0.5,
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attackDelay: 2,
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@@ -1575,7 +1575,7 @@ Events.Setpieces = {
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notification: _('a thug is waiting on the other side of the wall.'),
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combat: true,
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enemy: 'thug',
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chara: 'T',
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chara: 'E',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -1615,7 +1615,7 @@ Events.Setpieces = {
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notification: _('a snarling beast jumps out from behind a car.'),
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combat: true,
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enemy: 'beast',
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chara: 'B',
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chara: 'R',
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damage: 2,
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hit: 0.8,
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attackDelay: 1,
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@@ -1834,7 +1834,7 @@ Events.Setpieces = {
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combat: true,
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enemy: 'squatters',
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plural: true,
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chara: 'SSS',
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chara: 'EEE',
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damage: 2,
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hit: 0.7,
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attackDelay: 0.5,
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@@ -1875,7 +1875,7 @@ Events.Setpieces = {
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combat: true,
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enemy: 'lizards',
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plural: true,
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chara: 'LLL',
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chara: 'RRR',
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damage: 4,
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hit: 0.7,
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attackDelay: 0.7,
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@@ -1940,7 +1940,7 @@ Events.Setpieces = {
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notification: _('a large bird nests at the top of the stairs.'),
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combat: true,
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enemy: 'bird',
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chara: 'B',
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chara: 'R',
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damage: 5,
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hit: 0.7,
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attackDelay: 1,
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@@ -2047,8 +2047,8 @@ Events.Setpieces = {
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notification: _('a large man attacks, waving a bayonet.'),
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combat: true,
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enemy: 'veteran',
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chara: 'V',
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damage: 3,
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chara: 'D',
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damage: 6,
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hit: 0.8,
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attackDelay: 2,
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health: 45,
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@@ -2123,7 +2123,7 @@ Events.Setpieces = {
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notification: _('a masked soldier rounds the corner, gun drawn'),
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combat: true,
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enemy: 'commando',
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chara: 'C',
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chara: 'D',
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ranged: true,
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damage: 3,
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hit: 0.9,
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@@ -2165,7 +2165,7 @@ Events.Setpieces = {
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combat: true,
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enemy: 'squatters',
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plural: true,
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chara: 'SSS',
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chara: 'EEE',
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damage: 2,
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hit: 0.7,
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attackDelay: 0.5,
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@@ -2200,7 +2200,7 @@ Events.Setpieces = {
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notification: _('a youth lashes out with a tree branch.'),
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combat: true,
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enemy: 'youth',
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chara: 'Y',
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chara: 'E',
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damage: 2,
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hit: 0.7,
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attackDelay: 1,
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@@ -2235,7 +2235,7 @@ Events.Setpieces = {
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notification: _('a squatter stands firmly in the doorway of a small hut.'),
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combat: true,
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enemy: 'squatter',
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chara: 'S',
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chara: 'E',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -2270,7 +2270,7 @@ Events.Setpieces = {
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notification: _('behind the door, a deformed figure awakes and attacks.'),
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combat: true,
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enemy: 'deformed',
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chara: 'D',
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chara: 'T',
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damage: 8,
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hit: 0.6,
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attackDelay: 2,
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@@ -3011,7 +3011,7 @@ Events.Setpieces = {
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'occupied': {
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combat: true,
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enemy: 'squatter',
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chara: 'S',
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chara: 'E',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -3255,7 +3255,7 @@ Events.Setpieces = {
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'a3': {
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combat: true,
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enemy: 'veteran',
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chara: 'V',
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chara: 'D',
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damage: 10,
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hit: 0.8,
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attackDelay: 2,
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@@ -3324,7 +3324,7 @@ Events.Setpieces = {
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'a1': {
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combat: true,
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enemy: 'man',
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chara: 'M',
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chara: 'E',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -3358,7 +3358,7 @@ Events.Setpieces = {
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'a2': {
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combat: true,
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enemy: 'man',
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chara: 'M',
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chara: 'E',
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damage: 3,
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hit: 0.8,
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attackDelay: 2,
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@@ -3392,7 +3392,7 @@ Events.Setpieces = {
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'a3': {
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combat: true,
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enemy: 'chief',
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chara: 'C',
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chara: 'D',
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damage: 5,
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hit: 0.8,
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attackDelay: 2,
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@@ -3468,7 +3468,7 @@ Events.Setpieces = {
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'enter': {
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combat: true,
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enemy: 'beastly matriarch',
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chara: 'M',
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chara: 'T',
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damage: 4,
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hit: 0.8,
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attackDelay: 2,
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