diff --git a/script/room.js b/script/room.js index 55746fc..2f0f874 100644 --- a/script/room.js +++ b/script/room.js @@ -450,11 +450,6 @@ var Room = { if(typeof $SM.get('features.location.room') == 'undefined') { $SM.set('features.location.room', true); $SM.set('game.builder.level', -1); - $SM.set('game.room', { - temperature: this.TempEnum.Cold, - fire: this.FireEnum.Dead, - buttons: {}, - }); } Room.temperature = this.TempEnum.Cold; @@ -522,8 +517,8 @@ var Room = { } setTimeout($SM.collectIncome, 1000); - Notifications.notify(Room, "the room is " + $SM.get('game.room.temperature.text')); - Notifications.notify(Room, "the fire is " + $SM.get('game.room.fire.text')); + Notifications.notify(Room, "the room is " + Room.temperature.text); + Notifications.notify(Room, "the fire is " + Room.fire.text); }, options: {}, // Nothing for now @@ -531,8 +526,8 @@ var Room = { onArrival: function(transition_diff) { Room.setTitle(); if(Room.changed) { - Notifications.notify(Room, "the fire is " + $SM.get('game.room.fire.text')); - Notifications.notify(Room, "the room is " + $SM.get('game.room.temperature.text')); + Notifications.notify(Room, "the fire is " + Room.fire.text); + Notifications.notify(Room, "the room is " + Room.temperature.text); Room.changed = false; } if($SM.get('game.builder.level') == 3) { @@ -581,7 +576,7 @@ var Room = { }, setTitle: function() { - var title = $SM.get('game.room.fire.value') < 2 ? "A Dark Room" : "A Firelit Room"; + var title = Room.fire.value < 2 ? "A Dark Room" : "A Firelit Room"; if(Engine.activeModule == this) { document.title = title; } @@ -591,7 +586,7 @@ var Room = { updateButton: function() { var light = $('#lightButton.button'); var stoke = $('#stokeButton.button'); - if($SM.get('game.room.fire.value') == Room.FireEnum.Dead.value && stoke.css('display') != 'none') { + if(Room.fire.value == Room.FireEnum.Dead.value && stoke.css('display') != 'none') { stoke.hide(); light.show(); if(stoke.hasClass('disabled')) { @@ -625,7 +620,7 @@ var Room = { } else if(wood > 4) { $SM.set('stores.wood', wood - 5); } - $SM.set('game.room.fire', Room.FireEnum.Burning); + Room.fire = Room.FireEnum.Burning; Room.onFireChange(); }, @@ -639,8 +634,8 @@ var Room = { if(wood > 0) { $SM.set('stores.wood', wood - 1); } - if($SM.get('game.room.fire.value') < 4) { - $SM.set('game.room.fire', Room.FireEnum.fromInt($SM.get('game.room.fire.value') + 1)); + if(Room.fire.value < 4) { + Room.fire = Room.FireEnum.fromInt(Room.fire.value + 1); } Room.onFireChange(); }, @@ -649,8 +644,8 @@ var Room = { if(Engine.activeModule != Room) { Room.changed = true; } - Notifications.notify(Room, "the fire is " + $SM.get('game.room.fire.text'), true); - if($SM.get('game.room.fire.value') > 1 && $SM.get('game.builder.level') < 0) { + Notifications.notify(Room, "the fire is " + Room.fire.text, true); + if(Room.fire.value > 1 && $SM.get('game.builder.level') < 0) { $SM.set('game.builder.level', 0); Notifications.notify(Room, "the light from the fire spills from the windows, out into the dark"); setTimeout(Room.updateBuilderState, Room._BUILDER_STATE_DELAY); @@ -663,33 +658,30 @@ var Room = { coolFire: function() { var wood = $SM.get('stores.wood'); - var roomFire = $SM.get('game.room.fire'); - if(roomFire.value <= Room.FireEnum.Flickering.value && + if(Room.fire.value <= Room.FireEnum.Flickering.value && $SM.get('game.builder.level') > 3 && wood > 0) { Notifications.notify(Room, "builder stokes the fire", true); $SM.set('stores.wood', wood - 1); - roomFire = $SM.setget('game.room.fire', Room.FireEnum.fromInt(roomFire.value + 1)); + Room.fire = Room.FireEnum.fromInt(Room.fire.value + 1); } - if(roomFire.value > 0) { - $SM.set('game.room.fire', Room.FireEnum.fromInt(roomFire.value - 1)); + if(Room.fire.value > 0) { + Room.fire = Room.FireEnum.fromInt(Room.fire.value - 1); Room._fireTimer = setTimeout(Room.coolFire, Room._FIRE_COOL_DELAY); Room.onFireChange(); } }, adjustTemp: function() { - var roomTemp = $SM.get('game.room.temperature'); - var roomFire = $SM.get('game.room.fire'); - var old = roomTemp.value; - if(roomTemp.value > 0 && roomTemp.value > roomFire.value) { - roomTemp = $SM.setget('game.room.temperature', Room.TempEnum.fromInt(roomTemp.value - 1)); - Notifications.notify(Room, "the room is " + roomTemp.text, true); + var old = Room.temperature.value; + if(Room.temperature.value > 0 && Room.temperature.value > Room.fire.value) { + Room.temperature = Room.TempEnum.fromInt(Room.temperature.value - 1); + Notifications.notify(Room, "the room is " + Room.temperature.text, true); } - if(roomTemp.value < 4 && roomTemp.value < roomFire.value) { - roomTemp = $SM.setget('game.room.temperature', Room.TempEnum.fromInt(roomTemp.value + 1)); - Notifications.notify(Room, "the room is " + roomTemp.text, true); + if(Room.temperature.value < 4 && Room.temperature.value < Room.fire.value) { + Room.temperature = Room.TempEnum.fromInt(Room.temperature.value + 1); + Notifications.notify(Room, "the room is " + Room.temperature.text, true); } - if(roomTemp.value != old) { + if(Room.temperature.value != old) { Room.changed = true; } Room._tempTimer = setTimeout(Room.adjustTemp, Room._ROOM_WARM_DELAY); @@ -710,7 +702,7 @@ var Room = { lBuilder = $SM.setget('game.builder.level', 1); setTimeout(Room.unlockForest, Room._NEED_WOOD_DELAY); } - else if(lBuilder < 3 && $SM.get('game.room.temperature.value') >= Room.TempEnum.Warm.value) { + else if(lBuilder < 3 && Room.temperature.value >= Room.TempEnum.Warm.value) { var msg; switch(lBuilder) { case 1: @@ -892,7 +884,7 @@ var Room = { build: function(buildBtn) { var thing = $(buildBtn).attr('buildThing'); - if($SM.get('game.room.temperature.value') <= Room.TempEnum.Cold.value) { + if(Room.temperature.value <= Room.TempEnum.Cold.value) { Notifications.notify(Room, "builder just shivers"); return false; } @@ -949,7 +941,7 @@ var Room = { }, craftUnlocked: function(thing) { - if($SM.get('game.room.buttons[\''+thing+'\']')) { + if(Room.buttons[thing]) { return true; } if($SM.get('game.builder.level') < 4) return false; @@ -967,13 +959,13 @@ var Room = { } } - $SM.set('game.room.buttons[\''+thing+'\']', true); + Room.buttons[thing] = true; Notifications.notify(Room, craftable.availableMsg); return true; }, buyUnlocked: function(thing) { - if($SM.get('game.room.buttons[\''+thing+'\']')) { + if(Room.buttons[thing]) { return true; } else if(Outside.numBuilding('trading post') > 0) { if(thing == 'compass' || $SM.get('stores[\''+thing+'\']')) {