Start trad fr

This commit is contained in:
vanadar
2014-02-04 22:27:00 +01:00
parent 8ad2f82fd0
commit f986e0323e
9 changed files with 690 additions and 688 deletions
+20 -20
View File
@@ -4,7 +4,7 @@
Events.Encounters = [
/* Tier 1 */
{ /* Snarling Beast */
title: 'A Snarling Beast',
title: _('A Snarling Beast'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST;
},
@@ -34,12 +34,12 @@ Events.Encounters = [
chance: 0.8
}
},
notification: 'a snarling beast leaps out of the underbrush'
notification: _('a snarling beast leaps out of the underbrush')
}
}
},
{ /* Gaunt Man */
title: 'A Gaunt Man',
title: _('A Gaunt Man'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS;
},
@@ -69,12 +69,12 @@ Events.Encounters = [
chance: 0.5
}
},
notification: 'a gaunt man approaches, a crazed look in his eye'
notification: _('a gaunt man approaches, a crazed look in his eye')
}
}
},
{ /* Strange Bird */
title: 'A Strange Bird',
title: _('A Strange Bird'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD;
},
@@ -104,13 +104,13 @@ Events.Encounters = [
chance: 0.8
}
},
notification: 'a strange looking bird speeds across the plains'
notification: _('a strange looking bird speeds across the plains')
}
}
},
/* Tier 2*/
{ /* Shivering Man */
title: 'A Shivering Man',
title: _('A Shivering Man'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
@@ -145,12 +145,12 @@ Events.Encounters = [
chance: 0.7
}
},
notification: 'a shivering man approaches and attacks with surprising strength'
notification: _('a shivering man approaches and attacks with surprising strength')
}
}
},
{ /* Man-eater */
title: 'A Man-Eater',
title: _('A Man-Eater'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST;
},
@@ -180,12 +180,12 @@ Events.Encounters = [
chance: 0.8
}
},
notification: 'a large creature attacks, claws freshly bloodied'
notification: _('a large creature attacks, claws freshly bloodied')
}
}
},
{ /* Scavenger */
title: 'A Scavenger',
title: _('A Scavenger'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
@@ -220,12 +220,12 @@ Events.Encounters = [
chance: 0.1
}
},
notification: 'a scavenger draws close, hoping for an easy score'
notification: _('a scavenger draws close, hoping for an easy score')
}
}
},
{ /* Huge Lizard */
title: 'A Huge Lizard',
title: _('A Huge Lizard'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD;
},
@@ -255,13 +255,13 @@ Events.Encounters = [
chance: 0.8
}
},
notification: 'the grass thrashes wildly as a huge lizard pushes through'
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
}
},
/* Tier 3*/
{ /* Feral Terror */
title: 'A Feral Terror',
title: _('A Feral Terror'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST;
},
@@ -291,12 +291,12 @@ Events.Encounters = [
chance: 0.8
}
},
notification: 'a beast, wilder than imagining, erupts out of the foliage'
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
}
},
{ /* Soldier */
title: 'A Soldier',
title: _('A Soldier'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS;
},
@@ -332,12 +332,12 @@ Events.Encounters = [
chance: 0.1
}
},
notification: 'a soldier opens fire from across the desert'
notification: _('a soldier opens fire from across the desert')
}
}
},
{ /* Sniper */
title: 'A Sniper',
title: _('A Sniper'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD;
},
@@ -373,7 +373,7 @@ Events.Encounters = [
chance: 0.1
}
},
notification: 'a shot rings out, from somewhere in the long grass'
notification: _('a shot rings out, from somewhere in the long grass'à
}
}
}