Merge anubisthejackle:issue115

Closes #115
Closes #224
This commit is contained in:
Blake Grotewold
2015-02-14 17:14:22 -05:00
23 changed files with 6030 additions and 5928 deletions
+85 -85
View File
@@ -1,86 +1,86 @@
var Button = {
Button: function(options) {
if(typeof options.cooldown == 'number') {
this.data_cooldown = options.cooldown;
}
this.data_remaining = 0;
if(typeof options.click == 'function') {
this.data_handler = options.click;
}
var el = $('<div>')
.attr('id', typeof(options.id) != 'undefined' ? options.id : "BTN_" + Engine.getGuid())
.addClass('button')
.text(typeof(options.text) != 'undefined' ? options.text : "button")
.click(function() {
if(!$(this).hasClass('disabled')) {
Button.cooldown($(this));
$(this).data("handler")($(this));
}
})
.data("handler", typeof options.click == 'function' ? options.click : function() { Engine.log("click"); })
.data("remaining", 0)
.data("cooldown", typeof options.cooldown == 'number' ? options.cooldown : 0);
el.append($("<div>").addClass('cooldown'));
if(options.cost) {
var ttPos = options.ttPos ? options.ttPos : "bottom right";
var costTooltip = $('<div>').addClass('tooltip ' + ttPos);
for(var k in options.cost) {
$("<div>").addClass('row_key').text(_(k)).appendTo(costTooltip);
$("<div>").addClass('row_val').text(options.cost[k]).appendTo(costTooltip);
}
if(costTooltip.children().length > 0) {
costTooltip.appendTo(el);
}
}
if(options.width) {
el.css('width', options.width);
}
return el;
},
setDisabled: function(btn, disabled) {
if(btn) {
if(!disabled && !btn.data('onCooldown')) {
btn.removeClass('disabled');
} else if(disabled) {
btn.addClass('disabled');
}
btn.data('disabled', disabled);
}
},
isDisabled: function(btn) {
if(btn) {
return btn.data('disabled') === true;
}
return false;
},
cooldown: function(btn) {
var cd = btn.data("cooldown");
if(cd > 0) {
$('div.cooldown', btn).stop(true, true).width("100%").animate({width: '0%'}, cd * 1000, 'linear', function() {
var b = $(this).closest('.button');
b.data('onCooldown', false);
if(!b.data('disabled')) {
b.removeClass('disabled');
}
});
btn.addClass('disabled');
btn.data('onCooldown', true);
}
},
clearCooldown: function(btn) {
$('div.cooldown', btn).stop(true, true);
btn.data('onCooldown', false);
if(!btn.data('disabled')) {
btn.removeClass('disabled');
}
}
var Button = {
Button: function(options) {
if(typeof options.cooldown == 'number') {
this.data_cooldown = options.cooldown;
}
this.data_remaining = 0;
if(typeof options.click == 'function') {
this.data_handler = options.click;
}
var el = $('<div>')
.attr('id', typeof(options.id) != 'undefined' ? options.id : "BTN_" + Engine.getGuid())
.addClass('button')
.text(typeof(options.text) != 'undefined' ? options.text : "button")
.click(function() {
if(!$(this).hasClass('disabled')) {
Button.cooldown($(this));
$(this).data("handler")($(this));
}
})
.data("handler", typeof options.click == 'function' ? options.click : function() { Engine.log("click"); })
.data("remaining", 0)
.data("cooldown", typeof options.cooldown == 'number' ? options.cooldown : 0);
el.append($("<div>").addClass('cooldown'));
if(options.cost) {
var ttPos = options.ttPos ? options.ttPos : "bottom right";
var costTooltip = $('<div>').addClass('tooltip ' + ttPos);
for(var k in options.cost) {
$("<div>").addClass('row_key').text(_(k)).appendTo(costTooltip);
$("<div>").addClass('row_val').text(options.cost[k]).appendTo(costTooltip);
}
if(costTooltip.children().length > 0) {
costTooltip.appendTo(el);
}
}
if(options.width) {
el.css('width', options.width);
}
return el;
},
setDisabled: function(btn, disabled) {
if(btn) {
if(!disabled && !btn.data('onCooldown')) {
btn.removeClass('disabled');
} else if(disabled) {
btn.addClass('disabled');
}
btn.data('disabled', disabled);
}
},
isDisabled: function(btn) {
if(btn) {
return btn.data('disabled') === true;
}
return false;
},
cooldown: function(btn) {
var cd = btn.data("cooldown");
if(cd > 0) {
$('div.cooldown', btn).stop(true, true).width("100%").animate({width: '0%'}, cd * 1000, 'linear', function() {
var b = $(this).closest('.button');
b.data('onCooldown', false);
if(!b.data('disabled')) {
b.removeClass('disabled');
}
});
btn.addClass('disabled');
btn.data('onCooldown', true);
}
},
clearCooldown: function(btn) {
$('div.cooldown', btn).stop(true, true);
btn.data('onCooldown', false);
if(!btn.data('disabled')) {
btn.removeClass('disabled');
}
}
};
+361 -361
View File
@@ -1,362 +1,362 @@
(function (Engine, Events, Dropbox, $) {
/**
* Module that enables a save of the gamestate to the dropbox datastore
* @see https://www.dropbox.com/developers/datastore
*
* The dropbox datastore (dbds) connector lets you save your data to your own dropbox datastore
* without jamming files to it.
*
* This connector uses the game engines own base64 encoder.
*/
'use strict';
if (!Engine) { return false; } // Game Engine not available
if (!Dropbox) { return false; } // Dropbox Connector not available
var DropboxConnector = {
options: {
log: false,
key: 'q7vyvfsakyfmp3o',
table: 'adarkroom'
},
client: false,
table: false,
dropboxAccount: false,
savegameKey: false,
savegames: {0: null, 1: null, 2: null, 3: null, 4: null},
init: function (options) {
this.options = $.extend(
this.options,
options
);
this._log = this.options.log;
this.client = new Dropbox.Client({key: DropboxConnector.options.key});
this.connectToDropbox(false);
return this;
},
startDropbox: function () {
if (!DropboxConnector.client || !DropboxConnector.table) {
DropboxConnector.startDropboxConnectEvent();
} else {
DropboxConnector.startDropboxImportEvent();
}
},
/**
* ******
* Events
* ******
*/
startDropboxConnectEvent: function () {
Events.startEvent({
title: _('Dropbox connection'),
scenes: {
start: {
text: [_('connect game to dropbox local storage')],
buttons: {
'connect': {
text: _('connect'),
nextScene: 'end',
onChoose: function () {
DropboxConnector.connectToDropbox(DropboxConnector.startDropboxImportEvent);
}
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
}
}
});
},
startDropboxImportEvent: function () {
Events.startEvent({
title: _('Dropbox Export / Import'),
scenes: {
start: {
text: [_('export or import save data to dropbox datastorage'),
_('your are connected to dropbox with account / email ') + DropboxConnector.dropboxAccount],
buttons: {
'save': {
text: _('save'),
nextScene: {1: 'saveToSlot'}
},
'load': {
text: _('load'),
nextScene: {1: 'loadFromSlot'},
onChoose: DropboxConnector.loadGamesFromDropbox
},
'signout': {
text: _('signout'),
nextScene: 'end',
onChoose: DropboxConnector.signout
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
},
saveToSlot: {
text: [_('choose one slot to save to')],
buttons: (function () {
var buttons = {};
$.each(DropboxConnector.savegames, function (n, savegame) {
buttons['savegame' + n] = {
text: _('save to slot') + n + ' ' + (savegame ? DropboxConnector.prepareSaveDate(savegame.get('timestamp')) : 'empty'),
nextScene: 'end',
onChoose: function () {
DropboxConnector.log('Save to slot ' + n + ' initiated');
// timeout prevents error due to fade out animation of the previous event
window.setTimeout(function () {
DropboxConnector.log('Save to slot ' + n);
DropboxConnector.saveGameToDropbox(n, DropboxConnector.savedtoDropboxEvent);
}, 1000);
}
};
});
buttons.cancel = {
text: _('cancel'),
nextScene: 'end'
};
return buttons;
}())
},
loadFromSlot: {
text: [_('choose one slot to load from')],
buttons: (function () {
var buttons = {};
$.each(DropboxConnector.savegames, function (n, savegame) {
if (savegame) {
buttons['savegame' + n] = {
text: _('load from slot') + n + ' ' + DropboxConnector.prepareSaveDate(savegame.get('timestamp')),
nextScene: 'end',
onChoose: function () {
DropboxConnector.log('Load from slot ' + n + ' initiated');
// timeout prevents error due to fade out animation of the previous event
window.setTimeout(function () {
DropboxConnector.log('Load from slot ' + n);
DropboxConnector.loadGameFromDropbox(n);
}, 1000);
}
};
}
});
buttons.cancel = {
text: _('cancel'),
nextScene: 'end'
};
return buttons;
}())
}
}
});
},
savedtoDropboxEvent: function (success) {
Events.startEvent({
title: _('Dropbox Export / Import'),
scenes: {
start: {
text: success ? [_('successfully saved to dropbox datastorage')] :
[_('error while saving to dropbox datastorage')],
buttons: {
'ok': {
text: _('ok'),
nextScene: 'end'
}
}
}
}
});
},
/**
* ***************
* functional code
* ***************
*/
/**
* Initiate dropbox connection
*
* @param interactive
* @param callback
*/
connectToDropbox: function (interactive, callback) {
DropboxConnector.log('start dropbox');
var client = this.client;
client.authenticate({interactive: interactive}, function (error) {
if (error) {
DropboxConnector.log('Dropbox Authentication error: ' + error);
}
});
if (client.isAuthenticated()) {
var datastoreManager = client.getDatastoreManager();
datastoreManager.openDefaultDatastore(function (error, datastore) {
if (error) {
DropboxConnector.log('Error opening default datastore: ' + error);
} else {
DropboxConnector.table = datastore.getTable(DropboxConnector.options.table);
DropboxConnector.loadGamesFromDropbox();
DropboxConnector.log(DropboxConnector.client.credentials());
DropboxConnector.client.getAccountInfo({}, function (error, info) {
if (!error) {
DropboxConnector.dropboxAccount = info.email;
}
});
DropboxConnector.log("Got savegames", DropboxConnector.savegames);
if (typeof callback === "function") {
callback.call(DropboxConnector.table);
}
}
});
} else {
DropboxConnector.log('Not connected to dropbox.');
}
},
/**
* Requests your savegames fom dbds
*
* @returns {*}
*/
loadGamesFromDropbox: function () {
var savegames = DropboxConnector.savegames;
$.each(savegames, function (n) {
var results = DropboxConnector.table.query({savegameId: DropboxConnector.prepareSavegameID(n)});
savegames[n] = results[0];
});
return savegames;
},
/**
* Imports a gamestate of a given slotnumber to your game
*
* @param slotnumber
*/
loadGameFromDropbox: function (slotnumber) {
var table = DropboxConnector.table;
var id = DropboxConnector.prepareSavegameID(slotnumber);
var results = table.query({savegameId: id});
var record = results[0];
if (record && record.get('gameState')) {
Engine.import64(record.get('gameState'));
}
},
/**
* Saves a gamestate to a given slot in dbds
*
* @param slotnumber
* @param callback
*/
saveGameToDropbox: function (slotnumber, callback) {
var table = DropboxConnector.table;
var record = null;
var success = false;
var id = DropboxConnector.prepareSavegameID(slotnumber);
var saveGame = {
gameState: Engine.generateExport64(),
timestamp: new Date().getTime()
};
if (DropboxConnector.savegames[slotnumber]) { // slot aleady used -> overwrite
record = DropboxConnector.savegames[slotnumber];
try {
record.update(saveGame);
DropboxConnector.log("Updated savegame ", slotnumber);
success = true;
} catch (e) {
success = false;
}
} else {
saveGame.savegameId = id;
try {
record = table.insert(saveGame);
DropboxConnector.log("Inserted savegame ", record.getId());
success = true;
} catch (e) {
success = false;
}
}
if (typeof callback === "function") {
callback(success);
}
},
/**
* Terminates the connection to your db account
*/
signout: function () {
DropboxConnector.client.signOut({}, function (error) {
if (error) {
alert('Error while logout from dropbox');
} else {
alert('Successfully signed out.');
DropboxConnector.client = null;
DropboxConnector.savegames = null;
DropboxConnector.dropboxAccount = null;
}
});
},
/**
* **************
* Helper methods
* **************
*/
prepareSavegameID: function (slotnumber) {
return 'adarkroom_savegame_' + slotnumber;
},
prepareSaveDate: function (timestamp) {
var date = new Date(timestamp);
return date.toLocaleDateString() + ' ' + date.toLocaleTimeString();
},
log: function () {
if (this._log) {
console.log(arguments);
}
}
};
Engine.Dropbox = DropboxConnector;
(function (Engine, Events, Dropbox, $) {
/**
* Module that enables a save of the gamestate to the dropbox datastore
* @see https://www.dropbox.com/developers/datastore
*
* The dropbox datastore (dbds) connector lets you save your data to your own dropbox datastore
* without jamming files to it.
*
* This connector uses the game engines own base64 encoder.
*/
'use strict';
if (!Engine) { return false; } // Game Engine not available
if (!Dropbox) { return false; } // Dropbox Connector not available
var DropboxConnector = {
options: {
log: false,
key: 'q7vyvfsakyfmp3o',
table: 'adarkroom'
},
client: false,
table: false,
dropboxAccount: false,
savegameKey: false,
savegames: {0: null, 1: null, 2: null, 3: null, 4: null},
init: function (options) {
this.options = $.extend(
this.options,
options
);
this._log = this.options.log;
this.client = new Dropbox.Client({key: DropboxConnector.options.key});
this.connectToDropbox(false);
return this;
},
startDropbox: function () {
if (!DropboxConnector.client || !DropboxConnector.table) {
DropboxConnector.startDropboxConnectEvent();
} else {
DropboxConnector.startDropboxImportEvent();
}
},
/**
* ******
* Events
* ******
*/
startDropboxConnectEvent: function () {
Events.startEvent({
title: _('Dropbox connection'),
scenes: {
start: {
text: [_('connect game to dropbox local storage')],
buttons: {
'connect': {
text: _('connect'),
nextScene: 'end',
onChoose: function () {
DropboxConnector.connectToDropbox(DropboxConnector.startDropboxImportEvent);
}
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
}
}
});
},
startDropboxImportEvent: function () {
Events.startEvent({
title: _('Dropbox Export / Import'),
scenes: {
start: {
text: [_('export or import save data to dropbox datastorage'),
_('your are connected to dropbox with account / email ') + DropboxConnector.dropboxAccount],
buttons: {
'save': {
text: _('save'),
nextScene: {1: 'saveToSlot'}
},
'load': {
text: _('load'),
nextScene: {1: 'loadFromSlot'},
onChoose: DropboxConnector.loadGamesFromDropbox
},
'signout': {
text: _('signout'),
nextScene: 'end',
onChoose: DropboxConnector.signout
},
'cancel': {
text: _('cancel'),
nextScene: 'end'
}
}
},
saveToSlot: {
text: [_('choose one slot to save to')],
buttons: (function () {
var buttons = {};
$.each(DropboxConnector.savegames, function (n, savegame) {
buttons['savegame' + n] = {
text: _('save to slot') + n + ' ' + (savegame ? DropboxConnector.prepareSaveDate(savegame.get('timestamp')) : 'empty'),
nextScene: 'end',
onChoose: function () {
DropboxConnector.log('Save to slot ' + n + ' initiated');
// timeout prevents error due to fade out animation of the previous event
window.setTimeout(function () {
DropboxConnector.log('Save to slot ' + n);
DropboxConnector.saveGameToDropbox(n, DropboxConnector.savedtoDropboxEvent);
}, 1000);
}
};
});
buttons.cancel = {
text: _('cancel'),
nextScene: 'end'
};
return buttons;
}())
},
loadFromSlot: {
text: [_('choose one slot to load from')],
buttons: (function () {
var buttons = {};
$.each(DropboxConnector.savegames, function (n, savegame) {
if (savegame) {
buttons['savegame' + n] = {
text: _('load from slot') + n + ' ' + DropboxConnector.prepareSaveDate(savegame.get('timestamp')),
nextScene: 'end',
onChoose: function () {
DropboxConnector.log('Load from slot ' + n + ' initiated');
// timeout prevents error due to fade out animation of the previous event
window.setTimeout(function () {
DropboxConnector.log('Load from slot ' + n);
DropboxConnector.loadGameFromDropbox(n);
}, 1000);
}
};
}
});
buttons.cancel = {
text: _('cancel'),
nextScene: 'end'
};
return buttons;
}())
}
}
});
},
savedtoDropboxEvent: function (success) {
Events.startEvent({
title: _('Dropbox Export / Import'),
scenes: {
start: {
text: success ? [_('successfully saved to dropbox datastorage')] :
[_('error while saving to dropbox datastorage')],
buttons: {
'ok': {
text: _('ok'),
nextScene: 'end'
}
}
}
}
});
},
/**
* ***************
* functional code
* ***************
*/
/**
* Initiate dropbox connection
*
* @param interactive
* @param callback
*/
connectToDropbox: function (interactive, callback) {
DropboxConnector.log('start dropbox');
var client = this.client;
client.authenticate({interactive: interactive}, function (error) {
if (error) {
DropboxConnector.log('Dropbox Authentication error: ' + error);
}
});
if (client.isAuthenticated()) {
var datastoreManager = client.getDatastoreManager();
datastoreManager.openDefaultDatastore(function (error, datastore) {
if (error) {
DropboxConnector.log('Error opening default datastore: ' + error);
} else {
DropboxConnector.table = datastore.getTable(DropboxConnector.options.table);
DropboxConnector.loadGamesFromDropbox();
DropboxConnector.log(DropboxConnector.client.credentials());
DropboxConnector.client.getAccountInfo({}, function (error, info) {
if (!error) {
DropboxConnector.dropboxAccount = info.email;
}
});
DropboxConnector.log("Got savegames", DropboxConnector.savegames);
if (typeof callback === "function") {
callback.call(DropboxConnector.table);
}
}
});
} else {
DropboxConnector.log('Not connected to dropbox.');
}
},
/**
* Requests your savegames fom dbds
*
* @returns {*}
*/
loadGamesFromDropbox: function () {
var savegames = DropboxConnector.savegames;
$.each(savegames, function (n) {
var results = DropboxConnector.table.query({savegameId: DropboxConnector.prepareSavegameID(n)});
savegames[n] = results[0];
});
return savegames;
},
/**
* Imports a gamestate of a given slotnumber to your game
*
* @param slotnumber
*/
loadGameFromDropbox: function (slotnumber) {
var table = DropboxConnector.table;
var id = DropboxConnector.prepareSavegameID(slotnumber);
var results = table.query({savegameId: id});
var record = results[0];
if (record && record.get('gameState')) {
Engine.import64(record.get('gameState'));
}
},
/**
* Saves a gamestate to a given slot in dbds
*
* @param slotnumber
* @param callback
*/
saveGameToDropbox: function (slotnumber, callback) {
var table = DropboxConnector.table;
var record = null;
var success = false;
var id = DropboxConnector.prepareSavegameID(slotnumber);
var saveGame = {
gameState: Engine.generateExport64(),
timestamp: new Date().getTime()
};
if (DropboxConnector.savegames[slotnumber]) { // slot aleady used -> overwrite
record = DropboxConnector.savegames[slotnumber];
try {
record.update(saveGame);
DropboxConnector.log("Updated savegame ", slotnumber);
success = true;
} catch (e) {
success = false;
}
} else {
saveGame.savegameId = id;
try {
record = table.insert(saveGame);
DropboxConnector.log("Inserted savegame ", record.getId());
success = true;
} catch (e) {
success = false;
}
}
if (typeof callback === "function") {
callback(success);
}
},
/**
* Terminates the connection to your db account
*/
signout: function () {
DropboxConnector.client.signOut({}, function (error) {
if (error) {
alert('Error while logout from dropbox');
} else {
alert('Successfully signed out.');
DropboxConnector.client = null;
DropboxConnector.savegames = null;
DropboxConnector.dropboxAccount = null;
}
});
},
/**
* **************
* Helper methods
* **************
*/
prepareSavegameID: function (slotnumber) {
return 'adarkroom_savegame_' + slotnumber;
},
prepareSaveDate: function (timestamp) {
var date = new Date(timestamp);
return date.toLocaleDateString() + ' ' + date.toLocaleTimeString();
},
log: function () {
if (this._log) {
console.log(arguments);
}
}
};
Engine.Dropbox = DropboxConnector;
})(Engine, Events, Dropbox, jQuery);
+43 -4
View File
@@ -605,30 +605,42 @@
switch(e.which) {
case 38: // Up
case 87:
if(Engine.activeModule == Outside || Engine.activeModule == Path) {
Engine.activeModule.scrollSidebar('up');
}
Engine.log('up');
break;
case 40: // Down
case 83:
if (Engine.activeModule == Outside || Engine.activeModule == Path) {
Engine.activeModule.scrollSidebar('down');
}
Engine.log('down');
break;
case 37: // Left
case 65:
if(Engine.activeModule == Ship && Path.tab)
Engine.travelTo(Path);
else if(Engine.activeModule == Path && Outside.tab)
else if(Engine.activeModule == Path && Outside.tab){
Engine.activeModule.scrollSidebar('left', true);
Engine.travelTo(Outside);
else if(Engine.activeModule == Outside && Room.tab)
}else if(Engine.activeModule == Outside && Room.tab){
Engine.activeModule.scrollSidebar('left', true);
Engine.travelTo(Room);
}
Engine.log('left');
break;
case 39: // Right
case 68:
if(Engine.activeModule == Room && Outside.tab)
Engine.travelTo(Outside);
else if(Engine.activeModule == Outside && Path.tab)
else if(Engine.activeModule == Outside && Path.tab){
Engine.activeModule.scrollSidebar('right', true);
Engine.travelTo(Path);
else if(Engine.activeModule == Path && Ship.tab)
}else if(Engine.activeModule == Path && Ship.tab){
Engine.activeModule.scrollSidebar('right', true);
Engine.travelTo(Ship);
}
Engine.log('right');
break;
}
@@ -718,6 +730,33 @@
})();
function inView(dir, elem){
var scTop = $('#main').offset().top;
var scBot = scTop + $('#main').height();
var elTop = elem.offset().top;
var elBot = elTop + elem.height();
if( dir == 'up' ){
// STOP MOVING IF BOTTOM OF ELEMENT IS VISIBLE IN SCREEN
return ( elBot < scBot );
}else if( dir == 'down' ){
return ( elTop > scTop );
}else{
return ( ( elBot <= scBot ) && ( elTop >= scTop ) );
}
}
function scrollByX(elem, x){
var elTop = parseInt( elem.css('top'), 10 );
elem.css( 'top', ( elTop + x ) + "px" );
}
//create jQuery Callbacks() to handle object events
$.Dispatch = function( id ) {
var callbacks, topic = id && Engine.topics[ id ];
+400 -400
View File
@@ -1,400 +1,400 @@
/**
* Events that can occur when wandering around the world
**/
Events.Encounters = [
/* Tier 1 */
{ /* Snarling Beast */
title: _('A Snarling Beast'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'snarling beast',
enemyName: _('snarling beast'),
deathMessage: _('the snarling beast is dead'),
chara: 'B',
damage: 1,
hit: 0.8,
attackDelay: 1,
health: 5,
loot: {
'fur': {
min: 1,
max: 3,
chance: 1
},
'meat': {
min: 1,
max: 3,
chance: 1
},
'teeth': {
min: 1,
max: 3,
chance: 0.8
}
},
notification: _('a snarling beast leaps out of the underbrush')
}
}
},
{ /* Gaunt Man */
title: _('A Gaunt Man'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'gaunt man',
enemyName: _('gaunt man'),
deathMessage: _('the gaunt man is dead'),
chara: 'G',
damage: 2,
hit: 0.8,
attackDelay: 2,
health: 6,
loot: {
'cloth': {
min: 1,
max: 3,
chance: 0.8
},
'teeth': {
min: 1,
max: 2,
chance: 0.8
},
'leather': {
min: 1,
max: 2,
chance: 0.5
}
},
notification: _('a gaunt man approaches, a crazed look in his eye')
}
}
},
{ /* Strange Bird */
title: _('A Strange Bird'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'strange bird',
enemyName: _('strange bird'),
deathMessage: _('the strange bird is dead'),
chara: 'B',
damage: 3,
hit: 0.8,
attackDelay: 2,
health: 4,
loot: {
'scales': {
min: 1,
max: 3,
chance: 0.8
},
'teeth': {
min: 1,
max: 2,
chance: 0.5
},
'meat': {
min: 1,
max: 3,
chance: 0.8
}
},
notification: _('a strange looking bird speeds across the plains')
}
}
},
/* Tier 2*/
{ /* Shivering Man */
title: _('A Shivering Man'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'shivering man',
enemyName: _('shivering man'),
deathMessage: _('the shivering man is dead'),
chara: 'S',
damage: 5,
hit: 0.5,
attackDelay: 1,
health: 20,
loot: {
'cloth': {
min: 1,
max: 1,
chance: 0.2
},
'teeth': {
min: 1,
max: 2,
chance: 0.8
},
'leather': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 3,
chance: 0.7
}
},
notification: _('a shivering man approaches and attacks with surprising strength')
}
}
},
{ /* Man-eater */
title: _('A Man-Eater'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'man-eater',
enemyName: _('man-eater'),
deathMessage: _('the man-eater is dead'),
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 1,
health: 25,
loot: {
'fur': {
min: 5,
max: 10,
chance: 1
},
'meat': {
min: 5,
max: 10,
chance: 1
},
'teeth': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('a large creature attacks, claws freshly bloodied')
}
}
},
{ /* Scavenger */
title: _('A Scavenger'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'scavenger',
enemyName: _('scavenger'),
deathMessage: _('the scavenger is dead'),
chara: 'S',
damage: 4,
hit: 0.8,
attackDelay: 2,
health: 30,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'leather': {
min: 5,
max: 10,
chance: 0.8
},
'iron': {
min: 1,
max: 5,
chance: 0.5
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a scavenger draws close, hoping for an easy score')
}
}
},
{ /* Huge Lizard */
title: _('A Huge Lizard'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'lizard',
enemyName: _('lizard'),
deathMessage: _('the lizard is dead'),
chara: 'L',
damage: 5,
hit: 0.8,
attackDelay: 2,
health: 20,
loot: {
'scales': {
min: 5,
max: 10,
chance: 0.8
},
'teeth': {
min: 5,
max: 10,
chance: 0.5
},
'meat': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
}
},
/* Tier 3*/
{ /* Feral Terror */
title: _('A Feral Terror'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'feral terror',
enemyName: _('feral terror'),
deathMessage: _('the feral terror is dead'),
chara: 'F',
damage: 6,
hit: 0.8,
attackDelay: 1,
health: 45,
loot: {
'fur': {
min: 5,
max: 10,
chance: 1
},
'meat': {
min: 5,
max: 10,
chance: 1
},
'teeth': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
}
},
{ /* Soldier */
title: _('A Soldier'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'soldier',
enemyName: _('soldier'),
deathMessage: _('the soldier is dead'),
ranged: true,
chara: 'D',
damage: 8,
hit: 0.8,
attackDelay: 2,
health: 50,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'bullets': {
min: 1,
max: 5,
chance: 0.5
},
'rifle': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a soldier opens fire from across the desert')
}
}
},
{ /* Sniper */
title: _('A Sniper'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'sniper',
enemyName: _('sniper'),
deathMessage: _('the sniper is dead'),
chara: 'S',
damage: 15,
hit: 0.8,
attackDelay: 4,
health: 30,
ranged: true,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'bullets': {
min: 1,
max: 5,
chance: 0.5
},
'rifle': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a shot rings out, from somewhere in the long grass')
}
}
}
];
/**
* Events that can occur when wandering around the world
**/
Events.Encounters = [
/* Tier 1 */
{ /* Snarling Beast */
title: _('A Snarling Beast'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'snarling beast',
enemyName: _('snarling beast'),
deathMessage: _('the snarling beast is dead'),
chara: 'B',
damage: 1,
hit: 0.8,
attackDelay: 1,
health: 5,
loot: {
'fur': {
min: 1,
max: 3,
chance: 1
},
'meat': {
min: 1,
max: 3,
chance: 1
},
'teeth': {
min: 1,
max: 3,
chance: 0.8
}
},
notification: _('a snarling beast leaps out of the underbrush')
}
}
},
{ /* Gaunt Man */
title: _('A Gaunt Man'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'gaunt man',
enemyName: _('gaunt man'),
deathMessage: _('the gaunt man is dead'),
chara: 'G',
damage: 2,
hit: 0.8,
attackDelay: 2,
health: 6,
loot: {
'cloth': {
min: 1,
max: 3,
chance: 0.8
},
'teeth': {
min: 1,
max: 2,
chance: 0.8
},
'leather': {
min: 1,
max: 2,
chance: 0.5
}
},
notification: _('a gaunt man approaches, a crazed look in his eye')
}
}
},
{ /* Strange Bird */
title: _('A Strange Bird'),
isAvailable: function() {
return World.getDistance() <= 10 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'strange bird',
enemyName: _('strange bird'),
deathMessage: _('the strange bird is dead'),
chara: 'B',
damage: 3,
hit: 0.8,
attackDelay: 2,
health: 4,
loot: {
'scales': {
min: 1,
max: 3,
chance: 0.8
},
'teeth': {
min: 1,
max: 2,
chance: 0.5
},
'meat': {
min: 1,
max: 3,
chance: 0.8
}
},
notification: _('a strange looking bird speeds across the plains')
}
}
},
/* Tier 2*/
{ /* Shivering Man */
title: _('A Shivering Man'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'shivering man',
enemyName: _('shivering man'),
deathMessage: _('the shivering man is dead'),
chara: 'S',
damage: 5,
hit: 0.5,
attackDelay: 1,
health: 20,
loot: {
'cloth': {
min: 1,
max: 1,
chance: 0.2
},
'teeth': {
min: 1,
max: 2,
chance: 0.8
},
'leather': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 3,
chance: 0.7
}
},
notification: _('a shivering man approaches and attacks with surprising strength')
}
}
},
{ /* Man-eater */
title: _('A Man-Eater'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'man-eater',
enemyName: _('man-eater'),
deathMessage: _('the man-eater is dead'),
chara: 'E',
damage: 3,
hit: 0.8,
attackDelay: 1,
health: 25,
loot: {
'fur': {
min: 5,
max: 10,
chance: 1
},
'meat': {
min: 5,
max: 10,
chance: 1
},
'teeth': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('a large creature attacks, claws freshly bloodied')
}
}
},
{ /* Scavenger */
title: _('A Scavenger'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'scavenger',
enemyName: _('scavenger'),
deathMessage: _('the scavenger is dead'),
chara: 'S',
damage: 4,
hit: 0.8,
attackDelay: 2,
health: 30,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'leather': {
min: 5,
max: 10,
chance: 0.8
},
'iron': {
min: 1,
max: 5,
chance: 0.5
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a scavenger draws close, hoping for an easy score')
}
}
},
{ /* Huge Lizard */
title: _('A Huge Lizard'),
isAvailable: function() {
return World.getDistance() > 10 && World.getDistance() <= 20 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'lizard',
enemyName: _('lizard'),
deathMessage: _('the lizard is dead'),
chara: 'L',
damage: 5,
hit: 0.8,
attackDelay: 2,
health: 20,
loot: {
'scales': {
min: 5,
max: 10,
chance: 0.8
},
'teeth': {
min: 5,
max: 10,
chance: 0.5
},
'meat': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
}
},
/* Tier 3*/
{ /* Feral Terror */
title: _('A Feral Terror'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FOREST;
},
scenes: {
'start': {
combat: true,
enemy: 'feral terror',
enemyName: _('feral terror'),
deathMessage: _('the feral terror is dead'),
chara: 'F',
damage: 6,
hit: 0.8,
attackDelay: 1,
health: 45,
loot: {
'fur': {
min: 5,
max: 10,
chance: 1
},
'meat': {
min: 5,
max: 10,
chance: 1
},
'teeth': {
min: 5,
max: 10,
chance: 0.8
}
},
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
}
},
{ /* Soldier */
title: _('A Soldier'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.BARRENS;
},
scenes: {
'start': {
combat: true,
enemy: 'soldier',
enemyName: _('soldier'),
deathMessage: _('the soldier is dead'),
ranged: true,
chara: 'D',
damage: 8,
hit: 0.8,
attackDelay: 2,
health: 50,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'bullets': {
min: 1,
max: 5,
chance: 0.5
},
'rifle': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a soldier opens fire from across the desert')
}
}
},
{ /* Sniper */
title: _('A Sniper'),
isAvailable: function() {
return World.getDistance() > 20 && World.getTerrain() == World.TILE.FIELD;
},
scenes: {
'start': {
combat: true,
enemy: 'sniper',
enemyName: _('sniper'),
deathMessage: _('the sniper is dead'),
chara: 'S',
damage: 15,
hit: 0.8,
attackDelay: 4,
health: 30,
ranged: true,
loot: {
'cloth': {
min: 5,
max: 10,
chance: 0.8
},
'bullets': {
min: 1,
max: 5,
chance: 0.5
},
'rifle': {
min: 1,
max: 1,
chance: 0.2
},
'medicine': {
min: 1,
max: 2,
chance: 0.1
}
},
notification: _('a shot rings out, from somewhere in the long grass')
}
}
}
];
+66 -66
View File
@@ -1,66 +1,66 @@
/**
* Events that can occur when any module is active (Except World. It's special.)
**/
Events.Global = [
{ /* The Thief */
title: _('The Thief'),
isAvailable: function() {
return (Engine.activeModule == Room || Engine.activeModule == Outside) && $SM.get('game.thieves') == 1;
},
scenes: {
'start': {
text: [
_('the villagers haul a filthy man out of the store room.'),
_("say his folk have been skimming the supplies."),
_('say he should be strung up as an example.')
],
notification: _('a thief is caught'),
blink: true,
buttons: {
'kill': {
text: _('hang him'),
nextScene: {1: 'hang'}
},
'spare': {
text: _('spare him'),
nextScene: {1: 'spare'}
}
}
},
'hang': {
text: [
_('the villagers hang the thief high in front of the store room.'),
_('the point is made. in the next few days, the missing supplies are returned.')
],
onLoad: function() {
$SM.set('game.thieves', 2);
$SM.remove('income.thieves');
$SM.addM('stores', $SM.get('game.stolen'));
},
buttons: {
'leave': {
text: _('leave'),
nextScene: 'end'
}
}
},
'spare': {
text: [
_("the man says he's grateful. says he won't come around any more."),
_("shares what he knows about sneaking before he goes.")
],
onLoad: function() {
$SM.set('game.thieves', 2);
$SM.remove('income.thieves');
$SM.addPerk('stealthy');
},
buttons: {
'leave': {
text: _('leave'),
nextScene: 'end'
}
}
}
}
}
];
/**
* Events that can occur when any module is active (Except World. It's special.)
**/
Events.Global = [
{ /* The Thief */
title: _('The Thief'),
isAvailable: function() {
return (Engine.activeModule == Room || Engine.activeModule == Outside) && $SM.get('game.thieves') == 1;
},
scenes: {
'start': {
text: [
_('the villagers haul a filthy man out of the store room.'),
_("say his folk have been skimming the supplies."),
_('say he should be strung up as an example.')
],
notification: _('a thief is caught'),
blink: true,
buttons: {
'kill': {
text: _('hang him'),
nextScene: {1: 'hang'}
},
'spare': {
text: _('spare him'),
nextScene: {1: 'spare'}
}
}
},
'hang': {
text: [
_('the villagers hang the thief high in front of the store room.'),
_('the point is made. in the next few days, the missing supplies are returned.')
],
onLoad: function() {
$SM.set('game.thieves', 2);
$SM.remove('income.thieves');
$SM.addM('stores', $SM.get('game.stolen'));
},
buttons: {
'leave': {
text: _('leave'),
nextScene: 'end'
}
}
},
'spare': {
text: [
_("the man says he's grateful. says he won't come around any more."),
_("shares what he knows about sneaking before he goes.")
],
onLoad: function() {
$SM.set('game.thieves', 2);
$SM.remove('income.thieves');
$SM.addPerk('stealthy');
},
buttons: {
'leave': {
text: _('leave'),
nextScene: 'end'
}
}
}
}
}
];
+3574 -3574
View File
File diff suppressed because it is too large Load Diff
+27 -27
View File
@@ -1,28 +1,28 @@
/**
* Module that takes care of header buttons
*/
var Header = {
init: function(options) {
this.options = $.extend(
this.options,
options
);
},
options: {}, // Nothing for now
canTravel: function() {
return $('div#header div.headerButton').length > 1;
},
addLocation: function(text, id, module) {
return $('<div>').attr('id', "location_" + id)
.addClass('headerButton')
.text(text).click(function() {
if(Header.canTravel()) {
Engine.travelTo(module);
}
}).appendTo($('div#header'));
}
/**
* Module that takes care of header buttons
*/
var Header = {
init: function(options) {
this.options = $.extend(
this.options,
options
);
},
options: {}, // Nothing for now
canTravel: function() {
return $('div#header div.headerButton').length > 1;
},
addLocation: function(text, id, module) {
return $('<div>').attr('id', "location_" + id)
.addClass('headerButton')
.text(text).click(function() {
if(Header.canTravel()) {
Engine.travelTo(module);
}
}).appendTo($('div#header'));
}
};
+34 -1
View File
@@ -4,6 +4,7 @@
var Outside = {
name: _("Outside"),
_STORES_OFFSET: 0,
_GATHER_DELAY: 60,
_TRAPS_DELAY: 90,
_POP_DELAY: [0.5, 3],
@@ -439,7 +440,7 @@ var Outside = {
this.setTitle();
if(!ignoreStores && Engine.activeModule === Outside && village.children().length > 1) {
$('#storesContainer').css({top: village.height() + 26 + 'px'});
$('#storesContainer').css({top: village.height() + 26 + Outside._STORES_OFFSET + 'px'});
}
},
@@ -610,6 +611,38 @@ var Outside = {
Outside.updateVillage();
Outside.updateWorkersView();
Outside.updateVillageIncome();
};
},
scrollSidebar: function(direction, reset) {
if( typeof reset != "undefined" ){
$('#village').css('top', '0px');
$('#storesContainer').css('top', '224px');
Outside._STORES_OFFSET = 0;
return false;
}
var momentum = 10;
// If they hit up, we scroll everything down
if( direction == 'up' )
momentum = momentum * -1;
/* Let's stop scrolling if the top or bottom bound is in the viewport, based on direction */
if( direction == 'down' && inView( direction, $('#village') ) ){
return false;
}else if( direction == 'up' && inView( direction, $('#storesContainer') ) ){
return false;
}
scrollByX( $('#village'), momentum );
scrollByX( $('#storesContainer'), momentum );
Outside._STORES_OFFSET += momentum;
}
};
+32 -2
View File
@@ -1,7 +1,7 @@
var Path = {
DEFAULT_BAG_SPACE: 10,
_STORES_OFFSET: 0,
// Everything not in this list weighs 1
Weight: {
'bone spear': 2,
@@ -116,7 +116,7 @@ var Path = {
}
if(!ignoreStores && Engine.activeModule === Path) {
$('#storesContainer').css({top: perks.height() + 26 + 'px'});
$('#storesContainer').css({top: perks.height() + 26 + Path._STORES_OFFSET + 'px'});
}
}
},
@@ -312,6 +312,36 @@ var Path = {
handleStateUpdates: function(e){
if(e.category == 'character' && e.stateName.indexOf('character.perks') === 0 && Engine.activeModule == Path){
Path.updatePerks();
};
},
scrollSidebar: function(direction, reset){
if( typeof reset != "undefined" ){
$('#perks').css('top', '0px');
$('#storesContainer').css('top', '206px');
Path._STORES_OFFSET = 0;
return;
}
var momentum = 10;
if( direction == 'up' )
momentum = momentum * -1
if( direction == 'down' && inView( direction, $('#perks') ) ){
return false;
}else if( direction == 'up' && inView( direction, $('#storesContainer') ) ){
return false;
}
scrollByX( $('#perks'), momentum );
scrollByX( $('#storesContainer'), momentum );
Path._STORES_OFFSET += momentum;
}
};
+173 -173
View File
@@ -1,174 +1,174 @@
/**
* Module that registers the starship!
*/
var Ship = {
LIFTOFF_COOLDOWN: 120,
ALLOY_PER_HULL: 1,
ALLOY_PER_THRUSTER: 1,
BASE_HULL: 0,
BASE_THRUSTERS: 1,
name: _("Ship"),
init: function(options) {
this.options = $.extend(
this.options,
options
);
if(!$SM.get('features.location.spaceShip')) {
$SM.set('features.location.spaceShip', true);
$SM.setM('game.spaceShip', {
hull: Ship.BASE_HULL,
thrusters: Ship.BASE_THRUSTERS
});
}
// Create the Ship tab
this.tab = Header.addLocation(_("An Old Starship"), "ship", Ship);
// Create the Ship panel
this.panel = $('<div>').attr('id', "shipPanel")
.addClass('location')
.appendTo('div#locationSlider');
Engine.updateSlider();
// Draw the hull label
var hullRow = $('<div>').attr('id', 'hullRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text(_('hull:')).appendTo(hullRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.hull')).appendTo(hullRow);
$('<div>').addClass('clear').appendTo(hullRow);
// Draw the thrusters label
var engineRow = $('<div>').attr('id', 'engineRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text(_('engine:')).appendTo(engineRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.thrusters')).appendTo(engineRow);
$('<div>').addClass('clear').appendTo(engineRow);
// Draw the reinforce button
new Button.Button({
id: 'reinforceButton',
text: _('reinforce hull'),
click: Ship.reinforceHull,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_HULL}
}).appendTo('div#shipPanel');
// Draw the engine button
new Button.Button({
id: 'engineButton',
text: _('upgrade engine'),
click: Ship.upgradeEngine,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_THRUSTER}
}).appendTo('div#shipPanel');
// Draw the lift off button
var b = new Button.Button({
id: 'liftoffButton',
text: _('lift off'),
click: Ship.checkLiftOff,
width: '100px',
cooldown: Ship.LIFTOFF_COOLDOWN
}).appendTo('div#shipPanel');
if($SM.get('game.spaceShip.hull') <= 0) {
Button.setDisabled(b, true);
}
// Init Space
Space.init();
//subscribe to stateUpdates
$.Dispatch('stateUpdate').subscribe(Ship.handleStateUpdates);
},
options: {}, // Nothing for now
onArrival: function(transition_diff) {
Ship.setTitle();
if(!$SM.get('game.spaceShip.seenShip')) {
Notifications.notify(Ship, _('somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.'));
$SM.set('game.spaceShip.seenShip', true);
}
Engine.moveStoresView(null, transition_diff);
},
setTitle: function() {
if(Engine.activeModule == this) {
document.title = "An Old Starship";
}
},
reinforceHull: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_HULL) {
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_HULL);
$SM.add('game.spaceShip.hull', 1);
if($SM.get('game.spaceShip.hull') > 0) {
Button.setDisabled($('#liftoffButton', Ship.panel), false);
}
$('#hullRow .row_val', Ship.panel).text($SM.get('game.spaceShip.hull'));
},
upgradeEngine: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_THRUSTER) {
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_THRUSTER);
$SM.add('game.spaceShip.thrusters', 1);
$('#engineRow .row_val', Ship.panel).text($SM.get('game.spaceShip.thrusters'));
},
getMaxHull: function() {
return $SM.get('game.spaceShip.hull');
},
checkLiftOff: function() {
if(!$SM.get('game.spaceShip.seenWarning')) {
Events.startEvent({
title: _('Ready to Leave?'),
scenes: {
'start': {
text: [
_("time to get out of this place. won't be coming back.")
],
buttons: {
'fly': {
text: _('lift off'),
onChoose: function() {
$SM.set('game.spaceShip.seenWarning', true);
Ship.liftOff();
},
nextScene: 'end'
},
'wait': {
text: _('linger'),
onChoose: function() {
Button.clearCooldown($('#liftoffButton'));
},
nextScene: 'end'
}
}
}
}
});
} else {
Ship.liftOff();
}
},
liftOff: function () {
$('#outerSlider').animate({top: '700px'}, 300);
Space.onArrival();
Engine.activeModule = Space;
},
handleStateUpdates: function(e){
}
/**
* Module that registers the starship!
*/
var Ship = {
LIFTOFF_COOLDOWN: 120,
ALLOY_PER_HULL: 1,
ALLOY_PER_THRUSTER: 1,
BASE_HULL: 0,
BASE_THRUSTERS: 1,
name: _("Ship"),
init: function(options) {
this.options = $.extend(
this.options,
options
);
if(!$SM.get('features.location.spaceShip')) {
$SM.set('features.location.spaceShip', true);
$SM.setM('game.spaceShip', {
hull: Ship.BASE_HULL,
thrusters: Ship.BASE_THRUSTERS
});
}
// Create the Ship tab
this.tab = Header.addLocation(_("An Old Starship"), "ship", Ship);
// Create the Ship panel
this.panel = $('<div>').attr('id', "shipPanel")
.addClass('location')
.appendTo('div#locationSlider');
Engine.updateSlider();
// Draw the hull label
var hullRow = $('<div>').attr('id', 'hullRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text(_('hull:')).appendTo(hullRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.hull')).appendTo(hullRow);
$('<div>').addClass('clear').appendTo(hullRow);
// Draw the thrusters label
var engineRow = $('<div>').attr('id', 'engineRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text(_('engine:')).appendTo(engineRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.thrusters')).appendTo(engineRow);
$('<div>').addClass('clear').appendTo(engineRow);
// Draw the reinforce button
new Button.Button({
id: 'reinforceButton',
text: _('reinforce hull'),
click: Ship.reinforceHull,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_HULL}
}).appendTo('div#shipPanel');
// Draw the engine button
new Button.Button({
id: 'engineButton',
text: _('upgrade engine'),
click: Ship.upgradeEngine,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_THRUSTER}
}).appendTo('div#shipPanel');
// Draw the lift off button
var b = new Button.Button({
id: 'liftoffButton',
text: _('lift off'),
click: Ship.checkLiftOff,
width: '100px',
cooldown: Ship.LIFTOFF_COOLDOWN
}).appendTo('div#shipPanel');
if($SM.get('game.spaceShip.hull') <= 0) {
Button.setDisabled(b, true);
}
// Init Space
Space.init();
//subscribe to stateUpdates
$.Dispatch('stateUpdate').subscribe(Ship.handleStateUpdates);
},
options: {}, // Nothing for now
onArrival: function(transition_diff) {
Ship.setTitle();
if(!$SM.get('game.spaceShip.seenShip')) {
Notifications.notify(Ship, _('somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.'));
$SM.set('game.spaceShip.seenShip', true);
}
Engine.moveStoresView(null, transition_diff);
},
setTitle: function() {
if(Engine.activeModule == this) {
document.title = "An Old Starship";
}
},
reinforceHull: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_HULL) {
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_HULL);
$SM.add('game.spaceShip.hull', 1);
if($SM.get('game.spaceShip.hull') > 0) {
Button.setDisabled($('#liftoffButton', Ship.panel), false);
}
$('#hullRow .row_val', Ship.panel).text($SM.get('game.spaceShip.hull'));
},
upgradeEngine: function() {
if($SM.get('stores["alien alloy"]', true) < Ship.ALLOY_PER_THRUSTER) {
Notifications.notify(Ship, _("not enough alien alloy"));
return false;
}
$SM.add('stores["alien alloy"]', -Ship.ALLOY_PER_THRUSTER);
$SM.add('game.spaceShip.thrusters', 1);
$('#engineRow .row_val', Ship.panel).text($SM.get('game.spaceShip.thrusters'));
},
getMaxHull: function() {
return $SM.get('game.spaceShip.hull');
},
checkLiftOff: function() {
if(!$SM.get('game.spaceShip.seenWarning')) {
Events.startEvent({
title: _('Ready to Leave?'),
scenes: {
'start': {
text: [
_("time to get out of this place. won't be coming back.")
],
buttons: {
'fly': {
text: _('lift off'),
onChoose: function() {
$SM.set('game.spaceShip.seenWarning', true);
Ship.liftOff();
},
nextScene: 'end'
},
'wait': {
text: _('linger'),
onChoose: function() {
Button.clearCooldown($('#liftoffButton'));
},
nextScene: 'end'
}
}
}
}
});
} else {
Ship.liftOff();
}
},
liftOff: function () {
$('#outerSlider').animate({top: '700px'}, 300);
Space.onArrival();
Engine.activeModule = Space;
},
handleStateUpdates: function(e){
}
};