# Translations template for PROJECT. # Copyright (C) 2015 ORGANIZATION # This file is distributed under the same license as the PROJECT project. # FIRST AUTHOR , 2015. # msgid "" msgstr "" "Project-Id-Version: PROJECT VERSION\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "POT-Creation-Date: 2015-02-07 20:22+0800\n" "PO-Revision-Date: 2015-02-07 14:15-0500\n" "Last-Translator: \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Generated-By: Babel 1.3\n" "X-Generator: Poedit 1.5.4\n" "X-Poedit-Basepath: ../\n" #: script/dropbox.js:64 msgid "Dropbox connection" msgstr "" #: script/dropbox.js:67 msgid "connect game to dropbox local storage" msgstr "" #: script/dropbox.js:70 msgid "connect" msgstr "" #: script/dropbox.js:77 script/dropbox.js:109 script/dropbox.js:136 #: script/dropbox.js:167 script/engine.js:278 script/engine.js:311 msgid "cancel" msgstr "" #: script/dropbox.js:88 script/dropbox.js:180 msgid "Dropbox Export / Import" msgstr "" #: script/dropbox.js:91 msgid "export or import save data to dropbox datastorage" msgstr "" #: script/dropbox.js:92 msgid "your are connected to dropbox with account / email " msgstr "" #: script/dropbox.js:95 msgid "save" msgstr "" #: script/dropbox.js:99 msgid "load" msgstr "" #: script/dropbox.js:104 msgid "signout" msgstr "" #: script/dropbox.js:115 msgid "choose one slot to save to" msgstr "" #: script/dropbox.js:121 msgid "save to slot" msgstr "" #: script/dropbox.js:144 msgid "choose one slot to load from" msgstr "" #: script/dropbox.js:151 msgid "load from slot" msgstr "" #: script/dropbox.js:183 msgid "successfully saved to dropbox datastorage" msgstr "" #: script/dropbox.js:184 msgid "error while saving to dropbox datastorage" msgstr "" #: script/dropbox.js:187 msgid "ok" msgstr "" #: script/engine.js:16 msgid "boxer" msgstr "" #: script/engine.js:17 msgid "punches do more damage" msgstr "" #: script/engine.js:20 msgid "learned to throw punches with purpose" msgstr "" #: script/engine.js:23 msgid "martial artist" msgstr "" #: script/engine.js:24 msgid "punches do even more damage." msgstr "" #: script/engine.js:25 msgid "learned to fight quite effectively without weapons" msgstr "" #: script/engine.js:30 msgid "unarmed master" msgstr "" #: script/engine.js:31 msgid "punch twice as fast, and with even more force" msgstr "" #: script/engine.js:32 msgid "learned to strike faster without weapons" msgstr "" #: script/engine.js:35 msgid "barbarian" msgstr "" #: script/engine.js:36 msgid "melee weapons deal more damage" msgstr "" #: script/engine.js:37 msgid "learned to swing weapons with force" msgstr "" #: script/engine.js:40 msgid "slow metabolism" msgstr "" #: script/engine.js:41 msgid "go twice as far without eating" msgstr "" #: script/engine.js:42 msgid "learned how to ignore the hunger" msgstr "" #: script/engine.js:45 msgid "desert rat" msgstr "" #: script/engine.js:46 msgid "go twice as far without drinking" msgstr "" #: script/engine.js:47 msgid "learned to love the dry air" msgstr "" #: script/engine.js:50 msgid "evasive" msgstr "" #: script/engine.js:51 msgid "dodge attacks more effectively" msgstr "" #: script/engine.js:52 msgid "learned to be where they're not" msgstr "" #: script/engine.js:55 msgid "precise" msgstr "" #: script/engine.js:56 msgid "land blows more often" msgstr "" #: script/engine.js:57 msgid "learned to predict their movement" msgstr "" #: script/engine.js:60 msgid "scout" msgstr "" #: script/engine.js:61 msgid "see farther" msgstr "" #: script/engine.js:62 msgid "learned to look ahead" msgstr "" #: script/engine.js:65 msgid "stealthy" msgstr "" #: script/engine.js:66 msgid "better avoid conflict in the wild" msgstr "" #: script/engine.js:67 msgid "learned how not to be seen" msgstr "" #: script/engine.js:70 msgid "gastronome" msgstr "" #: script/engine.js:71 msgid "restore more health when eating" msgstr "" #: script/engine.js:72 msgid "learned to make the most of food" msgstr "" #: script/engine.js:142 script/engine.js:481 msgid "lights off." msgstr "" #: script/engine.js:148 script/space.js:450 msgid "restart." msgstr "" #: script/engine.js:154 msgid "share." msgstr "" #: script/engine.js:160 msgid "save." msgstr "" #: script/engine.js:169 msgid "dropbox." msgstr "" #: script/engine.js:176 msgid "app store." msgstr "" #: script/engine.js:182 msgid "github." msgstr "" #: script/engine.js:261 msgid "Export / Import" msgstr "" #: script/engine.js:265 msgid "export or import save data, for backing up" msgstr "" #: script/engine.js:266 msgid "or migrating computers" msgstr "" #: script/engine.js:270 msgid "export" msgstr "" #: script/engine.js:274 script/engine.js:306 msgid "import" msgstr "" #: script/engine.js:285 msgid "are you sure?" msgstr "" #: script/engine.js:286 msgid "if the code is invalid, all data will be lost." msgstr "" #: script/engine.js:287 msgid "this is irreversible." msgstr "" #: script/engine.js:291 script/engine.js:377 msgid "yes" msgstr "" #: script/engine.js:296 script/engine.js:382 msgid "no" msgstr "" #: script/engine.js:302 msgid "put the save code here." msgstr "" #: script/engine.js:334 msgid "Export" msgstr "" #: script/engine.js:337 msgid "save this." msgstr "" #: script/engine.js:342 msgid "got it" msgstr "" #: script/engine.js:371 msgid "Restart?" msgstr "" #: script/engine.js:374 msgid "restart the game?" msgstr "" #: script/engine.js:405 msgid "Share" msgstr "" #: script/engine.js:408 msgid "bring your friends." msgstr "" #: script/engine.js:411 msgid "facebook" msgstr "" #: script/engine.js:418 msgid "google+" msgstr "" #: script/engine.js:425 msgid "twitter" msgstr "" #: script/engine.js:432 msgid "reddit" msgstr "" #: script/engine.js:439 msgid "close" msgstr "" #: script/engine.js:474 script/engine.js:477 msgid "lights on." msgstr "" #: script/engine.js:584 msgid "{0} per {1}s" msgstr "" #: script/events.js:142 msgid "eat meat" msgstr "" #: script/events.js:162 msgid "use meds" msgstr "" #: script/events.js:360 script/events.js:405 msgid "miss" msgstr "" #: script/events.js:373 script/events.js:418 msgid "stunned" msgstr "" #: script/events.js:494 script/events/global.js:42 script/events/global.js:59 #: script/events/room.js:142 script/events/room.js:162 #: script/events/room.js:182 script/events/setpieces.js:25 #: script/events/setpieces.js:48 script/events/setpieces.js:65 #: script/events/setpieces.js:83 script/events/setpieces.js:106 #: script/events/setpieces.js:537 script/events/setpieces.js:1255 #: script/events/setpieces.js:2953 script/events/setpieces.js:2987 #: script/events/setpieces.js:3010 script/events/setpieces.js:3047 #: script/events/setpieces.js:3100 script/events/setpieces.js:3129 #: script/events/setpieces.js:3175 script/events/setpieces.js:3302 #: script/events/setpieces.js:3324 script/events/setpieces.js:3444 #: script/events/setpieces.js:3468 script/events/setpieces.js:3501 #: script/events/setpieces.js:3520 script/events/setpieces.js:3545 #: script/events/setpieces.js:3573 msgid "leave" msgstr "" #: script/events.js:780 msgid "*** EVENT ***" msgstr "" #: script/localization.js:4 msgid "saved." msgstr "" #: script/localization.js:5 msgid "wood" msgstr "" #: script/localization.js:6 msgid "builder" msgstr "" #: script/localization.js:7 msgid "teeth" msgstr "" #: script/localization.js:8 msgid "meat" msgstr "" #: script/localization.js:9 msgid "fur" msgstr "" #: script/localization.js:10 msgid "alien alloy" msgstr "" #: script/localization.js:11 msgid "bullets" msgstr "" #: script/localization.js:12 msgid "charm" msgstr "" #: script/localization.js:13 script/path.js:148 msgid "leather" msgstr "" #: script/localization.js:14 script/path.js:146 msgid "iron" msgstr "" #: script/localization.js:15 script/path.js:144 msgid "steel" msgstr "" #: script/localization.js:16 msgid "coal" msgstr "" #: script/localization.js:17 msgid "sulphur" msgstr "" #: script/localization.js:18 msgid "energy cell" msgstr "" #: script/localization.js:19 script/room.js:167 msgid "torch" msgstr "" #: script/localization.js:20 msgid "medicine" msgstr "" #: script/localization.js:21 script/outside.js:20 msgid "hunter" msgstr "" #: script/localization.js:22 script/outside.js:28 msgid "trapper" msgstr "" #: script/localization.js:23 script/outside.js:36 msgid "tanner" msgstr "" #: script/localization.js:24 msgid "grenade" msgstr "" #: script/localization.js:25 msgid "bolas" msgstr "" #: script/localization.js:26 msgid "bayonet" msgstr "" #: script/localization.js:27 script/outside.js:44 msgid "charcutier" msgstr "" #: script/localization.js:28 script/outside.js:53 msgid "iron miner" msgstr "" #: script/localization.js:29 msgid "iron mine" msgstr "" #: script/localization.js:30 script/outside.js:61 msgid "coal miner" msgstr "" #: script/localization.js:31 msgid "coal mine" msgstr "" #: script/localization.js:32 script/outside.js:69 msgid "sulphur miner" msgstr "" #: script/localization.js:33 msgid "sulphur mine" msgstr "" #: script/localization.js:34 script/outside.js:86 msgid "armourer" msgstr "" #: script/localization.js:35 script/outside.js:77 msgid "steelworker" msgstr "" #: script/localization.js:36 msgid "bait" msgstr "" #: script/localization.js:37 script/localization.js:44 msgid "cured meat" msgstr "" #: script/localization.js:38 script/localization.js:43 msgid "scales" msgstr "" #: script/localization.js:39 msgid "compass" msgstr "" #: script/localization.js:40 msgid "laser rifle" msgstr "" #: script/localization.js:41 script/outside.js:13 msgid "gatherer" msgstr "" #: script/localization.js:42 msgid "cloth" msgstr "" #: script/localization.js:45 msgid "thieves" msgstr "" #: script/localization.js:46 msgid "not enough fur" msgstr "" #: script/localization.js:47 msgid "not enough wood" msgstr "" #: script/localization.js:48 msgid "not enough coal" msgstr "" #: script/localization.js:49 msgid "not enough iron" msgstr "" #: script/localization.js:50 msgid "not enough steel" msgstr "" #: script/localization.js:51 msgid "not enough sulphur" msgstr "" #: script/localization.js:52 msgid "baited trap" msgstr "" #: script/localization.js:53 msgid "not enough scales" msgstr "" #: script/localization.js:54 msgid "not enough cloth" msgstr "" #: script/localization.js:55 msgid "not enough teeth" msgstr "" #: script/localization.js:56 msgid "not enough leather" msgstr "" #: script/localization.js:57 msgid "not enough meat" msgstr "" #: script/localization.js:58 msgid "the compass points east" msgstr "" #: script/localization.js:59 msgid "the compass points west" msgstr "" #: script/localization.js:60 msgid "the compass points north" msgstr "" #: script/localization.js:61 msgid "the compass points south" msgstr "" #: script/localization.js:62 msgid "the compass points northeast" msgstr "" #: script/localization.js:63 msgid "the compass points northwest" msgstr "" #: script/localization.js:64 msgid "the compass points southeast" msgstr "" #: script/localization.js:65 msgid "the compass points southwest" msgstr "" #: script/localization.js:72 msgid "stores" msgstr "" #: script/localization.js:73 msgid "weapons" msgstr "" #: script/localization.js:74 msgid "build:" msgstr "" #: script/localization.js:75 msgid "craft:" msgstr "" #: script/localization.js:76 msgid "buy:" msgstr "" #: script/localization.js:77 msgid "supplies:" msgstr "" #: script/localization.js:78 msgid "perks:" msgstr "" #: script/localization.js:79 msgid "take:" msgstr "" #: script/localization.js:80 msgid "drop:" msgstr "" #: script/localization.js:81 msgid "forest" msgstr "" #: script/localization.js:82 msgid "village" msgstr "" #: script/outside.js:5 msgid "Outside" msgstr "" #: script/outside.js:100 msgid "scraps of fur" msgstr "" #: script/outside.js:105 msgid "bits of meat" msgstr "" #: script/outside.js:110 msgid "strange scales" msgstr "" #: script/outside.js:115 msgid "scattered teeth" msgstr "" #: script/outside.js:120 msgid "tattered cloth" msgstr "" #: script/outside.js:125 msgid "a crudely made charm" msgstr "" #: script/outside.js:142 script/outside.js:536 msgid "A Silent Forest" msgstr "" #: script/outside.js:170 msgid "gather wood" msgstr "" #: script/outside.js:187 msgid "a stranger arrives in the night" msgstr "" #: script/outside.js:189 msgid "a weathered family takes up in one of the huts." msgstr "" #: script/outside.js:191 msgid "a small group arrives, all dust and bones." msgstr "" #: script/outside.js:193 msgid "a convoy lurches in, equal parts worry and hope." msgstr "" #: script/outside.js:195 msgid "the town's booming. word does get around." msgstr "" #: script/outside.js:426 msgid "pop " msgstr "" #: script/outside.js:517 msgid "check traps" msgstr "" #: script/outside.js:538 msgid "A Lonely Hut" msgstr "" #: script/outside.js:540 msgid "A Tiny Village" msgstr "" #: script/outside.js:542 msgid "A Modest Village" msgstr "" #: script/outside.js:544 msgid "A Large Village" msgstr "" #: script/outside.js:546 msgid "A Raucous Village" msgstr "" #: script/outside.js:558 msgid "the sky is grey and the wind blows relentlessly" msgstr "" #: script/outside.js:568 msgid "dry brush and dead branches litter the forest floor" msgstr "" #: script/outside.js:596 msgid "the traps contain " msgstr "" #: script/outside.js:603 msgid " and " msgstr "" #: script/path.js:33 script/path.js:312 msgid "A Dusty Path" msgstr "" #: script/path.js:50 msgid "embark" msgstr "" #: script/path.js:68 msgid "the compass points " msgstr "" #: script/path.js:142 msgid "none" msgstr "" #: script/path.js:152 msgid "armour" msgstr "" #: script/path.js:164 msgid "water" msgstr "" #: script/path.js:243 script/world.js:306 msgid "free {0}/{1}" msgstr "" #: script/path.js:267 msgid "weight" msgstr "" #: script/path.js:269 msgid "available" msgstr "" #: script/room.js:22 msgid "trap" msgstr "" #: script/room.js:25 msgid "" "builder says she can make traps to catch any creatures might still be alive " "out there" msgstr "" #: script/room.js:26 msgid "more traps to catch more creatures" msgstr "" #: script/room.js:27 msgid "more traps won't help now" msgstr "" #: script/room.js:37 msgid "cart" msgstr "" #: script/room.js:40 msgid "builder says she can make a cart for carrying wood" msgstr "" #: script/room.js:41 msgid "the rickety cart will carry more wood from the forest" msgstr "" #: script/room.js:50 msgid "hut" msgstr "" #: script/room.js:53 msgid "builder says there are more wanderers. says they'll work, too." msgstr "" #: script/room.js:54 msgid "builder puts up a hut, out in the forest. says word will get around." msgstr "" #: script/room.js:55 msgid "no more room for huts." msgstr "" #: script/room.js:65 msgid "lodge" msgstr "" #: script/room.js:68 msgid "villagers could help hunt, given the means" msgstr "" #: script/room.js:69 msgid "the hunting lodge stands in the forest, a ways out of town" msgstr "" #: script/room.js:80 msgid "trading post" msgstr "" #: script/room.js:83 msgid "a trading post would make commerce easier" msgstr "" #: script/room.js:84 msgid "" "now the nomads have a place to set up shop, they might stick around a while" msgstr "" #: script/room.js:94 msgid "tannery" msgstr "" #: script/room.js:97 msgid "builder says leather could be useful. says the villagers could make it." msgstr "" #: script/room.js:98 msgid "tannery goes up quick, on the edge of the village" msgstr "" #: script/room.js:108 msgid "smokehouse" msgstr "" #: script/room.js:111 msgid "" "should cure the meat, or it'll spoil. builder says she can fix something up." msgstr "" #: script/room.js:112 msgid "builder finishes the smokehouse. she looks hungry." msgstr "" #: script/room.js:122 msgid "workshop" msgstr "" #: script/room.js:125 msgid "builder says she could make finer things, if she had the tools" msgstr "" #: script/room.js:126 msgid "workshop's finally ready. builder's excited to get to it" msgstr "" #: script/room.js:137 msgid "steelworks" msgstr "" #: script/room.js:140 msgid "builder says the villagers could make steel, given the tools" msgstr "" #: script/room.js:141 msgid "a haze falls over the village as the steelworks fires up" msgstr "" #: script/room.js:152 msgid "armoury" msgstr "" #: script/room.js:155 msgid "builder says it'd be useful to have a steady source of bullets" msgstr "" #: script/room.js:156 msgid "armoury's done, welcoming back the weapons of the past." msgstr "" #: script/room.js:170 msgid "a torch to keep the dark away" msgstr "" #: script/room.js:179 msgid "waterskin" msgstr "" #: script/room.js:183 msgid "this waterskin'll hold a bit of water, at least" msgstr "" #: script/room.js:191 msgid "cask" msgstr "" #: script/room.js:195 msgid "the cask holds enough water for longer expeditions" msgstr "" #: script/room.js:204 msgid "water tank" msgstr "" #: script/room.js:208 msgid "never go thirsty again" msgstr "" #: script/room.js:217 msgid "bone spear" msgstr "" #: script/room.js:220 msgid "this spear's not elegant, but it's pretty good at stabbing" msgstr "" #: script/room.js:229 script/world.js:300 msgid "rucksack" msgstr "" #: script/room.js:233 msgid "carrying more means longer expeditions to the wilds" msgstr "" #: script/room.js:241 msgid "wagon" msgstr "" #: script/room.js:245 msgid "the wagon can carry a lot of supplies" msgstr "" #: script/room.js:254 msgid "convoy" msgstr "" #: script/room.js:258 msgid "the convoy can haul mostly everything" msgstr "" #: script/room.js:268 msgid "l armour" msgstr "" #: script/room.js:271 msgid "leather's not strong. better than rags, though." msgstr "" #: script/room.js:280 msgid "i armour" msgstr "" #: script/room.js:283 msgid "iron's stronger than leather" msgstr "" #: script/room.js:292 msgid "s armour" msgstr "" #: script/room.js:295 msgid "steel's stronger than iron" msgstr "" #: script/room.js:304 msgid "iron sword" msgstr "" #: script/room.js:307 msgid "sword is sharp. good protection out in the wilds." msgstr "" #: script/room.js:317 msgid "steel sword" msgstr "" #: script/room.js:320 msgid "the steel is strong, and the blade true." msgstr "" #: script/room.js:330 msgid "rifle" msgstr "" #: script/room.js:332 msgid "black powder and bullets, like the old days." msgstr "" #: script/room.js:464 msgid "Room" msgstr "" #: script/room.js:492 script/room.js:617 msgid "A Dark Room" msgstr "" #: script/room.js:507 msgid "light fire" msgstr "" #: script/room.js:518 msgid "stoke fire" msgstr "" #: script/room.js:557 script/room.js:568 script/room.js:716 script/room.js:720 msgid "the room is {0}" msgstr "" #: script/room.js:558 script/room.js:567 script/room.js:685 msgid "the fire is {0}" msgstr "" #: script/room.js:578 msgid "" "the stranger is standing by the fire. she says she can help. says she builds " "things." msgstr "" #: script/room.js:593 msgid "freezing" msgstr "" #: script/room.js:594 msgid "cold" msgstr "" #: script/room.js:595 msgid "mild" msgstr "" #: script/room.js:596 msgid "warm" msgstr "" #: script/room.js:597 msgid "hot" msgstr "" #: script/room.js:609 msgid "dead" msgstr "" #: script/room.js:610 msgid "smoldering" msgstr "" #: script/room.js:611 msgid "flickering" msgstr "" #: script/room.js:612 msgid "burning" msgstr "" #: script/room.js:613 msgid "roaring" msgstr "" #: script/room.js:617 msgid "A Firelit Room" msgstr "" #: script/room.js:655 msgid "not enough wood to get the fire going" msgstr "" #: script/room.js:668 msgid "the wood has run out" msgstr "" #: script/room.js:688 msgid "the light from the fire spills from the windows, out into the dark" msgstr "" #: script/room.js:701 msgid "builder stokes the fire" msgstr "" #: script/room.js:731 msgid "the wind howls outside" msgstr "" #: script/room.js:732 msgid "the wood is running out" msgstr "" #: script/room.js:739 msgid "a ragged stranger stumbles through the door and collapses in the corner" msgstr "" #: script/room.js:747 msgid "" "the stranger shivers, and mumbles quietly. her words are unintelligible." msgstr "" #: script/room.js:750 msgid "the stranger in the corner stops shivering. her breathing calms." msgstr "" #: script/room.js:908 script/room.js:956 msgid "not enough " msgstr "" #: script/room.js:928 msgid "builder just shivers" msgstr "" #: script/ship.js:11 msgid "Ship" msgstr "" #: script/ship.js:28 msgid "An Old Starship" msgstr "" #: script/ship.js:41 msgid "hull:" msgstr "" #: script/ship.js:48 msgid "engine:" msgstr "" #: script/ship.js:56 msgid "reinforce hull" msgstr "" #: script/ship.js:66 msgid "upgrade engine" msgstr "" #: script/ship.js:76 script/ship.js:152 msgid "lift off" msgstr "" #: script/ship.js:101 msgid "" "somewhere above the debris cloud, the wanderer fleet hovers. been on this " "rock too long." msgstr "" #: script/ship.js:116 script/ship.js:129 msgid "not enough alien alloy" msgstr "" #: script/ship.js:144 msgid "Ready to Leave?" msgstr "" #: script/ship.js:148 msgid "time to get out of this place. won't be coming back." msgstr "" #: script/ship.js:160 msgid "linger" msgstr "" #: script/space.js:45 msgid "hull: " msgstr "" #: script/space.js:81 msgid "Troposphere" msgstr "" #: script/space.js:83 msgid "Stratosphere" msgstr "" #: script/space.js:85 msgid "Mesosphere" msgstr "" #: script/space.js:87 msgid "Thermosphere" msgstr "" #: script/space.js:89 msgid "Exosphere" msgstr "" #: script/space.js:91 msgid "Space" msgstr "" #: script/space.js:432 msgid "score for this game: {0}" msgstr "" #: script/space.js:439 msgid "total score: {0}" msgstr "" #: script/world.js:48 msgid "punch" msgstr "" #: script/world.js:54 msgid "stab" msgstr "" #: script/world.js:60 msgid "swing" msgstr "" #: script/world.js:66 msgid "slash" msgstr "" #: script/world.js:72 msgid "thrust" msgstr "" #: script/world.js:78 msgid "shoot" msgstr "" #: script/world.js:85 msgid "blast" msgstr "" #: script/world.js:92 msgid "lob" msgstr "" #: script/world.js:99 msgid "tangle" msgstr "" #: script/world.js:124 msgid "An Outpost" msgstr "" #: script/world.js:125 msgid "Iron Mine" msgstr "" #: script/world.js:126 msgid "Coal Mine" msgstr "" #: script/world.js:127 msgid "Sulphur Mine" msgstr "" #: script/world.js:128 msgid "An Old House" msgstr "" #: script/world.js:129 msgid "A Damp Cave" msgstr "" #: script/world.js:130 msgid "An Abandoned Town" msgstr "" #: script/world.js:131 msgid "A Ruined City" msgstr "" #: script/world.js:132 msgid "A Crashed Starship" msgstr "" #: script/world.js:133 msgid "A Borehole" msgstr "" #: script/world.js:134 msgid "A Battlefield" msgstr "" #: script/world.js:135 msgid "A Murky Swamp" msgstr "" #: script/world.js:140 msgid "A Destroyed Village" msgstr "" #: script/world.js:270 msgid "water:{0}" msgstr "" #: script/world.js:298 msgid "pockets" msgstr "" #: script/world.js:323 msgid "hp: {0}/{1}" msgstr "" #: script/world.js:330 msgid "{0}:{1}" msgstr "" #: script/world.js:365 msgid "dangerous to be this far from the village without proper protection" msgstr "" #: script/world.js:367 msgid "safer here" msgstr "" #: script/world.js:473 msgid "the meat has run out" msgstr "" #: script/world.js:479 msgid "starvation sets in" msgstr "" #: script/world.js:505 msgid "there is no more water" msgstr "" #: script/world.js:509 msgid "the thirst becomes unbearable" msgstr "" #: script/world.js:582 msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." msgstr "" #: script/world.js:585 msgid "" "the trees are gone. parched earth and blowing dust are poor replacements." msgstr "" #: script/world.js:592 msgid "" "trees loom on the horizon. grasses gradually yield to a forest floor of dry " "branches and fallen leaves." msgstr "" #: script/world.js:595 msgid "the grasses thin. soon, only dust remains." msgstr "" #: script/world.js:602 msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." msgstr "" #: script/world.js:605 msgid "" "a wall of gnarled trees rises from the dust. their branches twist into a " "skeletal canopy overhead." msgstr "" #: script/world.js:812 msgid "Wanderer" msgstr "" #: script/world.js:817 msgid "The Village" msgstr "" #: script/world.js:847 msgid "the world fades" msgstr "" #: script/world.js:950 script/events/setpieces.js:2966 msgid "water replenished" msgstr "" #: script/world.js:979 msgid "A Barren World" msgstr "" #: script/events/encounters.js:7 msgid "A Snarling Beast" msgstr "" #: script/events/encounters.js:15 msgid "snarling beast" msgstr "" #: script/events/encounters.js:16 msgid "the snarling beast is dead" msgstr "" #: script/events/encounters.js:39 msgid "a snarling beast leaps out of the underbrush" msgstr "" #: script/events/encounters.js:44 msgid "A Gaunt Man" msgstr "" #: script/events/encounters.js:52 msgid "gaunt man" msgstr "" #: script/events/encounters.js:53 msgid "the gaunt man is dead" msgstr "" #: script/events/encounters.js:76 msgid "a gaunt man approaches, a crazed look in his eye" msgstr "" #: script/events/encounters.js:81 msgid "A Strange Bird" msgstr "" #: script/events/encounters.js:89 msgid "strange bird" msgstr "" #: script/events/encounters.js:90 msgid "the strange bird is dead" msgstr "" #: script/events/encounters.js:113 msgid "a strange looking bird speeds across the plains" msgstr "" #: script/events/encounters.js:119 msgid "A Shivering Man" msgstr "" #: script/events/encounters.js:127 msgid "shivering man" msgstr "" #: script/events/encounters.js:128 msgid "the shivering man is dead" msgstr "" #: script/events/encounters.js:156 msgid "a shivering man approaches and attacks with surprising strength" msgstr "" #: script/events/encounters.js:161 msgid "A Man-Eater" msgstr "" #: script/events/encounters.js:169 msgid "man-eater" msgstr "" #: script/events/encounters.js:170 msgid "the man-eater is dead" msgstr "" #: script/events/encounters.js:193 msgid "a large creature attacks, claws freshly bloodied" msgstr "" #: script/events/encounters.js:198 msgid "A Scavenger" msgstr "" #: script/events/encounters.js:206 msgid "scavenger" msgstr "" #: script/events/encounters.js:207 msgid "the scavenger is dead" msgstr "" #: script/events/encounters.js:235 msgid "a scavenger draws close, hoping for an easy score" msgstr "" #: script/events/encounters.js:240 msgid "A Huge Lizard" msgstr "" #: script/events/encounters.js:248 msgid "lizard" msgstr "" #: script/events/encounters.js:249 msgid "the lizard is dead" msgstr "" #: script/events/encounters.js:272 msgid "the grass thrashes wildly as a huge lizard pushes through" msgstr "" #: script/events/encounters.js:278 msgid "A Feral Terror" msgstr "" #: script/events/encounters.js:286 msgid "feral terror" msgstr "" #: script/events/encounters.js:287 msgid "the feral terror is dead" msgstr "" #: script/events/encounters.js:310 msgid "a beast, wilder than imagining, erupts out of the foliage" msgstr "" #: script/events/encounters.js:315 msgid "A Soldier" msgstr "" #: script/events/encounters.js:323 msgid "soldier" msgstr "" #: script/events/encounters.js:324 msgid "the soldier is dead" msgstr "" #: script/events/encounters.js:353 msgid "a soldier opens fire from across the desert" msgstr "" #: script/events/encounters.js:358 msgid "A Sniper" msgstr "" #: script/events/encounters.js:366 msgid "sniper" msgstr "" #: script/events/encounters.js:367 msgid "the sniper is dead" msgstr "" #: script/events/encounters.js:396 msgid "a shot rings out, from somewhere in the long grass" msgstr "" #: script/events/global.js:6 msgid "The Thief" msgstr "" #: script/events/global.js:13 msgid "the villagers haul a filthy man out of the store room." msgstr "" #: script/events/global.js:14 msgid "say his folk have been skimming the supplies." msgstr "" #: script/events/global.js:15 msgid "say he should be strung up as an example." msgstr "" #: script/events/global.js:17 msgid "a thief is caught" msgstr "" #: script/events/global.js:21 msgid "hang him" msgstr "" #: script/events/global.js:25 msgid "spare him" msgstr "" #: script/events/global.js:32 msgid "the villagers hang the thief high in front of the store room." msgstr "" #: script/events/global.js:33 msgid "" "the point is made. in the next few days, the missing supplies are returned." msgstr "" #: script/events/global.js:49 msgid "the man says he's grateful. says he won't come around any more." msgstr "" #: script/events/global.js:50 msgid "shares what he knows about sneaking before he goes." msgstr "" #: script/events/outside.js:6 msgid "A Ruined Trap" msgstr "" #: script/events/outside.js:13 msgid "some of the traps have been torn apart." msgstr "" #: script/events/outside.js:14 msgid "large prints lead away, into the forest." msgstr "" #: script/events/outside.js:22 msgid "some traps have been destroyed" msgstr "" #: script/events/outside.js:26 msgid "track them" msgstr "" #: script/events/outside.js:30 script/events/room.js:71 #: script/events/room.js:122 msgid "ignore them" msgstr "" #: script/events/outside.js:37 msgid "the tracks disappear after just a few minutes." msgstr "" #: script/events/outside.js:38 msgid "the forest is silent." msgstr "" #: script/events/outside.js:42 script/events/outside.js:59 #: script/events/outside.js:98 script/events/outside.js:115 #: script/events/outside.js:166 script/events/outside.js:183 #: script/events/outside.js:215 script/events/outside.js:247 msgid "go home" msgstr "" #: script/events/outside.js:49 msgid "not far from the village lies a large beast, its fur matted with blood." msgstr "" #: script/events/outside.js:50 msgid "it puts up little resistance before the knife." msgstr "" #: script/events/outside.js:68 msgid "Sickness" msgstr "" #: script/events/outside.js:75 msgid "a sickness is spreading through the village." msgstr "" #: script/events/outside.js:76 script/events/outside.js:132 msgid "medicine is needed immediately." msgstr "" #: script/events/outside.js:82 msgid "1 medicine" msgstr "" #: script/events/outside.js:87 msgid "ignore it" msgstr "" #: script/events/outside.js:94 msgid "the sickness is cured in time." msgstr "" #: script/events/outside.js:105 msgid "the sickness spreads through the village." msgstr "" #: script/events/outside.js:106 msgid "the days are spent with burials." msgstr "" #: script/events/outside.js:107 script/events/outside.js:174 msgid "the nights are rent with screams." msgstr "" #: script/events/outside.js:124 msgid "Plague" msgstr "" #: script/events/outside.js:131 msgid "a terrible plague is fast spreading through the village." msgstr "" #: script/events/outside.js:138 msgid "buy medicine" msgstr "" #: script/events/outside.js:144 msgid "5 medicine" msgstr "" #: script/events/outside.js:149 msgid "do nothing" msgstr "" #: script/events/outside.js:156 msgid "the plague is kept from spreading." msgstr "" #: script/events/outside.js:157 msgid "only a few die." msgstr "" #: script/events/outside.js:158 msgid "the rest bury them." msgstr "" #: script/events/outside.js:173 msgid "the plague rips through the village." msgstr "" #: script/events/outside.js:175 msgid "the only hope is a quick death." msgstr "" #: script/events/outside.js:192 msgid "A Beast Attack" msgstr "" #: script/events/outside.js:199 msgid "a pack of snarling beasts pours out of the trees." msgstr "" #: script/events/outside.js:200 msgid "the fight is short and bloody, but the beasts are repelled." msgstr "" #: script/events/outside.js:201 msgid "the villagers retreat to mourn the dead." msgstr "" #: script/events/outside.js:224 msgid "A Military Raid" msgstr "" #: script/events/outside.js:231 msgid "a gunshot rings through the trees." msgstr "" #: script/events/outside.js:232 msgid "well armed men charge out of the forest, firing into the crowd." msgstr "" #: script/events/outside.js:233 msgid "after a skirmish they are driven away, but not without losses." msgstr "" #: script/events/room.js:6 msgid "The Nomad" msgstr "" #: script/events/room.js:13 msgid "" "a nomad shuffles into view, laden with makeshift bags bound with rough twine." msgstr "" #: script/events/room.js:14 msgid "won't say from where he came, but it's clear that he's not staying." msgstr "" #: script/events/room.js:16 msgid "a nomad arrives, looking to trade" msgstr "" #: script/events/room.js:20 msgid "buy scales" msgstr "" #: script/events/room.js:25 msgid "buy teeth" msgstr "" #: script/events/room.js:30 msgid "buy bait" msgstr "" #: script/events/room.js:33 msgid "traps are more effective with bait." msgstr "" #: script/events/room.js:39 msgid "buy compass" msgstr "" #: script/events/room.js:42 msgid "the old compass is dented and dusty, but it looks to work." msgstr "" #: script/events/room.js:46 script/events/room.js:227 #: script/events/room.js:240 script/events/room.js:253 #: script/events/room.js:305 script/events/room.js:324 #: script/events/room.js:376 script/events/room.js:395 #: script/events/room.js:434 script/events/room.js:552 #: script/events/room.js:568 script/events/room.js:584 #: script/events/room.js:595 msgid "say goodbye" msgstr "" #: script/events/room.js:53 script/events/room.js:104 msgid "Noises" msgstr "" #: script/events/room.js:60 msgid "through the walls, shuffling noises can be heard." msgstr "" #: script/events/room.js:61 msgid "can't tell what they're up to." msgstr "" #: script/events/room.js:63 msgid "strange noises can be heard through the walls" msgstr "" #: script/events/room.js:67 script/events/room.js:118 #: script/events/setpieces.js:1663 msgid "investigate" msgstr "" #: script/events/room.js:78 msgid "vague shapes move, just out of sight." msgstr "" #: script/events/room.js:79 msgid "the sounds stop." msgstr "" #: script/events/room.js:83 script/events/room.js:96 msgid "go back inside" msgstr "" #: script/events/room.js:91 msgid "" "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." msgstr "" #: script/events/room.js:92 msgid "the night is silent." msgstr "" #: script/events/room.js:111 msgid "scratching noises can be heard from the store room." msgstr "" #: script/events/room.js:112 msgid "something's in there." msgstr "" #: script/events/room.js:114 msgid "something's in the store room" msgstr "" #: script/events/room.js:129 script/events/room.js:149 #: script/events/room.js:169 msgid "some wood is missing." msgstr "" #: script/events/room.js:130 msgid "the ground is littered with small scales" msgstr "" #: script/events/room.js:150 msgid "the ground is littered with small teeth" msgstr "" #: script/events/room.js:170 msgid "the ground is littered with scraps of cloth" msgstr "" #: script/events/room.js:190 msgid "The Beggar" msgstr "" #: script/events/room.js:197 msgid "a beggar arrives." msgstr "" #: script/events/room.js:198 msgid "asks for any spare furs to keep him warm at night." msgstr "" #: script/events/room.js:200 msgid "a beggar arrives" msgstr "" #: script/events/room.js:204 msgid "give 50" msgstr "" #: script/events/room.js:209 script/events/room.js:276 #: script/events/room.js:347 msgid "give 100" msgstr "" #: script/events/room.js:214 script/events/room.js:286 #: script/events/room.js:466 msgid "turn him away" msgstr "" #: script/events/room.js:222 script/events/room.js:235 #: script/events/room.js:248 msgid "the beggar expresses his thanks." msgstr "" #: script/events/room.js:223 msgid "leaves a pile of small scales behind." msgstr "" #: script/events/room.js:236 msgid "leaves a pile of small teeth behind." msgstr "" #: script/events/room.js:249 msgid "leaves some scraps of cloth behind." msgstr "" #: script/events/room.js:262 script/events/room.js:333 msgid "The Mysterious Wanderer" msgstr "" #: script/events/room.js:269 msgid "" "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " "back with more." msgstr "" #: script/events/room.js:270 msgid "builder's not sure he's to be trusted." msgstr "" #: script/events/room.js:272 script/events/room.js:343 msgid "a mysterious wanderer arrives" msgstr "" #: script/events/room.js:281 script/events/room.js:352 msgid "give 500" msgstr "" #: script/events/room.js:293 script/events/room.js:312 msgid "the wanderer leaves, cart loaded with wood" msgstr "" #: script/events/room.js:299 script/events/room.js:318 msgid "the mysterious wanderer returns, cart piled high with wood." msgstr "" #: script/events/room.js:340 msgid "" "a wanderer arrives with an empty cart. says if she leaves with furs, she'll " "be back with more." msgstr "" #: script/events/room.js:341 msgid "builder's not sure she's to be trusted." msgstr "" #: script/events/room.js:357 msgid "turn her away" msgstr "" #: script/events/room.js:364 script/events/room.js:383 msgid "the wanderer leaves, cart loaded with furs" msgstr "" #: script/events/room.js:370 script/events/room.js:389 msgid "the mysterious wanderer returns, cart piled high with furs." msgstr "" #: script/events/room.js:404 msgid "The Scout" msgstr "" #: script/events/room.js:411 msgid "the scout says she's been all over." msgstr "" #: script/events/room.js:412 msgid "willing to talk about it, for a price." msgstr "" #: script/events/room.js:414 msgid "a scout stops for the night" msgstr "" #: script/events/room.js:418 msgid "buy map" msgstr "" #: script/events/room.js:420 msgid "the map uncovers a bit of the world" msgstr "" #: script/events/room.js:424 msgid "learn scouting" msgstr "" #: script/events/room.js:443 msgid "The Master" msgstr "" #: script/events/room.js:450 msgid "an old wanderer arrives." msgstr "" #: script/events/room.js:451 msgid "he smiles warmly and asks for lodgings for the night." msgstr "" #: script/events/room.js:453 msgid "an old wanderer arrives" msgstr "" #: script/events/room.js:457 msgid "agree" msgstr "" #: script/events/room.js:473 msgid "in exchange, the wanderer offers his wisdom." msgstr "" #: script/events/room.js:477 msgid "evasion" msgstr "" #: script/events/room.js:487 msgid "precision" msgstr "" #: script/events/room.js:497 msgid "force" msgstr "" #: script/events/room.js:507 msgid "nothing" msgstr "" #: script/events/room.js:516 msgid "The Sick Man" msgstr "" #: script/events/room.js:523 msgid "a man hobbles up, coughing." msgstr "" #: script/events/room.js:524 msgid "he begs for medicine." msgstr "" #: script/events/room.js:526 msgid "a sick man hobbles up" msgstr "" #: script/events/room.js:530 msgid "give 1 medicine" msgstr "" #: script/events/room.js:532 msgid "the man swallows the medicine eagerly" msgstr "" #: script/events/room.js:536 msgid "tell him to leave" msgstr "" #: script/events/room.js:543 script/events/room.js:559 #: script/events/room.js:575 msgid "the man is thankful." msgstr "" #: script/events/room.js:544 script/events/room.js:560 #: script/events/room.js:576 msgid "he leaves a reward." msgstr "" #: script/events/room.js:545 msgid "some weird metal he picked up on his travels." msgstr "" #: script/events/room.js:561 msgid "some weird glowing boxes he picked up on his travels." msgstr "" #: script/events/room.js:577 msgid "all he has are some scales." msgstr "" #: script/events/room.js:591 msgid "the man expresses his thanks and hobbles off." msgstr "" #: script/events/setpieces.js:6 msgid "An Outpost" msgstr "" #: script/events/setpieces.js:10 script/events/setpieces.js:12 msgid "a safe place in the wilds." msgstr "" #: script/events/setpieces.js:34 msgid "A Murky Swamp" msgstr "" #: script/events/setpieces.js:38 msgid "rotting reeds rise out of the swampy earth." msgstr "" #: script/events/setpieces.js:39 msgid "a lone frog sits in the muck, silently." msgstr "" #: script/events/setpieces.js:41 msgid "a swamp festers in the stagnant air." msgstr "" #: script/events/setpieces.js:44 script/events/setpieces.js:550 #: script/events/setpieces.js:607 script/events/setpieces.js:889 #: script/events/setpieces.js:1314 script/events/setpieces.js:1332 #: script/events/setpieces.js:3541 msgid "enter" msgstr "" #: script/events/setpieces.js:55 msgid "deep in the swamp is a moss-covered cabin." msgstr "" #: script/events/setpieces.js:56 msgid "an old wanderer sits inside, in a seeming trance." msgstr "" #: script/events/setpieces.js:61 msgid "talk" msgstr "" #: script/events/setpieces.js:72 msgid "the wanderer takes the charm and nods slowly." msgstr "" #: script/events/setpieces.js:73 msgid "he speaks of once leading the great fleets to fresh worlds." msgstr "" #: script/events/setpieces.js:74 msgid "unfathomable destruction to fuel wanderer hungers." msgstr "" #: script/events/setpieces.js:75 msgid "his time here, now, is his penance." msgstr "" #: script/events/setpieces.js:91 msgid "A Damp Cave" msgstr "" #: script/events/setpieces.js:95 msgid "the mouth of the cave is wide and dark." msgstr "" #: script/events/setpieces.js:96 msgid "can't see what's inside." msgstr "" #: script/events/setpieces.js:98 msgid "the earth here is split, as if bearing an ancient wound" msgstr "" #: script/events/setpieces.js:101 script/events/setpieces.js:2949 #: script/events/setpieces.js:3463 msgid "go inside" msgstr "" #: script/events/setpieces.js:120 script/events/setpieces.js:266 msgid "a startled beast defends its home" msgstr "" #: script/events/setpieces.js:135 script/events/setpieces.js:186 #: script/events/setpieces.js:229 script/events/setpieces.js:248 #: script/events/setpieces.js:281 script/events/setpieces.js:315 #: script/events/setpieces.js:349 script/events/setpieces.js:383 #: script/events/setpieces.js:589 script/events/setpieces.js:645 #: script/events/setpieces.js:684 script/events/setpieces.js:718 #: script/events/setpieces.js:758 script/events/setpieces.js:797 #: script/events/setpieces.js:836 script/events/setpieces.js:870 #: script/events/setpieces.js:921 script/events/setpieces.js:939 #: script/events/setpieces.js:962 script/events/setpieces.js:1001 #: script/events/setpieces.js:1040 script/events/setpieces.js:1267 #: script/events/setpieces.js:1283 script/events/setpieces.js:1299 #: script/events/setpieces.js:1409 script/events/setpieces.js:1449 #: script/events/setpieces.js:1493 script/events/setpieces.js:1511 #: script/events/setpieces.js:1527 script/events/setpieces.js:1564 #: script/events/setpieces.js:1603 script/events/setpieces.js:1643 #: script/events/setpieces.js:1684 script/events/setpieces.js:1701 #: script/events/setpieces.js:1718 script/events/setpieces.js:1737 #: script/events/setpieces.js:1781 script/events/setpieces.js:1807 #: script/events/setpieces.js:1825 script/events/setpieces.js:1864 #: script/events/setpieces.js:1905 script/events/setpieces.js:1930 #: script/events/setpieces.js:1960 script/events/setpieces.js:2001 #: script/events/setpieces.js:2037 script/events/setpieces.js:2072 #: script/events/setpieces.js:2113 script/events/setpieces.js:2154 #: script/events/setpieces.js:2190 script/events/setpieces.js:2225 #: script/events/setpieces.js:2260 script/events/setpieces.js:2305 #: script/events/setpieces.js:2331 script/events/setpieces.js:3209 #: script/events/setpieces.js:3249 script/events/setpieces.js:3283 #: script/events/setpieces.js:3352 script/events/setpieces.js:3386 #: script/events/setpieces.js:3425 msgid "continue" msgstr "" #: script/events/setpieces.js:140 script/events/setpieces.js:157 #: script/events/setpieces.js:191 script/events/setpieces.js:234 #: script/events/setpieces.js:253 script/events/setpieces.js:286 #: script/events/setpieces.js:320 script/events/setpieces.js:354 #: script/events/setpieces.js:388 script/events/setpieces.js:430 #: script/events/setpieces.js:482 script/events/setpieces.js:514 msgid "leave cave" msgstr "" #: script/events/setpieces.js:148 msgid "the cave narrows a few feet in." msgstr "" #: script/events/setpieces.js:149 msgid "the walls are moist and moss-covered" msgstr "" #: script/events/setpieces.js:153 msgid "squeeze" msgstr "" #: script/events/setpieces.js:164 msgid "the remains of an old camp sits just inside the cave." msgstr "" #: script/events/setpieces.js:165 msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." msgstr "" #: script/events/setpieces.js:199 msgid "the body of a wanderer lies in a small cavern." msgstr "" #: script/events/setpieces.js:200 msgid "rot's been to work on it, and some of the pieces are missing." msgstr "" #: script/events/setpieces.js:203 msgid "can't tell what left it here." msgstr "" #: script/events/setpieces.js:242 msgid "the torch sputters and dies in the damp air" msgstr "" #: script/events/setpieces.js:243 msgid "the darkness is absolute" msgstr "" #: script/events/setpieces.js:245 msgid "the torch goes out" msgstr "" #: script/events/setpieces.js:300 msgid "a cave lizard attacks" msgstr "" #: script/events/setpieces.js:334 msgid "a large beast charges out of the dark" msgstr "" #: script/events/setpieces.js:368 msgid "a giant lizard shambles forward" msgstr "" #: script/events/setpieces.js:396 msgid "the nest of a large animal lies at the back of the cave." msgstr "" #: script/events/setpieces.js:438 msgid "a small supply cache is hidden at the back of the cave." msgstr "" #: script/events/setpieces.js:490 msgid "an old case is wedged behind a rock, covered in a thick layer of dust." msgstr "" #: script/events/setpieces.js:523 msgid "A Deserted Town" msgstr "" #: script/events/setpieces.js:527 msgid "a small suburb lays ahead, empty houses scorched and peeling." msgstr "" #: script/events/setpieces.js:528 msgid "" "broken streetlights stand, rusting. light hasn't graced this place in a long " "time." msgstr "" #: script/events/setpieces.js:530 msgid "the town lies abandoned, its citizens long dead" msgstr "" #: script/events/setpieces.js:533 script/events/setpieces.js:1251 msgid "explore" msgstr "" #: script/events/setpieces.js:545 msgid "" "where the windows of the schoolhouse aren't shattered, they're blackened " "with soot." msgstr "" #: script/events/setpieces.js:546 msgid "the double doors creak endlessly in the wind." msgstr "" #: script/events/setpieces.js:555 script/events/setpieces.js:594 #: script/events/setpieces.js:612 script/events/setpieces.js:650 #: script/events/setpieces.js:689 script/events/setpieces.js:723 #: script/events/setpieces.js:763 script/events/setpieces.js:802 #: script/events/setpieces.js:841 script/events/setpieces.js:875 #: script/events/setpieces.js:893 script/events/setpieces.js:926 #: script/events/setpieces.js:943 script/events/setpieces.js:967 #: script/events/setpieces.js:1006 script/events/setpieces.js:1045 #: script/events/setpieces.js:1088 script/events/setpieces.js:1121 #: script/events/setpieces.js:1149 script/events/setpieces.js:1193 #: script/events/setpieces.js:1215 script/events/setpieces.js:1231 msgid "leave town" msgstr "" #: script/events/setpieces.js:586 msgid "ambushed on the street." msgstr "" #: script/events/setpieces.js:602 msgid "a squat building up ahead." msgstr "" #: script/events/setpieces.js:603 msgid "a green cross barely visible behind grimy windows." msgstr "" #: script/events/setpieces.js:619 msgid "a small cache of supplies is tucked inside a rusting locker." msgstr "" #: script/events/setpieces.js:681 msgid "a scavenger waits just inside the door." msgstr "" #: script/events/setpieces.js:715 msgid "a beast stands alone in an overgrown park." msgstr "" #: script/events/setpieces.js:731 msgid "an overturned caravan is spread across the pockmarked street." msgstr "" #: script/events/setpieces.js:732 msgid "" "it's been picked over by scavengers, but there's still some things worth " "taking." msgstr "" #: script/events/setpieces.js:794 msgid "a madman attacks, screeching." msgstr "" #: script/events/setpieces.js:833 msgid "a thug moves out of the shadows." msgstr "" #: script/events/setpieces.js:867 msgid "a beast charges out of a ransacked classroom." msgstr "" #: script/events/setpieces.js:883 msgid "through the large gymnasium doors, footsteps can be heard." msgstr "" #: script/events/setpieces.js:884 msgid "the torchlight casts a flickering glow down the hallway." msgstr "" #: script/events/setpieces.js:885 msgid "the footsteps stop." msgstr "" #: script/events/setpieces.js:918 msgid "another beast, draw by the noise, leaps out of a copse of trees." msgstr "" #: script/events/setpieces.js:934 msgid "something's causing a commotion a ways down the road." msgstr "" #: script/events/setpieces.js:935 msgid "a fight, maybe." msgstr "" #: script/events/setpieces.js:950 msgid "" "a small basket of food is hidden under a park bench, with a note attached." msgstr "" #: script/events/setpieces.js:951 msgid "can't read the words." msgstr "" #: script/events/setpieces.js:998 msgid "a panicked scavenger bursts through the door, screaming." msgstr "" #: script/events/setpieces.js:1037 msgid "a man stands over a dead wanderer. notices he's not alone." msgstr "" #: script/events/setpieces.js:1053 msgid "scavenger had a small camp in the school." msgstr "" #: script/events/setpieces.js:1054 msgid "collected scraps spread across the floor like they fell from heaven." msgstr "" #: script/events/setpieces.js:1096 msgid "scavenger'd been looking for supplies in here, it seems." msgstr "" #: script/events/setpieces.js:1097 msgid "a shame to let what he'd found go to waste." msgstr "" #: script/events/setpieces.js:1129 msgid "" "beneath the wanderer's rags, clutched in one of its many hands, a glint of " "steel." msgstr "" #: script/events/setpieces.js:1130 msgid "worth killing for, it seems." msgstr "" #: script/events/setpieces.js:1157 msgid "eye for an eye seems fair." msgstr "" #: script/events/setpieces.js:1158 msgid "always worked before, at least." msgstr "" #: script/events/setpieces.js:1159 msgid "picking the bones finds some useful trinkets." msgstr "" #: script/events/setpieces.js:1201 msgid "some medicine abandoned in the drawers." msgstr "" #: script/events/setpieces.js:1223 msgid "the clinic has been ransacked." msgstr "" #: script/events/setpieces.js:1224 msgid "only dust and stains remain." msgstr "" #: script/events/setpieces.js:1240 msgid "A Ruined City" msgstr "" #: script/events/setpieces.js:1244 msgid "" "a battered highway sign stands guard at the entrance to this once-great city." msgstr "" #: script/events/setpieces.js:1245 msgid "" "the towers that haven't crumbled jut from the landscape like the ribcage of " "some ancient beast." msgstr "" #: script/events/setpieces.js:1246 msgid "might be things worth having still inside." msgstr "" #: script/events/setpieces.js:1248 msgid "the towers of a decaying city dominate the skyline" msgstr "" #: script/events/setpieces.js:1262 msgid "the streets are empty." msgstr "" #: script/events/setpieces.js:1263 msgid "the air is filled with dust, driven relentlessly by the hard winds." msgstr "" #: script/events/setpieces.js:1271 script/events/setpieces.js:1287 #: script/events/setpieces.js:1303 script/events/setpieces.js:1319 #: script/events/setpieces.js:1336 script/events/setpieces.js:1374 #: script/events/setpieces.js:1414 script/events/setpieces.js:1454 #: script/events/setpieces.js:1498 script/events/setpieces.js:1515 #: script/events/setpieces.js:1531 script/events/setpieces.js:1569 #: script/events/setpieces.js:1608 script/events/setpieces.js:1648 #: script/events/setpieces.js:1668 script/events/setpieces.js:1688 #: script/events/setpieces.js:1705 script/events/setpieces.js:1722 #: script/events/setpieces.js:1741 script/events/setpieces.js:1786 #: script/events/setpieces.js:1812 script/events/setpieces.js:1829 #: script/events/setpieces.js:1869 script/events/setpieces.js:1910 #: script/events/setpieces.js:1935 script/events/setpieces.js:1965 #: script/events/setpieces.js:2006 script/events/setpieces.js:2042 #: script/events/setpieces.js:2077 script/events/setpieces.js:2118 #: script/events/setpieces.js:2159 script/events/setpieces.js:2195 #: script/events/setpieces.js:2230 script/events/setpieces.js:2265 #: script/events/setpieces.js:2366 script/events/setpieces.js:2396 #: script/events/setpieces.js:2444 script/events/setpieces.js:2480 #: script/events/setpieces.js:2521 script/events/setpieces.js:2557 #: script/events/setpieces.js:2592 script/events/setpieces.js:2628 #: script/events/setpieces.js:2669 script/events/setpieces.js:2710 #: script/events/setpieces.js:2745 script/events/setpieces.js:2794 #: script/events/setpieces.js:2839 script/events/setpieces.js:2886 #: script/events/setpieces.js:2930 msgid "leave city" msgstr "" #: script/events/setpieces.js:1278 msgid "orange traffic cones are set across the street, faded and cracked." msgstr "" #: script/events/setpieces.js:1279 msgid "lights flash through the alleys between buildings." msgstr "" #: script/events/setpieces.js:1294 msgid "a large shanty town sprawls across the streets." msgstr "" #: script/events/setpieces.js:1295 msgid "faces, darkened by soot and blood, stare out from crooked huts." msgstr "" #: script/events/setpieces.js:1310 msgid "the shell of an abandoned hospital looms ahead." msgstr "" #: script/events/setpieces.js:1326 msgid "the old tower seems mostly intact." msgstr "" #: script/events/setpieces.js:1327 msgid "the shell of a burned out car blocks the entrance." msgstr "" #: script/events/setpieces.js:1328 msgid "most of the windows at ground level are busted anyway." msgstr "" #: script/events/setpieces.js:1343 msgid "a huge lizard scrambles up out of the darkness of an old metro station." msgstr "" #: script/events/setpieces.js:1369 msgid "descend" msgstr "" #: script/events/setpieces.js:1381 msgid "the shot echoes in the empty street." msgstr "" #: script/events/setpieces.js:1421 msgid "the soldier steps out from between the buildings, rifle raised." msgstr "" #: script/events/setpieces.js:1461 msgid "a frail man stands defiantly, blocking the path." msgstr "" #: script/events/setpieces.js:1506 msgid "nothing but downcast eyes." msgstr "" #: script/events/setpieces.js:1507 msgid "the people here were broken a long time ago." msgstr "" #: script/events/setpieces.js:1522 msgid "empty corridors." msgstr "" #: script/events/setpieces.js:1523 msgid "the place has been swept clean by scavengers." msgstr "" #: script/events/setpieces.js:1537 msgid "an old man bursts through a door, wielding a scalpel." msgstr "" #: script/events/setpieces.js:1576 msgid "a thug is waiting on the other side of the wall." msgstr "" #: script/events/setpieces.js:1616 msgid "a snarling beast jumps out from behind a car." msgstr "" #: script/events/setpieces.js:1657 msgid "street above the subway platform is blown away." msgstr "" #: script/events/setpieces.js:1658 msgid "lets some light down into the dusty haze." msgstr "" #: script/events/setpieces.js:1659 msgid "a sound comes from the tunnel, just ahead." msgstr "" #: script/events/setpieces.js:1676 msgid "looks like a camp of sorts up ahead." msgstr "" #: script/events/setpieces.js:1679 msgid "rusted chainlink is pulled across an alleyway." msgstr "" #: script/events/setpieces.js:1680 msgid "fires burn in the courtyard beyond." msgstr "" #: script/events/setpieces.js:1696 msgid "more voices can be heard ahead." msgstr "" #: script/events/setpieces.js:1697 msgid "they must be here for a reason." msgstr "" #: script/events/setpieces.js:1713 msgid "the sound of gunfire carries on the wind." msgstr "" #: script/events/setpieces.js:1714 msgid "the street ahead glows with firelight." msgstr "" #: script/events/setpieces.js:1732 msgid "more squatters are crowding around now." msgstr "" #: script/events/setpieces.js:1733 msgid "someone throws a stone." msgstr "" #: script/events/setpieces.js:1749 msgid "an improvised shop is set up on the sidewalk." msgstr "" #: script/events/setpieces.js:1750 msgid "the owner stands by, stoic." msgstr "" #: script/events/setpieces.js:1795 msgid "strips of meat hang drying by the side of the street." msgstr "" #: script/events/setpieces.js:1796 msgid "the people back away, avoiding eye contact." msgstr "" #: script/events/setpieces.js:1821 msgid "someone has locked and barricaded the door to this operating theatre." msgstr "" #: script/events/setpieces.js:1836 msgid "a tribe of elderly squatters is camped out in this ward." msgstr "" #: script/events/setpieces.js:1877 msgid "a pack of lizards rounds the corner." msgstr "" #: script/events/setpieces.js:1919 msgid "strips of meat are hung up to dry in this ward." msgstr "" #: script/events/setpieces.js:1943 msgid "a large bird nests at the top of the stairs." msgstr "" #: script/events/setpieces.js:1974 msgid "the debris is denser here." msgstr "" #: script/events/setpieces.js:1975 msgid "maybe some useful stuff in the rubble." msgstr "" #: script/events/setpieces.js:2014 msgid "a swarm of rats rushes up the tunnel." msgstr "" #: script/events/setpieces.js:2050 msgid "a large man attacks, waving a bayonet." msgstr "" #: script/events/setpieces.js:2085 msgid "a second soldier opens fire." msgstr "" #: script/events/setpieces.js:2126 msgid "a masked soldier rounds the corner, gun drawn" msgstr "" #: script/events/setpieces.js:2167 msgid "the crowd surges forward." msgstr "" #: script/events/setpieces.js:2203 msgid "a youth lashes out with a tree branch." msgstr "" #: script/events/setpieces.js:2238 msgid "a squatter stands firmly in the doorway of a small hut." msgstr "" #: script/events/setpieces.js:2273 msgid "behind the door, a deformed figure awakes and attacks." msgstr "" #: script/events/setpieces.js:2313 msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." msgstr "" #: script/events/setpieces.js:2340 msgid "bird must have liked shiney things." msgstr "" #: script/events/setpieces.js:2341 msgid "some good stuff woven into its nest." msgstr "" #: script/events/setpieces.js:2375 msgid "not much here." msgstr "" #: script/events/setpieces.js:2376 msgid "scavengers must have gotten to this place already." msgstr "" #: script/events/setpieces.js:2407 msgid "the tunnel opens up at another platform." msgstr "" #: script/events/setpieces.js:2408 msgid "the walls are scorched from an old battle." msgstr "" #: script/events/setpieces.js:2409 msgid "bodies and supplies from both sides litter the ground." msgstr "" #: script/events/setpieces.js:2453 msgid "the small military outpost is well supplied." msgstr "" #: script/events/setpieces.js:2454 msgid "" "arms and munitions, relics from the war, are neatly arranged on the store-" "room floor." msgstr "" #: script/events/setpieces.js:2455 msgid "just as deadly now as they were then." msgstr "" #: script/events/setpieces.js:2489 msgid "searching the bodies yields a few supplies." msgstr "" #: script/events/setpieces.js:2490 msgid "more soldiers will be on their way." msgstr "" #: script/events/setpieces.js:2491 msgid "time to move on." msgstr "" #: script/events/setpieces.js:2530 msgid "the small settlement has clearly been burning a while." msgstr "" #: script/events/setpieces.js:2531 msgid "" "the bodies of the wanderers that lived here are still visible in the flames." msgstr "" #: script/events/setpieces.js:2532 msgid "still time to rescue a few supplies." msgstr "" #: script/events/setpieces.js:2566 msgid "" "the remaining settlers flee from the violence, their belongings forgotten." msgstr "" #: script/events/setpieces.js:2567 msgid "there's not much, but some useful things can still be found." msgstr "" #: script/events/setpieces.js:2601 msgid "the young settler was carrying a canvas sack." msgstr "" #: script/events/setpieces.js:2602 msgid "it contains travelling gear, and a few trinkets." msgstr "" #: script/events/setpieces.js:2603 script/events/setpieces.js:2639 msgid "there's nothing else here." msgstr "" #: script/events/setpieces.js:2637 msgid "inside the hut, a child cries." msgstr "" #: script/events/setpieces.js:2638 msgid "a few belongings rest against the walls." msgstr "" #: script/events/setpieces.js:2678 msgid "the stench of rot and death fills the operating theatres." msgstr "" #: script/events/setpieces.js:2679 msgid "a few items are scattered on the ground." msgstr "" #: script/events/setpieces.js:2680 msgid "there is nothing else here." msgstr "" #: script/events/setpieces.js:2719 msgid "a pristine medicine cabinet at the end of a hallway." msgstr "" #: script/events/setpieces.js:2720 msgid "the rest of the hospital is empty." msgstr "" #: script/events/setpieces.js:2754 msgid "someone had been stockpiling loot here." msgstr "" #: script/events/setpieces.js:2803 msgid "the tentacular horror is defeated." msgstr "" #: script/events/setpieces.js:2804 msgid "inside, the remains of its victims are everywhere." msgstr "" #: script/events/setpieces.js:2850 msgid "the warped man lies dead." msgstr "" #: script/events/setpieces.js:2851 msgid "the operating theatre has a lot of curious equipment." msgstr "" #: script/events/setpieces.js:2895 msgid "the old man had a small cache of interesting items." msgstr "" #: script/events/setpieces.js:2939 msgid "An Old House" msgstr "" #: script/events/setpieces.js:2943 msgid "an old house remains here, once white siding yellowed and peeling." msgstr "" #: script/events/setpieces.js:2944 msgid "the door hangs open." msgstr "" #: script/events/setpieces.js:2946 msgid "the remains of an old house stand as a monument to simpler times" msgstr "" #: script/events/setpieces.js:2960 msgid "the house is abandoned, but not yet picked over." msgstr "" #: script/events/setpieces.js:2961 msgid "still a few drops of water in the old well." msgstr "" #: script/events/setpieces.js:2995 msgid "the house has been ransacked." msgstr "" #: script/events/setpieces.js:2996 msgid "but there is a cache of medicine under the floorboards." msgstr "" #: script/events/setpieces.js:3024 msgid "a man charges down the hall, a rusty blade in his hand" msgstr "" #: script/events/setpieces.js:3056 msgid "A Forgotten Battlefield" msgstr "" #: script/events/setpieces.js:3060 msgid "a battle was fought here, long ago." msgstr "" #: script/events/setpieces.js:3061 msgid "" "battered technology from both sides lays dormant on the blasted landscape." msgstr "" #: script/events/setpieces.js:3109 msgid "A Huge Borehole" msgstr "" #: script/events/setpieces.js:3113 msgid "a huge hole is cut deep into the earth, evidence of the past harvest." msgstr "" #: script/events/setpieces.js:3114 msgid "they took what they came for, and left." msgstr "" #: script/events/setpieces.js:3115 msgid "" "castoff from the mammoth drills can still be found by the edges of the " "precipice." msgstr "" #: script/events/setpieces.js:3138 msgid "A Crashed Ship" msgstr "" #: script/events/setpieces.js:3147 msgid "" "the familiar curves of a wanderer vessel rise up out of the dust and ash. " msgstr "" #: script/events/setpieces.js:3148 msgid "lucky that the natives can't work the mechanisms." msgstr "" #: script/events/setpieces.js:3149 msgid "with a little effort, it might fly again." msgstr "" #: script/events/setpieces.js:3153 msgid "salvage" msgstr "" #: script/events/setpieces.js:3161 msgid "The Sulphur Mine" msgstr "" #: script/events/setpieces.js:3165 msgid "the military is already set up at the mine's entrance." msgstr "" #: script/events/setpieces.js:3166 msgid "soldiers patrol the perimeter, rifles slung over their shoulders." msgstr "" #: script/events/setpieces.js:3168 msgid "a military perimeter is set up around the mine." msgstr "" #: script/events/setpieces.js:3171 script/events/setpieces.js:3320 msgid "attack" msgstr "" #: script/events/setpieces.js:3206 msgid "a soldier, alerted, opens fire." msgstr "" #: script/events/setpieces.js:3214 script/events/setpieces.js:3254 #: script/events/setpieces.js:3357 script/events/setpieces.js:3391 msgid "run" msgstr "" #: script/events/setpieces.js:3246 msgid "a second soldier joins the fight." msgstr "" #: script/events/setpieces.js:3280 msgid "a grizzled soldier attacks, waving a bayonet." msgstr "" #: script/events/setpieces.js:3291 msgid "the military presence has been cleared." msgstr "" #: script/events/setpieces.js:3292 script/events/setpieces.js:3434 #: script/events/setpieces.js:3510 msgid "the mine is now safe for workers." msgstr "" #: script/events/setpieces.js:3294 msgid "the sulphur mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3310 msgid "The Coal Mine" msgstr "" #: script/events/setpieces.js:3314 msgid "camp fires burn by the entrance to the mine." msgstr "" #: script/events/setpieces.js:3315 msgid "men mill about, weapons at the ready." msgstr "" #: script/events/setpieces.js:3317 msgid "this old mine is not abandoned" msgstr "" #: script/events/setpieces.js:3349 script/events/setpieces.js:3383 msgid "a man joins the fight" msgstr "" #: script/events/setpieces.js:3422 msgid "only the chief remains." msgstr "" #: script/events/setpieces.js:3433 msgid "the camp is still, save for the crackling of the fires." msgstr "" #: script/events/setpieces.js:3436 msgid "the coal mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3452 msgid "The Iron Mine" msgstr "" #: script/events/setpieces.js:3456 msgid "an old iron mine sits here, tools abandoned and left to rust." msgstr "" #: script/events/setpieces.js:3457 msgid "" "bleached bones are strewn about the entrance. many, deeply scored with " "jagged grooves." msgstr "" #: script/events/setpieces.js:3458 msgid "feral howls echo out of the darkness." msgstr "" #: script/events/setpieces.js:3460 msgid "the path leads to an abandoned mine" msgstr "" #: script/events/setpieces.js:3498 msgid "a large creature lunges, muscles rippling in the torchlight" msgstr "" #: script/events/setpieces.js:3509 msgid "the beast is dead." msgstr "" #: script/events/setpieces.js:3512 msgid "the iron mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3529 msgid "A Destroyed Village" msgstr "" #: script/events/setpieces.js:3533 msgid "a destroyed village lies in the dust." msgstr "" #: script/events/setpieces.js:3534 msgid "charred bodies litter the ground." msgstr "" #: script/events/setpieces.js:3538 msgid "the metallic tang of wanderer afterburner hangs in the air." msgstr "" #: script/events/setpieces.js:3552 msgid "a shack stands at the center of the village." msgstr "" #: script/events/setpieces.js:3553 msgid "there are still supplies inside." msgstr "" #: script/events/setpieces.js:3557 msgid "take" msgstr "" #: script/events/setpieces.js:3564 msgid "all the work of a previous generation is here." msgstr "" #: script/events/setpieces.js:3565 msgid "ripe for the picking." msgstr ""