mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
completed save/load
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@@ -206,10 +206,12 @@ var Engine = {
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},
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deleteSave: function() {
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//var carriedPrestige = $SM.get('previous.stores');
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if(typeof Storage != 'undefined' && localStorage) {
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localStorage.clear();
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}
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location.reload();
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//$SM.set('previous.stores',carriedPrestige);
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},
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share: function() {
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+48
-24
@@ -12,30 +12,30 @@ var Prestige = {
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save: function() {
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var prevStores = [ //g = goods, w = weapons, a = ammo
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$SM.get('stores["wood"]'), // randGen('g'),
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$SM.get('stores["fur"]'), // randGen('g'),
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$SM.get('stores["meat"]'), // randGen('g'),
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$SM.get('stores["iron"]'), // randGen('g'),
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$SM.get('stores["coal"]'), // randGen('g'),
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$SM.get('stores["sulphur"]'), // randGen('g'),
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$SM.get('stores["steel"]'), // randGen('g'),
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$SM.get('stores["cured meat"]'), // randGen('g'),
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$SM.get('stores["scales"]'), // randGen('g'),
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$SM.get('stores["teeth"]'), // randGen('g'),
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$SM.get('stores["leather"]'), // randGen('g'),
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$SM.get('stores["bait"]'), // randGen('g'),
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$SM.get('stores["torch"]'), // randGen('g'),
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$SM.get('stores["cloth"]'), // randGen('g'),
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$SM.get('stores["bone spear"]'), // randGen('w'),
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$SM.get('stores["iron sword"]'), // randGen('w'),
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$SM.get('stores["steel sword"]'), // randGen('w'),
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$SM.get('stores["bayonet"]'), // randGen('w'),
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$SM.get('stores["rifle"]'), // randGen('w'),
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$SM.get('stores["laser rifle"]'), // randGen('w'),
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$SM.get('stores["bullets"]'), // randGen('a'),
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$SM.get('stores["energy cell"]'), // randGen('a'),
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$SM.get('stores["grenade"]'), // randGen('a'),
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$SM.get('stores["bolas"]') // randGen('a')
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$SM.get('stores["wood"]'),
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$SM.get('stores["fur"]'),
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$SM.get('stores["meat"]'),
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$SM.get('stores["iron"]'),
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$SM.get('stores["coal"]'),
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$SM.get('stores["sulphur"]'),
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$SM.get('stores["steel"]'),
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$SM.get('stores["cured meat"]'),
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$SM.get('stores["scales"]'),
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$SM.get('stores["teeth"]'),
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$SM.get('stores["leather"]'),
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$SM.get('stores["bait"]'),
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$SM.get('stores["torch"]'),
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$SM.get('stores["cloth"]'),
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$SM.get('stores["bone spear"]'),
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$SM.get('stores["iron sword"]'),
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$SM.get('stores["steel sword"]'),
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$SM.get('stores["bayonet"]'),
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$SM.get('stores["rifle"]'),
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$SM.get('stores["laser rifle"]'),
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$SM.get('stores["bullets"]'),
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$SM.get('stores["energy cell"]'),
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$SM.get('stores["grenade"]'),
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$SM.get('stores["bolas"]')
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];
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$SM.set('previous.stores', prevStores);
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return prevStores;
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@@ -43,6 +43,30 @@ var Prestige = {
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load: function() {
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var prevStores = $SM.get('previous.stores');
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$SM.add('stores["wood"]',prevStores[0]),
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$SM.add('stores["fur"]',prevStores[1]),
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$SM.add('stores["meat"]',prevStores[2]),
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$SM.add('stores["iron"]',prevStores[3]),
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$SM.add('stores["coal"]',prevStores[4]),
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$SM.add('stores["sulphur"]',prevStores[5]),
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$SM.add('stores["steel"]',prevStores[6]),
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$SM.add('stores["cured meat"]',prevStores[7]),
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$SM.add('stores["scales"]',prevStores[8]),
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$SM.add('stores["teeth"]',prevStores[9]),
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$SM.add('stores["leather"]',prevStores[10]),
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$SM.add('stores["bait"]',prevStores[11]),
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$SM.add('stores["torch"]',prevStores[12]),
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$SM.add('stores["cloth"]',prevStores[13]),
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$SM.add('stores["bone spear"]',prevStores[14]),
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$SM.add('stores["iron sword"]',prevStores[15]),
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$SM.add('stores["steel sword"]',prevStores[16]),
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$SM.add('stores["bayonet"]',prevStores[17]),
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$SM.add('stores["rifle"]',prevStores[18]),
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$SM.add('stores["laser rifle"]',prevStores[19]),
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$SM.add('stores["bullets"]',prevStores[20]),
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$SM.add('stores["energy cell"]',prevStores[21]),
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$SM.add('stores["grenade"]',prevStores[22]),
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$SM.add('stores["bolas"]',prevStores[23])
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return prevStores;
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}
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+1
-3
@@ -386,13 +386,11 @@ var Space = {
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$('#notifyGradient').attr('style', 'background-color:'+cur+';background:-webkit-' + s + ';background:' + s);
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},
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complete: function() {
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Prestige.save();
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backup = $SM.get('previous.stores');
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//Prestige.save();
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$('#starsContainer').remove();
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if(typeof Storage != 'undefined' && localStorage) {
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localStorage.clear();
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}
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$SM.set('previous.stores',backup);
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delete window.State;
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Engine.options = {};
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}
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