').attr({
id: 'notifications',
className: 'notifications'
});
// Create the transparency gradient
$('
').attr('id', 'notifyGradient').appendTo(elem);
elem.appendTo('div#wrapper');
},
options: {}, // Nothing for now
elem: null,
notifyQueue: {},
// Allow notification to the player
notify: function(module, text, noQueue) {
if(typeof text == 'undefined') return;
if(text.slice(-1) != ".") text += ".";
if(module != null && Engine.activeModule != module) {
if(!noQueue) {
if(typeof this.notifyQueue[module] == 'undefined') {
this.notifyQueue[module] = new Array();
}
this.notifyQueue[module].push(text);
}
} else {
Notifications.printMessage(text);
}
Engine.saveGame();
},
printMessage: function(text) {
var text = $('
').addClass('notification').css('opacity', '0').text(text).prependTo('div#notifications');
text.animate({opacity: 1}, 500, 'linear');
},
printQueue: function(module) {
if(typeof this.notifyQueue[module] != 'undefined') {
while(this.notifyQueue[module].length > 0) {
Notifications.printMessage(this.notifyQueue[module].shift());
}
}
}
};