/** * Module that defines all audio files */ var AudioLibrary = { EVENT_FRIENDLY_OUTPOST: 'audio/friendly-outpost.wav', EVENT_SWAMP: 'audio/swamp.wav', EVENT_CAVE: 'audio/cave.wav', EVENT_TOWN: 'audio/town.wav', EVENT_CITY: 'audio/city.wav', EVENT_HOUSE: 'audio/house.wav', EVENT_BATTLEFIELD: 'audio/battlefield.wav', EVENT_BOREHOLE: 'audio/borehole.wav', EVENT_CRASHED_SHIP: 'audio/crashed-ship.wav', EVENT_SULPHUR_MINE: 'audio/sulphurmine.wav', EVENT_COAL_MINE: 'audio/coalmine.wav', EVENT_IRON_MINE: 'audio/ironmine.wav', EVENT_DESTROYED_VILLAGE: 'audio/destroyed-village.wav', EVENT_NOMAD: 'audio/nomad.wav', EVENT_NOISES_OUTSIDE: 'audio/noises-outside.wav', EVENT_NOISES_INSIDE: 'audio/noises-inside.wav', EVENT_BEGGAR: 'audio/beggar.wav', EVENT_SHADY_BUILDER: 'audio/shady-builder.wav', EVENT_MYSTERIOUS_WANDERER: 'audio/mysterious-wanderer.wav', EVENT_SCOUT: 'audio/scout.wav', EVENT_WANDERING_MASTER: 'audio/wandering-master.wav', EVENT_SICK_MAN: 'audio/sick-man.wav', EVENT_RUINED_TRAP: 'audio/ruined-trap.wav', EVENT_HUT_FIRE: 'audio/hut-fire.wav', EVENT_SICKNESS: 'audio/sickness.wav', EVENT_PLAGUE: 'audio/plague.wav', EVENT_BEAST_ATTACK: 'audio/beast-attack.wav', EVENT_SOLDIER_ATTACK: 'audio/soldier-attack.wav', EVENT_THIEF: 'audio/thief.wav', ENCOUNTER_SNARLING_BEAST: 'audio/snarling-beast.wav', ENCOUNTER_GAUNT_MAN: 'audio/gaunt-man.wav', ENCOUNTER_STRANGE_BIRD: 'audio/strange-bird.wav', ENCOUNTER_SHIVERING_MAN: 'audio/shivering-man.wav', ENCOUNTER_MAN_EATER: 'audio/man-eater.wav', ENCOUNTER_SCAVENGER: 'audio/scavenger.wav', ENCOUNTER_HUGE_LIZARD: 'audio/huge-lizard.wav', ENCOUNTER_FERAL_TERROR: 'audio/feral-terror.wav', ENCOUNTER_SOLDIER: 'audio/soldier.wav', ENCOUNTER_SNIPER: 'audio/sniper.wav', MUSIC_DUSTY_PATH: 'audio/dusty-path.flac', MUSIC_SILENT_FOREST: 'audio/silent-forest.flac', MUSIC_LONELY_HUT: 'audio/lonely-hut.flac', MUSIC_TINY_VILLAGE: 'audio/tiny-village.flac', MUSIC_MODEST_VILLAGE: 'audio/modest-village.flac', MUSIC_LARGE_VILLAGE: 'audio/large-village.flac', MUSIC_RAUCOUS_VILLAGE: 'audio/raucous-village.flac', MUSIC_COMBAT: 'audio/combat.wav', MUSIC_EVENT: 'audio/event.wav', MUSIC_FIRE_DEAD: 'audio/fire-dead.flac', MUSIC_FIRE_SMOLDERING: 'audio/fire-smoldering.flac', MUSIC_FIRE_FLICKERING: 'audio/fire-flickering.flac', MUSIC_FIRE_BURNING: 'audio/fire-burning.flac', MUSIC_FIRE_ROARING: 'audio/fire-roaring.flac', MUSIC_WORLD: 'audio/world.flac', MUSIC_SPACE: 'audio/space.wav', MUSIC_TROPOSPHERE: 'audio/troposphere.wav', MUSIC_STRATOSPHERE: 'audio/stratosphere.wav', MUSIC_MESOSPHERE: 'audio/mesosphere.wav', MUSIC_THERMOSPHERE: 'audio/thermosphere.wav', MUSIC_EXOSPHERE: 'audio/exosphere.wav', MUSIC_ENDING: 'audio/ending.wav', MUSIC_SHIP: 'audio/ship.wav', BUILD: 'audio/build.flac', BUILD_TRAP: 'audio/build-trap.wav', BUILD_CART: 'audio/build-cart.wav', BUILD_HUT: 'audio/build-hut.wav', BUILD_LODGE: 'audio/build-lodge.wav', BUILD_TRADING_POST: 'audio/build-trading-post.wav', BUILD_TANNERY: 'audio/build-tannery.wav', BUILD_SMOKEHOUSE: 'audio/build-smokehouse.wav', BUILD_WORKSHOP: 'audio/build-workshop.wav', BUILD_STEELWORKS: 'audio/build-steelworks.wav', BUILD_ARMOURY: 'audio/build-armoury.wav', CRAFT: 'audio/craft.flac', CRAFT_TORCH: 'audio/craft-torch.wav', CRAFT_WATERSKIN: 'audio/craft-waterskin.wav', CRAFT_CASK: 'audio/craft-cask.wav', CRAFT_WATER_TANK: 'audio/craft-water-tank.wav', CRAFT_BONE_SPEAR: 'audio/craft-bone-spear.wav', CRAFT_RUCKSACK: 'audio/craft-rucksack.wav', CRAFT_WAGON: 'audio/craft-wagon.wav', CRAFT_CONVOY: 'audio/craft-convoy.wav', CRAFT_LEATHER_ARMOUR: 'audio/craft-leather-armour.wav', CRAFT_IRON_ARMOUR: 'audio/craft-iron-armour.wav', CRAFT_STEEL_ARMOUR: 'audio/craft-steel-armour.wav', CRAFT_IRON_SWORD: 'audio/craft-iron-sword.wav', CRAFT_STEEL_SWORD: 'audio/craft-steel-sword.wav', CRAFT_RIFLE: 'audio/craft-rifle.wav', BUY: 'audio/buy.flac', BUY_SCALES: 'audio/buy-scales.wav', BUY_TEETH: 'audio/buy-teeth.wav', BUY_IRON: 'audio/buy-iron.wav', BUY_COAL: 'audio/buy-coal.wav', BUY_STEEL: 'audio/buy-steel.wav', BUY_MEDICINE: 'audio/buy-medicine.wav', BUY_BULLETS: 'audio/buy-bullets.wav', BUY_ENERGY_CELL: 'audio/buy-energy-cell.wav', BUY_BOLAS: 'audio/buy-bolas.wav', BUY_GRENADE: 'audio/buy-grenade.wav', BUY_BAYONET: 'audio/buy-bayonet.wav', BUY_ALIEN_ALLOY: 'audio/buy-alien-alloy.wav', BUY_COMPASS: 'audio/buy-compass.wav', EMBARK: 'audio/embark.flac', GATHER_WOOD: 'audio/gather-wood.flac', CHECK_TRAPS: 'audio/check-traps.flac', TRIGGER_FIGHT: 'audio/trigger-fight.wav', TRIGGER_EVENT: 'audio/trigger-event.wav', ENEMY_HIT: 'audio/enemy-hit.wav', EAT_MEAT: 'audio/eat-meat.wav', USE_MEDS: 'audio/use-meds.wav', WIN_FIGHT: 'audio/win-fight.wav', LOST_FIGHT: 'audio/lose-fight.wav', LIGHT_FIRE: 'audio/light-fire.flac', STOKE_FIRE: 'audio/stoke-fire.flac', FOOTSTEPS1: 'audio/footsteps-1.wav', FOOTSTEPS2: 'audio/footsteps-2.wav', FOOTSTEPS3: 'audio/footsteps-3.wav', DEATH_STARVED: 'audio/death-starved.wav', DEATH_DEHYDRATED: 'audio/death-dehydrated.wav', ASTEROID_HIT1: 'audio/asteroid-hit-1.wav', ASTEROID_HIT2: 'audio/asteroid-hit-2.wav', ASTEROID_HIT3: 'audio/asteroid-hit-3.wav', CRASH: 'audio/crash.wav', REINFORCE_HULL: 'audio/reinforce-hull.wav', UPGRADE_ENGINE: 'audio/upgrade-engine.wav', LIFT_OFF: 'audio/lift-off.wav', PUNCH: 'audio/punch.wav', STAB: 'audio/stab.wav', SWING: 'audio/swing.wav', SLASH: 'audio/slash.wav', THRUST: 'audio/thrust.wav', SHOOT: 'audio/shoot.wav', BLAST: 'audio/blast.wav', TANGLE: 'audio/tangle.wav' };