Single letter representations for enemies

R wild animals (beast, birds, lizards, rats)
T mutated creatures (includes giant lizards)
E human enemies (old men, scavengers, thugs and squatters)
D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs)
This commit is contained in:
Andrea Rendine
2015-05-22 16:03:49 +02:00
committed by Blake Grotewold
parent 8d3b313e9c
commit f219b3288f
2 changed files with 59 additions and 59 deletions
+10 -10
View File
@@ -14,7 +14,7 @@ Events.Encounters = [
enemy: 'snarling beast',
enemyName: _('snarling beast'),
deathMessage: _('the snarling beast is dead'),
chara: 'Beast',
chara: 'R',
damage: 1,
hit: 0.8,
attackDelay: 1,
@@ -51,7 +51,7 @@ Events.Encounters = [
enemy: 'gaunt man',
enemyName: _('gaunt man'),
deathMessage: _('the gaunt man is dead'),
chara: 'G',
chara: 'E',
damage: 2,
hit: 0.8,
attackDelay: 2,
@@ -88,7 +88,7 @@ Events.Encounters = [
enemy: 'strange bird',
enemyName: _('strange bird'),
deathMessage: _('the strange bird is dead'),
chara: 'Bird',
chara: 'R',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -126,7 +126,7 @@ Events.Encounters = [
enemy: 'shivering man',
enemyName: _('shivering man'),
deathMessage: _('the shivering man is dead'),
chara: 'SM',
chara: 'E',
damage: 5,
hit: 0.5,
attackDelay: 1,
@@ -168,7 +168,7 @@ Events.Encounters = [
enemy: 'man-eater',
enemyName: _('man-eater'),
deathMessage: _('the man-eater is dead'),
chara: 'Eater',
chara: 'T',
damage: 3,
hit: 0.8,
attackDelay: 1,
@@ -205,7 +205,7 @@ Events.Encounters = [
enemy: 'scavenger',
enemyName: _('scavenger'),
deathMessage: _('the scavenger is dead'),
chara: 'Scav',
chara: 'E',
damage: 4,
hit: 0.8,
attackDelay: 2,
@@ -247,7 +247,7 @@ Events.Encounters = [
enemy: 'lizard',
enemyName: _('lizard'),
deathMessage: _('the lizard is dead'),
chara: 'Liz',
chara: 'T',
damage: 5,
hit: 0.8,
attackDelay: 2,
@@ -285,7 +285,7 @@ Events.Encounters = [
enemy: 'feral terror',
enemyName: _('feral terror'),
deathMessage: _('the feral terror is dead'),
chara: 'F',
chara: 'T',
damage: 6,
hit: 0.8,
attackDelay: 1,
@@ -323,7 +323,7 @@ Events.Encounters = [
enemyName: _('soldier'),
deathMessage: _('the soldier is dead'),
ranged: true,
chara: 'Sol',
chara: 'D',
damage: 8,
hit: 0.8,
attackDelay: 2,
@@ -365,7 +365,7 @@ Events.Encounters = [
enemy: 'sniper',
enemyName: _('sniper'),
deathMessage: _('the sniper is dead'),
chara: 'Snip',
chara: 'D',
damage: 15,
hit: 0.8,
attackDelay: 4,
+36 -36
View File
@@ -112,7 +112,7 @@ Events.Setpieces = {
'a1': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 1,
hit: 0.8,
attackDelay: 1,
@@ -257,7 +257,7 @@ Events.Setpieces = {
'b3': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 1,
hit: 0.8,
attackDelay: 1,
@@ -291,7 +291,7 @@ Events.Setpieces = {
'b4': {
combat: true,
enemy: 'cave lizard',
chara: 'L',
chara: 'R',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -325,7 +325,7 @@ Events.Setpieces = {
'c1': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -359,7 +359,7 @@ Events.Setpieces = {
'c2': {
combat: true,
enemy: 'lizard',
chara: 'L',
chara: 'T',
damage: 4,
hit: 0.8,
attackDelay: 2,
@@ -560,7 +560,7 @@ Events.Setpieces = {
'a2': {
combat: true,
enemy: 'thug',
chara: 'T',
chara: 'E',
damage: 4,
hit: 0.8,
attackDelay: 2,
@@ -655,7 +655,7 @@ Events.Setpieces = {
'b2': {
combat: true,
enemy: 'scavenger',
chara: 'S',
chara: 'E',
damage: 4,
hit: 0.8,
attackDelay: 2,
@@ -694,7 +694,7 @@ Events.Setpieces = {
'b3': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 3,
hit: 0.8,
attackDelay: 1,
@@ -768,7 +768,7 @@ Events.Setpieces = {
'b5': {
combat: true,
enemy: 'madman',
chara: 'M',
chara: 'E',
damage: 6,
hit: 0.3,
attackDelay: 1,
@@ -807,7 +807,7 @@ Events.Setpieces = {
'c1': {
combat: true,
enemy: 'thug',
chara: 'T',
chara: 'E',
damage: 4,
hit: 0.8,
attackDelay: 2,
@@ -846,7 +846,7 @@ Events.Setpieces = {
'c2': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 3,
hit: 0.8,
attackDelay: 1,
@@ -897,7 +897,7 @@ Events.Setpieces = {
'c4': {
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 4,
hit: 0.8,
attackDelay: 1,
@@ -972,7 +972,7 @@ Events.Setpieces = {
'd1': {
combat: true,
enemy: 'scavenger',
chara: 'S',
chara: 'E',
damage: 5,
hit: 0.8,
attackDelay: 2,
@@ -1011,7 +1011,7 @@ Events.Setpieces = {
'd2': {
combat: true,
enemy: 'vigilante',
chara: 'V',
chara: 'D',
damage: 6,
hit: 0.8,
attackDelay: 2,
@@ -1341,7 +1341,7 @@ Events.Setpieces = {
combat: true,
notification: _('a huge lizard scrambles up out of the darkness of an old metro station.'),
enemy: 'lizard',
chara: 'L',
chara: 'R',
damage: 5,
hit: 0.8,
attackDelay: 2,
@@ -1380,7 +1380,7 @@ Events.Setpieces = {
notification: _('the shot echoes in the empty street.'),
combat: true,
enemy: 'sniper',
chara: 'S',
chara: 'D',
damage: 15,
hit: 0.8,
attackDelay: 4,
@@ -1460,7 +1460,7 @@ Events.Setpieces = {
notification: _('a frail man stands defiantly, blocking the path.'),
combat: true,
enemy: 'frail man',
chara: 'M',
chara: 'E',
damage: 1,
hit: 0.8,
attackDelay: 2,
@@ -1536,7 +1536,7 @@ Events.Setpieces = {
notification: _('an old man bursts through a door, wielding a scalpel.'),
combat: true,
enemy: 'old man',
chara: 'M',
chara: 'E',
damage: 3,
hit: 0.5,
attackDelay: 2,
@@ -1575,7 +1575,7 @@ Events.Setpieces = {
notification: _('a thug is waiting on the other side of the wall.'),
combat: true,
enemy: 'thug',
chara: 'T',
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -1615,7 +1615,7 @@ Events.Setpieces = {
notification: _('a snarling beast jumps out from behind a car.'),
combat: true,
enemy: 'beast',
chara: 'B',
chara: 'R',
damage: 2,
hit: 0.8,
attackDelay: 1,
@@ -1834,7 +1834,7 @@ Events.Setpieces = {
combat: true,
enemy: 'squatters',
plural: true,
chara: 'SSS',
chara: 'EEE',
damage: 2,
hit: 0.7,
attackDelay: 0.5,
@@ -1875,7 +1875,7 @@ Events.Setpieces = {
combat: true,
enemy: 'lizards',
plural: true,
chara: 'LLL',
chara: 'RRR',
damage: 4,
hit: 0.7,
attackDelay: 0.7,
@@ -1940,7 +1940,7 @@ Events.Setpieces = {
notification: _('a large bird nests at the top of the stairs.'),
combat: true,
enemy: 'bird',
chara: 'B',
chara: 'R',
damage: 5,
hit: 0.7,
attackDelay: 1,
@@ -2047,8 +2047,8 @@ Events.Setpieces = {
notification: _('a large man attacks, waving a bayonet.'),
combat: true,
enemy: 'veteran',
chara: 'V',
damage: 3,
chara: 'D',
damage: 6,
hit: 0.8,
attackDelay: 2,
health: 45,
@@ -2123,7 +2123,7 @@ Events.Setpieces = {
notification: _('a masked soldier rounds the corner, gun drawn'),
combat: true,
enemy: 'commando',
chara: 'C',
chara: 'D',
ranged: true,
damage: 3,
hit: 0.9,
@@ -2165,7 +2165,7 @@ Events.Setpieces = {
combat: true,
enemy: 'squatters',
plural: true,
chara: 'SSS',
chara: 'EEE',
damage: 2,
hit: 0.7,
attackDelay: 0.5,
@@ -2200,7 +2200,7 @@ Events.Setpieces = {
notification: _('a youth lashes out with a tree branch.'),
combat: true,
enemy: 'youth',
chara: 'Y',
chara: 'E',
damage: 2,
hit: 0.7,
attackDelay: 1,
@@ -2235,7 +2235,7 @@ Events.Setpieces = {
notification: _('a squatter stands firmly in the doorway of a small hut.'),
combat: true,
enemy: 'squatter',
chara: 'S',
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -2270,7 +2270,7 @@ Events.Setpieces = {
notification: _('behind the door, a deformed figure awakes and attacks.'),
combat: true,
enemy: 'deformed',
chara: 'D',
chara: 'T',
damage: 8,
hit: 0.6,
attackDelay: 2,
@@ -3011,7 +3011,7 @@ Events.Setpieces = {
'occupied': {
combat: true,
enemy: 'squatter',
chara: 'S',
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -3255,7 +3255,7 @@ Events.Setpieces = {
'a3': {
combat: true,
enemy: 'veteran',
chara: 'V',
chara: 'D',
damage: 10,
hit: 0.8,
attackDelay: 2,
@@ -3324,7 +3324,7 @@ Events.Setpieces = {
'a1': {
combat: true,
enemy: 'man',
chara: 'M',
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -3358,7 +3358,7 @@ Events.Setpieces = {
'a2': {
combat: true,
enemy: 'man',
chara: 'M',
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 2,
@@ -3392,7 +3392,7 @@ Events.Setpieces = {
'a3': {
combat: true,
enemy: 'chief',
chara: 'C',
chara: 'D',
damage: 5,
hit: 0.8,
attackDelay: 2,
@@ -3468,7 +3468,7 @@ Events.Setpieces = {
'enter': {
combat: true,
enemy: 'beastly matriarch',
chara: 'M',
chara: 'T',
damage: 4,
hit: 0.8,
attackDelay: 2,