msgid "" msgstr "" "Project-Id-Version: adarkroom\n" "POT-Creation-Date: 2016-02-15 02:03+0100\n" "PO-Revision-Date: 2016-02-15 02:03+0100\n" "Last-Translator: Vanadar \n" "Language-Team: \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 1.7.6\n" "X-Poedit-KeywordsList: _\n" "X-Poedit-Basepath: .\n" "Plural-Forms: s;\n" "X-Poedit-SearchPath-0: ./../../script\n" #: ../../script/dropbox.js:62 msgid "Dropbox connection" msgstr "" #: ../../script/dropbox.js:65 msgid "connect game to dropbox local storage" msgstr "" #: ../../script/dropbox.js:68 msgid "connect" msgstr "" #: ../../script/dropbox.js:75 ../../script/dropbox.js:107 #: ../../script/dropbox.js:133 ../../script/dropbox.js:163 #: ../../script/engine.js:285 ../../script/engine.js:331 msgid "cancel" msgstr "annuler" #: ../../script/dropbox.js:86 ../../script/dropbox.js:176 #, fuzzy msgid "Dropbox Export / Import" msgstr "Exporter/Importer" #: ../../script/dropbox.js:89 #, fuzzy msgid "export or import save data to dropbox datastorage" msgstr "exporter ou importer vos données de sauvegarde" #: ../../script/dropbox.js:90 msgid "your are connected to dropbox with account / email " msgstr "" #: ../../script/dropbox.js:93 #, fuzzy msgid "save" msgstr "sauvegarder." #: ../../script/dropbox.js:97 msgid "load" msgstr "" #: ../../script/dropbox.js:102 #, fuzzy msgid "signout" msgstr "l'ignorer" #: ../../script/dropbox.js:113 msgid "choose one slot to save to" msgstr "" #: ../../script/dropbox.js:119 #, fuzzy msgid "save to slot" msgstr "sauvegarder." #: ../../script/dropbox.js:141 msgid "choose one slot to load from" msgstr "" #: ../../script/dropbox.js:148 #, fuzzy msgid "load from slot" msgstr "sauvegarder." #: ../../script/dropbox.js:179 msgid "successfully saved to dropbox datastorage" msgstr "" #: ../../script/dropbox.js:180 msgid "error while saving to dropbox datastorage" msgstr "" #: ../../script/dropbox.js:183 msgid "ok" msgstr "" #: ../../script/engine.js:15 msgid "boxer" msgstr "boxeur" #: ../../script/engine.js:16 msgid "punches do more damage" msgstr "les points font plus de dégats" #: ../../script/engine.js:18 msgid "learned to throw punches with purpose" msgstr "appris à donner des coups de poings avec un objectif" #: ../../script/engine.js:21 msgid "martial artist" msgstr "maître d'un art martial" #: ../../script/engine.js:22 msgid "punches do even more damage." msgstr "les coups de poings font plus de dégats" #: ../../script/engine.js:23 msgid "learned to fight quite effectively without weapons" msgstr "apprendre à se battre de façon efficace sans arme" #: ../../script/engine.js:27 msgid "unarmed master" msgstr "expert en combat à mains nues" #: ../../script/engine.js:28 msgid "punch twice as fast, and with even more force" msgstr "frapper deux fois plus vite, et avec plus de force" #: ../../script/engine.js:29 msgid "learned to strike faster without weapons" msgstr "appris à attaquer plus vite sans arme" #: ../../script/engine.js:32 msgid "barbarian" msgstr "barbare" #: ../../script/engine.js:33 msgid "melee weapons deal more damage" msgstr "les armes de mêlés font plus de dégâts" #: ../../script/engine.js:34 msgid "learned to swing weapons with force" msgstr "vous savez manier vos armes avec plus de force" # contexte ? #: ../../script/engine.js:37 msgid "slow metabolism" msgstr "métabolisme lent" #: ../../script/engine.js:38 msgid "go twice as far without eating" msgstr "aller deux fois plus loin sans manger" #: ../../script/engine.js:39 msgid "learned how to ignore the hunger" msgstr "vous savez ignorer la faim" #: ../../script/engine.js:42 msgid "desert rat" msgstr "rat du désert" #: ../../script/engine.js:43 msgid "go twice as far without drinking" msgstr "aller deux fois plus loin sans boire" #: ../../script/engine.js:44 msgid "learned to love the dry air" msgstr "vous savez apprécier l'air sec" #: ../../script/engine.js:47 msgid "evasive" msgstr "esquive" #: ../../script/engine.js:48 msgid "dodge attacks more effectively" msgstr "esquiver les attaques de façon plus efficace" #: ../../script/engine.js:49 msgid "learned to be where they're not" msgstr "vous savez être là où ils ne sont pas" #: ../../script/engine.js:52 msgid "precise" msgstr "précision" # description pour la précision ... #: ../../script/engine.js:53 msgid "land blows more often" msgstr "mieux reconnaître les mouvements" #: ../../script/engine.js:54 msgid "learned to predict their movement" msgstr "vous savez prédire leurs mouvement" #: ../../script/engine.js:57 msgid "scout" msgstr "éclaireur" #: ../../script/engine.js:58 msgid "see farther" msgstr "voir plus loin" #: ../../script/engine.js:59 msgid "learned to look ahead" msgstr "vous savez regarder plus loin" #: ../../script/engine.js:62 msgid "stealthy" msgstr "furtif" #: ../../script/engine.js:63 msgid "better avoid conflict in the wild" msgstr "mieux éviter les conflits dans un environnement hostile" #: ../../script/engine.js:64 msgid "learned how not to be seen" msgstr "vous savez comment ne pas être vu" #: ../../script/engine.js:67 msgid "gastronome" msgstr "gastronome" #: ../../script/engine.js:68 msgid "restore more health when eating" msgstr "récupérer plus de vie en mangeant" #: ../../script/engine.js:69 msgid "learned to make the most of food" msgstr "vous savez tirer partie un maximum de la nourriture" #: ../../script/engine.js:138 ../../script/space.js:450 msgid "app store." msgstr "app store" #: ../../script/engine.js:144 ../../script/engine.js:485 msgid "lights off." msgstr "lumières éteintes." #: ../../script/engine.js:150 ../../script/engine.js:521 msgid "hyper." msgstr "" #: ../../script/engine.js:156 ../../script/space.js:442 msgid "restart." msgstr "recommencer." #: ../../script/engine.js:162 msgid "share." msgstr "partager." #: ../../script/engine.js:168 msgid "save." msgstr "sauvegarder." #: ../../script/engine.js:177 msgid "dropbox." msgstr "" #: ../../script/engine.js:184 msgid "github." msgstr "" #: ../../script/engine.js:268 msgid "Export / Import" msgstr "Exporter/Importer" #: ../../script/engine.js:272 msgid "export or import save data, for backing up" msgstr "exporter ou importer vos données de sauvegarde" #: ../../script/engine.js:273 msgid "or migrating computers" msgstr "pour sauver votre partie ou changer d'ordinateur" #: ../../script/engine.js:277 msgid "export" msgstr "exporter" #: ../../script/engine.js:281 ../../script/engine.js:326 msgid "import" msgstr "importer" #: ../../script/engine.js:291 msgid "save this." msgstr "sauvegarder." #: ../../script/engine.js:297 msgid "got it" msgstr "compris" #: ../../script/engine.js:305 msgid "are you sure?" msgstr "êtes vous sur ?" #: ../../script/engine.js:306 msgid "if the code is invalid, all data will be lost." msgstr "si le code est incorrect, toutes les données seront perdues." #: ../../script/engine.js:307 msgid "this is irreversible." msgstr "Il n'y a pas de retour en arrière possible." #: ../../script/engine.js:311 ../../script/engine.js:380 #: ../../script/engine.js:499 msgid "yes" msgstr "oui" #: ../../script/engine.js:316 ../../script/engine.js:385 #: ../../script/engine.js:504 msgid "no" msgstr "non" #: ../../script/engine.js:322 msgid "put the save code here." msgstr "copier le code ici." #: ../../script/engine.js:374 msgid "Restart?" msgstr "Recommencer ?" #: ../../script/engine.js:377 msgid "restart the game?" msgstr "recommencer la partie ?" #: ../../script/engine.js:408 msgid "Share" msgstr "Partager" #: ../../script/engine.js:411 msgid "bring your friends." msgstr "Invitez vos amis." #: ../../script/engine.js:414 msgid "facebook" msgstr "facebook" #: ../../script/engine.js:421 msgid "google+" msgstr "google+" #: ../../script/engine.js:428 msgid "twitter" msgstr "twitter" #: ../../script/engine.js:435 msgid "reddit" msgstr "reddit" #: ../../script/engine.js:442 msgid "close" msgstr "fermer" #: ../../script/engine.js:476 ../../script/engine.js:480 msgid "lights on." msgstr "lumières allumées." #: ../../script/engine.js:493 msgid "Go Hyper?" msgstr "" #: ../../script/engine.js:496 msgid "" "turning hyper mode speeds up the game to x2 speed. do you want to do that?" msgstr "" #: ../../script/engine.js:519 msgid "classic." msgstr "" #: ../../script/engine.js:620 msgid "{0} per {1}s" msgstr "{0} /{1}s" #: ../../script/events.js:130 msgid "eat meat" msgstr "manger" #: ../../script/events.js:150 msgid "use meds" msgstr "se soigner" #: ../../script/events.js:350 ../../script/events.js:395 msgid "miss" msgstr "" #: ../../script/events.js:363 ../../script/events.js:408 msgid "stunned" msgstr "" #: ../../script/events.js:482 ../../script/events.js:653 #: ../../script/events/global.js:42 ../../script/events/global.js:59 #: ../../script/events/room.js:142 ../../script/events/room.js:162 #: ../../script/events/room.js:182 ../../script/events/setpieces.js:25 #: ../../script/events/setpieces.js:48 ../../script/events/setpieces.js:65 #: ../../script/events/setpieces.js:83 ../../script/events/setpieces.js:106 #: ../../script/events/setpieces.js:536 ../../script/events/setpieces.js:1254 #: ../../script/events/setpieces.js:2948 ../../script/events/setpieces.js:2982 #: ../../script/events/setpieces.js:3005 ../../script/events/setpieces.js:3042 #: ../../script/events/setpieces.js:3095 ../../script/events/setpieces.js:3124 #: ../../script/events/setpieces.js:3170 ../../script/events/setpieces.js:3297 #: ../../script/events/setpieces.js:3319 ../../script/events/setpieces.js:3439 #: ../../script/events/setpieces.js:3463 ../../script/events/setpieces.js:3496 #: ../../script/events/setpieces.js:3515 ../../script/events/setpieces.js:3539 #: ../../script/events/setpieces.js:3567 msgid "leave" msgstr "partir" #: ../../script/events.js:511 msgid "drop:" msgstr "" #: ../../script/events.js:536 ../../script/events/room.js:523 msgid "nothing" msgstr "rien" #: ../../script/events.js:567 ../../script/events/setpieces.js:3551 msgid "take" msgstr "prendre" #: ../../script/events.js:577 msgid "take:" msgstr "prendre:" #: ../../script/events.js:599 #, fuzzy msgid "nothing to take" msgstr "rien" #: ../../script/events.js:627 msgid "all" msgstr "" #: ../../script/events.js:649 msgid "take everything" msgstr "" #: ../../script/events.js:653 ../../script/outside.js:627 msgid " and " msgstr " et " #: ../../script/events.js:896 msgid "*** EVENT ***" msgstr "" #: ../../script/events/encounters.js:7 msgid "A Snarling Beast" msgstr "Une bête qui grogne" #: ../../script/events/encounters.js:15 msgid "snarling beast" msgstr "bête qui grogne" #: ../../script/events/encounters.js:16 msgid "the snarling beast is dead" msgstr "la bête grognante est morte." #: ../../script/events/encounters.js:39 msgid "a snarling beast leaps out of the underbrush" msgstr "une bête grondante surgit des buissons" #: ../../script/events/encounters.js:44 msgid "A Gaunt Man" msgstr "Un homme décharné" #: ../../script/events/encounters.js:52 msgid "gaunt man" msgstr "homme décharné" #: ../../script/events/encounters.js:53 msgid "the gaunt man is dead" msgstr "l'homme décharné est mort." #: ../../script/events/encounters.js:76 msgid "a gaunt man approaches, a crazed look in his eye" msgstr "un homme décharné approche, un regard dément dans ses yeux" #: ../../script/events/encounters.js:81 msgid "A Strange Bird" msgstr "Un oiseau étrange" #: ../../script/events/encounters.js:89 msgid "strange bird" msgstr "oiseau étrange" #: ../../script/events/encounters.js:90 msgid "the strange bird is dead" msgstr "l'étrange oiseau est mort." #: ../../script/events/encounters.js:113 msgid "a strange looking bird speeds across the plains" msgstr "un oiseau étrange vole rapidement au dessus des plaines" #: ../../script/events/encounters.js:119 msgid "A Shivering Man" msgstr "Un homme tremblant" #: ../../script/events/encounters.js:127 msgid "shivering man" msgstr "homme tremblant" #: ../../script/events/encounters.js:128 msgid "the shivering man is dead" msgstr "l'homme tremblant est mort." #: ../../script/events/encounters.js:156 msgid "a shivering man approaches and attacks with surprising strength" msgstr "un homme tremblant s'approche et attaque avec une force surprenante" #: ../../script/events/encounters.js:161 msgid "A Man-Eater" msgstr "Un mangeur d'homme" #: ../../script/events/encounters.js:169 msgid "man-eater" msgstr "mangeur d'homme" #: ../../script/events/encounters.js:170 msgid "the man-eater is dead" msgstr "Le mangeur d'homme est mort" #: ../../script/events/encounters.js:193 msgid "a large creature attacks, claws freshly bloodied" msgstr "Une grande créature attaque, les griffes dégoulinante de sang" #: ../../script/events/encounters.js:198 msgid "A Scavenger" msgstr "Un pilleur" #: ../../script/events/encounters.js:206 msgid "scavenger" msgstr "pilleur" #: ../../script/events/encounters.js:207 msgid "the scavenger is dead" msgstr "le voleur est mort." #: ../../script/events/encounters.js:235 msgid "a scavenger draws close, hoping for an easy score" msgstr "Un pilleur s'approche, espérant un cible facile" #: ../../script/events/encounters.js:240 msgid "A Huge Lizard" msgstr "Un énorme lézard" #: ../../script/events/encounters.js:248 msgid "lizard" msgstr "lézard" #: ../../script/events/encounters.js:249 msgid "the lizard is dead" msgstr "le lézard est mort" #: ../../script/events/encounters.js:272 msgid "the grass thrashes wildly as a huge lizard pushes through" msgstr "l'herbe bouge bizarrement et un énorme lézard surgit" #: ../../script/events/encounters.js:278 msgid "A Feral Terror" msgstr "Une terreur sauvage" #: ../../script/events/encounters.js:286 msgid "feral terror" msgstr "terreur sauvage" #: ../../script/events/encounters.js:287 msgid "the feral terror is dead" msgstr "la terreur sauvage est morte" #: ../../script/events/encounters.js:310 msgid "a beast, wilder than imagining, erupts out of the foliage" msgstr "une bête inimaginable surgit des feuillages" #: ../../script/events/encounters.js:315 msgid "A Soldier" msgstr "Un soldat" #: ../../script/events/encounters.js:323 msgid "soldier" msgstr "soldat" #: ../../script/events/encounters.js:324 msgid "the soldier is dead" msgstr "le soldat est mort" #: ../../script/events/encounters.js:353 msgid "a soldier opens fire from across the desert" msgstr "un soldat ouvre feu dans le desert" #: ../../script/events/encounters.js:358 msgid "A Sniper" msgstr "Un sniper" #: ../../script/events/encounters.js:366 msgid "sniper" msgstr "sniper" #: ../../script/events/encounters.js:367 msgid "the sniper is dead" msgstr "le sniper est mort" #: ../../script/events/encounters.js:396 msgid "a shot rings out, from somewhere in the long grass" msgstr "un tir retenti, quelque part dans les hautes herbes" #: ../../script/events/global.js:6 msgid "The Thief" msgstr "Le voleur" #: ../../script/events/global.js:13 msgid "the villagers haul a filthy man out of the store room." msgstr "les villageois trainent un homme louche hors de l'entrepôt." #: ../../script/events/global.js:14 msgid "say his folk have been skimming the supplies." msgstr "ils disent que cet homme à volé des provisions." #: ../../script/events/global.js:15 msgid "say he should be strung up as an example." msgstr "ils disent qu'il devrait être pendu, pour l'exemple." #: ../../script/events/global.js:17 msgid "a thief is caught" msgstr "un voleur est attrapé" #: ../../script/events/global.js:21 msgid "hang him" msgstr "le pendre" #: ../../script/events/global.js:25 msgid "spare him" msgstr "l'épargner" #: ../../script/events/global.js:32 msgid "the villagers hang the thief high in front of the store room." msgstr "les villageois pendent le voleur devant l’entrepôt." #: ../../script/events/global.js:33 msgid "" "the point is made. in the next few days, the missing supplies are returned." msgstr "" "le message est passé. Les biens manquant sont rendus dans les jours qui " "suivent." #: ../../script/events/global.js:49 msgid "the man says he's grateful. says he won't come around any more." msgstr "l'homme dit être reconnaissant. Il dit qu'il ne reviendra plus." #: ../../script/events/global.js:50 msgid "shares what he knows about sneaking before he goes." msgstr "il partage ses astuces pour être discret avant de s'en aller." #: ../../script/events/outside.js:6 msgid "A Ruined Trap" msgstr "Un piège détruit" #: ../../script/events/outside.js:13 msgid "some of the traps have been torn apart." msgstr "des pièges ont été mis en pièces" #: ../../script/events/outside.js:14 msgid "large prints lead away, into the forest." msgstr "de larges empruntes vont vers la forêt." #: ../../script/events/outside.js:22 msgid "some traps have been destroyed" msgstr "des pièges ont été détruits" #: ../../script/events/outside.js:26 msgid "track them" msgstr "les suivre" #: ../../script/events/outside.js:30 ../../script/events/room.js:71 #: ../../script/events/room.js:122 msgid "ignore them" msgstr "les ignorer" #: ../../script/events/outside.js:37 msgid "the tracks disappear after just a few minutes." msgstr "les empruntes disparaissent après quelques minutes." #: ../../script/events/outside.js:38 msgid "the forest is silent." msgstr "la forêt est silencieuse" #: ../../script/events/outside.js:40 msgid "nothing was found" msgstr "" #: ../../script/events/outside.js:43 ../../script/events/outside.js:61 #: ../../script/events/outside.js:126 ../../script/events/outside.js:144 #: ../../script/events/outside.js:197 ../../script/events/outside.js:215 #: ../../script/events/outside.js:248 ../../script/events/outside.js:282 msgid "go home" msgstr "rentrer" #: ../../script/events/outside.js:50 msgid "not far from the village lies a large beast, its fur matted with blood." msgstr "" "pas loin du village gît une bête agonisante, sa fourrure pleine de sang." #: ../../script/events/outside.js:51 msgid "it puts up little resistance before the knife." msgstr "elle résiste faiblement face au couteau." #: ../../script/events/outside.js:53 #, fuzzy msgid "there was a beast. it's dead now" msgstr "la bête grognante est morte." #: ../../script/events/outside.js:69 msgid "Fire" msgstr "Feu" #: ../../script/events/outside.js:76 msgid "a fire rampages through one of the huts, destroying it." msgstr "" #: ../../script/events/outside.js:77 #, fuzzy msgid "all residents in the hut perished in the fire." msgstr "" "Malheureusement, tous les résidents de la cabane ont péri dans l'incendie." #: ../../script/events/outside.js:79 msgid "a fire has started" msgstr "" #: ../../script/events/outside.js:86 #, fuzzy msgid "mourn" msgstr "armure" #: ../../script/events/outside.js:87 msgid "some villagers have died" msgstr "certains villageois sont morts" #: ../../script/events/outside.js:95 msgid "Sickness" msgstr "Maladie" #: ../../script/events/outside.js:102 msgid "a sickness is spreading through the village." msgstr "le village est contaminé par une maladie" #: ../../script/events/outside.js:103 ../../script/events/outside.js:161 msgid "medicine is needed immediately." msgstr "des médicaments sont nécessaires immédiatement." #: ../../script/events/outside.js:105 #, fuzzy msgid "some villagers are ill" msgstr "certains villageois sont morts" #: ../../script/events/outside.js:109 msgid "1 medicine" msgstr "1 médicament" #: ../../script/events/outside.js:114 msgid "ignore it" msgstr "l'ignorer" #: ../../script/events/outside.js:121 msgid "the sickness is cured in time." msgstr "la maladie est soigné à temps." #: ../../script/events/outside.js:123 msgid "sufferers are healed" msgstr "" #: ../../script/events/outside.js:133 msgid "the sickness spreads through the village." msgstr "la maladie se repend dans le village." #: ../../script/events/outside.js:134 msgid "the days are spent with burials." msgstr "les enterrements s’enchaînent durant des jours." #: ../../script/events/outside.js:135 ../../script/events/outside.js:205 msgid "the nights are rent with screams." msgstr "les nuits sont remplies de cris." #: ../../script/events/outside.js:137 msgid "sufferers are left to die" msgstr "" #: ../../script/events/outside.js:153 msgid "Plague" msgstr "La peste" #: ../../script/events/outside.js:160 msgid "a terrible plague is fast spreading through the village." msgstr "une terrible peste se propage rapidement dans le village." #: ../../script/events/outside.js:163 #, fuzzy msgid "a plague afflicts the village" msgstr "la peste décime tout le village" #: ../../script/events/outside.js:168 #, fuzzy msgid "buy medicine" msgstr "acheter un médicament" #: ../../script/events/outside.js:174 msgid "5 medicine" msgstr "5 médicaments" #: ../../script/events/outside.js:179 msgid "do nothing" msgstr "ne rien faire" #: ../../script/events/outside.js:186 msgid "the plague is kept from spreading." msgstr "La peste ne se propage plus." #: ../../script/events/outside.js:187 msgid "only a few die." msgstr "seuls quelques uns meurent." #: ../../script/events/outside.js:188 msgid "the rest bury them." msgstr "ils sont enterrés par les survivants." #: ../../script/events/outside.js:190 msgid "epidemic is eradicated eventually" msgstr "" #: ../../script/events/outside.js:204 msgid "the plague rips through the village." msgstr "la peste décime tout le village" #: ../../script/events/outside.js:206 msgid "the only hope is a quick death." msgstr "le seul espoir est une mort rapide." #: ../../script/events/outside.js:208 msgid "population is almost exterminated" msgstr "" #: ../../script/events/outside.js:224 msgid "A Beast Attack" msgstr "Une attaque de bête" #: ../../script/events/outside.js:231 msgid "a pack of snarling beasts pours out of the trees." msgstr "une meute de bêtes sort de la forêt." #: ../../script/events/outside.js:232 msgid "the fight is short and bloody, but the beasts are repelled." msgstr "le combat est bref et sanglant, mais les bêtes sont repoussées." #: ../../script/events/outside.js:233 msgid "the villagers retreat to mourn the dead." msgstr "les villageois rentrent et vont pleurer leurs morts" #: ../../script/events/outside.js:235 msgid "wild beasts attack the villagers" msgstr "" #: ../../script/events/outside.js:249 msgid "predators become prey. price is unfair" msgstr "" #: ../../script/events/outside.js:258 msgid "A Military Raid" msgstr "Un raid militaire" #: ../../script/events/outside.js:265 msgid "a gunshot rings through the trees." msgstr "une détonation retenti dans la forêt." #: ../../script/events/outside.js:266 msgid "well armed men charge out of the forest, firing into the crowd." msgstr "" "des hommes armés surgissent hors de la forêt et tirent sur tout ce qui bouge." #: ../../script/events/outside.js:267 msgid "after a skirmish they are driven away, but not without losses." msgstr "ils sont repoussés après une escarmouche, mais pas sans pertes." #: ../../script/events/outside.js:269 #, fuzzy msgid "troops storm the village" msgstr "la peste décime tout le village" #: ../../script/events/outside.js:283 msgid "warfare is bloodthirsty" msgstr "" #: ../../script/events/room.js:6 msgid "The Nomad" msgstr "Le nomade" #: ../../script/events/room.js:13 msgid "" "a nomad shuffles into view, laden with makeshift bags bound with rough twine." msgstr "" "un nomade apparaît, chargé d'un sac de fortune fermé avec une corde " "rudimentaire." #: ../../script/events/room.js:14 msgid "won't say from where he came, but it's clear that he's not staying." msgstr "il ne dit pas d'où il vient, mais il est clair qu'il ne restera pas." #: ../../script/events/room.js:16 msgid "a nomad arrives, looking to trade" msgstr "un nomade arrive, prêt à faire du troc" #: ../../script/events/room.js:20 msgid "buy scales" msgstr "acheter des écailles" #: ../../script/events/room.js:25 msgid "buy teeth" msgstr "acheter des dents" #: ../../script/events/room.js:30 msgid "buy bait" msgstr "acheter des appâts" #: ../../script/events/room.js:33 msgid "traps are more effective with bait." msgstr "les pièges sont plus efficace avec des appâts" #: ../../script/events/room.js:39 msgid "buy compass" msgstr "acheter une boussole" #: ../../script/events/room.js:42 msgid "the old compass is dented and dusty, but it looks to work." msgstr "" "la vieille boussole est abîmée et rouillée, mais elle semble encore " "fonctionner" #: ../../script/events/room.js:45 ../../script/events/room.js:227 #: ../../script/events/room.js:240 ../../script/events/room.js:253 #: ../../script/events/room.js:309 ../../script/events/room.js:332 #: ../../script/events/room.js:388 ../../script/events/room.js:411 #: ../../script/events/room.js:450 ../../script/events/room.js:568 #: ../../script/events/room.js:584 ../../script/events/room.js:600 #: ../../script/events/room.js:611 msgid "say goodbye" msgstr "dire au revoir" #: ../../script/events/room.js:53 ../../script/events/room.js:104 msgid "Noises" msgstr "Bruits" #: ../../script/events/room.js:60 msgid "through the walls, shuffling noises can be heard." msgstr "a travers le murs, on peut entendre quelques bruits étouffés " #: ../../script/events/room.js:61 msgid "can't tell what they're up to." msgstr "impossible de comprendre ce qui se dit." #: ../../script/events/room.js:63 msgid "strange noises can be heard through the walls" msgstr "de l'autre coté du mur s'échappent des bruits étranges " #: ../../script/events/room.js:67 ../../script/events/room.js:118 #: ../../script/events/setpieces.js:1662 msgid "investigate" msgstr "enquêter" #: ../../script/events/room.js:78 msgid "vague shapes move, just out of sight." msgstr "une forme indistincte s'éloigne dans l'ombre." #: ../../script/events/room.js:79 msgid "the sounds stop." msgstr "le bruit s’arrête." #: ../../script/events/room.js:83 ../../script/events/room.js:96 msgid "go back inside" msgstr "rentrer à l’intérieur" #: ../../script/events/room.js:91 msgid "" "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." msgstr "" "quelques brindilles enroulées d'une fourrure grossière sont posés sur le " "seuil de la porte." #: ../../script/events/room.js:92 msgid "the night is silent." msgstr "la nuit est silencieuse." #: ../../script/events/room.js:111 msgid "scratching noises can be heard from the store room." msgstr "des grattements semblent provenir de l'entrepôt." #: ../../script/events/room.js:112 msgid "something's in there." msgstr "il y'a quelque chose à l’intérieur." #: ../../script/events/room.js:114 msgid "something's in the store room" msgstr "il y'a quelque chose dans l'entrepôt" #: ../../script/events/room.js:129 ../../script/events/room.js:149 #: ../../script/events/room.js:169 msgid "some wood is missing." msgstr "du bois a disparu." #: ../../script/events/room.js:130 msgid "the ground is littered with small scales" msgstr "le sol est jonché de petites écailles" #: ../../script/events/room.js:150 msgid "the ground is littered with small teeth" msgstr "le sol est jonché de petites dents" #: ../../script/events/room.js:170 msgid "the ground is littered with scraps of cloth" msgstr "des chiffons sont éparpillés au sol" #: ../../script/events/room.js:190 msgid "The Beggar" msgstr "Le mendiant" #: ../../script/events/room.js:197 msgid "a beggar arrives." msgstr "un mendiant arrive." #: ../../script/events/room.js:198 msgid "asks for any spare furs to keep him warm at night." msgstr "il demande quelques morceaux de fourrure pour lui tenir chaud la nuit." #: ../../script/events/room.js:200 msgid "a beggar arrives" msgstr "un mendiant arrive" #: ../../script/events/room.js:204 msgid "give 50" msgstr "donner 50" #: ../../script/events/room.js:209 ../../script/events/room.js:276 #: ../../script/events/room.js:355 msgid "give 100" msgstr "donner 100" #: ../../script/events/room.js:214 ../../script/events/room.js:286 #: ../../script/events/room.js:482 msgid "turn him away" msgstr "le renvoyer" #: ../../script/events/room.js:222 ../../script/events/room.js:235 #: ../../script/events/room.js:248 msgid "the beggar expresses his thanks." msgstr "le mendiant vous remercie chaleureusement." #: ../../script/events/room.js:223 msgid "leaves a pile of small scales behind." msgstr "il laisse une pile de petites écailles derrière lui." #: ../../script/events/room.js:236 msgid "leaves a pile of small teeth behind." msgstr "il laisse une pile de petites dents derrière lui." #: ../../script/events/room.js:249 msgid "leaves some scraps of cloth behind." msgstr "il laisse quelques vieux chiffons derrière lui." #: ../../script/events/room.js:262 ../../script/events/room.js:341 msgid "The Mysterious Wanderer" msgstr "Le mystérieux vagabond" #: ../../script/events/room.js:269 msgid "" "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " "back with more." msgstr "" "un vagabond arrive avec une charrette vide. il dit que s'il peut emmener du " "bois, il en ramènera encore plus." #: ../../script/events/room.js:270 msgid "builder's not sure he's to be trusted." msgstr "l'ouvrière ne lui fait pas confiance." #: ../../script/events/room.js:272 ../../script/events/room.js:351 msgid "a mysterious wanderer arrives" msgstr "un mystérieux vagabond arrive" #: ../../script/events/room.js:281 ../../script/events/room.js:360 msgid "give 500" msgstr "en donner 500" #: ../../script/events/room.js:293 ../../script/events/room.js:316 msgid "the wanderer leaves, cart loaded with wood" msgstr "le vagabond s'en va, la charrette chargée de bois" #: ../../script/events/room.js:299 ../../script/events/room.js:322 msgid "the mysterious wanderer returns, cart piled high with wood." msgstr "le mystérieux vagabond reviens, la charrette débordante de bois." #: ../../script/events/room.js:348 msgid "" "a wanderer arrives with an empty cart. says if she leaves with furs, she'll " "be back with more." msgstr "" "une vagabonde arrive avec une charrette vide. elle dit que si elle peut " "emmener des fourrures, elle en ramènera encore plus." #: ../../script/events/room.js:349 msgid "builder's not sure she's to be trusted." msgstr "l'ouvrière ne lui fait pas confiance." #: ../../script/events/room.js:365 msgid "turn her away" msgstr "la renvoyer" #: ../../script/events/room.js:372 ../../script/events/room.js:395 msgid "the wanderer leaves, cart loaded with furs" msgstr "la vagabonde s'en va, la charrette chargée de fourrure" #: ../../script/events/room.js:378 ../../script/events/room.js:401 msgid "the mysterious wanderer returns, cart piled high with furs." msgstr "" "la mystérieuse vagabonde revient, la charrette débordante de fourrures." #: ../../script/events/room.js:420 msgid "The Scout" msgstr "L'éclaireur" #: ../../script/events/room.js:427 msgid "the scout says she's been all over." msgstr "l'éclaireuse dit qu'elle a été partout." #: ../../script/events/room.js:428 msgid "willing to talk about it, for a price." msgstr "Elle veut bien en parler, mais ça a un prix." #: ../../script/events/room.js:430 msgid "a scout stops for the night" msgstr "une éclaireuse s’arrête pour la nuit" #: ../../script/events/room.js:434 msgid "buy map" msgstr "acheter une carte" #: ../../script/events/room.js:436 msgid "the map uncovers a bit of the world" msgstr "la carte dévoile un petit morceau du monde" #: ../../script/events/room.js:440 msgid "learn scouting" msgstr "apprendre la reconnaissance" #: ../../script/events/room.js:459 msgid "The Master" msgstr "Le maître" #: ../../script/events/room.js:466 msgid "an old wanderer arrives." msgstr "un vieux vagabond arrive." #: ../../script/events/room.js:467 msgid "he smiles warmly and asks for lodgings for the night." msgstr "il souri chaleureusement et demande un abri pour la nuit." #: ../../script/events/room.js:469 msgid "an old wanderer arrives" msgstr "un vieux vagabond arrive" #: ../../script/events/room.js:473 msgid "agree" msgstr "accepter" #: ../../script/events/room.js:489 msgid "in exchange, the wanderer offers his wisdom." msgstr "en échange, il offrira un peu de sa sagesse." #: ../../script/events/room.js:493 msgid "evasion" msgstr "esquive" #: ../../script/events/room.js:503 msgid "precision" msgstr "précision" #: ../../script/events/room.js:513 msgid "force" msgstr "force" #: ../../script/events/room.js:532 msgid "The Sick Man" msgstr "Le malade" #: ../../script/events/room.js:539 msgid "a man hobbles up, coughing." msgstr "un homme arrive. boitillant et toussant." #: ../../script/events/room.js:540 msgid "he begs for medicine." msgstr "il supplie pour quelques médicaments." #: ../../script/events/room.js:542 msgid "a sick man hobbles up" msgstr "un homme arrive, boitillant" #: ../../script/events/room.js:546 msgid "give 1 medicine" msgstr "donner 1 médicament" #: ../../script/events/room.js:548 msgid "the man swallows the medicine eagerly" msgstr "l'homme avale le médicament avidement" #: ../../script/events/room.js:552 msgid "tell him to leave" msgstr "lui dire de partir" #: ../../script/events/room.js:559 ../../script/events/room.js:575 #: ../../script/events/room.js:591 msgid "the man is thankful." msgstr "l'homme est reconnaissant." #: ../../script/events/room.js:560 ../../script/events/room.js:576 #: ../../script/events/room.js:592 msgid "he leaves a reward." msgstr "il laisse une récompense." #: ../../script/events/room.js:561 msgid "some weird metal he picked up on his travels." msgstr "un métal étrange qu'il a ramassé durant ses voyages." #: ../../script/events/room.js:577 msgid "some weird glowing boxes he picked up on his travels." msgstr "d'étrange boites lumineuses qu'il a ramassé durant ses voyages." #: ../../script/events/room.js:593 msgid "all he has are some scales." msgstr "quelques écailles, toutes ses possessions." #: ../../script/events/room.js:607 msgid "the man expresses his thanks and hobbles off." msgstr "l'homme vous remercie et repart, boitillant." #: ../../script/events/setpieces.js:6 msgid "An Outpost" msgstr "Un avant poste" #: ../../script/events/setpieces.js:10 ../../script/events/setpieces.js:12 msgid "a safe place in the wilds." msgstr "Un endroit sûr dans la nature." #: ../../script/events/setpieces.js:34 msgid "A Murky Swamp" msgstr "Un marais boueux" #: ../../script/events/setpieces.js:38 msgid "rotting reeds rise out of the swampy earth." msgstr "des racines pourrissantes ressortent des marécages." #: ../../script/events/setpieces.js:39 msgid "a lone frog sits in the muck, silently." msgstr "une grenouille solitaire est assise dans la vase, silencieuse." # dur dur dur #: ../../script/events/setpieces.js:41 msgid "a swamp festers in the stagnant air." msgstr "un marécage empeste." #: ../../script/events/setpieces.js:44 ../../script/events/setpieces.js:549 #: ../../script/events/setpieces.js:606 ../../script/events/setpieces.js:888 #: ../../script/events/setpieces.js:1313 ../../script/events/setpieces.js:1331 #: ../../script/events/setpieces.js:3535 msgid "enter" msgstr "entrer" #: ../../script/events/setpieces.js:55 msgid "deep in the swamp is a moss-covered cabin." msgstr "au centre du marécage, une cabane recouverte de mousse." #: ../../script/events/setpieces.js:56 msgid "an old wanderer sits inside, in a seeming trance." msgstr "à l'intérieur, un vieux vagabond est assis. il à l'air en trance." #: ../../script/events/setpieces.js:61 msgid "talk" msgstr "parler" #: ../../script/events/setpieces.js:72 msgid "the wanderer takes the charm and nods slowly." msgstr "le vagabond prend le charme et hoche lentement la tête." #: ../../script/events/setpieces.js:73 msgid "he speaks of once leading the great fleets to fresh worlds." msgstr "" "il raconte qu'il fut un temps ou il menait la grande flotte en quête d'un " "monde meilleur." # :( :( #: ../../script/events/setpieces.js:74 msgid "unfathomable destruction to fuel wanderer hungers." msgstr "mais il à échoué et la mené à sa perte." #: ../../script/events/setpieces.js:75 msgid "his time here, now, is his penance." msgstr "sa présence ici est sa pénitence." #: ../../script/events/setpieces.js:91 msgid "A Damp Cave" msgstr "Une grotte humide" #: ../../script/events/setpieces.js:95 msgid "the mouth of the cave is wide and dark." msgstr "l'entrée de la grotte est grande et sombre." #: ../../script/events/setpieces.js:96 msgid "can't see what's inside." msgstr "impossible de voir ce qu'il y'a à l'intérieur." #: ../../script/events/setpieces.js:98 msgid "the earth here is split, as if bearing an ancient wound" msgstr "à cet endroit, la terre s'ouvre en deux, comme une ancienne blessure" #: ../../script/events/setpieces.js:101 ../../script/events/setpieces.js:2944 #: ../../script/events/setpieces.js:3458 msgid "go inside" msgstr "entrer" #: ../../script/events/setpieces.js:120 ../../script/events/setpieces.js:265 msgid "a startled beast defends its home" msgstr "Une bête effrayée défend son territoire" #: ../../script/events/setpieces.js:135 ../../script/events/setpieces.js:186 #: ../../script/events/setpieces.js:228 ../../script/events/setpieces.js:247 #: ../../script/events/setpieces.js:280 ../../script/events/setpieces.js:314 #: ../../script/events/setpieces.js:348 ../../script/events/setpieces.js:382 #: ../../script/events/setpieces.js:588 ../../script/events/setpieces.js:644 #: ../../script/events/setpieces.js:683 ../../script/events/setpieces.js:717 #: ../../script/events/setpieces.js:757 ../../script/events/setpieces.js:796 #: ../../script/events/setpieces.js:835 ../../script/events/setpieces.js:869 #: ../../script/events/setpieces.js:920 ../../script/events/setpieces.js:938 #: ../../script/events/setpieces.js:961 ../../script/events/setpieces.js:1000 #: ../../script/events/setpieces.js:1039 ../../script/events/setpieces.js:1266 #: ../../script/events/setpieces.js:1282 ../../script/events/setpieces.js:1298 #: ../../script/events/setpieces.js:1408 ../../script/events/setpieces.js:1448 #: ../../script/events/setpieces.js:1492 ../../script/events/setpieces.js:1510 #: ../../script/events/setpieces.js:1526 ../../script/events/setpieces.js:1563 #: ../../script/events/setpieces.js:1602 ../../script/events/setpieces.js:1642 #: ../../script/events/setpieces.js:1682 ../../script/events/setpieces.js:1699 #: ../../script/events/setpieces.js:1716 ../../script/events/setpieces.js:1734 #: ../../script/events/setpieces.js:1778 ../../script/events/setpieces.js:1804 #: ../../script/events/setpieces.js:1822 ../../script/events/setpieces.js:1861 #: ../../script/events/setpieces.js:1902 ../../script/events/setpieces.js:1927 #: ../../script/events/setpieces.js:1957 ../../script/events/setpieces.js:1998 #: ../../script/events/setpieces.js:2034 ../../script/events/setpieces.js:2069 #: ../../script/events/setpieces.js:2110 ../../script/events/setpieces.js:2151 #: ../../script/events/setpieces.js:2187 ../../script/events/setpieces.js:2222 #: ../../script/events/setpieces.js:2257 ../../script/events/setpieces.js:2302 #: ../../script/events/setpieces.js:2328 ../../script/events/setpieces.js:3204 #: ../../script/events/setpieces.js:3244 ../../script/events/setpieces.js:3278 #: ../../script/events/setpieces.js:3347 ../../script/events/setpieces.js:3381 #: ../../script/events/setpieces.js:3420 msgid "continue" msgstr "continuer" #: ../../script/events/setpieces.js:140 ../../script/events/setpieces.js:157 #: ../../script/events/setpieces.js:191 ../../script/events/setpieces.js:233 #: ../../script/events/setpieces.js:252 ../../script/events/setpieces.js:285 #: ../../script/events/setpieces.js:319 ../../script/events/setpieces.js:353 #: ../../script/events/setpieces.js:387 ../../script/events/setpieces.js:429 #: ../../script/events/setpieces.js:481 ../../script/events/setpieces.js:513 msgid "leave cave" msgstr "sortir de la cave" #: ../../script/events/setpieces.js:148 msgid "the cave narrows a few feet in." msgstr "la grotte se rétrécit après quelques pas à l'intérieur." #: ../../script/events/setpieces.js:149 msgid "the walls are moist and moss-covered" msgstr "les murs sont humides et recouverts de moisissures" #: ../../script/events/setpieces.js:153 msgid "squeeze" msgstr "se serrer" #: ../../script/events/setpieces.js:164 msgid "the remains of an old camp sits just inside the cave." msgstr "a l'intérieur de la grotte, les restes d'un ancien campement." #: ../../script/events/setpieces.js:165 msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." msgstr "" "des sacs de couchage, déchirés et noircis, traînent sous une mince couche de " "poussière." #: ../../script/events/setpieces.js:199 msgid "the body of a wanderer lies in a small cavern." msgstr "le corps d'un vagabond repose dans une petite caverne." #: ../../script/events/setpieces.js:200 msgid "rot's been to work on it, and some of the pieces are missing." msgstr "le corps est en pleine décomposition et il en manque une partie." #: ../../script/events/setpieces.js:202 msgid "can't tell what left it here." msgstr "impossible de savoir ce qui à fait ça." #: ../../script/events/setpieces.js:241 msgid "the torch sputters and dies in the damp air" msgstr "la torche crépite une dernière fois et s’éteint dans l'air humide." #: ../../script/events/setpieces.js:242 msgid "the darkness is absolute" msgstr "l’obscurité est complète" #: ../../script/events/setpieces.js:244 msgid "the torch goes out" msgstr "la torche s’éteint" #: ../../script/events/setpieces.js:299 msgid "a cave lizard attacks" msgstr "un lézard attaque" #: ../../script/events/setpieces.js:333 msgid "a large beast charges out of the dark" msgstr "Une grande bête apparaît dans l'obscurité et charge" #: ../../script/events/setpieces.js:367 msgid "a giant lizard shambles forward" msgstr "Un lézard gigantesque se traîne vers vous" #: ../../script/events/setpieces.js:395 msgid "the nest of a large animal lies at the back of the cave." msgstr "le nid d'un grand animal se trouve au fond de la cave." #: ../../script/events/setpieces.js:437 msgid "a small supply cache is hidden at the back of the cave." msgstr "une petite cachette à provision se trouve au fond de la cave." #: ../../script/events/setpieces.js:489 msgid "an old case is wedged behind a rock, covered in a thick layer of dust." msgstr "" "une vieille valise est posée contre un rocher. elle est recouverte d'une " "épaisse couche de poussière." #: ../../script/events/setpieces.js:522 msgid "A Deserted Town" msgstr "Une ville déserte" #: ../../script/events/setpieces.js:526 msgid "a small suburb lays ahead, empty houses scorched and peeling." msgstr "devant, un petit lotissement. ses maisons brûlées ou effondrées." #: ../../script/events/setpieces.js:527 msgid "" "broken streetlights stand, rusting. light hasn't graced this place in a long " "time." msgstr "" "les réverbères sont cassés et rouillés. Cet endroit est désert depuis " "longtemps." #: ../../script/events/setpieces.js:529 msgid "the town lies abandoned, its citizens long dead" msgstr "la ville est totalement abandonnée. ses citoyens mort depuis longtemps" #: ../../script/events/setpieces.js:532 ../../script/events/setpieces.js:1250 msgid "explore" msgstr "explorer" #: ../../script/events/setpieces.js:544 msgid "" "where the windows of the schoolhouse aren't shattered, they're blackened " "with soot." msgstr "" "les quelques fenêtres de l'école qui n'ont pas été brisées sont recouvertes " "de suie." #: ../../script/events/setpieces.js:545 msgid "the double doors creak endlessly in the wind." msgstr "le grincement des doubles portes battantes est porté par le vent." #: ../../script/events/setpieces.js:554 ../../script/events/setpieces.js:593 #: ../../script/events/setpieces.js:611 ../../script/events/setpieces.js:649 #: ../../script/events/setpieces.js:688 ../../script/events/setpieces.js:722 #: ../../script/events/setpieces.js:762 ../../script/events/setpieces.js:801 #: ../../script/events/setpieces.js:840 ../../script/events/setpieces.js:874 #: ../../script/events/setpieces.js:892 ../../script/events/setpieces.js:925 #: ../../script/events/setpieces.js:942 ../../script/events/setpieces.js:966 #: ../../script/events/setpieces.js:1005 ../../script/events/setpieces.js:1044 #: ../../script/events/setpieces.js:1087 ../../script/events/setpieces.js:1120 #: ../../script/events/setpieces.js:1148 ../../script/events/setpieces.js:1192 #: ../../script/events/setpieces.js:1214 ../../script/events/setpieces.js:1230 msgid "leave town" msgstr "quitter la ville" #: ../../script/events/setpieces.js:585 msgid "ambushed on the street." msgstr "une embuscade dans la rue." #: ../../script/events/setpieces.js:601 msgid "a squat building up ahead." msgstr "" #: ../../script/events/setpieces.js:602 msgid "a green cross barely visible behind grimy windows." msgstr "" #: ../../script/events/setpieces.js:618 msgid "a small cache of supplies is tucked inside a rusting locker." msgstr "" #: ../../script/events/setpieces.js:680 msgid "a scavenger waits just inside the door." msgstr "" #: ../../script/events/setpieces.js:714 msgid "a beast stands alone in an overgrown park." msgstr "" #: ../../script/events/setpieces.js:730 msgid "an overturned caravan is spread across the pockmarked street." msgstr "" #: ../../script/events/setpieces.js:731 msgid "" "it's been picked over by scavengers, but there's still some things worth " "taking." msgstr "" #: ../../script/events/setpieces.js:793 msgid "a madman attacks, screeching." msgstr "" #: ../../script/events/setpieces.js:832 msgid "a thug moves out of the shadows." msgstr "" #: ../../script/events/setpieces.js:866 #, fuzzy msgid "a beast charges out of a ransacked classroom." msgstr "Une grande bête apparaît dans l'obscurité et charge" #: ../../script/events/setpieces.js:882 #, fuzzy msgid "through the large gymnasium doors, footsteps can be heard." msgstr "a travers le murs, on peut entendre quelques bruits étouffés " #: ../../script/events/setpieces.js:883 msgid "the torchlight casts a flickering glow down the hallway." msgstr "" #: ../../script/events/setpieces.js:884 #, fuzzy msgid "the footsteps stop." msgstr "le bruit s’arrête." #: ../../script/events/setpieces.js:917 msgid "another beast, draw by the noise, leaps out of a copse of trees." msgstr "" #: ../../script/events/setpieces.js:933 msgid "something's causing a commotion a ways down the road." msgstr "" #: ../../script/events/setpieces.js:934 msgid "a fight, maybe." msgstr "" #: ../../script/events/setpieces.js:949 msgid "" "a small basket of food is hidden under a park bench, with a note attached." msgstr "" #: ../../script/events/setpieces.js:950 msgid "can't read the words." msgstr "" #: ../../script/events/setpieces.js:997 msgid "a panicked scavenger bursts through the door, screaming." msgstr "" #: ../../script/events/setpieces.js:1036 msgid "a man stands over a dead wanderer. notices he's not alone." msgstr "" #: ../../script/events/setpieces.js:1052 msgid "scavenger had a small camp in the school." msgstr "" #: ../../script/events/setpieces.js:1053 msgid "collected scraps spread across the floor like they fell from heaven." msgstr "" #: ../../script/events/setpieces.js:1095 msgid "scavenger'd been looking for supplies in here, it seems." msgstr "" #: ../../script/events/setpieces.js:1096 msgid "a shame to let what he'd found go to waste." msgstr "" #: ../../script/events/setpieces.js:1128 msgid "" "beneath the wanderer's rags, clutched in one of its many hands, a glint of " "steel." msgstr "" #: ../../script/events/setpieces.js:1129 msgid "worth killing for, it seems." msgstr "" #: ../../script/events/setpieces.js:1156 msgid "eye for an eye seems fair." msgstr "" #: ../../script/events/setpieces.js:1157 msgid "always worked before, at least." msgstr "" #: ../../script/events/setpieces.js:1158 msgid "picking the bones finds some useful trinkets." msgstr "" #: ../../script/events/setpieces.js:1200 msgid "some medicine abandoned in the drawers." msgstr "" #: ../../script/events/setpieces.js:1222 msgid "the clinic has been ransacked." msgstr "" #: ../../script/events/setpieces.js:1223 msgid "only dust and stains remain." msgstr "" #: ../../script/events/setpieces.js:1239 #, fuzzy msgid "A Ruined City" msgstr "Un piège détruit" #: ../../script/events/setpieces.js:1243 msgid "" "a battered highway sign stands guard at the entrance to this once-great city." msgstr "" #: ../../script/events/setpieces.js:1244 msgid "" "the towers that haven't crumbled jut from the landscape like the ribcage of " "some ancient beast." msgstr "" #: ../../script/events/setpieces.js:1245 msgid "might be things worth having still inside." msgstr "" #: ../../script/events/setpieces.js:1247 msgid "the towers of a decaying city dominate the skyline" msgstr "" #: ../../script/events/setpieces.js:1261 #, fuzzy msgid "the streets are empty." msgstr "ils sont enterrés par les survivants." #: ../../script/events/setpieces.js:1262 msgid "the air is filled with dust, driven relentlessly by the hard winds." msgstr "" #: ../../script/events/setpieces.js:1270 ../../script/events/setpieces.js:1286 #: ../../script/events/setpieces.js:1302 ../../script/events/setpieces.js:1318 #: ../../script/events/setpieces.js:1335 ../../script/events/setpieces.js:1373 #: ../../script/events/setpieces.js:1413 ../../script/events/setpieces.js:1453 #: ../../script/events/setpieces.js:1497 ../../script/events/setpieces.js:1514 #: ../../script/events/setpieces.js:1530 ../../script/events/setpieces.js:1568 #: ../../script/events/setpieces.js:1607 ../../script/events/setpieces.js:1647 #: ../../script/events/setpieces.js:1667 ../../script/events/setpieces.js:1686 #: ../../script/events/setpieces.js:1703 ../../script/events/setpieces.js:1720 #: ../../script/events/setpieces.js:1738 ../../script/events/setpieces.js:1783 #: ../../script/events/setpieces.js:1809 ../../script/events/setpieces.js:1826 #: ../../script/events/setpieces.js:1866 ../../script/events/setpieces.js:1907 #: ../../script/events/setpieces.js:1932 ../../script/events/setpieces.js:1962 #: ../../script/events/setpieces.js:2003 ../../script/events/setpieces.js:2039 #: ../../script/events/setpieces.js:2074 ../../script/events/setpieces.js:2115 #: ../../script/events/setpieces.js:2156 ../../script/events/setpieces.js:2192 #: ../../script/events/setpieces.js:2227 ../../script/events/setpieces.js:2262 #: ../../script/events/setpieces.js:2363 ../../script/events/setpieces.js:2393 #: ../../script/events/setpieces.js:2440 ../../script/events/setpieces.js:2476 #: ../../script/events/setpieces.js:2517 ../../script/events/setpieces.js:2553 #: ../../script/events/setpieces.js:2588 ../../script/events/setpieces.js:2624 #: ../../script/events/setpieces.js:2665 ../../script/events/setpieces.js:2706 #: ../../script/events/setpieces.js:2741 ../../script/events/setpieces.js:2790 #: ../../script/events/setpieces.js:2835 ../../script/events/setpieces.js:2881 #: ../../script/events/setpieces.js:2925 #, fuzzy msgid "leave city" msgstr "sortir de la cave" #: ../../script/events/setpieces.js:1277 msgid "orange traffic cones are set across the street, faded and cracked." msgstr "" #: ../../script/events/setpieces.js:1278 msgid "lights flash through the alleys between buildings." msgstr "" #: ../../script/events/setpieces.js:1293 msgid "a large shanty town sprawls across the streets." msgstr "" #: ../../script/events/setpieces.js:1294 msgid "faces, darkened by soot and blood, stare out from crooked huts." msgstr "" #: ../../script/events/setpieces.js:1309 msgid "the shell of an abandoned hospital looms ahead." msgstr "" #: ../../script/events/setpieces.js:1325 msgid "the old tower seems mostly intact." msgstr "" #: ../../script/events/setpieces.js:1326 msgid "the shell of a burned out car blocks the entrance." msgstr "" #: ../../script/events/setpieces.js:1327 msgid "most of the windows at ground level are busted anyway." msgstr "" #: ../../script/events/setpieces.js:1342 msgid "a huge lizard scrambles up out of the darkness of an old metro station." msgstr "" #: ../../script/events/setpieces.js:1368 msgid "descend" msgstr "" #: ../../script/events/setpieces.js:1380 msgid "the shot echoes in the empty street." msgstr "" #: ../../script/events/setpieces.js:1420 msgid "the soldier steps out from between the buildings, rifle raised." msgstr "" #: ../../script/events/setpieces.js:1460 msgid "a frail man stands defiantly, blocking the path." msgstr "" #: ../../script/events/setpieces.js:1505 msgid "nothing but downcast eyes." msgstr "" #: ../../script/events/setpieces.js:1506 msgid "the people here were broken a long time ago." msgstr "" #: ../../script/events/setpieces.js:1521 msgid "empty corridors." msgstr "" #: ../../script/events/setpieces.js:1522 msgid "the place has been swept clean by scavengers." msgstr "" #: ../../script/events/setpieces.js:1536 msgid "an old man bursts through a door, wielding a scalpel." msgstr "" #: ../../script/events/setpieces.js:1575 msgid "a thug is waiting on the other side of the wall." msgstr "" #: ../../script/events/setpieces.js:1615 #, fuzzy msgid "a snarling beast jumps out from behind a car." msgstr "une bête grondante surgit des buissons" #: ../../script/events/setpieces.js:1656 msgid "street above the subway platform is blown away." msgstr "" #: ../../script/events/setpieces.js:1657 msgid "lets some light down into the dusty haze." msgstr "" #: ../../script/events/setpieces.js:1658 msgid "a sound comes from the tunnel, just ahead." msgstr "" #: ../../script/events/setpieces.js:1675 msgid "looks like a camp of sorts up ahead." msgstr "" #: ../../script/events/setpieces.js:1677 msgid "rusted chainlink is pulled across an alleyway." msgstr "" #: ../../script/events/setpieces.js:1678 msgid "fires burn in the courtyard beyond." msgstr "" #: ../../script/events/setpieces.js:1694 #, fuzzy msgid "more voices can be heard ahead." msgstr "de l'autre coté du mur s'échappent des bruits étranges " #: ../../script/events/setpieces.js:1695 msgid "they must be here for a reason." msgstr "" #: ../../script/events/setpieces.js:1711 #, fuzzy msgid "the sound of gunfire carries on the wind." msgstr "le grincement des doubles portes battantes est porté par le vent." #: ../../script/events/setpieces.js:1712 msgid "the street ahead glows with firelight." msgstr "" #: ../../script/events/setpieces.js:1729 msgid "more squatters are crowding around now." msgstr "" #: ../../script/events/setpieces.js:1730 msgid "someone throws a stone." msgstr "" #: ../../script/events/setpieces.js:1746 msgid "an improvised shop is set up on the sidewalk." msgstr "" #: ../../script/events/setpieces.js:1747 #, fuzzy msgid "the owner stands by, stoic." msgstr "le bruit s’arrête." #: ../../script/events/setpieces.js:1792 msgid "strips of meat hang drying by the side of the street." msgstr "" #: ../../script/events/setpieces.js:1793 msgid "the people back away, avoiding eye contact." msgstr "" #: ../../script/events/setpieces.js:1818 msgid "someone has locked and barricaded the door to this operating theatre." msgstr "" #: ../../script/events/setpieces.js:1833 msgid "a tribe of elderly squatters is camped out in this ward." msgstr "" #: ../../script/events/setpieces.js:1874 #, fuzzy msgid "a pack of lizards rounds the corner." msgstr "une meute de bêtes sort de la forêt." #: ../../script/events/setpieces.js:1916 msgid "strips of meat are hung up to dry in this ward." msgstr "" #: ../../script/events/setpieces.js:1940 #, fuzzy msgid "a large bird nests at the top of the stairs." msgstr "Une grande bête apparaît dans l'obscurité et charge" #: ../../script/events/setpieces.js:1971 msgid "the debris is denser here." msgstr "" #: ../../script/events/setpieces.js:1972 msgid "maybe some useful stuff in the rubble." msgstr "" #: ../../script/events/setpieces.js:2011 msgid "a swarm of rats rushes up the tunnel." msgstr "" #: ../../script/events/setpieces.js:2047 msgid "a large man attacks, waving a bayonet." msgstr "" #: ../../script/events/setpieces.js:2082 msgid "a second soldier opens fire." msgstr "" #: ../../script/events/setpieces.js:2123 msgid "a masked soldier rounds the corner, gun drawn" msgstr "" #: ../../script/events/setpieces.js:2164 msgid "the crowd surges forward." msgstr "" #: ../../script/events/setpieces.js:2200 msgid "a youth lashes out with a tree branch." msgstr "" #: ../../script/events/setpieces.js:2235 msgid "a squatter stands firmly in the doorway of a small hut." msgstr "" #: ../../script/events/setpieces.js:2270 msgid "behind the door, a deformed figure awakes and attacks." msgstr "" #: ../../script/events/setpieces.js:2310 msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." msgstr "" #: ../../script/events/setpieces.js:2337 msgid "bird must have liked shiney things." msgstr "" #: ../../script/events/setpieces.js:2338 msgid "some good stuff woven into its nest." msgstr "" #: ../../script/events/setpieces.js:2372 #, fuzzy msgid "not much here." msgstr "cuir insuffisant" #: ../../script/events/setpieces.js:2373 msgid "scavengers must have gotten to this place already." msgstr "" #: ../../script/events/setpieces.js:2403 msgid "the tunnel opens up at another platform." msgstr "" #: ../../script/events/setpieces.js:2404 msgid "the walls are scorched from an old battle." msgstr "" #: ../../script/events/setpieces.js:2405 msgid "bodies and supplies from both sides litter the ground." msgstr "" #: ../../script/events/setpieces.js:2449 msgid "the small military outpost is well supplied." msgstr "" #: ../../script/events/setpieces.js:2450 msgid "" "arms and munitions, relics from the war, are neatly arranged on the store-" "room floor." msgstr "" #: ../../script/events/setpieces.js:2451 msgid "just as deadly now as they were then." msgstr "" #: ../../script/events/setpieces.js:2485 msgid "searching the bodies yields a few supplies." msgstr "" #: ../../script/events/setpieces.js:2486 msgid "more soldiers will be on their way." msgstr "" #: ../../script/events/setpieces.js:2487 msgid "time to move on." msgstr "" #: ../../script/events/setpieces.js:2526 msgid "the small settlement has clearly been burning a while." msgstr "" #: ../../script/events/setpieces.js:2527 msgid "" "the bodies of the wanderers that lived here are still visible in the flames." msgstr "" #: ../../script/events/setpieces.js:2528 msgid "still time to rescue a few supplies." msgstr "" #: ../../script/events/setpieces.js:2562 msgid "" "the remaining settlers flee from the violence, their belongings forgotten." msgstr "" #: ../../script/events/setpieces.js:2563 msgid "there's not much, but some useful things can still be found." msgstr "" #: ../../script/events/setpieces.js:2597 msgid "the young settler was carrying a canvas sack." msgstr "" #: ../../script/events/setpieces.js:2598 msgid "it contains travelling gear, and a few trinkets." msgstr "" #: ../../script/events/setpieces.js:2599 ../../script/events/setpieces.js:2635 msgid "there's nothing else here." msgstr "" #: ../../script/events/setpieces.js:2633 msgid "inside the hut, a child cries." msgstr "" #: ../../script/events/setpieces.js:2634 msgid "a few belongings rest against the walls." msgstr "" #: ../../script/events/setpieces.js:2674 msgid "the stench of rot and death fills the operating theatres." msgstr "" #: ../../script/events/setpieces.js:2675 msgid "a few items are scattered on the ground." msgstr "" #: ../../script/events/setpieces.js:2676 #, fuzzy msgid "there is nothing else here." msgstr "il n'y a plus d'eau" #: ../../script/events/setpieces.js:2715 msgid "a pristine medicine cabinet at the end of a hallway." msgstr "" #: ../../script/events/setpieces.js:2716 msgid "the rest of the hospital is empty." msgstr "" #: ../../script/events/setpieces.js:2750 msgid "someone had been stockpiling loot here." msgstr "" #: ../../script/events/setpieces.js:2799 #, fuzzy msgid "the tentacular horror is defeated." msgstr "la terreur sauvage est morte" #: ../../script/events/setpieces.js:2800 msgid "inside, the remains of its victims are everywhere." msgstr "" #: ../../script/events/setpieces.js:2845 #, fuzzy msgid "the warped man lies dead." msgstr "l'homme décharné est mort." #: ../../script/events/setpieces.js:2846 msgid "the operating theatre has a lot of curious equipment." msgstr "" #: ../../script/events/setpieces.js:2890 msgid "the old man had a small cache of interesting items." msgstr "" #: ../../script/events/setpieces.js:2934 msgid "An Old House" msgstr "" #: ../../script/events/setpieces.js:2938 msgid "an old house remains here, once white siding yellowed and peeling." msgstr "" #: ../../script/events/setpieces.js:2939 #, fuzzy msgid "the door hangs open." msgstr "le bruit s’arrête." #: ../../script/events/setpieces.js:2941 #, fuzzy msgid "the remains of an old house stand as a monument to simpler times" msgstr "a l'intérieur de la grotte, les restes d'un ancien campement." #: ../../script/events/setpieces.js:2955 msgid "the house is abandoned, but not yet picked over." msgstr "" #: ../../script/events/setpieces.js:2956 msgid "still a few drops of water in the old well." msgstr "" #: ../../script/events/setpieces.js:2961 ../../script/world.js:952 msgid "water replenished" msgstr "plein d'eau fait." #: ../../script/events/setpieces.js:2990 msgid "the house has been ransacked." msgstr "" #: ../../script/events/setpieces.js:2991 msgid "but there is a cache of medicine under the floorboards." msgstr "" #: ../../script/events/setpieces.js:3019 msgid "a man charges down the hall, a rusty blade in his hand" msgstr "" #: ../../script/events/setpieces.js:3051 #, fuzzy msgid "A Forgotten Battlefield" msgstr "Un champ de bataille" #: ../../script/events/setpieces.js:3055 msgid "a battle was fought here, long ago." msgstr "" #: ../../script/events/setpieces.js:3056 msgid "" "battered technology from both sides lays dormant on the blasted landscape." msgstr "" #: ../../script/events/setpieces.js:3104 #, fuzzy msgid "A Huge Borehole" msgstr "Un forage" #: ../../script/events/setpieces.js:3108 msgid "a huge hole is cut deep into the earth, evidence of the past harvest." msgstr "" #: ../../script/events/setpieces.js:3109 msgid "they took what they came for, and left." msgstr "" #: ../../script/events/setpieces.js:3110 msgid "" "castoff from the mammoth drills can still be found by the edges of the " "precipice." msgstr "" #: ../../script/events/setpieces.js:3133 msgid "A Crashed Ship" msgstr "" #: ../../script/events/setpieces.js:3142 msgid "" "the familiar curves of a wanderer vessel rise up out of the dust and ash. " msgstr "" #: ../../script/events/setpieces.js:3143 msgid "lucky that the natives can't work the mechanisms." msgstr "" #: ../../script/events/setpieces.js:3144 msgid "with a little effort, it might fly again." msgstr "" #: ../../script/events/setpieces.js:3148 msgid "salvage" msgstr "" #: ../../script/events/setpieces.js:3156 #, fuzzy msgid "The Sulphur Mine" msgstr "mineur de souffre" #: ../../script/events/setpieces.js:3160 msgid "the military is already set up at the mine's entrance." msgstr "" #: ../../script/events/setpieces.js:3161 msgid "soldiers patrol the perimeter, rifles slung over their shoulders." msgstr "" #: ../../script/events/setpieces.js:3163 msgid "a military perimeter is set up around the mine." msgstr "" #: ../../script/events/setpieces.js:3166 ../../script/events/setpieces.js:3315 #, fuzzy msgid "attack" msgstr "Une attaque de bête" #: ../../script/events/setpieces.js:3201 msgid "a soldier, alerted, opens fire." msgstr "" #: ../../script/events/setpieces.js:3209 ../../script/events/setpieces.js:3249 #: ../../script/events/setpieces.js:3352 ../../script/events/setpieces.js:3386 msgid "run" msgstr "" #: ../../script/events/setpieces.js:3241 #, fuzzy msgid "a second soldier joins the fight." msgstr "une éclaireuse s’arrête pour la nuit" #: ../../script/events/setpieces.js:3275 msgid "a grizzled soldier attacks, waving a bayonet." msgstr "" #: ../../script/events/setpieces.js:3286 msgid "the military presence has been cleared." msgstr "" #: ../../script/events/setpieces.js:3287 ../../script/events/setpieces.js:3429 #: ../../script/events/setpieces.js:3505 #, fuzzy msgid "the mine is now safe for workers." msgstr "il n'y a plus d'eau" #: ../../script/events/setpieces.js:3289 msgid "the sulphur mine is clear of dangers" msgstr "" #: ../../script/events/setpieces.js:3305 #, fuzzy msgid "The Coal Mine" msgstr "mineur de charbon" #: ../../script/events/setpieces.js:3309 msgid "camp fires burn by the entrance to the mine." msgstr "" #: ../../script/events/setpieces.js:3310 msgid "men mill about, weapons at the ready." msgstr "" #: ../../script/events/setpieces.js:3312 #, fuzzy msgid "this old mine is not abandoned" msgstr "le soldat est mort" #: ../../script/events/setpieces.js:3344 ../../script/events/setpieces.js:3378 #, fuzzy msgid "a man joins the fight" msgstr "un étranger arrive durant la nuit" #: ../../script/events/setpieces.js:3417 msgid "only the chief remains." msgstr "" #: ../../script/events/setpieces.js:3428 msgid "the camp is still, save for the crackling of the fires." msgstr "" #: ../../script/events/setpieces.js:3431 msgid "the coal mine is clear of dangers" msgstr "" #: ../../script/events/setpieces.js:3447 #, fuzzy msgid "The Iron Mine" msgstr "mineur de fer" #: ../../script/events/setpieces.js:3451 msgid "an old iron mine sits here, tools abandoned and left to rust." msgstr "" #: ../../script/events/setpieces.js:3452 msgid "" "bleached bones are strewn about the entrance. many, deeply scored with " "jagged grooves." msgstr "" #: ../../script/events/setpieces.js:3453 #, fuzzy msgid "feral howls echo out of the darkness." msgstr "Une grande bête apparaît dans l'obscurité et charge" #: ../../script/events/setpieces.js:3455 msgid "the path leads to an abandoned mine" msgstr "" #: ../../script/events/setpieces.js:3493 msgid "a large creature lunges, muscles rippling in the torchlight" msgstr "" #: ../../script/events/setpieces.js:3504 #, fuzzy msgid "the beast is dead." msgstr "la bête grognante est morte." #: ../../script/events/setpieces.js:3507 msgid "the iron mine is clear of dangers" msgstr "" #: ../../script/events/setpieces.js:3524 #, fuzzy msgid "A Destroyed Village" msgstr "Un village" #: ../../script/events/setpieces.js:3528 #, fuzzy msgid "a destroyed village lies in the dust." msgstr "un étranger arrive durant la nuit" #: ../../script/events/setpieces.js:3529 msgid "charred bodies litter the ground." msgstr "" #: ../../script/events/setpieces.js:3532 msgid "the metallic tang of wanderer afterburner hangs in the air." msgstr "une odeur métallique flotte dans l'air." #: ../../script/events/setpieces.js:3546 msgid "a shack stands at the center of the village." msgstr "une cabane se trouve au centre du village." #: ../../script/events/setpieces.js:3547 msgid "there are still supplies inside." msgstr "il reste des provisions à l'intérieur." #: ../../script/events/setpieces.js:3558 msgid "all the work of a previous generation is here." msgstr "tout le travail d'une ancienne génération est là." #: ../../script/events/setpieces.js:3559 msgid "ripe for the picking." msgstr "qui attendent un nouveau propriétaire." #: ../../script/localization.js:4 msgid "saved." msgstr "sauvegarde." #: ../../script/localization.js:5 msgid "wood" msgstr "bois" #: ../../script/localization.js:6 msgid "builder" msgstr "ouvrier" #: ../../script/localization.js:7 msgid "teeth" msgstr "dent" #: ../../script/localization.js:8 msgid "meat" msgstr "viande" #: ../../script/localization.js:9 msgid "fur" msgstr "fourrure" #: ../../script/localization.js:10 msgid "alien alloy" msgstr "alliage extraterrestre" #: ../../script/localization.js:11 msgid "bullets" msgstr "balles" #: ../../script/localization.js:12 msgid "charm" msgstr "charme" #: ../../script/localization.js:13 ../../script/path.js:138 msgid "leather" msgstr "cuir" #: ../../script/localization.js:14 ../../script/path.js:136 msgid "iron" msgstr "fer" #: ../../script/localization.js:15 ../../script/path.js:134 msgid "steel" msgstr "acier" #: ../../script/localization.js:16 msgid "coal" msgstr "charbon" #: ../../script/localization.js:17 #, fuzzy msgid "sulphur" msgstr "mineur de souffre" #: ../../script/localization.js:18 #, fuzzy msgid "energy cell" msgstr "chargeur energie" #: ../../script/localization.js:19 ../../script/room.js:161 msgid "torch" msgstr "torche" #: ../../script/localization.js:20 msgid "medicine" msgstr "médicament" #: ../../script/localization.js:21 ../../script/outside.js:22 msgid "hunter" msgstr "chasseur" #: ../../script/localization.js:22 ../../script/outside.js:30 msgid "trapper" msgstr "trappeur" #: ../../script/localization.js:23 ../../script/outside.js:38 msgid "tanner" msgstr "tanneur" #: ../../script/localization.js:24 msgid "grenade" msgstr "" #: ../../script/localization.js:25 msgid "bolas" msgstr "" #: ../../script/localization.js:26 msgid "bayonet" msgstr "bayonette" #: ../../script/localization.js:27 ../../script/outside.js:46 msgid "charcutier" msgstr "boucher" #: ../../script/localization.js:28 ../../script/outside.js:55 msgid "iron miner" msgstr "mineur de fer" #: ../../script/localization.js:29 #, fuzzy msgid "iron mine" msgstr "mineur de fer" #: ../../script/localization.js:30 ../../script/outside.js:63 msgid "coal miner" msgstr "mineur de charbon" #: ../../script/localization.js:31 #, fuzzy msgid "coal mine" msgstr "mineur de charbon" #: ../../script/localization.js:32 ../../script/outside.js:71 msgid "sulphur miner" msgstr "mineur de souffre" #: ../../script/localization.js:33 #, fuzzy msgid "sulphur mine" msgstr "mineur de souffre" #: ../../script/localization.js:34 ../../script/outside.js:88 msgid "armourer" msgstr "armurier" #: ../../script/localization.js:35 ../../script/outside.js:79 msgid "steelworker" msgstr "sidérurgiste" #: ../../script/localization.js:36 msgid "bait" msgstr "appât" #: ../../script/localization.js:37 ../../script/localization.js:44 msgid "cured meat" msgstr "viande séchée" #: ../../script/localization.js:38 ../../script/localization.js:43 msgid "scales" msgstr "écailles" #: ../../script/localization.js:39 msgid "compass" msgstr "boussole" #: ../../script/localization.js:40 msgid "laser rifle" msgstr "fusil laser" #: ../../script/localization.js:41 ../../script/outside.js:15 msgid "gatherer" msgstr "ramasseur" #: ../../script/localization.js:42 msgid "cloth" msgstr "chiffon" #: ../../script/localization.js:45 msgid "thieves" msgstr "voleurs" #: ../../script/localization.js:46 msgid "not enough fur" msgstr "fourrure insuffisante" #: ../../script/localization.js:47 msgid "not enough wood" msgstr "bois insuffisant" #: ../../script/localization.js:48 msgid "not enough coal" msgstr "charbon insuffisant" #: ../../script/localization.js:49 msgid "not enough iron" msgstr "fer insuffisant" #: ../../script/localization.js:50 msgid "not enough steel" msgstr "acier insuffisant" #: ../../script/localization.js:51 #, fuzzy msgid "not enough sulphur" msgstr "fourrure insuffisante" #: ../../script/localization.js:52 msgid "baited trap" msgstr "piège avec appât" #: ../../script/localization.js:53 msgid "not enough scales" msgstr "écaille insuffisante" #: ../../script/localization.js:54 msgid "not enough cloth" msgstr "chiffon insuffisante" #: ../../script/localization.js:55 msgid "not enough teeth" msgstr "dent insuffisante" #: ../../script/localization.js:56 msgid "not enough leather" msgstr "cuir insuffisant" #: ../../script/localization.js:57 #, fuzzy msgid "not enough meat" msgstr "cuir insuffisant" #: ../../script/localization.js:58 #, fuzzy msgid "the compass points east" msgstr "la boussole pointe vers l'est." #: ../../script/localization.js:59 #, fuzzy msgid "the compass points west" msgstr "le boussole pointe vers l'ouest" #: ../../script/localization.js:60 #, fuzzy msgid "the compass points north" msgstr "le boussole pointe vers le nord." #: ../../script/localization.js:61 #, fuzzy msgid "the compass points south" msgstr "la boussole pointe vers le sud" #: ../../script/localization.js:62 #, fuzzy msgid "the compass points northeast" msgstr "le boussole pointe vers le nord est." #: ../../script/localization.js:63 #, fuzzy msgid "the compass points northwest" msgstr "le boussole pointe vers le nord ouest." #: ../../script/localization.js:64 #, fuzzy msgid "the compass points southeast" msgstr "la boussole pointe vers le sud est" #: ../../script/localization.js:65 #, fuzzy msgid "the compass points southwest" msgstr "la boussole pointe vers le sud ouest." #: ../../script/outside.js:5 msgid "Outside" msgstr "Dehors" #: ../../script/outside.js:102 msgid "scraps of fur" msgstr "des morceaux de fourrure" #: ../../script/outside.js:107 msgid "bits of meat" msgstr "des morceaux de viande" #: ../../script/outside.js:112 msgid "strange scales" msgstr "des écailles étranges" #: ../../script/outside.js:117 msgid "scattered teeth" msgstr "des dents" #: ../../script/outside.js:122 msgid "tattered cloth" msgstr "un tas de chiffons" #: ../../script/outside.js:127 msgid "a crudely made charm" msgstr "un charme rudimentaire" #: ../../script/outside.js:143 ../../script/outside.js:562 msgid "A Silent Forest" msgstr "Une forêt silencieuse" #: ../../script/outside.js:169 msgid "gather wood" msgstr "ramasser du bois" #: ../../script/outside.js:188 msgid "a stranger arrives in the night" msgstr "un étranger arrive durant la nuit" #: ../../script/outside.js:190 msgid "a weathered family takes up in one of the huts." msgstr "une famille épuisée s'intalle dans une cabane." #: ../../script/outside.js:192 msgid "a small group arrives, all dust and bones." msgstr "un petit groupe arrive, sale et affamé." #: ../../script/outside.js:194 msgid "a convoy lurches in, equal parts worry and hope." msgstr "un convoi arrive, plein de crainte et d'éspoir." #: ../../script/outside.js:196 msgid "the town's booming. word does get around." msgstr "la ville s'agrandie, le mot se passe." #: ../../script/outside.js:452 msgid "pop " msgstr "" #: ../../script/outside.js:457 msgid "forest" msgstr "forêt" #: ../../script/outside.js:460 msgid "village" msgstr "" #: ../../script/outside.js:543 msgid "check traps" msgstr "vérifier les pièges" #: ../../script/outside.js:564 msgid "A Lonely Hut" msgstr "Une cabane solitaire" #: ../../script/outside.js:566 msgid "A Tiny Village" msgstr "Un petit village" #: ../../script/outside.js:568 msgid "A Modest Village" msgstr "Un village" #: ../../script/outside.js:570 msgid "A Large Village" msgstr "Un grand village" #: ../../script/outside.js:572 msgid "A Raucous Village" msgstr "Un village bruyant" #: ../../script/outside.js:584 msgid "the sky is grey and the wind blows relentlessly" msgstr "le ciel est gris et le vent souffle implacablement" #: ../../script/outside.js:594 msgid "dry brush and dead branches litter the forest floor" msgstr "des buissons secs et des branches mortes recouvrent le sol de la forêt" #: ../../script/outside.js:621 msgid "the traps contain " msgstr "les pièges contiennent " #: ../../script/path.js:29 ../../script/path.js:298 msgid "A Dusty Path" msgstr "Un chemin poussiéreux" #: ../../script/path.js:37 msgid "supplies:" msgstr "équipement:" #: ../../script/path.js:43 msgid "embark" msgstr "partir" #: ../../script/path.js:60 ../../script/room.js:1153 msgid "the compass points " msgstr "la boussole montre :" #: ../../script/path.js:102 msgid "perks:" msgstr "avantages:" #: ../../script/path.js:132 msgid "none" msgstr "aucune" #: ../../script/path.js:142 msgid "armour" msgstr "armure" #: ../../script/path.js:153 msgid "water" msgstr "eau" #: ../../script/path.js:229 ../../script/world.js:290 msgid "free {0}/{1}" msgstr "libre {0}/{1}" #: ../../script/path.js:253 msgid "weight" msgstr "poids" #: ../../script/path.js:255 msgid "available" msgstr "disponible" #: ../../script/room.js:16 msgid "trap" msgstr "piège" #: ../../script/room.js:19 msgid "" "builder says she can make traps to catch any creatures might still be alive " "out there" msgstr "" "l'ouvrière dit qu'elle peut fabriquer des pièges pour attraper des animaux " "qui pourraient être toujours vivant dehors" #: ../../script/room.js:20 msgid "more traps to catch more creatures" msgstr "plus de pièges pour attraper plus d'animaux" #: ../../script/room.js:21 msgid "more traps won't help now" msgstr "plus de piège n'apportera rien de plus maintenant" #: ../../script/room.js:31 msgid "cart" msgstr "charrette" #: ../../script/room.js:34 msgid "builder says she can make a cart for carrying wood" msgstr "" "l’ouvrière dit qu'elle peut construire un charrette pour ramasser du bois" #: ../../script/room.js:35 msgid "the rickety cart will carry more wood from the forest" msgstr "la charrette délabrée aidera à ramener plus de bois de la forêt" #: ../../script/room.js:44 msgid "hut" msgstr "cabane" #: ../../script/room.js:47 msgid "builder says there are more wanderers. says they'll work, too." msgstr "" "l'ouvrière dit qu'il y'a d'autres vagabonds dehors. elle dit qu'ils " "travailleront. eux aussi." #: ../../script/room.js:48 msgid "builder puts up a hut, out in the forest. says word will get around." msgstr "" "l'ouvrière construit une cabane dans la forêt. Elle dit que ça se saura." #: ../../script/room.js:49 msgid "no more room for huts." msgstr "il n'y a plus de place pour des cabanes." #: ../../script/room.js:59 msgid "lodge" msgstr "relais de chasse" #: ../../script/room.js:62 msgid "villagers could help hunt, given the means" msgstr "" "les villageois pourraient aider pour la chasse, si on leur donne les moyens" #: ../../script/room.js:63 msgid "the hunting lodge stands in the forest, a ways out of town" msgstr "la cabane de chasseur est construite à la sortie du village" #: ../../script/room.js:74 msgid "trading post" msgstr "comptoir" #: ../../script/room.js:77 msgid "a trading post would make commerce easier" msgstr "un comptoir rendrait le commerce plus facile" #: ../../script/room.js:78 msgid "" "now the nomads have a place to set up shop, they might stick around a while" msgstr "" "maintenant que les nomades ont un endroit pour faire du commerce, ils " "resteront ici quelques temps" #: ../../script/room.js:88 msgid "tannery" msgstr "tannerie" #: ../../script/room.js:91 msgid "builder says leather could be useful. says the villagers could make it." msgstr "" "l'ouvrière dit que du cuir pourrait être utile. elle dit que les villageois " "pourraient en fabriquer." #: ../../script/room.js:92 msgid "tannery goes up quick, on the edge of the village" msgstr "au bord du village, la tannerie se construit vite" #: ../../script/room.js:102 msgid "smokehouse" msgstr "fumoir" #: ../../script/room.js:105 msgid "" "should cure the meat, or it'll spoil. builder says she can fix something up." msgstr "" "il faudrait faire sécher la viande pour éviter qu'elle pourrisse. L'ouvrière " "dit qu'elle pourra bricoler quelque chose." #: ../../script/room.js:106 msgid "builder finishes the smokehouse. she looks hungry." msgstr "L'ouvrière a fini le fumoir. elle a l'air affamée." #: ../../script/room.js:116 msgid "workshop" msgstr "atelier" #: ../../script/room.js:119 msgid "builder says she could make finer things, if she had the tools" msgstr "" "L'ouvrière dit qu'elle pourrait faire des objets de meilleurs qualités, si " "elle avait les outils." #: ../../script/room.js:120 msgid "workshop's finally ready. builder's excited to get to it" msgstr "l'atelier est enfin prêt. L'ouvrière est impatiente de s'y mettre" #: ../../script/room.js:131 msgid "steelworks" msgstr "aciérie" #: ../../script/room.js:134 msgid "builder says the villagers could make steel, given the tools" msgstr "" "l'ouvrière dit qu'avec les bons outils, les villageois pourraient fabriquer " "de l'acier" #: ../../script/room.js:135 msgid "a haze falls over the village as the steelworks fires up" msgstr "une brume tombe sur le village lorsque l’aciérie démarre" #: ../../script/room.js:146 msgid "armoury" msgstr "armurerie" #: ../../script/room.js:149 msgid "builder says it'd be useful to have a steady source of bullets" msgstr "" "l'ouvrière dit que ça pourrait être intéressant d'avoir une source " "d'approvisionnement constante en munitions" #: ../../script/room.js:150 msgid "armoury's done, welcoming back the weapons of the past." msgstr "" "l'armurerie est finie, récupérant avec plaisir les armes d'un temps passé." #: ../../script/room.js:164 msgid "a torch to keep the dark away" msgstr "une torche pour repousser la nuit" #: ../../script/room.js:173 msgid "waterskin" msgstr "gourde" #: ../../script/room.js:177 msgid "this waterskin'll hold a bit of water, at least" msgstr "cette gourde retiendra un peu d'eau, au moins" #: ../../script/room.js:185 msgid "cask" msgstr "tonneau" #: ../../script/room.js:189 msgid "the cask holds enough water for longer expeditions" msgstr "le tonneau contiendra assez d'eau pour des expéditions plus longues" #: ../../script/room.js:198 msgid "water tank" msgstr "réservoir d'eau" #: ../../script/room.js:202 msgid "never go thirsty again" msgstr "plus jamais soif" #: ../../script/room.js:211 msgid "bone spear" msgstr "lance" #: ../../script/room.js:214 msgid "this spear's not elegant, but it's pretty good at stabbing" msgstr "" "cette lance n'est pas très jolie, mais elle est très bonne pour frapper" #: ../../script/room.js:223 ../../script/world.js:285 msgid "rucksack" msgstr "sac à dos" #: ../../script/room.js:227 msgid "carrying more means longer expeditions to the wilds" msgstr "" "porter plus signifie des expéditions plus longue dans les contrés sauvages" #: ../../script/room.js:235 msgid "wagon" msgstr "chariot" #: ../../script/room.js:239 msgid "the wagon can carry a lot of supplies" msgstr "le chariot peut transporter plus de provisions" #: ../../script/room.js:248 msgid "convoy" msgstr "convoi" #: ../../script/room.js:252 msgid "the convoy can haul mostly everything" msgstr "le convoi peut transporter presque tout" #: ../../script/room.js:262 msgid "l armour" msgstr "armure cuir" #: ../../script/room.js:265 msgid "leather's not strong. better than rags, though." msgstr "le cuir n'est pas très résistant, mais c'est mieux que des chiffons." #: ../../script/room.js:274 msgid "i armour" msgstr "armure fer" #: ../../script/room.js:277 msgid "iron's stronger than leather" msgstr "le fer est plus dur que le cuir" #: ../../script/room.js:286 msgid "s armour" msgstr "armure acier" #: ../../script/room.js:289 msgid "steel's stronger than iron" msgstr "l'acier est plus dur que le fer" #: ../../script/room.js:298 msgid "iron sword" msgstr "épée en fer" #: ../../script/room.js:301 msgid "sword is sharp. good protection out in the wilds." msgstr "l'épée est tranchante, une bonne protection dans la nature." #: ../../script/room.js:311 msgid "steel sword" msgstr "épée en acier" #: ../../script/room.js:314 msgid "the steel is strong, and the blade true." msgstr "l'acier est résistant, et la larme magnifique" #: ../../script/room.js:324 msgid "rifle" msgstr "fusil" #: ../../script/room.js:326 msgid "black powder and bullets, like the old days." msgstr "de la poudre noir et des balles, comme a l'époque." #: ../../script/room.js:458 msgid "Room" msgstr "Pièce" #: ../../script/room.js:485 ../../script/room.js:604 msgid "A Dark Room" msgstr "Une pièce sombre" #: ../../script/room.js:498 msgid "light fire" msgstr "allumer le feu" #: ../../script/room.js:508 msgid "stoke fire" msgstr "attiser le feu" #: ../../script/room.js:545 ../../script/room.js:555 ../../script/room.js:703 #: ../../script/room.js:707 msgid "the room is {0}" msgstr "la pièce est {0}" #: ../../script/room.js:546 ../../script/room.js:554 ../../script/room.js:672 msgid "the fire is {0}" msgstr "le feu {0}" #: ../../script/room.js:565 msgid "" "the stranger is standing by the fire. she says she can help. says she builds " "things." msgstr "" "l'étrangère se tient prêt du feu. elle dit qu'elle peut aider. elle dit " "qu'elle sait construire des choses." #: ../../script/room.js:580 msgid "freezing" msgstr "gelée" #: ../../script/room.js:581 msgid "cold" msgstr "froide" #: ../../script/room.js:582 msgid "mild" msgstr "tiède" #: ../../script/room.js:583 msgid "warm" msgstr "douce" #: ../../script/room.js:584 msgid "hot" msgstr "chaude" #: ../../script/room.js:596 msgid "dead" msgstr "est éteint" #: ../../script/room.js:597 msgid "smoldering" msgstr "est fumant" #: ../../script/room.js:598 msgid "flickering" msgstr "vacille" #: ../../script/room.js:599 msgid "burning" msgstr "crépite" #: ../../script/room.js:600 msgid "roaring" msgstr "brûle" #: ../../script/room.js:604 msgid "A Firelit Room" msgstr "Une pièce éclairée" #: ../../script/room.js:642 msgid "not enough wood to get the fire going" msgstr "pas assez de bois pour alimenter le feu" #: ../../script/room.js:655 msgid "the wood has run out" msgstr "il n'y a plus de bois" #: ../../script/room.js:675 msgid "the light from the fire spills from the windows, out into the dark" msgstr "" "la lumière du feu se repend à travers la fenêtre, dehors dans la nuit" #: ../../script/room.js:688 msgid "builder stokes the fire" msgstr "L'ouvrier attise le feu" #: ../../script/room.js:718 msgid "the wind howls outside" msgstr "le vent siffle dehors" #: ../../script/room.js:719 msgid "the wood is running out" msgstr "il n'y a bientôt plus de bois" #: ../../script/room.js:726 msgid "a ragged stranger stumbles through the door and collapses in the corner" msgstr "une étrangère en loque rentre en titubant et s'effondre dans un coin" #: ../../script/room.js:734 msgid "" "the stranger shivers, and mumbles quietly. her words are unintelligible." msgstr "" "l'étrangère tremble, marmonne quelques mots. ses mots sont inintelligibles." #: ../../script/room.js:737 msgid "the stranger in the corner stops shivering. her breathing calms." msgstr "l'étrangère dans le coin arrête de trembler. sa respiration se calme." #: ../../script/room.js:760 msgid "stores" msgstr "entrepôt" #: ../../script/room.js:779 msgid "weapons" msgstr "armes" #: ../../script/room.js:914 msgid "total" msgstr "" #: ../../script/room.js:935 ../../script/room.js:979 msgid "not enough " msgstr "insuffisant" #: ../../script/room.js:951 msgid "builder just shivers" msgstr "L'ouvrière à trop froid" #: ../../script/room.js:1054 msgid "build:" msgstr "construire:" #: ../../script/room.js:1061 msgid "craft:" msgstr "fabriquer:" #: ../../script/room.js:1068 msgid "buy:" msgstr "acheter:" #: ../../script/ship.js:11 msgid "Ship" msgstr "Vaisseau" #: ../../script/ship.js:27 ../../script/ship.js:100 msgid "An Old Starship" msgstr "Un ancien vaisseau spatial" #: ../../script/ship.js:38 msgid "hull:" msgstr "bouclier:" #: ../../script/ship.js:44 msgid "engine:" msgstr "moteur:" #: ../../script/ship.js:51 msgid "reinforce hull" msgstr "renforcer les bouclier" #: ../../script/ship.js:60 msgid "upgrade engine" msgstr "améliorer le moteur" #: ../../script/ship.js:69 ../../script/ship.js:142 msgid "lift off" msgstr "décoller" #: ../../script/ship.js:91 msgid "" "somewhere above the debris cloud, the wanderer fleet hovers. been on this " "rock too long." msgstr "" "quelque part au dessus du nuage de débris s'en va le vaisseau du vagabond. " "Assez de temps passé sur ce morceau de caillou." #: ../../script/ship.js:106 ../../script/ship.js:119 msgid "not enough alien alloy" msgstr "pas assez de carburant extra-terrestre" #: ../../script/ship.js:134 msgid "Ready to Leave?" msgstr "Prêt à partir ?" #: ../../script/ship.js:138 msgid "time to get out of this place. won't be coming back." msgstr "" "c'est l'heure de quitter cet endroit. il n'y aura pas de retour en arrière." #: ../../script/ship.js:150 msgid "linger" msgstr "s'attarder" #: ../../script/space.js:42 msgid "hull: " msgstr "bouclier:" #: ../../script/space.js:76 msgid "Troposphere" msgstr "Troposphère" #: ../../script/space.js:78 msgid "Stratosphere" msgstr "Stratosphère" #: ../../script/space.js:80 msgid "Mesosphere" msgstr "Mésosphère" #: ../../script/space.js:82 msgid "Thermosphere" msgstr "Thermosphère" #: ../../script/space.js:84 msgid "Exosphere" msgstr "Exosphère" #: ../../script/space.js:86 msgid "Space" msgstr "L'Éspace" #: ../../script/space.js:424 msgid "score for this game: {0}" msgstr "score de la partie: {0}" #: ../../script/space.js:431 msgid "total score: {0}" msgstr "score total: {0}" #: ../../script/world.js:46 msgid "punch" msgstr "coup de poing" #: ../../script/world.js:52 msgid "stab" msgstr "coup de lance" #: ../../script/world.js:58 msgid "swing" msgstr "coup d'épée (fer)" #: ../../script/world.js:64 msgid "slash" msgstr "coup d'épée (acier)" #: ../../script/world.js:70 msgid "thrust" msgstr "baïonnette" #: ../../script/world.js:76 msgid "shoot" msgstr "tirer (fusil)" #: ../../script/world.js:83 msgid "blast" msgstr "tirer (laser)" #: ../../script/world.js:90 msgid "lob" msgstr "lancer grenade" #: ../../script/world.js:97 msgid "tangle" msgstr "bola" #: ../../script/world.js:119 msgid "An Outpost" msgstr "Un avant poste" #: ../../script/world.js:120 msgid "Iron Mine" msgstr "Mine :de fer" #: ../../script/world.js:121 msgid "Coal Mine" msgstr "Mine de charbon" #: ../../script/world.js:122 msgid "Sulphur Mine" msgstr "Mine de souffre" #: ../../script/world.js:123 msgid "An Old House" msgstr "Une vieille maison" #: ../../script/world.js:124 msgid "A Damp Cave" msgstr "Une cave humide" #: ../../script/world.js:125 msgid "An Abandoned Town" msgstr "Une ville abandonnée" #: ../../script/world.js:126 msgid "A Ruined City" msgstr "Une ville en ruine" #: ../../script/world.js:127 msgid "A Crashed Starship" msgstr "Un vaisseau spatial écrasé" #: ../../script/world.js:128 msgid "A Borehole" msgstr "Un forage" #: ../../script/world.js:129 msgid "A Battlefield" msgstr "Un champ de bataille" #: ../../script/world.js:130 msgid "A Murky Swamp" msgstr "Un marais boueux" #: ../../script/world.js:134 msgid "A Destroyed Village" msgstr "Un village détruit" #: ../../script/world.js:256 msgid "water:{0}" msgstr "eau:{0}" #: ../../script/world.js:283 msgid "pockets" msgstr "poches" #: ../../script/world.js:307 msgid "hp: {0}/{1}" msgstr "vie: {0}/{1}" #: ../../script/world.js:314 msgid "{0}:{1}" msgstr "{0}:{1}" #: ../../script/world.js:349 msgid "dangerous to be this far from the village without proper protection" msgstr "" "c'est dangereux de s'éloigner autant du village sans une bonne protection." #: ../../script/world.js:351 msgid "safer here" msgstr "c'est plus sûr ici" #: ../../script/world.js:451 msgid "the meat has run out" msgstr "il n'y a plus de viande" #: ../../script/world.js:456 msgid "starvation sets in" msgstr "la famine s'installe" #: ../../script/world.js:481 msgid "there is no more water" msgstr "il n'y a plus d'eau" #: ../../script/world.js:485 msgid "the thirst becomes unbearable" msgstr "la soif devient insupportable" #: ../../script/world.js:558 msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." msgstr "" "quelques arbres entourés d'herbes sèches et jauni, bruissant sous le vent" #: ../../script/world.js:561 msgid "" "the trees are gone. parched earth and blowing dust are poor replacements." msgstr "" "il n'y a plus d'arbre. la terre desséchée et l'air emplis de poussière ne " "compensent pas leurs disparitions." #: ../../script/world.js:568 msgid "" "trees loom on the horizon. grasses gradually yield to a forest floor of dry " "branches and fallen leaves." msgstr "" "des arbres se dessinent à l'horizon. l'herbe disparaît peu à peu au profit " "d'une forêt dont le sol est recouvert de feuilles mortes." #: ../../script/world.js:571 msgid "the grasses thin. soon, only dust remains." msgstr "" "l'herbe se raréfie. Il ne reste bientôt plus qu'une terre poussiéreuse." #: ../../script/world.js:578 msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." msgstr "" "la lande s'arrete au profit d'une herbe morte parcourue par une brise sèche." #: ../../script/world.js:581 msgid "" "a wall of gnarled trees rises from the dust. their branches twist into a " "skeletal canopy overhead." msgstr "" "un mur d'arbres noueaux sorte de la poussière. leurs branches se tordant " "pour former une canopé squelettique." #: ../../script/world.js:817 msgid "Wanderer" msgstr "Vagabond" #: ../../script/world.js:822 msgid "The Village" msgstr "Le village" #: ../../script/world.js:851 msgid "the world fades" msgstr "le monde s’efface" #: ../../script/world.js:982 msgid "A Barren World" msgstr "Un monde stérile" #~ msgid "Export" #~ msgstr "Exporter"