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https://github.com/doublespeakgames/adarkroom.git
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Start trad fr
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+16
-16
@@ -87,32 +87,32 @@ var Outside = {
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{
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rollUnder: 0.5,
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name: 'fur',
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message: 'scraps of fur'
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message: _('scraps of fur')
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},
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{
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rollUnder: 0.75,
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name: 'meat',
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message: 'bits of meat'
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message: _('bits of meat')
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},
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{
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rollUnder: 0.85,
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name: 'scales',
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message: 'strange scales'
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message: _('strange scales')
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},
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{
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rollUnder: 0.93,
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name: 'teeth',
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message: 'scattered teeth'
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message: _('scattered teeth')
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},
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{
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rollUnder: 0.995,
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name: 'cloth',
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message: 'tattered cloth'
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message: _('tattered cloth')
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},
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{
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rollUnder: 1.0,
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name: 'charm',
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message: 'a crudely made charm'
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message: _('a crudely made charm')
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}
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],
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@@ -153,7 +153,7 @@ var Outside = {
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// Create the gather button
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new Button.Button({
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id: 'gatherButton',
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text: "gather wood",
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text: _("gather wood"),
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click: Outside.gatherWood,
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cooldown: Outside._GATHER_DELAY,
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width: '80px'
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@@ -170,15 +170,15 @@ var Outside = {
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var num = Math.floor(Math.random()*(space/2) + space/2);
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if(num == 0) num = 1;
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if(num == 1) {
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Notifications.notify(null, 'a stranger arrives in the night');
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Notifications.notify(null, _('a stranger arrives in the night'));
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} else if(num < 5) {
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Notifications.notify(null, 'a weathered family takes up in one of the huts.');
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Notifications.notify(null, _('a weathered family takes up in one of the huts.'));
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} else if(num < 10) {
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Notifications.notify(null, 'a small group arrives, all dust and bones.');
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Notifications.notify(null, _('a small group arrives, all dust and bones.'));
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} else if(num < 30) {
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Notifications.notify(null, 'a convoy lurches in, equal parts worry and hope.');
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Notifications.notify(null, _('a convoy lurches in, equal parts worry and hope.'));
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} else {
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Notifications.notify(null, "the town's booming. word does get around.");
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Notifications.notify(null, _("the town's booming. word does get around."));
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}
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Engine.log('population increased by ' + num);
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$SM.add('game.population', num);
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@@ -215,11 +215,11 @@ var Outside = {
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updateWorkersView: function() {
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var workers = $('div#workers');
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// If our population is 0 and we don't already have a workers view,
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// there's nothing to do here.
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// If our population is 0 and we don't already have a workers view,
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// there's nothing to do here.
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if(!workers.length && $SM.get('game.population') == 0) return;
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var needsAppend = false;
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if(workers.length == 0) {
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needsAppend = true;
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